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Member Since 27 Oct 2012
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#4414500 [Serious] What does wow need to be good again?

Posted Anboniwow on Yesterday, 09:17 PM

Increase sustained damage.
Tone down offensive cooldowns.
Tone down heals.
Tone down defensive cooldowns.
Tone down some CC breakers. (extra trinkets)
Tone down instant CC.

#4413771 Damage is actually too low

Posted inhume on 23 April 2015 - 04:11 PM

Here's the biggest problem I have with WoD, no one dies in a normal scenario.  The meta has become an ughfest of comps with a lot of control and burst kills. Unless you have a burst cooldown up with the entire opposing team cced, you are not killing your anyone. The top 2 healers have too many cooldowns to save their team and damage from spread pressure comps ( do those even exist anymore? ) is non existent.

The simple fact is, the damage from warlords is too low from steady pressure. Ever since the implementation of the 10(or is it 15? I can't remember) % damage reduction from trinket bonuses, spread pressure or steady pressure comps became non existent. Do you ever actually feel like you can kill someone in an arena game without a cooldown (killing spree, comet storm, crows, incarn....etc)? The answer is no. I believe that the stance that needs to be taken is to nerf the high damage abilities in pvp to reasonable amounts and let the regular damage hurt everyone.

TLDR: Buff regular damage nerf burst

#4330251 State of arena

Posted Okayenhance on 03 January 2015 - 07:11 AM

View PostBraindance, on 03 January 2015 - 07:09 AM, said:

Are you that dense?
You know you're the one person on this forum I wish was banned. I mean, you've been banned before but I just wish you were banned.

Figured i'd let you know that. Because even after 3830 (and counting) posts you still seem to have your head up your own ass.

It's not even the discussion at hand about caster vs melee or anything. It's your general posting style, it's demeaning and negative. Always. Like you've got something to prove. Hopefully winning an argument on ArenaJunkies.com will fulfill your destiny.

#4329828 State of arena

Posted Freshlemons7474 on 03 January 2015 - 01:00 AM

View PostROKMODE, on 02 January 2015 - 11:42 PM, said:

the one benefit of melee cleave is you can beat it when its op becasue most melee cleave players are really bad at the game

I prefer fighting wizards over fighting "zug zug smash man in dress" comps.

#4308663 Such a low amount of things I can do...

Posted Nahj on 20 December 2014 - 08:26 AM

View PostFreshlemons7474, on 20 December 2014 - 08:21 AM, said:

I wish ability pruning never happened outside of symb.
Or almost anything they brought into MoP like shroud. Aoe stealth is dumb.

All that needed to go was instant CCs and extra trinkets. Not crucial mechanics like fel flame/disarms.

#4257862 How did Looney get to blizzcon?

Posted ichor on 08 November 2014 - 08:50 PM

Great tourney, exciting games, great players, only downside is how negative 95% of the community seems to be, mindlessly crying and bashing over their heads.

#4247392 The Return of ATC

Posted Pawzz on 30 October 2014 - 09:12 PM

View PostMarshmellow, on 30 October 2014 - 08:58 PM, said:

the fact that prot warriors do more dps than arms and fury warriors at level 100 is kinda ridiculous, I don't see it staying that way very long
Yeah maybe 1-2 seasons tops.

#4219228 EU WoW Arena Tournament Stream Discussion Thread

Posted jaimex on 28 September 2014 - 12:39 AM

View PostSadstory1337, on 28 September 2014 - 12:00 AM, said:

Ok so the first game vs bloodx his team we shouldn't have lost, I got spell reflected on my silence while I had 3orbs 2mind spikes and shadowfiend and if you saw the vod or game you would have noticed that zeepeye went to 200k without me beeing able to touch him because of the meta reflect silence. Then I show my face for 2 seconds and i get a 84k lightning bolt, 90k lava burst, 73k lightning bolt and randomly flop 'good game desserved to lose right?'

Also the dreamhack staff and blizzard staff told us we where allowed to use everything that was currently in the game and like bluckstack said 'sac/sl' was a better option to go for. + I quote bloodx when a thing like this happend in a previous game 'i would use anything to win the game'.

And as the great and mighty pojke said #playtowin right?

imagine if when your mage gets faerie swarmed or some other obscure talent, he loses molten armor vs a kfc or something. #playtowin right? and molten had a 5 sec cast time and burning soul wasn't a thing,, and he could insta cast it but it got a 1 min cooldown and it could be removed again practically instantly, this would be clever use of game mechanics right?


