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Member Since 01 Nov 2012
Offline Last Active Sep 24 2015 02:09 AM

#4461650 [Affliction] Grimoire of ???

Posted Lifeslayer on 29 July 2015 - 02:58 AM

View Postrelegladhero, on 28 July 2015 - 11:59 PM, said:

There are like 500 threads like this on these boards already...

People post on this forum at a speed were you will not miss anything. Allow others to post freely; it makes the forums more active which is always postive.

Keep in mind when your checking other players profiles that they always run with a healer because they gear/spec for 3s and run dps/dps/healer.

This is my take on the 3 talents just so you have another opinion.

Supremacy: This is good if you want consistant damage over time. Also for Demo Locks it provides more HP via Sacrificial Pact. It is also one less button if you don't like cluttered bars or don't care to "think" about the tier for newer Locks.

Sacrifice: This is good if you want the control of all your damage in your hands and not half with a pet. Also good if you dislike pets or your pet dies allot or is targeted by teams/CC'd by teams. Also good for extra healing if running Drain life spec. Also good if running Charred Remains Destro spec for extra damage on Choas Bolts.

Service: This will basically allow your pet damage to be double the damage output for 25 seconds in the form of two pets. So it's a great cooldown to link with your other cooldowns when bursting. It also provides a instant stun, CC, or Silence like you said. It's also good if running Demonic Servitude for the double Doomguard.

That is a breakdown from more of a BG hero perspective but hope it helps.

#4449080 Testing a new style of Destro

Posted Lifeslayer on 08 July 2015 - 01:39 AM

Hello and thank you for reading. I have been testing a Destruction spec using Abyssal since 6.2 release and it has been going so well I thought I would share for others to try.

The spec addresses the current survivability concern by using Grim of Sup and Demonic Servitude for Abyssal. Abyssal actually has more HP than any other pet giving you a whopping 350k shield with Sacrificial Pact.

Abyssal also gives you a AOE 3 second stun that can do 25000 damage on it's own. This is used perfectly for a Chaos Bolt in the face or stunning a heal. Used along with Blood Horror gives x2 uninterrupted Chaos Bolts to melee which is who we need breathing room against the most.

His Blaze Magic can be placed on auto to burn away valuable buffs. It can also be on keybind and targeted to get people out of magic stun, fear, polymorph, or silence effects.

Right now Abyssal is looking really good but you are thinking "Demonic Servitude=no Charred Remains" which means no more Ember spam or Bolt spam :(

I really felt that was going to be the reason I had to stay Charred Remains, but with the new Destro PvP 4 piece I was wrong! I am throwing out 35k crit conflagrates and 30k Incinerates. This doesn't sound like much at first when your used to 150k Chaos Bolts. This is because we are used to both conflagrate and Incinerate doing crap damage just for embers. When Incinerates hit for 30k you can really hurt people and force cool-downs with Incinerate alone.

I find this spec easier to kill melee as well. When you are being trained heavy by someone this makes sure you get in damage as you are ember tapping. With charred Remains you are doing nothing unless a Bolt is flying but with this spec every spell you use does decent damage.

The spec feels more practical for the type of tempo the game is in right now. For me I can't just stand and spam Bolts, it seems everyone favors targeting the lock. Using this spec I survive swaps and I actually feel I deal more damage than Charred Remains. On top of the great Incinerates and Conflagrates Abyssal also does great damage almost like a Hunter pet.

When you throw x2 Chaos Bolts into someone's face and they run away at 4%HP to somehow recover now you can conflagrate kill them like old times ;)

The spec I use: 1 Searing Flames 2 Shadowfury 3 Sacrificial Pact 4 Blood Horror 5 Grim of Supremacy 6 KJ Cunning 7 Demonic Servitude.

I'm sharing this because I feel some people will very much like the spec the way I do. It feels kind of old school Drakedog but upgraded. Instead of seducing into Bolts you are Meteor Striking into Bolts which is a even stronger effect while stripping buffs at the same time or holding back to counter a incoming predicted CC.

Once you play with the specs style for a while you will start finding slick moves. Using Meteor Strike and Shadowfury in combination to lock down entire teams grouped up. It is also good for locking down both the kill target and the Havoc target to really guarantee those x2 Chaos Bolts with Glyph of Havoc. Using KJ Cunning to fear piller humpers or fear people while still kiting. Another is lining up Blood Horror into Shadowfury into Meteor Strike into fear for heavy CC.

Abyssal also remembers your HP as when you summon him. From this I like to get the pvp health trinket and use it then summon Abyssal. Once he is summoned I will put my standard pvp trinket on but doing this gives my Abyssal more HP thus giving my Sacrificial Pact an extra 35k to absorb :) If you die you will have to repeat this, but we are bad asrses that don't really die now so it's no worry.

If anyone tries the spec please comment and share your thoughts. I find it not only interesting and fun but also powerful. That is a rare combination now days. It seems you are ether the flavor of the month or some horribly boring spec.

#4413048 Assassination 6.2

Posted Lifeslayer on 21 April 2015 - 07:19 PM

View PostLloix, on 21 April 2015 - 12:58 PM, said:

Just having stun > MFD DFA > vanish garrote/CS > envenom is good burst on 4 globals. And it's on a 1 minute CD. And I run prey so get at me.

That is a great combo, but let me compare it to another I recommend you try out.

