yes we can adapt, but it's still going to be annoying, seeing as detonation time is 6 seconds and dispel CD is only 8 seconds
it also makes healer+mage not viable (I guess that doesn't matter, but still, that's contributing to my point).
The fire blast glyph was never a good thing to begin with, players should be able to counter the frost bomb explosion in one way or another, and when they have no way to counter it - they should be punished, before - you would get punished just for getting frost bombed on.
I'm assuming you mean, they're fucking mages but not doing anything to ferals/spriests/other classes/specs that people are concerned about. Which is understandable and hopefully other classes will be dealt with soon enough.
I don't know if I completely agree with it limiting mage comps, but I see where you're coming from when stating that. I feel like Mage/melee will have a hard time with this change, due to lack of damage outside of deep. Which is why I previously mentioned how this change will just make mages have to play around deep swaps/deep setups. It's annoying as hell for sure. So I do see your aggravation when it comes to mage comps after this change.
I agree, it's going to be annoying, I guess it just comes down to getting the dispels out of the way before giving the d. Against any good team I feel like it's going to be annoying as hell, but I think forcing dispels and maximizing damage within the cool down of dispels is what mages will have to capitalize on.
Note/Edit: Sorta new to quoting shit and stuff, sorry if you don't notice exactly what I'm referring to and when, but I'm sure you can figure it out:)