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Exephia

Member Since 31 Oct 2012
Offline Last Active Yesterday, 09:39 PM
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#4247392 The Return of ATC

Posted Pawzz on 30 October 2014 - 09:12 PM

View PostMarshmellow, on 30 October 2014 - 08:58 PM, said:

the fact that prot warriors do more dps than arms and fury warriors at level 100 is kinda ridiculous, I don't see it staying that way very long
Yeah maybe 1-2 seasons tops.


#4239856 6.0 Dancing in the Shadows

Posted HeyimJack on 22 October 2014 - 05:02 PM

Warlords of Draenor Subtlety Rogue Guide (6.0.3)

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1.0 - Introduction
1.1 - Why Subtlety?
1.2 - Ability Prune / What's Changed
1.3 - Talents
1.4 - Glyphs
1.5 - Basic openers
1.6 - What's my job outside of burst
1.7 - How to maximize damage outside of Dance
1.8 - Stat priorities
1.9 - Enchants
2.0 - Macros
2.1 - Addons
2.2 - What off pieces should I buy? (To come in PVP season)
2.3 - Rogue Streams
2.4 - Pandemic Effect for Rogue buffs (Not ready yet)
2.5 - Missed anything / Stuff you want to see

Introduction
Hey I'm Jack, I'm a 2.8+ Rogue who's been playing since the end of Wotlk. I only started PVP'ing last season mainly because of a poor computer which caused me to fps lag inside arena. I'm basically a MoP hero achieving my first Gladiator titles on 2 of my rogues both in 3s and 5s. I usually camp in Elwynn a lot and often get asked questions by other Rogues so now I'll have somewhere to direct them where they can hopefully clear up any queries they have.

My Rogue Armories
http://eu.battle.net...w/Jack/advanced (Main Rogue)
http://eu.battle.net.../Verix/advanced (Alt Rogue)
http://eu.battle.net...Dweebx/advanced (Horde Rogue)

Why Subtlety?
Subtlety
Sub is the one spec for Rogues which has on demand damage which isn't gimmicky with a long cd, we're able to pump out big damage every minute and put constant pressure out in any other stun locks.

Combat
Combat is a good spec but it's far too reliant on gimpng people with random Deep insight Killing Spree one shots.

Assassination
Assassination's currently an extremely strong spec simply because of the damage output it may or may not be better than Sub at the moment so lets not go any further into that.

Ability Prune / What's Changed

Ability Prune
Shadow Blades
Shadow Walk
Disarm Trap
Dismantle
Redirect

What's Changed
Burst of Speed now costs 30 Energy (up from 15 Energy)
Nerve Strike now reduces the targets damage dealt by 50% (up from 25%)
Tricks of the trade no longer gives a damage bonus to the target
Energetic Recovery has been built into our Slice and Dice
Find Weakness has been built into the abilities it benefited before
Combo Points are now on ourselves rather than the enemy
Rogues can now backstab people from the sides
Rogues can now ambush people from the front
Expose Armor has been removed
Honor Among Thieves can now trigger from the rogues auto attacks
Subterfuge no longer makes the rogue stealthed for the duration of the effect

Talents

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Nightstalker - Not worth using, the only reason Nightstalker is good is for the vanish evis but it's far too gimmicky as at times you can vanish and auto attack out of stealth before you can get your evis off and with vanish being one of our best offensive & defensive cooldowns it isn't worth the risk.

Subterfuge - Subterfuge is currently my talent of choice I feel it's still insanely good even with the stealth nerf. There are times a rogue needs to open with Garrote > Cheapshot and it's not always wise to waste your dance right off the bat when you can force cds without it.

Shadow Focus - After Subterfuge SF is probably your best bet enabling you to get off your opening cheap/garrote pretty much free of cost which then allows you to do a lot more damage with the energy you have left. I feel in WoD this will be the talent of choice to those who run without the Energy glyph.

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Deadly Throw - I feel Dleadly Throw has always been viable however it requires quite the skillcap and combo point planning, I personally wouldn't choose it over the other 2 choices in the tree because of how strong they are.

