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Glink

Member Since 05 Nov 2012
Offline Last Active Yesterday, 08:40 PM
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#4097010 Started From The Bottom, Now I'm Nowhere

Posted Esiwdeer on 10 April 2014 - 05:27 AM

As an expert in harvesting Bailamos' low-hanging fruit in both rated battlegrounds and the battlegrounds of love, I have decided to inform the viewership of the following truths that I hold to be self-evident:
  • Bailamos is, or at least was, bisexual
  • Bailamos might not have to date girls online if he didn't listen to Drake
  • You should always believe in yourself. Bailamos believes in himself even though the title of this thread should be, "Started from the bottom and still shouldn't have access to this website 9 years later." and his legend grows as rapidly as his girth.

Sincerely,

Reed "Confident Penetrator of Death" Wise


#4090525 New Female Draenei

Posted Guest on 01 April 2014 - 05:46 PM

It all makes sense now

:Posted Image


#4088335 Official Arena Junkies Signatures

Posted Regent on 28 March 2014 - 09:16 PM

Support your favorite AJ'er with these new Signatures! More will be added in a future update!

Edit 1: Added Glinks, Shawir, Cov, and Jaime. Upcoming: Aryasaurus, Flannelsoff, Lopez

Edit 2: Added Arya, been pretty busy but plan on doing more still

Icequeen: http://i.imgur.com/s24iKx7.png
Posted Image

Bigmoran: http://i.imgur.com/PLPXiII.png
Posted Image

Braindance: http://i.imgur.com/XECkfsj.png
Posted Image

Glinks: http://i.imgur.com/yC0Rjfo.png
Posted Image

Shawir: http://i.imgur.com/uus1pus.png
Posted Image

Covlol: http://i.imgur.com/eiz1LTa.png
Posted Image

Jaime: http://i.imgur.com/Ox36oLy.png
Posted Image

Arya: http://i.imgur.com/8xE8dlQ.png
Posted Image


#4084060 Glinks 1

Posted sapnoob on 21 March 2014 - 03:08 AM

removed cuz all games were won by ddos.


#4077955 Buff warlock pet health

Posted zev123 on 13 March 2014 - 05:51 AM

YEAH GUYS LET'S BUFF WARLOCKS!


#4075975 WoD release on or before 20 dec 2014, pre-order available!

Posted Regent on 10 March 2014 - 06:50 PM

Buckle in boys, this is going to be the longest trip of LSD ever recorded.


#4072885 Arena bots/scripts?

Posted iScooz on 06 March 2014 - 10:52 PM

View PostGlink, on 06 March 2014 - 09:48 PM, said:

Monks that never miss an orb <3

#justorbbotthings

Hi, big fan!


#4067270 @Grievous gladiators/hansol/newtomage

Posted Hiddenstalke on 28 February 2014 - 02:17 AM

Best thread i've read in a while


#4072345 soul of the forest + cyclone

Posted Clickerz on 06 March 2014 - 03:24 AM

healers should not have the ability to get a undispellable cc every 12 seconds that in instant esp when the dps of that class have a hard time ccing at all


#3793164 Vexxius Returns - WMD (Clips ft. Skype)

Posted Vexxius on 20 October 2012 - 10:13 PM

Hello fellow junkies,

I'd like to present my first MoP 3v3 video, Vexxius Returns - WMD (Clips ft. Skype).


This video primarily consists of mostly WMD (a few Warrior/Ret/RShaman clips thrown in there as well).

Please remember to like, comment and subscribe should you find my content interesting!

I hope you enjoy!

- Vexx

_____________________________________________________________________________________________
P.S.: If anyone is good with Sony Vegas render & project properties settings, I'd greatly appreciate it if you could advise me about how I could improve the quality of my videos. I feel like my videos are a bit too blurry. If you could PM me about this (or post here) that would be excellent.

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾




#4066337 Popular Comps?

Posted Snuggli on 27 February 2014 - 03:49 AM

i think rub my nipples and call me stevecleave is definitely up there with some of the better comps this season


#4066301 Popular Comps?

