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GoreclitMember Since 30 Oct 2012
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Posted Pitiless on 12 September 2013 - 05:49 AM
[12:46:50 AM] Aetarius: Surprise fukin suprise...did it legit, still get reset
[12:46:53 AM] Aetarius: http://i.imgur.com/zjBFRPG.png
[12:47:48 AM] Aetarius: don't show it to anyone tho bruv
[12:47:55 AM] Aetarius: i don't want to see this on aj
[12:48:12 AM] Pittles: don't worry bruv, secrets safe with me
Posted Bigmoran on 10 September 2013 - 09:01 AM
Hey ladies and gentlemen, this type of thread hasn't surfaced on Arena Junkies in quite some time and seeing as this HOPEFULLY will be the last season for generally scum-baggery, I hope my post gets the attention it deserves. Most of my information from below comes from conversations about US ladders and focuses heavily on things I've heard through the grapevine. If you are a friend of mine and are on this list, no need to fret, this list is but a post in jest, and one that I hope will not ruin friendships (pls forgive me).
DK: Vigarista. Although not known by many, this Brazilian backpeddling superstar has made an appearance on a few BGs this season (namely Rampage, Retal, and Ruin). He seems to follow with the other Brazilian gods, playing PHD with the likes of Rynd and Beilgatta. For whatever reason, his Retal team decided to que LSD at the same time Rositajones was queing shatterplay. This led to a devastrating tank. Vigarista, who was previously on the roster, backpeddled away into darkness to never be seen again.
DRUID: Once whipped by popular streamer Bamfxo, Lickerz, has been a realiable asset to the 5v5 bracket. Often playing with Kaska, Lickerz is present on five different BGs, all in the pursuit of the Tyrannical gladiator title.
Honorable mention go to Coolbears, the 15 year old Jewish Jungle-cleaver who literally combined rosters with himself after getting farmed on Ruin.
(http://us.battle.net...ns One African/) I don't actually know how many BG's he is on but I would venture to say it's more than the amount of hair he has on his armpits.
HUNTER: A prolific poster on this website, the winner of our try hard hunter goes to Reedz. Playing on at least three BGs, Reedz quickly became master of the 5v4 and 5v3 brackets. Unfortunately for Reedz, his razer naga dream team took some devastating losses on the Sunday night before season end, leaving only a trail of tears, a discarded box of Hot Pockets, and a 19 Button Expert Gaming Mouse that can be yours for the low price of $68.99. Merc out.
MAGE: Also known as SJ, probably short for his Sloppy Job at playing fire, the try hard mage of this season is Spicychopz! This kermit the frog voiced washed up bong is playing on five different BG's with little to no competition.
Sharing this award is Jahmilli, the highest rated player in World of Warcraft. Jahmilli was able to take time out of his role in the upcoming movie Insidious: Chapter 2 to get some titles. He climbed to the top of the ladder on a few BGs, patching together a Frankenstein lineup of Goonies to 2800+.
Honorable mention goes to Rositajones. This flamboyant Living Bomb god has somehow convinced Jahmilli that he is worth carrying. He is playing on 2-3 different BG's going for R1. Though a tip of the hat to his team for achieving the highest 3v3 rating in the world.
MONK: There really is no try hard monk that I can think of. Dannycarrey is undoubetly the best monk that currently plays but I think by default this award should go to Jordons, the previous ring leader of the Cataclysm wintrading cartel (Jordons, Perry, Nevz). This season he will be adding another red helmet to his collection on Arena Junkies. It is sad that he has retired his days of controlling every BG, though I think his understudies (namely Kaska) have done a fair job of carrying on his legacy.
PALADIN: Gsgsgsgsgs. This emotionally troubled helpless romantic has found himself chasing as many rank 1's as he does girls. He is currently on the Rank 1 3v3 on two BGs, and the rank 1 5v5 on three BG's. His strategy is undoubtedly "Get rank 1, get laid."
PRIEST: The priest category has multiple winners. The reason for this is that priests seem to be essential for success in the 5v5 bracket. It is also the class in which we see the highest ratio of scum. It is said that 5% of the world population is related to Ghenghis Khan. By similar logic, I'm inducing that 5% of the priest population is related to Jordons. Carrying on his legacy of tryhardedness and wintrading genetics is Seestraighz, the sleepless superstar of the 5v5 bracket who is playing on five different BGs; Aetarius, the hopeful Aussie whose dreams have been repetedly crushed by resets (he's now going for R1 on two BGs); Exumbra, the autistic bottomfeeder turned slightly better than bottomfeeder who literally transferred an entire team (http://us.battle.net...5/mort de rire/) just out of spite of Seestraightz (http://us.battle.net...s_for_u_steven/); and Anapolis, the priest healing the aforementioned Coolbears.
Honorable mention to Save, but with a hair style that marvelous, he deserves exclusion from the main list.
ROGUE: Try hard rogue goes to my friend Fhos, who is playing on at least two BGs in hopes of the prestigious Tyrannical Gladiator.
