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MocqMember Since 27 Oct 2012
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Posted Spinmove on 03 June 2013 - 07:42 AM
When you're playing 2v2 Arena and run like a bitch the whole game, you contract Bitch Sickness. After thirty seconds you get kicked from the game unless you stop playing like a bitch.
Thanks for reading.
Posted Dizzeeyo on 30 May 2013 - 10:36 AM
It will be difficult, but I think I can just about get over you being sad that you can't global stuff in 2s in order to better balance 3s
I would be sad if this would change and either me or my friend have to change classes again, in order to play 2s together.
What do people think about battle fatigue affecting cooldowns that increase promary stats or directly increase a characters damage? So for example a cooldown that makes you do 40% more damage becomes a 22% damage increase inside arena/rbg, and a cooldown that increases your strength/agility/intellect by 20% becomes an 11% increase inside arena/rbg
Posted FreshGG on 03 May 2013 - 06:05 AM
Any feedback would be great.
Posted Djandawg on 05 May 2013 - 04:01 AM
Posted Claynz on 27 April 2013 - 08:21 AM
As everyone know they reduced the ilvl cap for pve items in 5.3 but now there was an increase of the amount of PvP Power Rating needed to get 1% PvP Power from 265 to 400. Now this is a huge nerf for damage dealers overall.
I run with 60% PvP power on live, on PTR i got around 39% meaning there will be a overall huge damage reduction in arena in 5.3!
Haven't we waited for this? a overall damage reduction in arena that affects everyone.
Posted Varellx on 15 April 2013 - 11:02 PM
now they just should reduce dance dmg and buff hemo to sanguary vain at least with a glyph and buff hemo/backstab dmg, playstyle like cata just without retarded 2 bombs and retarded dance dmg.
btw. rlly cant understand DMG buffs to other classes like feral/hunter/monk.
btw. my overall solution to fix arena is buff battle fatigue to 80% heal reduce and like 60-70% dmg reduce so health bars go up and down slowly and not like the shit right now 1 global 100-0 and 1-100 with 1 cast, but thats just what would make the game more fun for me.
Posted Hyuru on 15 April 2013 - 09:45 AM
With the recent decission to nerf the "Vicious Talisman of the Shado-Pan Assault", I saw it as my duty to make a video to perhaps change Holinka and Ghostcrawlers decision.
Please show your support, and tweet Holinka and Ghostcrawler to make them realize what a massive mistake they have made.
Even though this video is a colaboration video between RYLEZ CREW and NOTEVENEU PRODUCTIONS, noone was scammed during the making of this video.
I have tweeted holinka and ghostcrawler about this story, and I hope they have a change of hearth when it comes to this trinket.
Simple Plan - Untitled
Special thanks to:
Top Secret Dev Contacts
I would also like to thank:
My mum (RIP)
Elias the Llama
<You Only Live Once>
and last but not least, I would like to thank Doomsen.
Without you guys, this video wouldof never gone viral <3
Posted Tosan on 11 April 2013 - 05:11 PM
Hey guys, here's my latest Hunter Arena video, hope you enjoy!
felxprod - interstellar journey
bassfly - house idea (draft)
dotEXE - 38 degrees
Sirensceol - roundabout
urbanstep - breaking illusion
urbanstep - unreachable
nyctophobia - lost man's compass
If you enjoyed it and want to see more stuffs, follow me at these things:
Thanks for watching
Posted kmaclol on 02 April 2013 - 07:54 AM
How many caster teams do you see this season as it is? You think our overlord hunters have it easy now just wait. Have any of you guys tried training a shadowpriest before? Kick him at 80% and pop cd's as thug or something and he can die in the kick duration. Resto Shaman thug... Sap, Scatter, Silencing, Blind, Intimidate, Shear, Hex, Kick, Garrote, Cheap Shot, Kidney, Gouge. Obviously no team is perfect, but you only need a few of these to land to easily score a kill. Shadowpriest damage will be abysmal. VT / SW:P ticks for complete shit, yes we have huge damage coming from DP / Insanity / Pet, but if you even plan to go offensive you need to be insanely safe before that.and setups will be easily countered by retarded pressure.
To get orbs as a shadowpriest, you have to sit through the garrote / cheap / kick / gouge / silencing/ intimidate, it's absolutely retarded, by the time you have enough orbs for a switch your team is drastically behind. Of course I believe god comp needed huge nerfs and had insane survivability but this was definitely the wrong way to approach changes.
Not only that, but this lowers the already lesser amount of 'skill' required in this game. You won't even be able to pre-md a CC on your healer with a 1.5 second cast, especially with something like mind numbing on you. This doesn't just hurt spriests, it's a a huge nerf to resto druids and any caster partner they would bring along prior. What caster comps will be viable now? It's disgusting how everyone thinks life swap was some kind of lay on hands when that's so far from the truth. The amount of mongloid teams who refuse to swap to the player who's now at 25% is gross.