Posted Rhetorical1 on 27 February 2014 - 02:49 AM

ya dick cleave is pretty good but u need the right partners


#4064882 [S14 Bigmoran Video] Apology to Whiteknights, Talk about S14

Posted Bigmoran on 25 February 2014 - 04:19 PM



I really hope I can earn the respect of all whiteknights. Apologies to Dibzz, Irub, and Benjiown.


#4062419 Frost/Unholy 5.4.7 guide

Posted sarma on 23 February 2014 - 01:45 PM

DK frost/unholy guide (5.4.7)

PvP Talents

Unholy :
Posted Image

Frost :
Posted Image

Those are talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Rolling blood for unholy Plague leech / Unholy blight for frost

Unholy : Rolling blood for unholy for more aoe dmg .

Frost : Plague leech if you play with aspxyxiate or death advance, Unholy blight if you play with chillblains

Level 30
Lichborne for both specs is only viable option as it provides fear break ,polymorph/sleep immunity as well as good self heals because you can use deathcoils to heal yourself while lichborne is active

purgeatory tend to bug in pvp like guardian spirit did in 5.0-5.4 so this is not viable option and anti-magic zone is reduced to 3 seconds duration for 40% spell reduction so lichborne is always better

Level 45
Aspxyxiate is recommended for most cases for both specs. If you play with rogue or warrior or any comp in which you got plenty of short cd stuns provided by your teammates you can go for chillblains or death advance

Level 60

Unholy :
Conversion - Usable while silenced conversion provides 3-6% heal per second (its possible to spam conversion without calceling conversion aura doubling the effect for double the cost check macros below ) and its far superior to death pact and death siphon..Dk 4 piece bonus also interacts here giving you 3 runic power every second for 5 seconds while you are slowed which is usually all the time making conversion costing 2rp per sec!
However against comps that have low sustained dmg but high burst I recomend Death pact over conversion

Frost :

Death pact - conversion is not an option if you play frost because runic power has much greater value then it does for unholy dk. Spamming your conversion while you are trained will totally shut down your offense resulting in much less dmg output.

Level 75
Blood tap - why blood tap, answer is simple no rng. Other 2 talents are rng and sometimes you can do 5-6 deathcoils or frost strikes and they wont proc

Level 90
Desecrated ground - Extra pvp trinket and best option in this tier

Gorefiend has usage in 5v5 and rbgs but for 2v2 and 3v3 its just not good enough as you can already grip 2 targets in ring of frost without using it.

Remorseless winter is a pve ability and it has no use in arena games but
you can sometimes pick chillblains + remorseless winter as 5.4 strangulate is no longer on global cooldown so using strangulate+remorseless at same time on a shaman , priest or paladin healer will guarantee that rw stun will go off as they cant dispell/freedom stacks while they are silenced. Yet again if those healers are paired with enhancemet shaman , hunter , ww monk , or ret they can freedom their healers every time you silence+rw them making your RW useless.

Glyphs

Prime Glyphs:

Frost :

Shifting presences - mandatory
Dark simulacrum - mandatory unless you meet mw/war/hunter for example
Icy touch - Frost dks can purge alot this glyph is mandatory
Regenerative magic - i swap it sometimes with ds glyph against kfc

Unholy :

Dark simulacrum - mandatory unless you meet mw/war/hunter for example
Shifting presences - optional
Icy touch - optional , unholy dks can not purge much but sometimes you can get that bop off in 1-2 purges
Pestilence - Paired with chillblains its easier to slow opponets down and its easier to keep your dots up on multiple targets
Enduring infection - against double disease dispel teams such as priest/monk/x

Minor glyph :

-Glyph of death embrace - refunds 20 runic if you succesfully heal your pet

Gems / Enchants / Stats
General Priorities for Stats :

Unholy :
3% Hit>3% Expertise>Crit>mastery>haste

Most of dks go for pure crit gemming and reforging. Why is this so? In 5.4 they changed Unholy Presence to grant a flat 20% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only.Gemming haste or reforging it is total overkill if you dance your presences

If you plan to sit in blood presence and never go out of it anytime haste reforging and full str gems work just fine

Frost :
3%hit/3% expertise > Haste > mastery > crit

Frost dks gem haste because with full 550 gear you can make your rune regen under 8 seconds. Why is this so important?
This means that you can actually sit in blood presence while trained and still do descent dmg output on single target.


