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Member Since 15 Nov 2012
Online Last Active Today, 05:38 PM

Posts I've Made

In Topic: There's only one fix needed to make Ashran good tbh

23 July 2015 - 06:35 PM

if they force us into ashran or rbg because they want the players to do that shit its one thing but this shit rng which pieces u get is making me so angry

there should be just some kind of a token in the champion's strongbox and then people can go to the vendors and can buy whatever piece they want

In Topic: Remove mages from the game

13 July 2015 - 06:19 PM

View PostNaraga, on 13 July 2015 - 05:31 PM, said:

Warlocks have also been a strong class nearly every season, so once you put your 8 second cd on polymorph you will put it on fear too? And from there on? 8 second cd on root? Cyclone? Will you continue like that until all that is left are warrior dk's rushing the enemies healer? Cause that is the game you want to see right? Just double melee + holy Paladin battling it out with the enemies double melee + holy paladin and thats that. All other classes should be removed or homogenized to the point they are all identical. I like how you bring up hex because I don't even think Shamans should have hex let alone it having no cd but that is another discussion to be had.

I don't know what is more saddening, the fact that you are posting all this bullsh!t despite your prio xp or that there were actually 14 mongoloid mop heroes + repping you.

Anyone with a 3 digit IQ should be able to see that the problem does not lie with polymorph. There are many problems with the Mage class right now and ill list some of them.
1: CD on dispel. Self explanatory, read my previous posts on this if you don't understand (aka Jaimex).

2: Tanky as fck. Passive sh!t like flameglow is the worst but other things like coldsnap healing you, iceblock glyph healing or immunity and so on have no place in the game. Removing flameglow and forcing ice barrier again also means Mages have their traditional counters back as it gets dispelled.

3: Frostjaw/ring of frost existing. I think the suggestion of putting polymorph on the same tree as these two is pretty solid.

4: Mana doesn't matter. This might not seem like a big thing at first but in the past running a mage oom by pressuring him in mana shield or by mana burning him or simply by stopping his evo/drinks would make him completely useless and often an easy kill. Nowadays mana is more of a rechargeable spell steal power bar.

But there is plenty more, things like mages having blazing speed. Wtf is up with that? I think its good its no longer a bullsh!t RNG talent but it clearly should be restricted to fire only. Returning Mages to dealing damage with proper shatter combo's and removing all these dumb nuke cd's will also help a lot.

Nerfing the fck out of every single healer will also help a lot in adressing Mages.

pretty much this, also this bullshit with mage has the best trinket ingame (blink) is so dumb, i guess just remove every iconic ability from every class, because the other ones don't have it and they think it's op.

In Topic: 6.2 Disc Gear

13 July 2015 - 06:15 PM

why do u value ps higher when a lot of lock teams are around?
ps against warlocks is pretty much worthless

going for haste is a more "fun" playstyle but mastery is def better for more healing.

stat priority is basically what u said

In Topic: Best feral comp 6.2

13 July 2015 - 05:07 PM

View PostCelinedijon, on 13 July 2015 - 03:51 PM, said:

What is your general tactic as kitty, I suppose you train healers most of the time since you lack cc?

Yeah I tried some fmp aswell, we struggled against turbo and lock teams though.
We played with disc, perhaps pala is better against those comps.
What is your tactic against turbo/wls for example?

we played priest version, against wl teams we just kill the lock and spam cc the healer.
im the priest and if they pop cd's u sometimes have a lot of trouble to keep up, hard to give u healing tips, just say ur priest he should use saving grace as little as possible and he should play with surge of light.
then again i played with strong teammates (nolifer&fewen) so its hard to tell if the comp is really good or they were just carrying.

its probably way better with a pala, at least against certain comps

edit: it suprised me how easy we won against meele cleaves. hardest comps to counter were all kind of rogue/mage comps who just kill the feral in 1 kidney from 100 to zero because we don't have ros/bop etc

In Topic: Best feral comp 6.2

13 July 2015 - 02:58 PM

played fmp at 2,7+, did really good against basically everything