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Member Since 01 Nov 2012
Offline Last Active May 21 2015 08:38 PM

#4421632 leave combat

Posted spelgubbe on 10 May 2015 - 10:08 PM

Was 5.5s, same as gouge duration with 3/3 talent

#4421329 Top players using Glaive Toss

Posted Pouncedd on 10 May 2015 - 07:20 AM

Surv you run glaive toss just for the purpose of using if you don't of Thrill procs up and Black arrow + Explosive shot are down.

If you have focus left to drop arcane shot but have no thrill proc from using explosive shot and black arrow then you use glaive to see if you proc thrill so you can cast 3 arcane shots instead of just one.

Barrage costs way too much focus for how survival flows and does dogshit damage without the attack power scaling you get from frenzy.

#4419916 Top players using Glaive Toss

Posted Nicholaes92 on 07 May 2015 - 12:53 PM

View PostXonika, on 07 May 2015 - 12:35 PM, said:

there are hunters like souken and taz sitting right infront of him on the ladder yet he picks the 2 that are - lower rated, less braincells, b a d ?

He said taz? Also souken is not only lower rating than the three he listed, he doesn't use glaive toss which is the whole point of this post.

Are you retarded? Or is your screen fogged up from all your mouth breathing?

#4419895 Top players using Glaive Toss

Posted Nicholaes92 on 07 May 2015 - 12:29 PM

View PostXonika, on 07 May 2015 - 12:24 PM, said:

yeahhhhhh copy them guys, they are the "top hunters"
Posted Image

This guy is just asking questions by looking at the ladder. Not everyone keeps tabs on actual players, don't be douches to the guy.

#4419745 Top players using Glaive Toss

Posted Dills on 07 May 2015 - 04:03 AM

View PostSniz, on 07 May 2015 - 03:08 AM, said:

Not a top player but my guess would be survival use it due to the focus cost of barrage

This, plus Barrage is just mainly extremely strong as BM for all the following reasons:

1) It costs 60 focus but because beast mastery has very few focus issues since most of your passive damage is tied to your pet - the high focus cost isn't much of an issue, especially since you'll mainly use barrage when bursting with BM up - cutting the focus cost to 30

2) Barrage works extremely well with focus fire, especially 5 stacks of it because that not only makes the barrage tick faster, but also hit way harder with 30% attack speed and a 40% increase in attack power

3) Pretty much adding all of those things together, on top of having trinket procs available to you, and murder of crows with bm and 5 stacks is pretty much what makes barrage so powerful - outside of your one shot that happens every minute you'll very rarely use it for sustained.

And then of course since survival is extremely focus heavy, and it doesnt have the 3 things mentioned above to help it out, there's no point in taking barrage. Glaive toss just ends up being nicer for survival since you'll really just use that ability to give yourself a quick way to proc toth (but you'll still rarely need the glaive for that),

#4419634 May 6th PTR Notes

Posted Redoxz on 07 May 2015 - 12:29 AM

annoying but much needed, cloak shouldn't be 60s cd honestly.

you shouldn't have a defensive whenever someone has an offensive.

i'm glad this got nerfed along with flameglow

#4305090 exotic ammo for survival hunter - incendiary or toxic?

Posted Spiral on 18 December 2014 - 06:07 AM

I was kind of board so I stood at a dummy (one of the ones by your glad sanctum that scale pvp gear up) and did nothing but auto attack and apply Black Arrow on cooldown for ~100 auto attacks with each kind of ammo.
I had the on proc trinket equipped by mistake for the benefit of all you human hunters. So this test wasn't free from RNG but it should give you a decent idea. Also, none of the min / avg / max numbers below include crits or multistrikes.

Frozen Ammo -
Overall DPS at the end of the test - 4442
Min hit - 1009
Avg hit - 1130
Max hit - 1269

Incendiary Ammo (An extra dummy was caught in the AoE) -
Overall DPS at the end of the test - 5309
Min hit - 1022
Avg hit - 1649
Max hit - 2193

Poison Ammo (Ticks are every 2 sec) -
Overall DPS at the end of the test - 5666
Min tick - 258
Avg tick - 1433
Max tick - 1729

So, it seems Poison Ammo is the clear winner on damage even with Incendiary Ammo hitting an extra target. However, there are a few things to bare in mind.