Recommended Gems:

Unholy :
Meta - 216 Strength / +3% Crit Damage or Tyrannical Meta Gem (Have both Helms ready, Strength meta still does more damage / burst while Tyrannical Meta Gem is better for surviving)
Red -  80 str / 160 crit
Yellow -  320 crit
Blue - 160 crit /  80 PvP Power

Frost :
Meta - 216 Strength / +3% Crit Damage or Tyrannical Meta Gem (Have both Helms ready, Strength meta still does more damage / burst while Tyrannical Meta Gem is better for surviving)
Red -  80str / 160 haste
Yellow -  320 haste
Blue - 160 haste/80 pvp power


Viable DK Comps
Dks are in pretty bad shape in mop but you can still reach high ratings.
I recomed dk/ele/druid , tsg or phd for unholy and dk/rogue/healer for frost.

Professions
Doesn't really matter. Use any professions that give strength or attack power gains. Blacksmithing is really good since it can give you crit/haste if you choose to do so. Jewelcrafting also can give you crit/haste, these professions give you choices on what you want to do.

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

Playing unholy dk you want to get some attack power procs first such as Unholy strenght, pvp proc trinket or on use trinket or all 3 at same time then spread powerfull diseases on as much targets possible and pop your gargoyle.
If you want to do a hard swap you should have dotted that target first have saved atleast 10 blood charges and 3-4 death runes then grip + aspxyxiate and do 5-6 necrotics in a row on him.
If your partner is free to dps at this point you are already forcing major defensives or pvp trinket

Frost is easy to understand if you are in blood presence keep 2 dots up on a target fish a km proc then obliterate. If you are free to be in frost presence don't fish anything just put 2 dots on and pve the guy with this prio:


KM proc obliterate > necrotic strike > frost strike > obliterate

Addons:

I recomend getting magic runes but you can use this script if you dislike addons

/script RuneFrame:SetScale(2.0)
/run RuneFrame:SetPoint("top", 0, -325)

change values to move it where you want

-gladius or s arena or move anything to move your arena frames



What macros does Dks have for PvP?

This is list of all my macros :

1) focus simulacrum macro

#showtooltip
/cast [target=focus] Dark Simulacrum

2) arena frames simulacrum macros :

#showtooltip
/cast [@arena1] dark simulacrum

#showtooltip
/cast [@arena2] dark simulacrum

#showtooltip
/cast [@arena3] dark simulacrum

3) frost strike + blood tap macro :

#showtooltip
/cast frost strike
/cast blood tap

4) horn + da macro also removes annoying red error text

/cast death's advance
/cast horn of winter
/script UIErrorsFrame:Hide()

5) Death pact macro

#showtooltip
/cast [nopet] raise dead
/cast !death pact


6) arena frames grip macros

#showtooltip
/cast [@arena1] death grip

#showtooltip
/cast [@arena2] death grip

#showtooltip
/cast [@arena3] death grip

7) HB macro

#showtooltip
/startattack
/cast howling blast

8) pop/cancel lichborne macro

#showtooltip
/cancelaura Lichborne
/cast Lichborne

9) Deahcoil selfheal macro + hs

#showtooltip lichborne
/use Grievous Gladiator's Badge of Victory
/cast !lichborne;
/cast [target=player] Death Coil
/use fel healthstone

10) Mindfreeze macro for focus and target

/cast [modifier:shift, target=focus] Mind Freeze
/cast [nomodifier] Mind Freeze

11)necrotic + blood tap

#showtooltip
/cast necrotic strike
/cast blood tap

12) remorseless macro
/cast strangulate
/cast remorseless winter

13) frenzy+pvp trinket

#showtooltip unholy frenzy
/use Grievous Gladiator's Badge of Victory
/cast unholy frenzy

