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Member Since 04 Nov 2012
Offline Last Active Apr 12 2013 01:21 PM

#3849891 Afflication became so unplayable with MoP

Posted Rylezlol on 16 February 2013 - 01:15 PM

warlocks are very strong on 5.2 Ptr so stop bitching

#3849872 Afflication became so unplayable with MoP

Posted Jontex on 16 February 2013 - 12:00 PM

Crazy dmg, crazy surivability and good cc, great synergy with shamans, affliction or warlocks in general arent in a bad state, just that spriest overlord class is better than every caster in general.

#3850197 Another team bites the dust

Posted Radejjj on 17 February 2013 - 02:19 AM

As far as I know Icons didn't cheat, he's a really good player, but his 3s was the only team reset on cyclone last season which was 95% traders/dosers/pilots, Blackrat, Acrobatics, Shiftyx, Pikaboo, Merlin, Timyo don't get reset last season, but Icons does...SEEMS SUSPICIOUS???

#3850124 Another team bites the dust

Posted improveyup on 16 February 2013 - 10:42 PM

View PostZwski, on 16 February 2013 - 10:39 PM, said:

PHDK counters Shaman KFC


did you actually screen a shot a twos game i dcd in you fucking moron. You are pathetic and a waste of space. I have a feeling you're the type of person that could actually kill themselves and have no one care about you.

ps. rip rests and iconz ); legit teams getting reset sadden me

#3850017 Another team bites the dust

Posted Moreudirl on 16 February 2013 - 07:39 PM

View PostJamal, on 16 February 2013 - 07:34 PM, said:

Yeah i'm 99% sure Icons and them didn't trade, a friend of mine qued into them during their push and nothing shady was going on.

you were the one who linked me their team months ago and said you think something shady is going on (along with that mexican ragnaros team)

that must have been the 1% doubt of your 99% certainty

#3850005 Another team bites the dust

Posted Bigmoran on 16 February 2013 - 07:27 PM

View Posticons, on 16 February 2013 - 07:21 PM, said:

the real fucked up part is that we didnt even do anything shady

That's exactly what a wintrader WOULD say.

#3849713 Braindeadly speed art - guess who

Posted Ilidio on 16 February 2013 - 02:20 AM

View PostJokerplex, on 16 February 2013 - 01:26 AM, said:

You have a lot of potential.
if you need some advice, give me a shout
Advice about missing traps? :D

#3849788 Anyone else feel like...

Posted xvee on 16 February 2013 - 07:29 AM

playing a dk is actually the worst thing in the world this season.. literally the only thing that queues are comps that absolutely train dk's and kill them which consist of hunter/war/feral/spriest.

idk, this season isn't even enjoyable atm as a dk, you literally just flop.  be thankful you play a class that can actually compete..

#3849779 harassed by a mod

Posted Daawarlock on 16 February 2013 - 07:15 AM

View Postitsrambo23, on 16 February 2013 - 07:01 AM, said:

i think hes mad
Correct me if I'm wrong on this, good sir. But as it appears, you are the only mad person in here.

#3849123 Balance is not the biggest problem, systems are

Posted Radejjj on 14 February 2013 - 07:23 PM

Shit loads of tabards, pets, mounts, random titles, and equivalent to challenge mode gear would be cool, things like that would drastically increase arena participation. Half the people that would sign up for the tr when it was actually popular just did it for the pet.  They all need to be season specific though so it stays constant from season to season, Malevolent Gladiators Tabard, Malevolent Arena Master, Malevolent Gladiators <insert pet/mount> and make most of it relatively easy to attain so the masses can do it without too much difficulty.

Starting mmr needs to be drastically reduced too, I can't imagine how awful it is for a brand new lvl 90 who has never arena'd/pvpd before queuing for a 2s match and getting full Malevolent Warrior/hunter teams over and over at 1500 1400 1300 down to like 1000 before they can actually win games.

#3849266 Can't sap hunter after full fear

Posted Godx on 15 February 2013 - 12:44 AM

View Postkhuna, on 15 February 2013 - 12:42 AM, said:

try harder scrub
I can never try as hard as you've tried though. I've never stolen someones identity for a title in a video game. You're the ultimate try hard :(.

#3849080 Balance is not the biggest problem, systems are

Posted Hackattack3 on 14 February 2013 - 05:51 PM

View PostRegent, on 14 February 2013 - 05:31 PM, said:

At 2.1k queues just don't pop. 30 minute queues for 2 points. The problem stems from people just giving up on arena.

I agree with this.

