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Member Since 11 Nov 2012
Offline Last Active Jul 30 2016 10:45 AM

#3863639 Arena participation since MoP compared to other seasons

Posted dawtz on 19 March 2013 - 02:06 AM

The community is just horrible, I can't even rbg without being paranoid of joining a group that ddos's or is going to get dos'd if I join a game, and everyone in this game is so elitist its disgusting. As the community shrinks finding good partners also does which makes me not want to log on either...

#3862506 This season

Posted Pawzz on 16 March 2013 - 11:13 AM

We don't need more people providing unconstructive criticism, use one of the existing threads on the topic of this season if you have something important and useful to say, thanks.

#3860548 Monk in 5.2

Posted maarko on 12 March 2013 - 06:53 PM

WW was extremely good pre-dmg nerfs, now i'm not so sure. They won't be bad by any means, they still have great mobility, can dispel diseases, and lock things down pretty well. RoP is pretty ridiculous on a 45 second cd as well.

MW has the exact same problems as last season. In terms of RBGS it is probably the best healer now with RoP on such a short cd while having such high healing output. For 3s, cc is still the issue. MW can't shift or death polys, tremor/ground/shock casts, doesnt have sac to break cc. All it has is teleport and to a lesser extent roll to help avoid ccs. Paralyze can also be used to stop the casts on a 15 second cd. Chi Wave was our decent heal to use when getting cc'd but it got nerfed massively, which really hurts the spec. MW doesn't have any absorbs or powerful long lasting hots that can keep people up while you are perma ccd either. The only thing you have are the healing balls that you place and the ones that are left lying around due to the worst mastery in the game.

MW is not really as bad as I think I am making it out to be. Though it does have some glaring issues, with the right comp I think it will be pretty good. Will pretty much be required to play with either a Spriest or DK for MD and Unholy Frenzy (or just play with both so you are basically never ccd).

#3852467 Gag order

Posted maarko on 22 February 2013 - 09:04 PM

- Spear Hand Strike's silence has been reduced to 2 sec.


At the very bottom. Shouldn't be a blanket at all but it's a start.

#3839730 Multi Gladiator Warrior PvP Videos, World PvP, Arenas, Guides etc

Posted thastorii on 23 January 2013 - 04:35 PM

Heres the latest

ps sry lost the previous thread!

happy new year to AJ community! :)

#3830944 Healers in the absence of silences (5.2)

Posted Thaya on 04 January 2013 - 01:18 PM

Posted Image

#3830776 Healers in the absence of silences (5.2)

Posted Claynz on 04 January 2013 - 02:14 AM

There is almost no fake casting anymore, fake casting in my opinion is a small skill factor were you play mind games with the opponent. Fake casting separated bad/good healers/caster dps but nowdays everything is instant on both healer and dps side.

Almost every class have also been simplified a good example there is warrior, before you had to "Stance Dance" now they just sit one stance with 25% dmg reduction hitting abilities in right rotation with insane mobility & dmg.
It's this kinda stuff i miss  separate good from bad players. Bladey r1 war on cyclone atm told me he considered quitting because the game is too easy.

They should make every class very hard to master so it gives players space to improve on, i think blizzard did a lot of fine changes for pvp in MoP but there is still a lot to improve on.

And fucking change the Honor system... need to grind like 40k honor to get full honor gear on alts + upgrades, no wonder why people bot i don't blame them. Bring back old AV were you summon Ice Lord & Forest Lord etc those fun BGs were you get honor for killing and if you kill a high ranked player you get even more honor.

#3808764 Everything Mistweaver

Posted Moreudirl on 21 November 2012 - 09:01 AM

reserved--- i will add more as needed, everyone should discuss what works for them, what doesnt, ask questions etc i can discuss gearing if anyone interested or more good and bad things ive found so far wit hthe class. I had a lot more to say but i wanted tyo keep it focused until people either flame me or contribute!

i dont use very many macros at this point, some useful ones id recommend regardless of healer you play are:

Party Dispels- (i put them on my mousewheel spin it up party 1, down party 2, shift up 3, shift dow 4)

  /cast [target=party1] detox
  /cast [target=party2] detox
  /cast [target=party3] detox
  /cast [target=party4] detox

Self Dispel- This is actually a macro ive used on my shaman for almost 3 years now, its used to purge target if enemy, dispel if ally, and dispel self if i hold shift. i took out the purge part for my monk. I bind this to ` (tilda next to 1)

#showtooltip detox
/cast [modifier:shift, target=player] detox; [button:2,target=player] detox; [harm] detox; [help] detox

(shaman version of this macro)

#showtooltip cleanse spirit
/cast [modifier:shift, target=player] cleanse spirit; [button:2,target=player] cleanse spirit; [harm] Purge; [help] cleanse spirit

Focus macros- kick/para self explanatory macros for using your cc and interrupt on your focus

/cast [target=focus] spear hand strike

/cast [target=focus] paralysis

BM/HS-  i like this macro because its a huge burst heal kind of like ns'ing yourself if you play with a warlock. you should still bind HS seperately too if possible

/use Malevolent Gladiator's Emblem of Meditation
/use healthstone

Cancel aura spinning crane kick- ive found this extremely useful, you can easily bind it into your spnning crane kick ability and just tap it twice. Its not a super overused spell but believe it or not you will eventually be locked out in a bad situation and the good news is you can still do about 30k healing with a spnning crane kick on yourself or a partner. The downside is you cant do any other ablities until the kick is done. Therefore, i recommend using this macro to stop it early, in favor of another heal or kick or stun etc

#showtooltip spinning crane kick
/use spinning crane kick
/cancelaura spinning crane kick

thats about all i use, mostly just general macros. You guys surely have more macros you benefit from share them here!