14) arena frames macros for coi

#showtooltip
/cast [@arena1] chains of ice

#showtooltip
/cast [@arena2] chains of ice

#showtooltip
/cast [@arena3] chains of ice

15) cancelauras

/cancelaura hand of protection
/cancelaura hand of freedom
/cancelaura divine shield
/cancelaura ice block
/cancelaura conversion

16) pet macro

/petautocastoff claw
/petfollow
/petmoveto

17) stancedance macros

#showtooltip
/cast frost presence
/cast Blood presence

#showtooltip
/cast unholy presence
/cast blood presence

18) swifty macro


#showtooltip summon gargoyle
/use 10
/use blood fury
/use berserking
/cast Unholy Frenzy
/cast summon gargoyle
/use Grievous Gladiator's Badge of Victory
/petfollow
/petattack


19) leapgnaw macro

#showtooltip
/cast leap
/cast gnaw

20) conversion macro

#showtooltip
/cast !conversion

21) focus it macro

#showtooltip
/cast [target=focus] icy touch

22) focus grip macro

#showtooltip
/cast [target=focus] death grip

23) mouseover petattack macro

/cast [target=mouseover, exists] [harm] icy touch
/petattack mouseover

24) leapgnaw focus:

#showtooltip
/cast [@focus] leap
/cast [@focus] gnaw

25) arena purge macros

#showtooltip
/cast [@arena1] icy touch

#showtooltip
/cast [@arena2] icy touch

#showtooltip
/cast [@arena3] icy touch


26) pet macro

/petfollow
/petattack
/petautocaston claw

27) pet heal macro

#showtooltip
/cast [target=pet] death coil

28) leap gnaw for arena 123

#showtooltip
/cast [@arena1] leap
/cast [@arena1] gnaw

#showtooltip
/cast [@arena2] leap
/cast [@arena2] gnaw

#showtooltip
/cast [@arena3] leap
/cast [@arena3] gnaw

29) Swifty for frost

/cast pillar of frost
/use 10
/use blood fury
/use berserking
/use Grievous Gladiator's Badge of Victory

30) focus strangulate macro

#showtooltip strangulate
/cast blood tap
/cast [target=focus] strangulate

31) arena strangulate/aspxyxiate macros

#showtooltip strangulate
/cast blood tap
/cast [@arena1] strangulate


#showtooltip strangulate
/cast blood tap
/cast [@arena2] strangulate

#showtooltip strangulate
/cast blood tap
/cast [@arena3] strangulate


32) soul reaper/ scourge macro
#showtooltip
/cast [mod:shift] soul reaper
/cast scourge strike

33) raise dead + transform macro
/cast [nopet] raise dead
/cast !dark transformation


#4063133 Shendelz Unholy Death Knight PVP Guide (5.4.7)

Posted Ownu on 24 February 2014 - 04:59 AM

Unholy Death Knight Guide (5.4.7)

This guide is not only a starting place for players looking to learn the basics of Unholy, but is also a great place for advanced players to sharpen their skills.

Changelog

There are no changes to Death Knights from 5.4 to 5.4.7, however there are large changes to PvP:
  • Base Resilience has increased to 77% up from 72%.
  • Battle Fatigue has increased to 60% up from 55%.
  • "Gladiator's Distinction", the set bonus for wearing two PvP trinkets now grants 5280 resilience up from 2600 resilience.
  • Item level on the new gear is 550, up from 522 on the old gear.
PvP Talents
Posted Image

This is the default talent core that every Death Knight should start with. It is the go-to set of talents for the majority of matches you will play, and is well rounded. Talents and glyphs are like a tool box where you get to chose a few of the most effective tools to get the job done in the cleanest way possible: talents should be changed to benefit you the most. Always take into consideration what composition you are playing as, what you are playing against, and strategies that might be used by both teams during a match.

Tier 1: Rolling Blood

Rolling Blood casts pestilence on any target hit by Blood Boil, making it easier to spread diseases. Right now, Death Knights are all about damage; and this is one of the simplest ways to maximize it. This is the most effective talent to wear down your opponent.