SHAMAN: Currently receiving his PHD in Computer Science while finishing up his internship at Cisco systems, Kaska has somehow managed to infiltrate almost every single BG. Though the print on his Alt and TAB keys is surely reduced to cheeto dust and sweat by now, he still manages to be one of the most feared shadowrealmers in this community.
Honorable mention to Adversa - this newcomer to the Rank 1 scene is a strong candidate for S13 Most Improved Player. His teams never fail to get wins in the clutch; the force of his heals often causing a player of the opposing team to inexplicably log off.
WARLOCK: The obvious choice for warlock would be Rawkus, but I will spare him the humiliation and assign the title to Dotaphd, who hopefully is getting an actual PHD seeing as the debt on his mom's credit card from WoW related expanses is probably more than the average cost of grad school.
WARRIOR: There really were no try hard warriors this season. I almost gave this title to Casval, seeing as he was on the most BGs of any warrior this season, but instead I give the title to previous Rank 1 KFC hero, Halcyons. This guy's team spam q'd the last week of the season, falling short of Rank 1 by nearly 150 points.
Most pathetic: Though I am somewhat biased in handing this one out, Exumbra is surely the most pathetic person of this season. As I mentioned he had partaken in transferring an entire team to two different BGs to try and screw over Seestraightz (costing time and money in the name of revenge). Not only that but his 5v5 team on Ruin literally had a scouting schedule. It was confirmed by multiple people that he assigned members of his team different time slots to scout our server to see when we would que. Aside from that he claimed to have "eyes" on our server. When confronted about it he said that has a few people on Real ID from Bleeding Hallow horde who notify him and his team when any one of us log on.
<<< [2:40:10 PM] Aric (Exum): i have 6 teams with 2.3k mmr looking to snipe u
Best rating camper: Sodez and Mackenzie. Though Mackenzie has since tanked from his days at Rank 1 Bloodlust, Sodez has topped the charts on BG9 for months now. He sits on his slot from the $40 throne of Honey Bunches of Oats encrusted Target Brand chair at the gaming house. Luckily some Mastermind and his prodigy rogue were able to climb the ladder to an impressive 2840 rating.
Honorable mention goes to Cyprix, Elfxhunter, and Wizkhalifax who have literally been sitting their rating since a month into the season.
Boldest wintrader: Navajitas - Hailing for the land of Tacos y Burros, this sloth looking Feral Droid has made numerous attempts to climb to Rank 1 on Vindication. He was recently stripped of all his rating and gear but luckily had an honorable buddy by his side to get back his cherished Tyrannical gear (GG Tyranical Conquest Achievement). Since he has been reset he has disbanded his second climb team, claiming to do so because the win ratio looked bad.
Biggest virgin award goes to me. This is probably the most pathetic thing I've ever invested so much time into. I need to keep my rep/post ratio above a 4.0; this is the only way I know how.
Oh, and a special shoutout to Khi, Plat, Krystof/Dhale FFXIV God, Keklyz, Vexthizzface, Toph, Smulch, Vinny, Ayra, Hildegard Sprigglespruxx, Not Reliuna, Gabe, Ruin/Retal, youtube.com/bobrosslol, Poppy, Thelfx, Deprive, Splatted-o, Bubbez, Rambojohnny.
Posted Thaya on 18 July 2013 - 06:26 PM
Posted brosearch on 06 June 2013 - 06:09 PM
I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.
I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.
That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.
I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.
1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.
2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.
3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.
These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.
I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.
Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.
Thanks for your support and consideration.
Posted KPul on 05 June 2013 - 04:12 AM
Posted Ayume on 04 June 2013 - 11:22 PM
The problem though, is that the masses rule in this game and no one likes dying in stuns. Whenever rogues are viable, they're hands down the most complained about class by lower ranked players, thus this results in us being over nerfed. The issue partially is that being a class thats all about physical stuns and openers with sap makes it a hard time for new players to react to, and a hard time for designers to balance. Either that sap and cheapshot opener is quite effective and you often get a kill in it, or it's not effective and rogues are quickly bent over and destroyed. Pretty binary situation where someone is unhappy.
I personally think that the entire class needs a reworking, as the current game design does not fit rogues very well. Of course there are bandaid fixes to this, like buffing survivability or increasing our damage again. But in the end, as soon as rogues are viable and killing people via RLS howl-> stun healer 100-0, or RMP sap cheapshot smokebombs, it's just going to be another cycle of over buff then over nerf until a complete rework is done.
tl;dr: Faerie fire is dumb.
Posted djp771133 on 11 April 2013 - 12:49 PM
reflect's cooldown is a joke
having to spam slows with half my globals is stupid
I miss the days of not getting trained start to finish by wizards every game.
