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Exephia

Member Since 31 Oct 2012
Offline Last Active Yesterday, 05:36 PM
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#4205821 Assurance of Consequence

Posted Dizzeeyo on 10 September 2014 - 02:47 PM

View PostFrostwor, on 10 September 2014 - 01:18 PM, said:

Isnt the agility proc nerfed down too?
yup

View PostKPul, on 10 September 2014 - 01:53 PM, said:

When you equip a trinket you put the proc / On use on cooldown.  So for the AoC itll be on like a 240 sec CD after you equip it before you get said agility
its goes on cooldown when you equip it, so for that trinket its a 115 second cooldown before it will proc

really not worth using anyway compared to the passive damage and cooldowns of the pvp trinkets :(


#4196989 Reckful Cheats, RIP JENNA [Video]

Posted BalanceRexxar on 26 August 2014 - 04:04 AM

Does Jenna have a big booty?



Spoiler



#4196953 Reckful Cheats, RIP JENNA [Video]

Posted Bigmoran on 26 August 2014 - 01:51 AM

Remix




#4194871 WoW Before and WoW now comparaison

Posted Marshmellow on 21 August 2014 - 12:38 AM

the monk video is perfect rofl

"oh deh paralyze break, well now i silence and hes dead"


#4186192 Arena 5v5 titles will be removed

Posted Bigmoran on 05 August 2014 - 08:36 AM

thats dumb.

it was dumb of them to remove titles from 2s aswell. every bracket is competitive. the only reason to shove people into the small box of 3v3 is to streamline the game to become more of an esport.

the only reason 5s has a bad image is because of the cheating minority (myself included). there are fewer teams and more cheating teams, so naturally its the bracket everyone points to when they think of generally scummery. if you ignore the cheaters and focus on the actual competitive aspect of 5s, its definitely a bracket that should be respected. overall there are less balance issues in 5s (although R M SP RSHAM x is 100% the best comp), and many different comps can be successful.


#4186195 Arena 5v5 titles will be removed

Posted Bigmoran on 05 August 2014 - 08:38 AM

and of course someone will call me out for being bias or something, thats fine--i accept that. of the 2 rank 1 titles i've gotten this expansion, 1 has been from 5s. i always push for rating in the bracket im interested in. at the moment that happens to be 5s. lately i've had no motivation to push rating in 3s.

BUT ON TOPIC

it just sickens me to see the naivety of the general AJ population and PvP population as a whole. the anti 2v2, 5v5, and RBG attitudes of this community are really bad for the game itself. if you like WoW and want to be playing it in the future, you should try playing every bracket. the same thing goes for blizzard. i think they might be killing an already shrinking pvp population with this change.


#4176202 Free tip for WoD devs

Posted Dizzeeyo on 24 July 2014 - 12:09 AM

butcher tremor totem, take fear and cyclone off the same dr, undo the fear nerf to 6 seconds duration, make psychic scream not have a 45 second cooldown, make mindcontrol not dr with sheep, return warlocks to wotlk style where they had to cast to maintain dots but could actually pressure by themselves (so the fear nerfs are unnecessary), give mages back a unique dr on ice ward so they can actually kite melee again with the removal of all their passive defences

god i would love to be a developer for a week

View PostLolflay, on 24 July 2014 - 12:09 AM, said:

Ability to push a button AFTER is what's wrong with it. It needs to be cast BEFORE ... to make it a skillful ability.
would also butcher pretty much all of these abilities


#4135901 Laziness of blizzard

Posted Enimos on 06 June 2014 - 11:00 AM

So its gonna be like TBC where the sets at least looked good

I dont see why theres a need to complain about this. The pvp sets since s5 has looked like horse shit


#4117568 Make Junkie 2400+ again

Posted Saikx on 10 May 2014 - 09:54 PM

View PostNeosaurfang, on 10 May 2014 - 08:48 PM, said:

Hi, regarding how high the current rating in 3v3 are, please make 2400 rating junkie status again, i can understand lowering it at the first seasons, but right now 2200 is barely duelist.

Posted Image Posted Image


#4099266 In bed with Ayra

Posted thumpiex on 12 April 2014 - 11:40 PM

inb4 my dreams are crushed by ayra!Posted Image


#4091323 reflect meta gem

Posted Virent on 03 April 2014 - 12:52 PM

View PostMarshmellow, on 03 April 2014 - 12:29 PM, said:

I've been using it on my monk with

http://www.wowhead.c...yph-of-sparring

so many pist wizards
Posted Image


#4088335 Official Arena Junkies Signatures

Posted Regent on 28 March 2014 - 09:16 PM

Support your favorite AJ'er with these new Signatures! More will be added in a future update!