Tier 2: Lichborne

Lichborne turns you undead, allowing you to break free of fears, charms, and sleeps. Additionally, while undead, you are immune to polymorph effects (Sheep, Hex) and incapacitates (Sap, Gouge), and may heal yourself by casting Death Coil on yourself.

Tier 3: Asphyxiate

Asphyxiate is an improved version of strangulate that stuns your opponent instead of silencing them. Additionally, it costs no rune. On occasion you may be playing a composition where your team mates have too many stuns already, and standard strangulate may be a better choice. In this case, Chillblains is your next best bet, as you will gain a three second duration root on Chains of Ice, as well as a built in slow.

Tier 4: Conversion

Conversion allows you to sacrifice runic power per second to gain health per second. Activating it while it is already active will double both the runic power sacrificed and the health gained at the cost of one global, for one global. While Death Pact is normally a viable option, currently Battle Fatigue causes the ability to suffer too much to put into practice.

Tier 5: Blood Tap

All three talents in this tier are fairly close, however Blood Tap gives you the control over when runes are reset. It also gives you Death Runes, allowing you to use Necrotic Strike more frequently.

Tier 6: Desecrated Ground

An extra trinket that will make you immune to all forms of CC other than silences, disarms, roots, and slows while you are standing in it. Remorseless Winter is useful against double melee teams where the chance of needing to trinket multiple things is low, and where and extra peel is required.


Glyphs

Three strongly PvP oriented glyphs make choosing glyphs for Death Knights easy, however there are times when glyphs can be swapped in or out.

Posted Image


Prime Glyphs

Shifting Presences - Allows you to switch presences and retain 70% of the runic power you had before the switch. A must have, as presence swapping without this glyph will slow down your damage and may put you into risky positions (Swapping to Blood Presence when being switched to, and not having runic power to convert).

Icy Touch - Your Icy Touch will now dispel one beneficial magical effect from your opponent. Purge is a very powerful spell, and any class that has the option to take it should.

Dark Simulacrum - Reduces the cooldown of Dark Simulacrum by half, and increases the duration the debuff stays on the target by 4 seconds. Dark Simulacrum can be your strongest spell if used properly. Being able to use it twice as often increases the chances of having it ready when a juicy spell is about to be used. Can be used every Asphyxiate, allowing you to steal major defensive cooldowns from healers that can be cast while stunned.

Death's Embrace (Minor) - Restores runic power when healing a friendly undead minion. Save some runic power to heal your Ghoul or Gargoyle up.

Resilient Grip (Minor) - Resets your Death Grip if your target is immune to both the pull and the taunt (Iceblocks/Divine Shield/Cyclone) - For those unlucky situations.


Stats - Gemming / Enchanting / Reforging

Stat Priority

3% Hit >= 3% Expertise > Strength

Strength

At the passive ratio of 1.35 Strength per point of Strength (thanks to our good friend Unholy Might), Strength is your dearest friend. Additionally, our Runeforge enchant grants us half more the Strength that Unholy Might gives us (15%) as a proc that is up most of the arena, as long as you are hitting things. Gem and Enchant Strength wherever you can, while respecting Strength increasing socket bonuses. Here is an example. Grievous Gladiator's Dreadplate Legguards have one red, and one blue socket, with a 120 PvP Power socket bonus. In this case, the damage gained from having two Strength gems and ignoring the socket bonus is greater than respecting it. On the other hand,  Grievous Gladiator's  Dreadplate Gauntlets have a blue socket, and a 60 Strength socket bonus. In this case the damage increase from using a Strength/PvP Power gem yeilds more damage.

Haste

Your GCD is affected by various factors such as expertise, Time Warp, your connection speed ect. The best way to approach haste itemization is whether or not you personally experience GCD locks. If you have no trouble expending resources, haste remains highly favored. Haste becomes more valuable the more uptime you have on your target. Ideal for comps like PHD, where most teams will focus down your hunter and allow you to do as you please.

Crit

Crit makes abilities twice as hard, and stacking crit makes it happen more often. Crit is a big damage boost to your diseases, which are always ticking on everything all the time. It can make our gargoyle deadly, in a much more RNG way than mastery. Typically great for spread pressure, crit allows you to keep your damage up while you're not on your target. Great for big Soul Reapers.