Also as a side note: Fuck ring of peace
That is all
Posted hoodrych on 11 April 2013 - 07:10 AM
spell reflect and shield block that actually reduced melee damage are my two biggest gripes. warriors are so weak against casters inherently and a lot of that is spell reflect. no one ever complained about 10s spell reflect in arena, when the nerf happened people were scratching their heads. it's a well designed ability, you actually lose all your damage, have to manually switch 1h/shield and either get the spell you wanted or it could get eaten by a moonfire, but at least you had the option every 10s, and there was a penalty. now if spell reflect is used you pray to have leap or prepare to get blasted for 25 seconds.
i've hated colossus smash since the beginning, it adds so much more clunkiness to our rotation and makes bursting a joke. a lot of our play style is clunky now too, which just makes it not very fun to play (been that way for a while). won't even comment on shield wall since you covered that nicely. dying to physical damage faster then cloth is old, thats my second biggest gripe, armor pen or melee abilities that ignore armor just crush through warriors like nothing. it's a sad state when I die faster to a cleave then my warlock does, so much for armor.
ive played this shit forever and it's really awful to just not even want to play, i logged in to cap today and just got bored and didn't even bother, it's just not even fun because of zero utility and being forced to play a 3min slam machine, literally chaning a couple 90k slams every 3 minutes is our only saving grace.
lastly, i've never really played an alt seriously but ww monk is amazing. i know they aren't super well represented and our weak vs some stuff but so much more enjoyable then warriors. so similar to warriors in a lot of ways.. playing a class that has actual modernized cooldowns has really opened my eyes to how ancient warrior abilities are. perma mini colossus smash, baseline imp hamstring, more mobility, more useful defenses. idk...
Posted Braindance on 11 April 2013 - 05:29 AM
The golden age
It pains me to say that, but no one can refuse that WotLK was by far the best era for warriors. 10 second spell reflect, charge and intercept, amazing damage, bladestorm, strong sword and board play. In retrospect it was a paradise - you had every tool you needed in your disposal. There were lots and lots of things separating a good from a bad warrior, mainly because of our skill set variety.
The current age
Through cata and MoP, we have been stripped of everything:
- Our defensive play relies on a passive skill and a ridiculous stance, without much action required from our part
- Niche abilities have been removed from our arsenal - intercept, shield block, baseline bladestorm
- The new rage system, while ideal for pve, is a total failure in pvp
- Many of our abilities are frozen in time since WotLK or even BC
Long story short, even though we are still viable, the playstyle plainly Sucks (with a capital s). All you do is damage. Getting trained? Go defensive stance and still do damage. Partner dying? Use a shockwave, throw a charge, do damage and hope for the best.
We are heavily dependent on long cooldowns.Sure, throwing heavy crits every 3 mins is fun, but it becomes quite boring after a while.
Shield wall is by far the most outdated, pathetic cooldown in the game. 40% damage reduction every 5 minutes - requires a shield. Let's take a look at the more fancy melee cooldowns of 2013:
- Icebound fortitude: 20% damage reduction, stun immunity for 12 seconds, 3 minute cooldown
- Combat readiness: 10% mitigation that stacks up to 5 every time you are hit by a melee or ranged attack, 20 second duration, 2 minute cooldown
- Cloak of shadows: no comment
- Anti-magic shell: no comment
- Shamanistic rage: 30% damage reduction, usable while stunned, 1 minute cooldown
- Survival instincts: 50% damage reduction, 3 minute cooldown
- Divine protection: 40% magic damage reduction, 1 minute cooldown
- Barkskin: 20% damage reduction, 1 minute cooldown
- They all have relatively small cooldowns
- They provides bonuses with minimal trade offs, allowing the user to stay offensive
Of course I am not implying that some of the classes with the above cds are better than warriors right now - they are not, but their weaknesses lie in various sectors and not in their defensive cds department.
A more involved playstyle
Changes have to happen, to make our playstyle more interesting, involved and, at the same time, less frustrating to our opponents:
- It is an affront to any intelligent player, having to play with second wind and a moronic, bloated, passive -% damage reduction. it is reminiscent of s5 dk playstyle in a weaker form. Make defensive stance a mere 10% damage reduction - bring back sword and board. 10 second reflect back - being "op" in rbgs was a joke in the first place
- The rage system has to change. Whilst the active component of rage gains is OK, the passive one blows. We used to be angry all the time with a glowing red bad underneath our healthbars when trained - now I can have a mage and an sp blowing their loads all over my screen and my character is calm like a lamb
- Introduce training protection - warriors ALWAYS had training protection either in the form of rage or enrage. I am not asking for a 25% enrage to come back, but rage MUST come back
- To keep pressure up outside of cds we have to use almost every global to do damage. We don't have the luxury of casting sheeps, or blinking all over the map to gain momentum. Therefore it is unfair to have hamstring fill 20% of our globals. Almost every melee has its slow integrated in a main attack - why is this not the case for us? Either that, or force all other melees to manually apply their slow every 6 seconds like we do. And 7 rage for a hamstring when your auto attack every ~3 seconds generates 12 rage IF in battle stance is a no-no
- Why are some of our most interesting abilities in the same talent tier? Why is safeguard in the same tier as mass spell reflect? Why is piercing howl not baseline?
- Berserk stance in pvp is almost entirely worthless. It is good for pve but it has 0 pvp usage - I've tried it countless times and it's so situational it's not worth wasting the 3 sec cds on stances
- Why do stances have 3 sec cooldown...?
Tell me what you think.
Posted Jamiepaladin on 28 April 2013 - 02:21 PM
Posted Saru93 on 28 April 2013 - 10:39 AM