Firstly, the ramp up time for Poison Ammo is pretty silly. It takes ~30 sec of uninterupted auto shots to reach its full damage per tick and every dodge or any time where you can't auto attack is going to make this ramp up time even longer. Obviously if you switch targets you have to start at the beginning again with those embarrassing 250 damage ticks.

Incendiary Ammo is going to break CC, probably not every game but it's just going to happen sooner or later. Not only is it going to make it very hard to CC one of the melees in a cleave but imagine if you were playing VS a hunter that was using Incendiary Ammo, you'd just tell whoever is getting focused to move close to whoever gets trapped. A team that's paying attention is just going to abuse this for free CC brakes.

In my opinion just stick to Frozen Ammo, the odd times where you would otherwise have to spend a global on Conc shot because your partner with a slow is CC'd / out of range probably makes up for the very small difference in damage.

#4418754 Binding Shot issues

Posted Dhorothy on 05 May 2015 - 04:49 PM

Poorly designed ability, can't cut it close, have to slow play it. Conc shotting the person pre-bind helps.

#4415691 HUNTERS TRICKS on RBG (part 1)

Posted NotaminOra on 27 April 2015 - 02:50 PM

im use it on rbg xD rogue try def this point but go away for income, im go from middle to this point and get it and from middle dk warrior and boomie comes to me) im fast jump on towers and melee cant touch me. dk try grip-im tp and just trolling)

#4416216 Survival/Disc 2s Advice

Posted eltharyonlol on 28 April 2015 - 03:36 PM

Your priest should pick up the mass dispel glyph to dispel Ice block and you should generally be able to kill the mage quickly, as survival you have alot of CC for the rogue, he shouldn't be able to touch you, go with posthaste so you can kite and chase the mage, then trap the rogue into a full fear into snake trap snare, the rogue can't BoS out of it but he can cloak it, the CD is only 20 sec anyway so between traps,fears and snares the rogue should never have a decent uptime on you.

Never trinket anything outside of full kidney into smokebomb, tell your priest to keep hugging the pillar except when he goes for fears, and at this point the mage will probably deep > poly, interrupt the poly or let your priest blanket the mage preventively.

If you are in danger of dying just use deterrence, rogue/mage can only kill you during CDs after that it's a free win, beware though they will try to reset so chase them by any means necessary and keep the rogue CCed to prevent him peeling for the mage, if he screws though, like he wastes a vanish/trinket or cloak just rape him with full dots and crows and remember to pick the snake trap glyphs as it provides a "slowing" trap that doesn't share the CD with other frost traps (in other words freezing trap) and procs entrapment, a 5 second snare that doesn't break on damage so keep that in mind if you swap on the rogue.

#4416111 Can anticipation compete with MfD?

Posted Maxj on 28 April 2015 - 10:35 AM

Anticipation is great for sub, you get combo points left right and centre that you can't predict via team crits, fok, kicks etc. So yeah for longer games its probably more damage.

That being said, making the stars align with 10s+ on SnD & rupture, 5cp, full energy AND 5 anticipation procs is very hard to manipulate, and will take a long time to make happen. So if you're playing a comp that relies on landing a kill in a burst setup (rmx), it's better to have mfd so you can just go whenever your team mates are ready to go. If you're playing a comp that's more sustained damage oriented (cleave, rls) then anticipation is a great alternative.

Either way, the two are really close talents. Anticipation is useless as combat too.

#4415481 Can anticipation compete with MfD?

Posted Malladon on 27 April 2015 - 01:28 AM

View Postzenton, on 26 April 2015 - 11:12 PM, said:

I have to disagree. Sub's most advantage comes from being able to throw out immense cc, fast swaps, and off-stuns, like Shadowstep-Kidney. On top of these, you need to maintain SnD and Rupture. This means many many CPs and MFD is in short a free 5 cp every minute. Anticipation simply cannot compete with MFD in current Sub-meta play. Maybe Mutilate if it would have more energy regen (or not tied to Rupture).