Spriest Damage: 3 Orb DP / Insanity / Pet/.. | Train spriest, stop orbs, kill easily with no defensives
Spriest CC: Fear | Which lines up perfectly with tremor (shamans lol), completely negating every single fear, how could this still be in the game?
Spriest Utility: Insanely expensive shields that hunters instantly remove? PoM / Renew which are almost instantly negated
As it is I can already grip the first trap, and manually eat every trap after that and still be at a disadvantage against mongloid melee cleaves, anyone who agrees with this change is an elitist who has partners to arrange games with, or someone tired of facing god comps because the games last more then their usual 3 minute melee zerg.
tl;dr : casters are dead,
Posted Korzul on 02 April 2013 - 12:32 AM
Also why the fuck don't they recognise it's abilities right now like Mass dispel etc that stop the games becoming random gib fests with full instant cc + cooldowns in the beginning. I get blizz would rather have short games than longer one with people having to use defensives properly to stop majorly strong offensives, rather than actually having to time offensives correctly to land kills... yet it's going to take a lot more changes after gimping shadow plus will create a lot more problems than if they'd just given some extra utility to other specs.
Posted Azaelz on 28 March 2013 - 11:44 PM
Hey guys, been a while since posting here but I had an idea I think a lot of people will enjoy and after talking to Conradical and him agreeing to get in on it I decided to go ahead and give it a shot!
The basic idea is that you show up in stream chat with your 3v3 team ready, and when we're picking a game you post your rating and setup in chat and then we'll select two teams around the same rating and cast your games with the regular tournament UI. It'll be done on US servers for the first week - maybe we'll try EU servers as well assuming we can get accounts and it's popular enough so as long as you're on US servers and willing to add us on battle tag you're eligible to play! We'll be queuing up using 5v5 wargames so that Conrad and I can join the game and then you'll simply kill us off and the game will proceed like normal as it does in all the online tournaments.
It's going to be on twitch.tv/egazael this coming Saturday at 2 PM EST so please help spread the word and show up! We'll be able to make it better and better and take viewer ideas etc for this if it goes well - also hopefully going to be able to get some relatively high level games for the end of the night - and perhaps have the most popular team of the day fight against a famous team or something like that!
Thanks and let me know what you think!
Posted Dakkrothy on 15 February 2013 - 07:10 AM
it already has the benefit of ignoring mortal strike affects.
I just dont like crit in general, too RNG.. remove all crit in the game. Make all dmg & healing unable to critical hit, balance the whole game around nonecrits & only add dmg modifiers. Would be 100 times easier to balance the game if that happened =))
Posted Zerlog on 04 February 2013 - 11:44 PM
as you all know and im sure you do, fade & plague and other tools are being nerfed in 5.2 i personaly think Sp will still be a great class overall, but i have a feeling it will be more mana starving then ever.
Shadow word death: Now provides 5% Mana when failing to kill a target
as sw:d can be used 2times the % could be lowered, but seeing right now Sp's goes oom in 2v2/3v3 if the team is good enough. and i mean if you get a really good chance to sw:d and he does not die you should not be struggling, you should be awarded?
most priest spells have a relative high mana cost in Mop such as listed below:
ShadowForm 7,800 Mana
Spyfiend 12,000 Mana
Mass dispel 39,000 Mana
Shadow Word: Pain 13,200 Mana
Halo 40,500 mana
Power Word: Fortitude 13,200 Mana
Mind sear 9,000 mana
Shadow Word: Death 7,800 Mana
Mind blast 9,000 Mana
Fade 10,500 Mana
Vampiric Touch 9,000 Mana (Gives 2% mana/tick )
Binding Heal 16,200 Mana
Flash Heal 17,700 Mana
Power Word: Shield 18,300 Mana
Renew 7800 Mana
Prayer of mending 10,500 Mana
Now those numbers do not look like "Hey its really expensive to cast"
but if you now look at the other casters/mana users in this expansion they do have infinite mana, and its really hard to keep up now that disc priests are going to be very strong and since most here know Dots dont give mana back if absorbed (VT). and mages really never drop under 95% mana unless spell stealing(could be said same for priests healing), same with warlocks(fel flame)
so i thought maybe a Shadow word: death change to buff aggresive playstyle or something.
Of course this spell should be made baseline for shadow and also made only to work vs players to avoid (pet killing mana stacking) as of now i see most Spriests running on relativly low amount of mana all the time, and you really dont want to use disperse for mana as it opens up swaps to you or train comps to trian more.
so what would the community think about a change towards this? would it be something that you would like to see or something you would not like to see and if so, why not?
Posted Minpojke on 18 January 2013 - 03:48 PM
Posted Djandawg on 25 December 2012 - 07:25 PM
Angelic Feather now has a 6 second duration (was 4 seconds): You put feathers in arena, and if your friend walks over them, he gains speed.(btw you are dropping Fade to pick this)
Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.