Nerve Strike - Nerve Strike is a really strong talent for rogues as it makes our stuns even more effective for peeling reducing other enemy players damage by 25% for 6 seconds this can also help towards stopping the enemy team from getting counter pressure. (6.0 The Nerve Strike tooltip is currently wrong it reduces enemy npc's damage by 50% but only 25% on enemy players)

Combat Readiness - Combat Readiness is an insanely good defensive if used correctly, When fully stacked with feint you can take up to 80% reduced damage which is huge. If you're able to predict swaps vs most teams e.g. a rogue team this can often stop the need of your trinket and even a healer cd if used at the appropriate time.

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Cheat Death - Currently in 6.0 Cheat Death is very viable because of how easy it is to get dropped in a stunlock in a matter of seconds but in terms of overall use it still comes in 2nd place to Elusiveness.

Leeching Poison - Not worth using.

Elusiveness - This has probably been the best choice of talent in the tree for entirety of MoP because its on demand damage reduction and it will probably be the best choice of talent in WoD too if it doesn't get changed. If used properly feint can become such a strong defensive tool for rogues if you're able to predict swaps or damage and pre feint it. (If you're not the best at using feint you can check out the feint glyph which adds 2 seconds onto the duration)

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Cloak and Dagger - This talent may as well not be in the game as it's only ever been too good or not good enough Blizzard have never been able to find a balanced compromise for it. Overall in the current state of the game this is probably the worst choice of talent in the this tier.

Shadowstep - Currently in 6.0 I feel Step is the best choice of talent as it brings so much utility to a rogue when used properly. Step's an ability that's able to be used defensivly & offensivly e.g. stepping  partners to get restealths or los damage. With the removal of a lot of slows, roots in 6.0 Step is a lot more viable than previously as it can be used as a chase tool rather than a gap closer.

Burst of Speed - I feel BoS is still viable in 6.0 with the nerf to the energy cost however it can't be used the same way as before, you're not able to spam it every few seconds while chasing your target without becoming energy starved resulting in less damage output, however BoS is still an incredible tool for getting restealths and overall defensive play. (It will most likely still be a strong talent for something like 5s)

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Prey on the Weak - Prey is currently the best choice of talent in 6,0 as most of rogues pressure comes from stunlocks having that extra 10% damage from you and your team is pretty huge.

Internal Bleeding -This is a really strong talent and be really scary when you're just piling damage into people although I still find it's 2nd best to Prey.

Dirty Tricks - Not worth using.

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Shuriken Toss - Not worth using.

Marked for Death - MFD is the strongest choice of talent in this tier and it has been for a few seasons, it gives rogues a lot of ondemand damage which is usually paired with Shadow Dance to bring out some big Eviscerates which is where majority of your burst comes from.

Anticipation - This talent comes 2nd place to MFD however it's still a good talent it just requires a slightly different playstyle and more awareness to your Anticipation stacks if used properly it can be similar to having MFD but instead of being instant it's something you need to stack up. (This can be easily tracked, see addon section below)

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Venom Rush - To me VR currently feels the strongest out of the 3 just because of the passive energy and 5% energy regen, even without focusing on keeping people poisoned it feels really smooth though every now and then throwing out a FoK to slow/peel/increase energy regen it can also make swaps feel a lot better just because of the extra energy regen if you swap to an unpoisoned target.

Shadow Reflection - This is probably my least favorite talent out of the 3 I find it to be more of a PVE/MongoPVP talent because of how it works, when you activate it for the first 8 seconds your clone will copy anything you do which includes stuns so during this time you need to take into account that it can completely fuck your stun drs up but if you're just spamming damage it puts out a lot of pressure which is one of the reasons a lot of Assassination rogues use it.

Death from Above - DFA can be a really strong choice of talent if used correctly it can be used for more than just damage because of how it works it shoots your character towards an enemy therefor making it a pretty good gapcloser but it can be bugged by various things like a priest going stealth etc.DFA can pull out some nasty crits if used with procs but overall it feels slightly clunky because of the high energy cost and finding a good time to use it where it will actually be useful with the travel time

These are just my opinions on the 100 talents for now and as time goes on I'll get further insight and information on them.

Glyphs

These are just the main glyphs you should be using but you might find there are rare occasions where other glyphs that might be better good for what you're doing.

Primary Glyphs

Cheap Shot - A strong glyph to use vs melee cleaves and in general teams where you find you won't be using garrote much or where you feel you'll need longer stun locks to kill/put out pressure.

Garrote - You should find yourself using this whenever you feel cheap shot glyph isn't as valuable, e.g. vs wizard teams, rets, shamans.