Mastery

Mastery boosts your shadow damage and gargoyle's damage. A less RNG way to keep our damage up over multiple targets, and when we are not on our primary target, mastery will increase the damage of just about everything you do other than your Auto Attack, Necrotic Strike, and frost damage.

A quick word from our friends over at Elitist Jerks about secondary stats priority:
"Unholy secondary stat weights are all very close right, so close in-fact that there are obtainable gearsets for every possible stat priority. This means there is no one "right" way to gear, as it will vary from person to person"
-Mendenbarr,
Elitist Jerks Death Knight Guide Author


Granted that was wrote with PvE in mind, it applies to pvp as well. You are encouraged to play the stat priority that feels best for you, here is some background knowledge of the the secondary stat priorities when it comes to PvP. Keep in mind a secondary stat's usefulness increase and decrease based on what team composition you are playing, and to a lesser extent, what team composition you are playing against.

Mastery is generally the stat most Death Knights pick today. Not only is it the most reliable way to keep damage up when kited, but it also directly effects your biggest burst: Summon Gargoyle. For heavy spread pressure, play mastery > crit. For fast damage, play mastery > haste. Using this information, you are encouraged to find the secondary stat priority  that is best for you.

Enchants

Enchanting is fairly straight forward as there are not a lot of options.
Head - None
Shoulders - 200 Strength / 100 Crit
Back - 180 Crit
Chest - 200 REsilience or 80 to all Stats
Wrist - 180 Strength
Hands - 170 Strength
Legs - 285 Strength / 165 Crit
Feet - 140 Mastery / Run Speed Increase
Weapon - Runeforge: Rune of the Fallen Crusader (15% Strength Multiplier)


Macros

Conversion
#Showtooltip
/cast !Conversion
Allows you to recast Conversion while Conversion is already active.

Heal Ghoul
#showtooltip
/cast [target=pet] Death Coil
Casts Death Coil at your Ghoul, healing it.

Self Heal
#showtooltip
/cast !Lichborne
/cast [target=player] Death Coil
Casts Lichborne and then Death Coil at yourself, healing yourself.

Focus Death Grip
#showtooltip
/cast [target=focus] Death Grip
/cast [target=focus] Chains of Ice
Casts Death Grip at your focus target, and then slows them. The Chains of Ice line is optional.

Focus Strangulate
#showtooltip
/cast [target=focus] Strangulate
Strangulates or Asphyxiates your focus target.

Focus Leap
#showtooltip
/stopcasting
/cast [target=focus] Leap
/cast [target=mouseover, exists][exists] Leap
/petattack
Because of Leap's Buggy nature, this was the best way to get Leap to work properly. Its possible that the technical issues of Leap have been fixed, though the macro continues to do its job for me, and so I still use it. It will make your ghoul Leap at mouseover targets as well as your focus target.

Lich/AMZ
#showtooltip
/cancelaura Lichborne
/cast Lichborne
/cast !Anti-Magic Zone
/run SetMacroSpell("Lich/AMZ",GetSpellInfo("Lichborne") or "Anti-Magic Zone")
Tap once to activate Lichborne, tap again to cancel it. Handy for avoiding Shackle or Paladin Fear. This macro will combine Lichborne and Anti-Magic Zone into one keybind. The Macro name must be the same as the the part listed in the last line /run SetMacroSpell("Lich/AMZ"), or the Tooltip will not update (and the cooldown wont show).

Focus Mind Freeze
#showtooltip
/cast [target=focus] Mind Freeze
Interrupts your focus target.

Raise Dead/Dark Transformation
#showtooltip
/cast [@mouseover,dead] Corpse Explosion
/cast [nopet] Raise Dead
/stopmacro [nopet]
/cast [target=pet,exists]Dark Transformation
Push to summon your Ghoul. While Timmy is active, push again to activate Dark Transformation (assuming Timmy has five Shadow Infusions). Also will cast Corpse Explosion at a moused over corpse (just for fun).

