when comes the time to kill stuff, vendetta is very restricting and predictable. also, dispatch is the shitiest execute in the game :/
Mut is the perfect RBG spec considering our role but unless they change poisons or vendetta, no reason to play it over Combat for Arenas
I 100% agree with all of this aside from Combat beating Assassination in all areas. As Combat if I build red buff I can get really sick burst. As Assassination I can actually burst even harder but directly out of stealth from the beginning. This leads to a very strict game of chess. With a solid partner like a Hunter you can push unbearable numbers to fight through forcing defence. If you keep the pressure it takes a single mistake in a high paced game for the enemy to just die.
I can burst harder with Assassination than Sub or Combat. You just have to choose the right modifiers and and change your opener.
Another pro about using Vandetta at the start with the macro I posted earlier in the tread is if the player bulks up on cooldowns you can just vanish and reset with a smart partner. From that you only lose Vandetta in exchange for their cooldowns popped. MfD and Vanish will reset in 1 minute.
You will still have plenty of burst with Nightstalker Vanish Envenom and your other cooldowns. Remember Death from Above applies a single Nightstalker buff to a normal Envenom, it just makes you jump in the air for it so if you like DfA crits you get those all day with Nightstalker. Every Envenom you get while stealthed is like a DfA but you will still be in melee of your target so all melee,poison, etc keep hitting.
When I can I like to run Nightstalker and DfA. This makes almost every Envenom I pump out +50% damage modifier.