Using Anticipation vs. MfD would not change your usual rotation almost at all. If anything anticipation would be more beneficial for keeping up things like rupture & SnD than MFD (have hemo bleed on a target? get a full cc chain put on you? well you come out with 10 CPs->Full rupture & SnD as soon as you reconnect even if your teammates are auto walking at a pillar).

My argument is the benefit Anticipation could offer when you're bursting BECAUSE it allows for overflow (no wasted CP generation) during dance & vanish/restealths. Which could mean more eviscerates for less energy in the same timespan, whcih means more damage.

Speaking first to the non-burst control & cc rotation--- The thing is your major cc there (kidney) is tied to a medium sized cooldown, and yes as sub 90% of the time kidney is a cc and not a kill target stun. And not for nothing, against most matchups you can get 5CP in 2 globals... in fact without using MFD I don't have much trouble keeping Rupture up on 2 targets along with SnD as sub.. it's really like I consider combo points to be an overabundant resource, the killer is energy when I need it for burst.

Let me put it differently. The way sub is geared right now, Eviscerate is where the damage is. In the general flow of a game, maintaining enough CPs for 1 Rupture target, SnD, and 5 pt Kidneys on cooldown is really no big thing (barring getting outplayed by mage/druid cc). The problem (and this is why MFD is so nice) is having all those infinite combo points in a finite time span (Whenever Find Weakness is up).

So, MfD fits the bill pretty nicely, every minute you get a pretty hefty chunk of free burst. But how many times have you Shadowdanced on someone, been at a point where you have 4 combo points, and now you choose between Ambush->5 point Eviscerating (probably 2 CPs will vanish and never be seen again) or 4 pt Evisc for less damage, and then double tap ambush for a 5 pointer.

As Anticipation this problem completely evaporates. And that is why I think it's worth looking into. The argument that MFD works better for sub because of keeping up Rupture/SnD is a really poor one, simply because if that's how you use MFD, you're doing it wrong. And even if you did, it's actually worse.

The MFD benefit is when you go from 1 burst rotation directly into another... say real example you were riding a Warlock against WLS and force Spirit Link & Trinket from shaman when you danced on the lock and dumped all your damage... then you wanted to swap into the now low health shaman with a vanish. If you were planning this all along, you probably still have MFD banked, and it's a guaranteed 5 combo points, whereas Anticipation relies heavily on the flow of the game (and maybe taking advantage of it for both swaps here would require an extra FoK global, which could be enough time to lose momentum if it should have been used for a Stun/Silence). But really, you would have only had those definite 5 CPs for one of these swaps, not both as MFD (but you get to choose which, and that's the big difference). Anticipation you're almost always going to have it for the first one, SOMETIMES you won't for the second.

And that again is why I think it's worth testing.

*edit okay it's a pretend real example, if it were a real example you would use the first burst opportunity on the shaman cuz you're training him, and then you would vanish back onto the shaman and kill him through DRs after link anyway

#4404784 People starting to adapt to barrage?

Posted watchmepwn on 25 March 2015 - 08:56 PM

View PostGlink, on 25 March 2015 - 08:29 PM, said:

Hey so obviously Ice nova has the most damage output by far of the three talents, but Ive noticed that players are starting to try to counter it, which is quite easy to do. For example, using Feint at the start of your Ice nova gcd. Essentially this puts your Ice nova on cooldown and makes you waste all your burst damage, which really sucks. Another thing people do sometimes is run towards their healer when you start casting barrage which will obviously break a poly, and there's nothing u can do about it. So either you don't burst or u only burst when a druid clones the healer.

I think this will become more of a problem as time goes on and people learn more.

What do you guys think, have you experienced this and do you think enough of it will make frostbomb?

Same problem, different class. Welcome to WOD.

#4413645 Things hunter tranq shot can remove

Posted bobsaccamano on 23 April 2015 - 07:21 AM

Thanks for the reply.


The answer is no

That's OK. If you don't know the answer to my question, just move on--I won't hold it against you.  You're going to have to accept that you just won't know the answer sometimes.  I'm sorry for asking a hard question I guess.

#4413582 Things hunter tranq shot can remove

Posted bobsaccamano on 23 April 2015 - 02:52 AM

I asked if a list existed, and you don't know the answer.  Deal with it.