Dark Simulacrum
#showtooltip dark simulacrum
/cancelaura Ice Block
/cast [nomod] Dark Simulacrum; [mod:alt, @focus] Dark Simulacrum
/click MultiBarBottomLeftButton12
Back when traditional focus macros didn't work because of how Dark Simulacrum is composed (entire spell name changes to the name of copied spell, making it impossible to use the copied spell on your focus target with a traditional macro), this was how I made it work. No idea if a regular /cast@focus macro works with copied spells; either way this gets the job done. Replace "12" in "MultiBarBottomLeftButton12" with the corresponding action bar slot you place this macro into.

Save Trap
#showtooltip
/cast [@arenax] Death Grip
/cast [@arenay] Death Grip
Only used when playing with a hunter against comps with multiple trap eaters (KFC), set x and y to arena 123 numbers corresponding to the dps on the team. Use when your hunter's trap is just about to activate. EG: arena  1: Warrior, arena 2: Hunter, arena 3: Shaman macro is as follows:

/cast [@arena1] Death Grip
/cast [@arena2] Death Grip

T6
#showtooltip
/cast Remorseless Winter
/cast Desecrated Ground
/run SetMacroSpell("T6",GetSpellInfo("Remorseless Winter") or "Desecrated Ground")
Combines Desecrated Ground and Remorsless Winter into one macro. Requires the name of the macro to be the same as "T6" in the last line of the macro, or the tooltip will not display.

Summon Gargoyle
#showtooltip
/cast [@player] Unholy Frenzy
/use Grievous Gladiator's Badge of Victory
/use 10
/cast Summon Gargoyle
/focus pettarget
/petfollow
/petattack
/petattack [@focus]
Because of the Gargoyle's strange behavior, this is the only way to ensure that your gargoyle switches targets when you want it to. Repressing this macro while he is already out will force him to switch targets. This macro will consistently mess with your focus target, so it is advised to run a set focus target macro. An example is provided below.

Necrotic Strike*
#showtooltip Necrotic Strike
/startattack
/cast Blood Tap
/cast Necrotic Strike
/focus arenax
As stated in the Gargoyle macro which resets your focus target to your kill target, it is advised to run a macro to reset your focus back to the target you want it by macroing it into a frequently used keybind. I chose Necrotic Strike. Replace the "x" in /focus arenax with the corresponding arena123 target that you want to be your focus target. Additionally, Blood Tap is macroed here, so that blood tap charges are primarily used for Necrotic Strike.
*Keep in mind that macroing Blood Tap is purely a suggestion; I find when playing manual blood tap, I lose out on charges more often which is essencially wasted damage. Others have suggested macroing it into Death Coil (more of a PvE thing), however that means you lose the control that you're trying to gain by taking Blood Tap in the first place. I macro it into Necrotic Strike, because generally I only really use Necrotic Strike when bursting/looking to get defensives and trinkets, and thus maintain control over when I want the damage.


Dealing Damage

Most often I'm asked how I do damage. Unholy isn't quite as straight forward as Frost is, and is generally foreign in concept to players looking to pick up the class.

The Basics

Simply putting diseases on your targets should be your first priority when not looking for a kill. It is important that your diseases are on as many targets as you can get them on (players, hunter pets, warlock pets, ect). At the end of the day, Blood Plague is going to be your top damage in every arena game. When diseases are not up and you are not looking for a kill, your priorities should be:
Acquiring Death Runes - Death Runes are how you are going to put the hurt on your opponents, as they will allow you to use Necrotic strike, making the damage you do hard to heal though.
Stacking Shadow Infusions - Casting Death Coil will give Timmy one stack of Shadow Infusion, granting him 10% increased damage. Get five, and turn him into a Monstrosity, granting him 100% increased damage, and new abilities. While the damage increase is nice, the abilities are more valuable when going for a kill. Just because you have five Shadow Infusions does not mean you have to Dark Transform Timmy. You're more than welcome to wait until you set up crowd control and go for a kill to force defensives.
Stacking Blood Tap charges - Blood Tap is an ability that stacks to 12. Every five charges allows you to reset one of your fully depleted runes, and change it into a Death rune. Ideally, you want around 10+ Blood Tap charges when going for a kill, as this will allow you two Necrotic Strikes in addition to the Death Runes you already have.

