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Xavqt

Member Since 22 Nov 2012
Offline Last Active Dec 26 2012 03:42 AM
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#3820644 RIP mages

Posted affix on 13 December 2012 - 11:30 PM

View Postdjp771133, on 13 December 2012 - 06:58 PM, said:

yes but could it not be argued that you can still get the same damage just from more set up?  Shouldn't be too hard a task considering the amount of cc most mage teams have (spriest, rdruid, mage) easily can get cross ccs, and 3v0, which should allow for a full duration frost bomb to go off.
The reason we got the glyph was because the setup was unreasonable without it.  A cast time AND a dispellable 6 second countdown AND a requirement that the target be frozen is an absolutely ridiculous level of setup.  It's completely unprecedented, and it makes the spec only good at killing healers when they can't control their character, for 8+ seconds in a row, against a team that cannot interrupt the Mage in any way for 8+ seconds in a row.

People keep saying that "good mages will find a way" or "it will separate good mages from bad mages".  No.  It will separate totally braindead opposing teams from bad ones, in that shit teams will get bursted with the most easily countered damage in the game, and remotely competent teams won't ever take significant damage from Mages.

One thing that people don't seem to comprehend is that it has totally turned our burst sequence around:  we used to bomb -> deep -> do shit tons of damage for 4 seconds, then do a little bit of trailing damage usually in an imp CS.  Now, we have to bomb, imp CS, blow all our trinkets, do a little bit of damage via pet freeze shatter, and FoF procs, THEN deep, THEN have the bomb explode on its own.  But the only way for this to be game-ending burst is to blow your trinket+icy veins as soon as the imp CS lands.  This means the other team has 6 full seconds before the majority of the damage comes - and it's known beforehand whether or not it is serious pressure or not.  On live right now, you can take bombs every 8 seconds or so, but you don't know exactly which one is going to be a bomb deep trinket orb until you're already stunned and the bomb explodes.

It was obviously too much damage... but it's so ridiculously counterable now that Mages will simply not be a threat in serious arenas or RBGs anymore.


#3820531 RIP mages

Posted Saikx on 13 December 2012 - 07:25 PM

If they want us to be able to setup more and cast more remove the fucking bazillion of interrupts from the game, any 2 melees on you + shaman on enemy team and you can basically forget to cast even 1 spell, outside of fear/pom ring on them

The only reason why mage was so strong was because we could get that 1,4s frostbomb off (after juking for 20s and getting stunned for 10s) into deepfreeze and actually start to play the game, jk get proccs from frostbomb and spam instants since another cast would be impossible again for another 30s

They give us a retarded playstyle that all centers around one spell, then they suddenly decide to destroy the core of the playstyle THEY made us adapt to, because of the reasons listed above, stupid idiots


#3805818 windsong or jade spirit

Posted inkorperated on 16 November 2012 - 01:34 AM

i picked windsong because it isn't 7k


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