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Glink

Member Since 05 Nov 2012
Offline Last Active Aug 30 2015 06:44 PM
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Posts I've Made

In Topic: Mage rogue nerf??

30 August 2015 - 05:13 PM

RMD's goal is to CC all 3 players with abilities that do not have cooldowns in order to kill. This is why it is so broken. Same reason why hpal god comp is OP, except at least there you can avoid some of it or have some room for counter play.

In Topic: NA & EU Qualifiers aftermath

30 August 2015 - 05:11 PM

Damn you guys talk alot of shit.

In Topic: balance is not the main problem with arena

07 August 2015 - 12:21 PM

why does everyone obsess over heals / mortal strike balance.

that's not the problem.

the problem is 1 row of dots on my team and we are all dead.

the problem is 160k executes.

the problem is CSing through a pillar.

the problem is 30 CCs that are chainable.

the problem is extremely over the top toolkits (mages, rogues, warlocks)

rogues are nearly unpunishable and unkillable with the most defensives in the game while also having the most control and burst

mages are similar, very hard to kill, very hard to CC, best control and burst

warlocks kind of similar, pretty much been raid bosses ever since mop, top damage, good cc

I don't know if you guys have noticed, but consistently for almost every single season the top of the ladders and top teams have always been including mages, rogues, and warlocks. all of which can basically spam CC and lock an entire team down, control an entire team. every other class lacks the toolkit to counter or do the same thing, hence why every tier 1 comp from every season has one of those 2 classes in it.

its not just balance issue that is changing, its a class hierarchy that people seemed to be blind to.

the problem isn't homoginzation, because I can assure you a warrior / dk / hunter / monk / shaman will never ever be able to bring to a team what a rogue / mage / warlock do in terms of CC, utility, damage, etc. Maybe temporarily there will be a fotm comp that runs in the ladders, but at the end of the day the casters will always run shit.

they need to nerf everything collectively and selectively instead of buffing other classes to compensate. no more buffs, just nerfs. The sole reason PvP is usually pretty broken is because blizzard has to constantly buff damage and buff classes for PvE, which always will causes huge problems in PvP, and some classes will just naturally benefit more from that.

In Topic: Cdew ditches Azael and Mes

05 August 2015 - 05:55 AM

View PostSilentlol, on 05 August 2015 - 05:25 AM, said:

https://twitter.com/...775194191089664

not sure why people are making this such a big deal. When money is on the line, you do whatever it takes to win (insert DDOS here) even if it means replacing friends.
Well, you sound like a really shitty friend then.

In Topic: where does wow go from here?

05 August 2015 - 01:23 AM

If the next carrot on a stick expansion has a similar fate as cata, mop, wod, which it probably will, the game will go free to play when they get low enough on subs. That in turn will greatly increase the amount of players, and then blizzard would introduce alot more items and microtransactions to the shop.

At that point, who knows what. I would say I can't see it being worse than it is now, but who knows, all the free players might make it better, might be worse.

Only reason I play this game is for arena. If that ever fully dies theres no reason for me to play.

Im predicting the best course for arena to take would be what dota did, which is to say that the community made it its own separate thing and spinoff games were made which are now the biggest thing in esports / gaming (league, dota 2)). Wow arena has potential to be as big or bigger if it was its own game and if it was well designed. How arena works / plays is really unique and entertaining under the right settings. Theres nothing like it. Its just trapped in a casual, old, sinking ship of a game atm.

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