Im not really sure what gear style is best try them all and see what works for you. I have tried all methods of gemming and found a style im fairly comfortable with.

At first i tried to get to 10k combat regen with as much pvp power/int as i could i had something like 35% pvp power and 17k spell with t1 wep. I played this for the majority of the games this season and it was quite effective.

I then tried resilience and later decided i had more then enough tools to live and if i died it was because of my own mistake in kiting or cooldown usage rather than not enough resil.

Finally many people have been using pure spirit gems in every slot in favor of as much regen as possible which is definately a great idea however, i find i like to have a little more output on my heals so i dont have to heal as much, seeing as i tend to rely on more chi burst spells rather than soothing/surging mist mana spells.

As a result i have been gearing a different way. I am stacking a lot of regen IE over 11k but i try to go for 18000 spell power with t2 and 20% pvp power wit 60% resil. I find this is a good balance of stats for me as it allows me to burst my partners up with relatively low effort as well as putting me in a comfortable position regeneration wise. Remember relying on more chi spells not only uses less mana but also provides even more mana teas.

The scheme ive been following is:

blue slots-  320 spirit gems (sparkling), or 80 int+160 spirit gems (purified)
Red slots-  80 int+160 spirit gems (purified)
Yellow slots- 160 spirit+160 resil gems (turbid)

the result is 3x or 4x 320 spirit gems (sparkling), 3x or 4x 80 int+160 spirit gems (purified) and then 3x 160 spirit+160 resil gems (turbid)

using this scheme u can reach hit:
over 18000 spell power (closer to 19000-21000 with full gear.. im still undergeared as i dinged late)
over 11000 combat regen (closer to 12000 or 12500 with full gear)
and right around 20% pvp power (20-25% in full gear)

this gives a healthy balance of stats and provides great burst heals with some strong combat regen to sustain your mana pool even in long fights.

(I am not saying other methods are bad, as full spirit gems are very strong, i just find for the amount monks are ccd having a little more output is really nice on top of good regen)

I am not really sure what the best reforge is especially after patch. Right now im reforging as much spirit as i can as thats straight forward. Then ive been getting haste followed by crit with the lowest emphasis on mastery. I like the way haste meshes with hot ticks especially on Envelop.

SINCE PATCH- i have reforged to 8.5% haste it seems to give 7 ticks to envelop which helps with the 33% stealth nerf. Then i got a ton of sprit, followed by as much crit as i can get. I have yet to drop below 60% mana and always have 5-6 mana teas minimum in reserve)


Played some games on my monk testing ascension with 2% mana meta. It seems broken to say the least, mana tea usage gives nearly 30k mana now. I was over 90% mana every game with literally more teas than i could drink.

I also noticed that the envelop nerf is huge, and we have more chi than we can spend especially with the chi wave issue (flying into grounding and dying while only healing 1 time). i didnt miss chi brew one bit as our chi spells are a lot less desirable than before, there is WAY too much chi now.  I just wish envelop healed slightly more in a pvp setting :... it is nice that im able to rotate 2 envelops on different people in many situations though.

I am considering trying zen sphere out as it synergizes well with the renewing mist "nerf" This nerf is somethig i have actually found to be quite nice. The ticks now do less however, they tick faster and with the gain in crit that most of you will find via reforging you get a lot more crits with it. -more ticks, more crits, pretty much more healing before you refresh it in 10-12 seconds. For this reason i may try going zen sphere vs shaman teams to get around annoying grounding totem mechanics. Zen sphere ticks for around 12k per 2 seconds to go along with renewing @5500~ per 2 seconds. Thats a good amount of healing on a partner that you know will stick. (zen sphere is undispellable.) you can also recast it for a decent bit of "aoe healing" but i dont think its as good as letting it tick through with renewing/envelop up and surging a needed. will test in 3s tomorrow.

I am aware that in most cases surging is just a run on mana and i advised you all to stay away from it but, i have found that it is healing for nearly 75k non crit up from 60k of last patch. This coupled with our 352k mana pool and an abundance of teas makes it highly usable. Of course u shouldnt spam it but u can mix a lot of them into your healing style and sit above 70-80% mana all game. (not quite sure why its healing more.... maybe stealth buff to off set envelop dno...)

overall if they fix the chi wave bouncing into grounding nonsense... and the aura mastery actually working, i feel we will be in a very good spot. I encourage all of you to test out ascension with 2% mana meta and zen sphere vs shaman teams. (i still find chi wave to be my best heal 25% nerf or not, just frustrating when u rely on it to heal and it dies in a grounding totem 30 yards away)

sorry for grammar 8 am :)

ask questions!