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improveyup

Member Since 31 Oct 2012
Offline Last Active Today, 09:42 AM
****-

Posts I've Made

In Topic: Missing gladiator helmets.

03 November 2014 - 07:35 PM

missing s15 r1 helm

In Topic: Vanguards Retribution Paladin PvP Guide (6.0.3)

27 October 2014 - 10:39 PM

why are you writing ret guides when you are an enhance shaman

??

In Topic: Rating Decay

02 October 2014 - 12:22 AM

View Postysnakewoo, on 01 October 2014 - 09:58 PM, said:

Greetings there,
as you already could have forseen by clicking on this thread, this is an idea that was randomly thrown around but never got the true attention it deserved, or at least, I have not witnessed it. Therefore, I shall try to make a constructive topic regarding Rating Decay and the current situation in World of Warcraft ratings in general.

As in any game, especially World of Warcraft – a game which is constantly being changed and rebalanced, the whole purpose of the game is to get better at it and have fun while doing so. None of us were amazing players when we started playing and we have all gone through major developments of the game knowledge, gamesense, reflexes and what have you to get where we are now. But, as Blizzard constantly likes to throw around random changes for whatever sake they may be, we constantly have to change, adapt and learn to play at our best potential.

As you all know, we have come a long way from TBC era where elitism in WoW and in online games, in general, was not prevailent as it is right now. Titles meant something back then, so did the gear. With the idea that I am forwarding here, we can bring some of that glory back with the slight change to how rating works.

Rating Decay itself is pretty self-descriptive, if you do not play certain amount of games required, your rating will start decaying drastically over a period of time. That's the general idea behind it, but what would this system bring? From what I could muster with my brainstorming abilities, rating decay has more pros than cons. Let us take a look at some of those:
Pros:
- Boosters would be put out of businsess, unless the boosters are willing to play a game on someone's account every week or so, this would have a drastic impact on the ladder as players who earn their respective titles and rewards would actually be able to get them (which is consequently another pro)
- Wintrading would be reduced as no team wants to screw over a season worth of work for them, and Blizzard should be monitoring the ladders and matches being played at high-end arena during the course of the last couple of weeks, just to make sure no one is doing anything fishy. I am coming from a Spanish BG, so wintrading is like pressing W here.
- Promotes constant playing and a rather stable ladder.
- Camping rating is long gone. This is one of the reasons rating decay should have been brought even earlier. These players would constantly need to play in order to maintain their slot on the ladder.

Cons:
- Players would be forced to play every so often (2-3 weeks of inactivity would automatically drop your rating and your MMR significantly lower).
- Booster and wintrading scum threads on these forums.
- Forcing players to be pre-paid for the course of the entire season.
(note; these are all subjective opinions, pros and cons are not the laws of physics and I might have forgotten some obvious ones)

As I have already triggered a few sparks with these comments, I am hopeful that you are still reading this. Now we shall take a look at one of the main reasons why I am making this statement. Every other game that has some sort of a meaningful rating/ladder system, has rating decay, namely League of Legends and Starcraft 2. In both of these games, your rating would significantly drop if you do not play for a while in order to have a clear ladder representation.

''But, what if I do not start at the beginning of the season? How can I catch up with others? What prevents me from just playing in the last week of the season and get my well deserved rank 1 title?'' – this is one of the biggest problems that I have come across with rating decay. Taking into consideration that WoW arena is a fast-paced scenario, you cannot compare it to 20+ minute games in LoL, or the 10+ minute matches in Starcraft 2, we have to throw some innovative solutions.  I have pondered about a possible solution to this problem, and this is the solution to this problem:
- After a point in mid-season (let's say the season will last for 6 months, so after 3 months) an Rating and/or MMR cap will be forced into action. Rating cap basically means that you cannot gain a certain amount of Rating in that week, same like a Conquest cap. The number can be tweaked, but my proposal is that you cannot gain more than 200  Rating per week after you reach 2000 Rating. This means that a team can camp around 2kish Rating the entire season, and then it needs 5 weeks to get to 3k (which seems to be the peak) – and also means that playing additional games after you get to your Rating cap does not move you up the ladder. Players who are constantly trying to improve and rank up throughout the season will not even feel this change as we all know that we have all hit the ''MMR peak'' for ourselves at some point and getting even 50 rating was a demanding task. This would be the perfect solution to all of the problems that are currently plaguing the ladder.

Please share your thoughts and any feedback is possible. I am thinking of presenting this idea at the official WoW forums, but I thought I'd run it through here to see how you guys percieve it. Thanks for reading! :)

no, shut the fuck up and go away

In Topic: How will you remember MoP?

22 September 2014 - 03:02 PM

godcomp

shamans

In Topic: Apology to everyone

18 September 2014 - 07:50 PM

I like how you are throwing roasty under the bus while trying to save yourself. You saying things like "we played godcomp and won" just shows how insincere your apology is because you seem to be implying that you yourself won the game, when in reality roasty wasn't the only one on your team being piloted.

\_( シ)_/

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