It's not you, everyone knows how ridiculous those shields are. 150k+ shield? Please, it's more like 300k shield, 400k divine aegis, 900k spirit shell, all non crit and all instant They also top people off with one Flash heal or a single tick of penance. If I am lucky, with all cooldowns up I can do 2m crit Greater Heals but that doesn't matter because with 300k shields, priests don't even have to cast. It's like a holy pala combined with a resto druid, but with less casting.
Because of the amazing healing output and shields, any comp is better with a priest, they replaced shamans and druids in every comp, coincidentally despite the unfair healing, they can only play rush down hunter comps, which is very surprising.
Solution: Triple PW: Shield cooldown , make Spirit Shell unusable arena or at least make it a 5 minute cooldown and nerf Flash heal by %40, to be at the same level with other healers. They need to look at the mana regen of priests also, it is the only healer with a symbolic blue bar, buckets are meant to be empty bros but priest mana is always %100, maybe a regen multiplier nerf?
Also, mass dispel should be a 3 second cast and fear should have 2 minutes cooldown.
Hey all, I've been thinking about a certain topic the past couple days and I would like to share it with you guys here. First of all, this topic is not about fear as an ability or a crowd control, but as an emotion.
To start, let's talk about what is scary in arena. There are a couple things that are really scary in arena. One is losing control of your character at a time where you think someone might die. The other is taking a large amount of damage in a short period of time. Emotions play a big factor into how well one plays in arena. If you are frightened you are likely to use cooldowns before they are necessary. If you are angry, you are likely to be too busy being angry to remember to use a cooldown or help out a teammate. *Keep in mind something that is NOT scary is doing skilled fancy things. No one is scared of you trying to shadowmeld their scatter shot, but they are scared of high burst damage.*
I think fear is one of the most difficult emotions to deal with. It causes you to use stuff before necessary AND when you let your emotions in the way important parts of the game start to become less important to you. The first one to go is always your positioning. When I'm scared of dying I'm generally playing way back by my healer just kiting away from the enemy. Working towards a kill becomes less important than trying to survive the next burst or whatever might kill me. Next I feel a team's offensive pressure drops when fast kills happen to them. They start to think defensively and forget about going for the kill.
What makes things scary? I think surprise plays a big role in making something scary. Also, when something feels insurmountable and you feel helpless it becomes scary. Taking 2 back to back Eviscerate crits for 130k, 130k is something that comes to mind as scary. Dying in a single deep freeze when you still had cooldowns is scary.
Most of this is obvious, so let's talk about the more interesting part. How can you use fear to your advantage in arena? I think there are certain players whose success has been fueled by fear. I will use the Mage class as an example. There are many good mages I play against on the ladder and the top few of them all have a completely different playstyle. One of them (namely, Watchmeblink) has a playstyle that is feared by many players that fight him. He is absurdly aggressive and willing to sacrifice any defense as offense to get to you and kill you. I remember when I first fought his RMP in Cataclysm. My playstyle changed so much against RMP after a few matches - simply because they were killing us in the opener nearly every time. Because of how scary those games were, I started playing really defensive against them until their pressure went down and we could get pressure and get a kill. The game isn't in a state where I feel waiting for the enemy to run out of pressure in the opener matters anymore, so that strategy has died now.
Anyway, point being: Watchmeblink is a great example of someone who uses fear to his advantage in arena. I guarantee you any healer that fights him thinks real hard about trinketing the first Deep Freeze or first Polymorph that he lands in the opener where against most Mages it wouldn't even be a question to sit. As soon as someone dies in a scary manner they are going to change how they play next time to try to stop that from happening again. Generally this means they will be more defensive and use cooldowns much earlier than needed, and in some rare cases they will play recklessly aggressive because they have come up with no other solution.
*Here's a couple VoDs I found of Watchmeblink doing Watchmeoneshotpeople things if you don't know of him* http://www.twitch.tv/reckful/c/2129793 http://www.twitch.tv/reckful/c/2129730
In my own games throughout the years I've detected this fear happening with teams that I've faced a bunch of times and beaten as well as after losing a bunch of times with my own teams. Sometimes I'll lose a few times and then lose harder the next 5 games because I'm too worried about defensive and not about getting a kill. I'm sure this has happened to other teams/players as well. I can't say I've really taken advantage of knowing my team is instilling fear in our opponents, but it is an interesting topic to consider.
This was quite a long-winded idea, but I thought it was worth sharing with you guys. What I'm looking for from you now is to tell me how you think fear plays a role in arena and how you think fear has affected your play over the course of the game.
Good priests still play offensive, they might not stand there and spam those smites like in wotlk but the fears, double deaths and insta holy fires are actually really well. you are not forced to play psyfiend vs every setup either and we have won a lot of games personally thx to the roots and mc especially, quit bitching
Yeah, disc priests are absolute dogshit. Anyone who disagrees is a fanboi moron. The class literally got nothing useful in mop outside of psyfiend while every other class got 2-3 different cc's/interupts in addition to their already VASTLY superior heals and mana. There is absolutely no reason to play with a disc priest on your team unless you like being crippled by having an inferior class that you have to carry.
I agree with you 100%. I actually thought MoP would bring back Disc Priests offensive play but I guess that was too much to ask for.