Arenas have been slowly losing popularity with the "tweener" players who hoover 1500-2.2k mmr.  I personally do not believe that arenas will regain popularity unless RBGs are removed from the game.  It's just a much easier alternative to getting gear, titles, achievements.

#3849067 Balance is not the biggest problem, systems are

Posted Braindance on 14 February 2013 - 05:42 PM

View PostThaya, on 14 February 2013 - 04:51 PM, said:

More titles? There's only a small, tiny minority which still care about Gladiator, the other titles have no weight or meaning whatsoever and never had any.

2s has the same problem as skirmishes, and even more problems in terms of balance, specifically healing. I used to love 2s, too, but it just won't work with the way the game has evolved since S6.
Trust me, if they raise the glad cap to 1% everyone and their mother will start playing in hopes of getting it - I know many PvE players that would atleast. Duelist had some importance during BC, and for anyone with a little reasonableness it still means something. As ol'man Creed once said "Gladiators are duelists of opportunity".

In any case, I think 2s should come back - they are more active than any other bracket but not many people play them competitively, hence the long qs at higher ratings.

#3849040 Balance is not the biggest problem, systems are

Posted Thaya on 14 February 2013 - 04:33 PM

Foreword: please read the entire post before commenting. I was a little bit too quick to post it, and as a result of adding ideas and thoughts to it, it's now a little hard to follow: I start with an example before explaining the main problem (inductive reasoning). All the important stuff is at the end.

Ever since WotLK ended, I've had the opinion that the problem of WoW PvP is not balance, but the systems. In fact, the things I'm going to talk about have always been in place, I just didn't notice them because I enjoyed random battlegrounds, skirmishes and 2v2 up until Cataclysm. I don't want to make this a nostalgia thread or a rant on bringing back skirmishes, but a few words have to be said about skirmish: reintroducing skirmish arenas, with the way the game has evolved since they were last active, would be a stupid decision. Back in WotLK individual skill was a much bigger factor than it is today - this is both due to developer decisions and players getting much better in these 4 years - arena is all about team synergy now, individual skill doesn't even fascinate anybody anymore. A single player just won't be able to make enough of a difference on his own to make it fun in the slightest, perhaps with the exception of one or two specs, and I'm not even going to talk about the obvious problem of team compositions and how predictable it will be. If they are reintroduced in the original implementation, people will play them for a short while, and then it will just be another dead area of the game.

Let's forget about the other PvP modes for now and focus only on arenas - it is a little game of its own, there's nothing that feels or plays quite like it, and it has a community of its own.

A huge problem with the arena system is that there is only one, ranked, mode. I believe it applies to everybody, or at least the vast majority, that you're not always in the mood to play serious, to play to win. And I believe every arena player has been in a situation where you wanted to try playing with some other people or your friends - just for fun - but couldn't due to being locked to their "serious" team. The real reason people want skirmishes back is because arena players simply don't have anything to do when they're not in the mood to play serious, or when their team mates are offline, or whatever other reasons not to play ranked. Ever noticed how many people buy Arena Pass just to be able to mess around without putting their live ratings in danger? it's always a very short sparkle of interest, because AP isn't really that good of a solution, but it's a good example of what people want.

And so, why not do the obvious thing, the thing that exists in several other super popular games?

Unranked mode.

Give it a a matchmaking system to match equal teams, but no ladder and no statistic tracking at all. No need for teams too, just let any party of 3 queue for it, even cross realm parties. Characters will still have MMR attached to them, and the average of that MMR will be used for the party - imagine it as if a temporary arena team is created. It just won't matter, it won't give rewards, it won't be displayed on the UI, the matchmaking system will extend its search range a lot quicker (aim for 2-3 min queues tops, even at the cost of equal matchups), and there will be no competition based around it. An organized skirmish, that's exactly what it should feel like.

Firstly, this will be a less serious environment to play in for the veterans, a polygon to run new teams or just play for fun, something you can queue any time of the day carelessly, something you don't have to commit to. And secondly, this would be a wonderful thing for new PvP players. It's just like the real thing, but without the pain of losing; I know people who tried arena, sucked due to being new, and never touched it again because they just kept losing. WoW arena has a very steep learning curve at least due to the amount of information you need to memorize and get used to before you really feel like you understand what's going on, being put straight into a competitive environment makes it that much harder; on top of that, gear is a much bigger factor than it's ever been, but let's discuss this another time.