1. stun > MFD DFA > vanish garrote/CS > envenom
2. Vendetta/MfD macro > envenom > vanish > envenom

The advantages of #2 are as follows:
*you do not waste the enemys stun DR or put your kidney on DR.
*you x2 envenom directly out of stealth, so very burst oriented.
*you do not waste 85 energy or the 3 combo points given in combo #1 when you are already point capped from vanish.
*Vendetta/MfD macro is clicked pregame so this burst is 3 globals instead of 7.

#2 would require Nightstalker to make each envenom hit as hard as a DFA but with this both envenoms will be a 100% crit instead of just one. It's also fast movements so you can squeeze as much damage in as possible during the shortest timeframe.

I hope this assists in you owning people :ph34r: :rogue:

PS: Prey on the Weak is good if you have a great partner and coordinate properly. A higher skill cap is needed In order for it to be as effective as Internal Bleeding. Internal Bleeding gives you one of your strongest dots plus it's free damage that can be applied in any dynamic situation, so its environment friendly.

Prey on the Weak also requires you to use abilities like Vanish to get a CS or the use of your kidney to activate. This leads to a style of pulling energy so you can burst into a stunned foe. I feel Internal Bleeding helps you manipulate the battle field better as it compliments the natural flow of battle.

Some examples of this would be:
*Using kidney to pin and beat on the kill target while recovering the energy you just used with Burst of Speed to get to him/her in kited scenarios.
*after a vanish being able to go directly into the 5 point envenom instead of CS > envenom. Not only the wasted 40 energy but the time and globals needed is huge.

*In a fight were you use kidney for a peel or CC you don't waste the Prey on the Weak effect. Instead you turn it into a possible kill. You always get enough dagger hits off to apply Deadly or Wound poison when you kidney. When you kidney use the +25 energy from Relentless Strikes to apply a Rupture. Rupture is crap damage but Venomous Wound is solid. This means that when you jump back on the main target and all eyes are on that target whoever you used kidney on is going to be rotting with Venomous Wounds, Internal Bleeding, Rupture, and Deadly Poison if you run it. This leads to a PERFECT hard swap out of knowwhere in a smokebomb as they can get to -75% without even realizing it. People watch their health bar when lock dots are on them, against a Rogue unless the Rogue is on them they never think to check health because statistically they don't need too. :duckers:

When you watch streams and see "HOW THE [email protected] DID I DIE?!" shenanigans like this is normally the culprit.

#4411650 Assassination 6.2

Posted Lifeslayer on 18 April 2015 - 03:50 PM

View PostVaneesh, on 18 April 2015 - 05:17 AM, said:

assassination's sustained damage is quite high but sustained damage alone doesn't kill competent players in arena

when comes the time to kill stuff, vendetta is very restricting and predictable. also, dispatch is the shitiest execute in the game :/

Mut is the perfect RBG spec considering our role but unless they change poisons or vendetta, no reason to play it over Combat for Arenas

I 100% agree with all of this aside from Combat beating Assassination in all areas. As Combat if I build red buff I can get really sick burst. As Assassination I can actually burst even harder but directly out of stealth from the beginning. This leads to a very strict game of chess. With a solid partner like a Hunter you can push unbearable numbers to fight through forcing defence. If you keep the pressure it takes a single mistake in a high paced game for the enemy to just die.

I can burst harder with Assassination than Sub or Combat. You just have to choose the right modifiers and and change your opener.

Another pro about using Vandetta at the start with the macro I posted earlier in the tread is if the player bulks up on cooldowns you can just vanish and reset with a smart partner. From that you only lose Vandetta in exchange for their cooldowns popped. MfD and Vanish will reset in 1 minute.

You will still have plenty of burst with Nightstalker Vanish Envenom and your other cooldowns. Remember Death from Above applies a single Nightstalker buff to a normal Envenom, it just makes you jump in the air for it so if you like DfA crits you get those all day with Nightstalker. Every Envenom you get while stealthed is like a DfA but you will still be in melee of your target so all melee,poison, etc keep hitting.

When I can I like to run Nightstalker and DfA. This makes almost every Envenom I pump out +50% damage modifier.

#4411299 Assassination 6.2

Posted Lifeslayer on 17 April 2015 - 05:46 PM

View Postmikebazowski, on 17 April 2015 - 07:50 AM, said:

I stoped reading after nightstalker

This is a forum for logical discussion. Posting negativety over a talent because it's not familiar to you or you do not use it is not welcomed.

You are able to switch talents prior to each fight. You should be switching your talents and playstyle based off the opponants you get each match. My post is another tool in your toolbox. You would not run this tool if your objective is to kill a Mage. You would run this tool if your objective is to kill a Shaman. In matches were a fast kill is wanted this is going to be the fastest kill you can achieve with Assassination.

If I find a better one I'll share it with the AJ crew ;)

#4410792 Assassination 6.2

Posted Lifeslayer on 16 April 2015 - 07:10 PM

As assassination I use the following two macros for a very powerful bursty opener.

Talents needed for optimal results: Nightstalker, Internal Bleeding, Marked for Death

#showtooltip Vendetta
/cast Marked for Death
/cast Vendetta

#showtooltip Vanish
/use Primal Gladiator's Badge of Conquest
/cast Vanish

First macro > 5pt Envenom > Second macro > 5pt Envenom > Preperation > Second macro > 5pt Envenom > x2Mut > Kidney

This runs out x3 100% Crit 5pt Envenoms in around 3 seconds and saves DR for a full following Kidney with Internal Bleeding. With Nightstalker and the other modifiers I get 60-80k for all 3 which drops almost everyone's HP in half. Then you can skill the rest out.

If you run Shadow Reflection you can place it in the first macro and trust me it will be the nastiest SR you've ever used.