Edit 1: Added Glinks, Shawir, Cov, and Jaime. Upcoming: Aryasaurus, Flannelsoff, Lopez

Edit 2: Added Arya, been pretty busy but plan on doing more still

Icequeen: http://i.imgur.com/s24iKx7.png
Posted Image

Bigmoran: http://i.imgur.com/PLPXiII.png
Posted Image

Braindance: http://i.imgur.com/XECkfsj.png
Posted Image

Glinks: http://i.imgur.com/yC0Rjfo.png
Posted Image

Shawir: http://i.imgur.com/uus1pus.png
Posted Image

Covlol: http://i.imgur.com/eiz1LTa.png
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Jaime: http://i.imgur.com/Ox36oLy.png
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Arya: http://i.imgur.com/8xE8dlQ.png
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#4088668 The Current MMR/Personal Rating +0 thing explained.

Posted Bigmoran on 29 March 2014 - 04:32 AM

The change is intentional, I made a post as to why this is a terrible idea. Please offer your feedback (and your rep).

PLEASE BUMP: http://us.battle.net...pic/12329612883

As many people have pointed out on this forum, there is currently a change to MMR and CR that causes some players to not gain rating on wins in PvP. This change has effected every bracket of arena aswell as RBGs.

A blue post on the matter explained:

"We recently implemented a hotfix to address a bug that allowed Personal Ratings to exceed Matchmaking Rating. As a result, some players may notice that they do not gain or lose Personal Rating in the wake of a match. As more matches are played, these ratings will normalize and converge to the correct rating, and Personal Rating will then rise or drop accordingly.

In the meantime, we will continue to monitor the situation and make further adjustments if necessary."

From my understanding, the hotfix was implemented to help remedy some of the MMR problems at the beginning of the season, where players were not losing MMR and their ratings were getting considerably high in a short period of time. The change, from what I gather, prevents you from gaining personal rating until your MMR catches up to that rating.

So, say you are 2500 CR in 3v3 and you win a game at 2400 MMR, you will not gain any points.

If you are 2500 CR in 3v3 and lose a game at 2400 MMR, you will lose points.

The problem with this change is that it has completely ruined incentive for higher rated players to queue arena/RBGS. It is highly unlikely that the players at the top of the ladder queue at an MMR that is higher than their personal rating. Therefore, they have NO reason to queue outside of their willingness to compete. In fact, they will be penalized for queuing as if they lose (which is inevitable) they will go down in rating that they will be unable to get back for a considerable amount of time.

This creates not only a mathematical dilemma for these players, but also a psychological problem as it is very hard to continue queing in an environment in which you don't see positive gains.

The MMR problem is considerably more complicated in RBGs, as the highest RBG team that ques on a consistent basis is below 2200 MMR. Most players, especially on the higher end of the bracket, have personal ratings that DRAMATICALLY exceed their teams MMR. I have experience playing against Abn's team. He is ~2500 CR and most of his teammates are at around 2200-2400 CR. Thier team mmr, despite their players individual high ratings, is never above 2.2k. Teams like ABN have very little incentive to que as if they do actually play the game, they will lose 200-300 rating before they are able to go back up again.

What would have been a better change?

Instead of penalizing the high end of the ladder for queuing (mind you PVP is top down - in that inactivity at the top creates rating deflation for everything below it) penalize not queuing. MMR should have been INFLATED for those teams that queue. Create a system (much like the one we saw in S13) where there is incentive to queue regularly throughout the season. People LIKE to see high ratings. It will be impossible (at least for the time being) for some players to reach 2.2k in RBGS, and probably 2500 in arena.


#4086802 Scum comp,players,or skill difference?

Posted Kettu on 25 March 2014 - 10:36 PM

View PostZizilio, on 25 March 2014 - 06:36 PM, said:

"General criteria to be considered "Scum of MoP":
1. For purposes of this thread, MUST have been relevant most or all seasons of MoP (12-15).
2. Ability to get decently or very high rated.
3. Less setup required for a kill.
4. Ability to easily produce high amounts of damage.
Optional:
5. Extremely effective turtling
6. Extremely gimmicky kills (IE Swifty One Shots, 100-0 in Bomb, etc.).
7. Infinite, unbreakable CC chains."

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All criterias 100% fulfilled

?


#4085293 Aoe Seed of Corruption Soulburn is awesome, Archseeding

Posted Infernion on 23 March 2014 - 01:10 PM

So you're trying to get your name on a damage rotation that's been out for ages? Nice try :D




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