Blind - This glyph is pretty much mandetory however if you play with Hemo glyph and you feel you're not ever going to be dotting a specific target i.e. the healer you can replace this with either Cheap/Garrote glyph you'll just need to watch out for dots on the target or anything that could break the blind.

Hemo Vein - This glyph makes your Sanguinary Veins trigger from your Hemorrhage dot which means you're able to keep it up much easier but this also changes your playstyle & opener as you don't need to focus on applying rupture or even putting it up.

Glyph of Energy - This is another glyph I feel is mandetory since losing our previous set bonus which gave us 30+ energy allowing us to open more efficiently than without it due to energy starving.

Basic Openers

Rogue openers are different depending on your glyphs aswell as what you're facing.

Basic opener (No hemo glyph)
Premeditation > Slice and Dice > Cheapshot > Rupture > Dance > Ambush > Ambush > Kidney Shot > Marked for Death > Eviscerate > Damage/Garrote/Cheapshot varies on the situation

Basic opener (hemo glyph)
Premeditation > Slice and Dice > Cheapshot > Hemo > Dance > Ambush > Eviscerate > Marked for Death > Kidney Shot > Spam damage > Damage/Garrote/Cheapshot varies on the situation

Why don't you 5cp Rupture in the opener?
I recieved an ingame mail with someone telling me they feel it would be better to 5cp rupture in the opener so something like this:

Premeditation > Slice and Dice > Cheapshot > Ambush > Rupture > Dance > Ambush > Ambush > Kidney Shot > Marked for Death > Eviscerate > Damage/Garrote/Cheapshot varies on the situation

There are a few problems with this, For starters the first ambush isn't going to be effected by SV so it'll be 35% weaker i.e. a wasted ambush for 60 energy unless you dance before which is a waste as you need to use globals to rupture inside of dance, also if you're to try this opener on a basic target dummy you'll find that you can't get the kidney off before youe cheapshot ends with the amount of globals you have, this causes a huuuge problem as you don't want your enemy to have any sort of time where they can peel or use defensives. This is tested on a dummy with full energy, chances are in an actual arena game you won't be starting with full energy because of applying slice or sapping a target.

Here are some videos which will further go into how to open on casters etc, they're from before 6.0 but they should still be valid.

http://www.twitch.tv...zylol/c/3363735
http://www.twitch.tv/tierzx/c/4437539

What's my job outside of burst

What you need to be doing depends on the tide of the game you're playing.

If you're in a situation where you nor your partners are in trouble then your best bet is to either spam damage and get ready for your next burst oppertunity.
If you're in a position where one of your partners are being heavily trained and are in need of peels you need to step up with the removal of dismantle rogue have to be on their toes with peeling, we still have a lot of utility we can use to peel such as vanishing to throw out stuns (preferably not on the main target you need to keep him off dr for when you're ready to go) it's often a good idea to call your offstuns so people can follow up cc off them i.e.polymorph knowing he can't be kicked by a stunned target.
With the removal of Mind Numbing and dismantle rogues now heavily need to depend on shiv slows for peels vs melee cleaves, even using shiv on a feral can help forcing them to use a global on shifting instead of spamming damage into you or your partner.
Overall your job outside of burst windows is making sure you survive to see the next burst window, stopping damage & cc on your partners while pumping out your own consistant damage, if you're not doing any of these things you should be going for a restealth with a plan in mind.

How to maximize damage outside of Dance

This is a common question I get asked "How do I damage outside of cds/dance?" etc

Rogues have priorities and if you follow these priorities you'll be fine.

Disclaimer rogue damage outside of cds is bad by default (Well before prepatch at least)

#1 Slice and Dice  - S&D needs to be kept up at all times as it generates 8 energy every 2 seconds it also increases your auto attack damage which is where majority of our damage comes from.

#2 Sanguinary Veins - SV Increases our overall damage to the target affected by 20% after slice this is your biggest priority, however keeping SV up is different depending on if you play with Hemo glyph or not as Hemo veins glyph makes your hemo dot apply SV without the need of rupture/garrote.

#3 Backstab over Hemo - If you can't hit your targets back/sides and you're not energy capped it's often a good idea to just keep trying to get to his back/sides and then spam out all your energy with backstabs the only time you should hemo over backstab is if the target isn't letting you get where you need to be or if you need to apply your hemo dot for SV. But if you're going to energy cap (hit full energy) you should just spam out hemo so you don't waste energy.