Now, since I've touched the subject of new players... Let's go back to the real world where PvP isn't just arenas. The general consensus on AJ is "who cares about random BGs", but it is so much more important for the game overall than people think. Random BGs is the first place people unfamiliar with PvP go to, not only because of gear, but because it's the only type of PvP you can queue solo for. This is where they get their opinions about the PvP side of the game, and do you honestly think it's a good one if every second active poster here is botting, and some of you even actively support it? If I continue this subject I'll have to repeat myself a lot from an earlier thread about honor and battlegrounds, but key points were: the honor grind must be shortened A LOT, it's totally wrong that getting starter PvP gear takes so long; winning/losing shouldn't be as important as it is (random is random); and botting should be at least risky and more complex to use than it is today.

Another problem with the systems is how weird the matchmaking system is. Why do you sometimes not get a high rated team from your realm that you KNOW is queueing, and instead get 10 min queues into a team 700 rating below you? Why do you sometimes experience the opposite and get the same team 3-5 times in a row when you KNOW there's other teams queueing, and you even have to sit and wait for them to finish their game when they bump into somebody else? Why do battlegroups still exist even though it's been many years since it's possible for cross battlegroup matchups? all battlegroups do now is slow down queues for everybody and give out free rank 1 titles from 5v5 shares. Why does it take years to fix an exploit in the RBG MMR system, an exploit that people made thousands of euro on, and even humiliated Blizzard by making 5000 rated level 1 characters for the purpose of advertising? Why do RBGs have a much, much better effort:reward ratio in a game that's based entirely around character/gear progression? RBG is easier for the individual player and gives everything that arena does plus more (higher cap), that's wrong on so many levels. Imagine how all of this mess looks like to new players.

It is the oldest and ugliest system in the game by far, it's had so many things built on top of it and patched that it's just an archaic abomination.

There's so many great ideas out there. It doesn't even have to be unranked mode - that's just my take on it and an idea I haven't seen discussed before. Think about weekly challenges/tournaments with rewards - regular 100k gold tournaments would be intense. Introduce observing, at least in ghost mode like on a certain private server, but preferably more like the 5.2 Brawl (can keep it tournament-only). Introduce a best-of-3 mode for it, and allow it to be used in wargames.

Think about getting rid of end of season rewards completely. End of season rewards only promote cheating and boosting by now, and their value as an achievement of skill diminished to the point they're almost irrelevant. You could replace them with the aforementioned tournaments, or do other things like temporary per-season achievements that turn into FoS (f.ex. a new Arena Master per season, Flawless Victor, 2.2/2.4/2.7 per season). You know how fun it is for new players to get a RBG achievement every 100 rating they advance? Imagine if Arena had something similar, and you got Gladiator at say 2.5k, Duelist at 2.2, etc. And the seasons are really short so it doesn't get stale - you don't NEED TO introduce a new title and set of gear every single season.

Think about reintroducing 2v2 in some shape or form (f.ex. with a healing debuff, because right now healer/dps vs healer/dps is impossible), with rewards or achievements to it, especially something for the newer and less experienced players - 2v2 is actually one of the greatest and easiest ways to learn other classes as well as a great way to pass time when bored, it solves nearly every problem I mentioned here.

The way PvP works right now doesn't allow new players to enjoy the game. This is my entire point with this post. The biggest and most important reason that arena activity is dying is that old players are quitting, but no new players are picking up WoW PvP because it sucks to play with randoms and tank down to 1k rating on your first session. There is no "entry level" in WoW PvP, you're thrown straight into ranked 3v3 where you get crushed by people fully geared and most likely with years of experience because WoW PvP hasn't really attracted players for years. THIS is what needs fixing, and it's much more important than balance.

I'm not saying that balance is irrelevant, but no matter how good and balanced the game will be, it will never attract new players if the systems stay the way it is. There's a couple of very good changes in the patch - they fixed gear progression, which was the reason S12 had half the active teams compared to S11 (despite being a fresh expansion), and they also listened to our complaints about rating decay - we haven't even fully acknowledged how huge that change will be. Ultimately I'm making this thread in hopes to motivate them to work the PvP systems more, I imagine it's an easier task than balancing and is more useful at the same time.

Most of these won't even require too much developer work hours, and they won't affect PvE or other parts of the game. You can stick with temporary title rewards or gold and it'll be just fine for us, don't waste your precious developer time on tabards/mounts/pets. We just need a bit of your programmers work hours. Please make PvP fun again.

#3848628 Arena Egos

Posted Dizzeeyo on 13 February 2013 - 09:41 PM

View PostGodx, on 13 February 2013 - 09:30 PM, said:

I'm almost positive this is your first time access.
and he got it initially playing double healer dk, and has now given up playing all arena in the hope that he gets glad from 5s, so show some respect please :) :) :)