Dealing damage as a Death Knight isn't as consistent as it used to be in previous expansions. Most of our damage is easily healed though unless backed up by Necrotic Strike, in which case it becomes much more difficult to heal though. However, as of Mists of Pandaria, Necrotic Strike now requires a Death Rune instead of an Unholy Rune, making the ability much less used overall in comparison to Cataclysm, where it was highly spammable. The most effective way to get necrotics off in sequence is to start by converting all of your Blood and Frost Runes into Death runes. You can do this via Festering Strike, or using Icy Touch and Blood Boil. How you do it is up to you. Additionally, you should have 10+ charges of Blood Tap, for the two extra Necrotic Strikes.

When I describe how I deal damage to new Death Knights, I often call it a build and dump "rotation". You build up your Death Runes, Blood Tap charges, and Shadow Infusions, and then dump them all at the same time, causing unhealable burst. When done properly, you either have to be peeled off, or you get defensive cooldowns/trinkets, or they die.


Strategies

PHD

When playing PHD ([healer]/Hunter/Death Knight), you will pretty much be free to walk around and do as you please, unless facing a spell cleave. Haste is highly valuable , as most teams will ignore you and tunnel your squishy Hunter. PHD is all about damage. Sure hunters have good crowd control, but Dks do not. Pair any other DPS with a hunter, and there will be more crowd control between the two of them than there will between you and a Hunter. This means its more than important to get the little crowd control that you have off early, to gain momentum, than it is to wait for an ideal opportunity.

Treat Asphyxiate as your Hunter's cooldown. You should consistently let eachother know when your Asphyxiate and traps will be ready, for early coordination. You should be going for Asphyxiate-Traps as soon as possible. Its not uncommon for Asphyxiate to be your second global, especially against other Hunter cleave teams. If the team you are playing against has multiple ways to get to their healer to eat traps, be prepared to grip them off. If a warrior is on the other team, he should be able to Intervene-Reflect every single trap if he is not sitting in crowd control. Be prepared to Icy Touch his reflect off, and then grip him immediately afterward. Often, hunters will sit on their healers to eat traps, since standing next to a Death Knight as a healer isn't all that threatening compared to a Warrior (Shockwave, Intimidating shout, Disrupting Shout). In this case you'll either have to Gnaw the Hunter, or Death Grip him off as well. However while traps are important, it is not the end of the world if you miss them. Asphyxiate-Wyrven Sting-Scatter Shot-Silence Shot combinations or variations are more than enough to force trinkets or defensive cooldowns, especially if Gargoyle is out.

Shadowcleave

Typically a healer killer, Shadowcleave capitalizes on heavy consistent spread damage with the goal of either running a healer out of mana very quickly, or having a healer fall behind to where they can't pick their team back up, making multiple swap opportunities. Generally speaking, a healer will be able to heal though your team's damage fairly easily if you (the Death Knight) are not on the healer. You don't have to start on the healer, or tunnel them for the whole game, but you should switch to them every Asphyxiate. For the first two Asphyxiates, your Warlock will have Dark Soul dots up.

Sometimes you will play against comps (specifically double melee) that will either tunnel your Warlock, or tunnel your healer (depending on the healer you play with) into the ground. Many Death Knights see their healer panic, or ask for help, and as silly as it sounds, that is NOT your job as a Death Knight. If you know how to do damage properly, your best peel is often soloing their healer, though its fair to throw the occasional Chains of Ice or Death Grip. Simply ask for a Spell Lock, or a Mortal Coil if possible, but know that it is not required. More than often you will see your opponents DPS come running to get you off their healer, and rightfully so. Sometimes either their healer will not ask for help, or the DPS will play with the mind set that "Its just one Death Knight...", and their healer will simply die. If he doesn't die, hes using all of his defensive cooldowns to live, and his partners are rotting away to your Warlock. Now you are in a great position, as their entire team is probably low health, causing their team to play defensive and allowing your Warlock to stop peeling for a while and do real damage. Finish up the game on your next Asphyxiate.




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