#4 Pooling energy before stuns - In most situations it's a good idea to pool some energy before going for a full kidney or any other stun, e,g, if you're playing with Prey and you full kidney without any damage that 5-6 seconds of 10% extra damage is going to waste where as if you stun with 60+ energy you're going to be able to spam backstab for the entire duration of the kidney making your overall damage a lot better.

Should I rupture with Hemo glyph?

Rupture is an incredibly strong ability for rogues and its damage is increased by 10% by default because of Sanguinary Veins. Even when specced into Hemo veins glyph you should focus on keeping rupture up if you're training a target but only if you have the combo points to spare and you feel putting out that extra evis won't get you any sort of defensive/healing cd from the enemy team, also having that extra damage ticking when you burst can be fairly noticable and even the difference between someone living and dying.

Stat priorities

Mastery > Multistrike > Crit > Versatility > Haste

I think Multistrike is better than crit atm but I'm not 100% sure.
Also as gear progresses versatility will probably become a lot better.

Enchants

Cloak - Gift of Mastery / Breath of Mastery
Neck - Gift of Mastery / Breath of Mastery
Rings - Gift of Mastery / Breath of Mastery
Mainhand - Mark of Bleeding Hollow / Mark of the Shattered Hand
Offhand - Mark of Bleeding Hollow / Mark of the Shattered Hand


Macros

Not going to list all my macros here such as focus ones etc but these are just a few that might come in handy for some people.

#showtooltip
/cast !Stealth
/stopattack

#showtooltip Preparation
/castsequence reset=10 !Sprint,null
/stopcasting
/cast Preparation

#showtooltip
/cast [target=Namehere] Shadowstep
/cast [target=Namehere] Shadowstep

#showtooltip Shadowstep
/cast [@focus] Shadowstep
/cast [@focus, nostealth] Kick

#showtooltip
/stopattack
/cleartarget
/targetenemyplayer
/cast sap

#showtooltip Vanish
/cancelaura Subterfuge
/stopattack
/Cast Vanish

Addons

Here are a few addons I use that might help other people.

Arena Plates - This is an extremely good addon which places a green border around an enemy players nameplate when they're out of combat which can help you get mid game & opener saps.

Interrupt Bar - I feel people really underestimate how useful an addon Interrupt Bar can be. I use my IB to show the cooldowns of abilities that I feel It's important to keep track of as a rogue I'll post an image below.
(If anyone wants my Interrupt Bar settings send me a pm)
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Anticipation - The default combo points have a 30ms animation time which doesn't seem like a lot but it feels like a lot to me so I use this addon to speed up the animation down to around 15ms making my combo point animations slicker and smoother so I no longer have to wait for Honor Among Thieves to catchup with all the animations for each combo point.

Rogue Streams
http://www.twitch.tv...abooirl/profile
http://www.twitch.tv/nomanz/profile
http://www.twitch.tv/spb_89/profile

There are plenty other good rogues who stream but these are just a few who are more consistant with how often they stream.

Missed anything / Stuff you want to see

This has been my first guide and I thank you for reading this far, if you want to see anything else I've maybe not included or perhaps something you want me to elaborate on feel free to ask.
In terms of stuff you'd want to see I can maybe add stuff like how to team fight as a rogue in RBGs etc.
Also feel free to pm me or contact me in game.

Thanks for reading


#4230298 whats the new weapon enchant look like?

Posted Jim_Jim on 13 October 2014 - 07:34 AM

Quote

its going to be the same red one, but you have to have the enchanter garrison building to get it, and 2400 cr
The enchanter garrison building is only for transmog your enchant if you want to have the red one from MoP. (You need the rating - 2400). The NPC in Ashran sell some Primal version of the 4 weapons enchant from WoD with rating requierements the last time i checked.I don't know if it's still red or not.http://beta.wowdb.co...'s illusion


#4225555 Need Ashran rep for WoD Conquest Gear

Posted Dizzeeyo on 06 October 2014 - 02:35 PM

View PostGigana, on 06 October 2014 - 02:15 PM, said:

I heard it's just going to be some off-pieces. Still, it's annoying that in order to min-max they might force us into Ashran. :/
its an alternative source of gear, and all the bits have versatility on them, so unless you desperately want the other stat on the item they will all be pretty horrible anyway compared to the actual conquest gear with two proper stats :)