Posted Eckbok on 26 July 2014 - 08:48 AM

https://vimeo.com/101659488 = episode 1

(edit:) https://vimeo.com/102208281 = episode 2

Old thread:http://www.arenajunkies.com/topic/246239-scrub-lock-pushing-for-2k-in-3s-advice-about-lsd-warlocks-in-general/

shout outs to everyone in that AJ thread who showed me what's up.
Thanks to: your boy Pillarstream, your boi Greymoor, your boy Anthrakz, thanks to Chanimals for all of his streams n stuff, Maldiva, and everyone I've ever PVP'd with, ever

your boy Eck is licensed now holding it down in that 2Triple


#3894424 New Debuff: Bitch Sickness

Posted Spinmove on 03 June 2013 - 07:42 AM

They already have Resurrection Sickness in this game so they need to add a new debuff called Bitch Sickness.

When you're playing 2v2 Arena and run like a bitch the whole game, you contract Bitch Sickness. After thirty seconds you get kicked from the game unless you stop playing like a bitch.

Bitch sickness

Thanks for reading.

#3893187 The effects of 5.3

Posted Dizzeeyo on 30 May 2013 - 10:36 AM

View PostDizzeeyo, on 30 May 2013 - 10:36 AM, said:

It will be difficult, but I think I can just about get over you being sad that you can't global stuff in 2s in order to better balance 3s

View PostAskin, on 30 May 2013 - 10:04 AM, said:

I can actually play my ret with my rl friend, who plays a healer, in 2s, just because of the damage, which wasn't really possible for a long time, except you wanted to draw or lose against any heal/dd. The same goes for feral, much less chance of a draw against heal/dd. That's why I like the changes.
I would be sad if this would change and either me or my friend have to change classes again, in order to play 2s together.
It will be difficult, but I think I can just about get over you being sad that you can't global stuff in 2s in order to better balance 3s

What do people think about battle fatigue affecting cooldowns that increase promary stats or directly increase a characters damage? So for example a cooldown that makes you do 40% more damage becomes a 22% damage increase inside arena/rbg, and a cooldown that increases your strength/agility/intellect by 20% becomes an 11% increase inside arena/rbg

#3883657 Fresh - Ret 5.2 RHP/RHS

Posted fresh_ on 03 May 2013 - 06:05 AM

Hey guys, this is my first attempt at using vegas and making a short clip of some 5.2 ret games.

Any feedback would be great.

#3884318 SP 5.3 against melee setup

Posted Djandawg on 05 May 2013 - 04:01 AM

It's not priest vs melee. It is more like ele shaman, sp , warlock and possibly moonkin vs melee. The game is so badly designed, they balanced melee gap closers , interrupts , stuns around mage mobility. If you play a caster dps that is not a mage, it is extremely painful, you get locked down so hard and it is not fun to play and that is versus just one melee, it gets worse if the enemy shaman shocks you or hunter silencing shots you and so on. 2 melee actually there is actually no casting window, you finish the game with instants / procs.

#3880978 Big damage reduction in arena (5.3)

Posted Claynz on 27 April 2013 - 08:21 AM


As everyone know they reduced the ilvl cap for pve items in 5.3 but now there was an increase of the amount of PvP Power Rating needed to get 1% PvP Power from 265 to 400. Now this is a huge nerf for damage dealers overall.

I run with 60% PvP power on live, on PTR i got around 39% meaning there will be a overall huge damage reduction in arena in 5.3!
Haven't we waited for this? a overall damage reduction in arena that affects everyone.

#3875867 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted varellz on 15 April 2013 - 11:02 PM

these nerfs are good, honestly.
now they just should reduce dance dmg and buff hemo to sanguary vain at least with a glyph and buff hemo/backstab dmg, playstyle like cata just without retarded 2 bombs and retarded dance dmg.

btw. rlly cant understand DMG buffs to other classes like feral/hunter/monk.

btw. my overall solution to fix arena is buff battle fatigue to  80% heal reduce and like 60-70% dmg reduce so health bars go up and down slowly and not like the shit right now  1 global  100-0 and 1-100 with 1 cast, but thats just what would make the game more fun for me.