#4205821 Assurance of Consequence

Posted Dizzeeyo on 10 September 2014 - 02:47 PM

View PostFrostwor, on 10 September 2014 - 01:18 PM, said:

Isnt the agility proc nerfed down too?
yup

View PostKPul, on 10 September 2014 - 01:53 PM, said:

When you equip a trinket you put the proc / On use on cooldown.  So for the AoC itll be on like a 240 sec CD after you equip it before you get said agility
its goes on cooldown when you equip it, so for that trinket its a 115 second cooldown before it will proc

really not worth using anyway compared to the passive damage and cooldowns of the pvp trinkets :(


#4196989 Reckful Cheats, RIP JENNA [Video]

Posted BalanceRexxar on 26 August 2014 - 04:04 AM

Does Jenna have a big booty?



Spoiler



#4196953 Reckful Cheats, RIP JENNA [Video]

Posted Bigmoran on 26 August 2014 - 01:51 AM

Remix




#4194871 WoW Before and WoW now comparaison

Posted Marshmellow on 21 August 2014 - 12:38 AM

the monk video is perfect rofl

"oh deh paralyze break, well now i silence and hes dead"


#4186192 Arena 5v5 titles will be removed

Posted Bigmoran on 05 August 2014 - 08:36 AM

thats dumb.

it was dumb of them to remove titles from 2s aswell. every bracket is competitive. the only reason to shove people into the small box of 3v3 is to streamline the game to become more of an esport.

the only reason 5s has a bad image is because of the cheating minority (myself included). there are fewer teams and more cheating teams, so naturally its the bracket everyone points to when they think of generally scummery. if you ignore the cheaters and focus on the actual competitive aspect of 5s, its definitely a bracket that should be respected. overall there are less balance issues in 5s (although R M SP RSHAM x is 100% the best comp), and many different comps can be successful.


#4186195 Arena 5v5 titles will be removed

Posted Bigmoran on 05 August 2014 - 08:38 AM

and of course someone will call me out for being bias or something, thats fine--i accept that. of the 2 rank 1 titles i've gotten this expansion, 1 has been from 5s. i always push for rating in the bracket im interested in. at the moment that happens to be 5s. lately i've had no motivation to push rating in 3s.

BUT ON TOPIC

it just sickens me to see the naivety of the general AJ population and PvP population as a whole. the anti 2v2, 5v5, and RBG attitudes of this community are really bad for the game itself. if you like WoW and want to be playing it in the future, you should try playing every bracket. the same thing goes for blizzard. i think they might be killing an already shrinking pvp population with this change.


#4176202 Free tip for WoD devs

Posted Dizzeeyo on 24 July 2014 - 12:09 AM

butcher tremor totem, take fear and cyclone off the same dr, undo the fear nerf to 6 seconds duration, make psychic scream not have a 45 second cooldown, make mindcontrol not dr with sheep, return warlocks to wotlk style where they had to cast to maintain dots but could actually pressure by themselves (so the fear nerfs are unnecessary), give mages back a unique dr on ice ward so they can actually kite melee again with the removal of all their passive defences

god i would love to be a developer for a week

View PostLolflay, on 24 July 2014 - 12:09 AM, said:

Ability to push a button AFTER is what's wrong with it. It needs to be cast BEFORE ... to make it a skillful ability.
would also butcher pretty much all of these abilities


#4135901 Laziness of blizzard

Posted Enimos on 06 June 2014 - 11:00 AM

So its gonna be like TBC where the sets at least looked good

I dont see why theres a need to complain about this. The pvp sets since s5 has looked like horse shit


#4117568 Make Junkie 2400+ again

Posted Saikx on 10 May 2014 - 09:54 PM

View PostNeosaurfang, on 10 May 2014 - 08:48 PM, said:

Hi, regarding how high the current rating in 3v3 are, please make 2400 rating junkie status again, i can understand lowering it at the first seasons, but right now 2200 is barely duelist.

Posted Image Posted Image


#4099266 In bed with Ayra

Posted thumpiex on 12 April 2014 - 11:40 PM

inb4 my dreams are crushed by ayra!Posted Image


#4091323 reflect meta gem

Posted Virent on 03 April 2014 - 12:52 PM

View PostMarshmellow, on 03 April 2014 - 12:29 PM, said:

I've been using it on my monk with

http://www.wowhead.c...yph-of-sparring

so many pist wizards
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