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Attilaz

Member Since 22 Oct 2012
Offline Last Active Jul 09 2013 11:02 AM
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#3906667 So how about them ele shams

Posted Veev on 01 July 2013 - 10:48 AM



273k damage in one global :duckers:


#3905856 Bring back Tigole (Jeff Kaplan)?

Posted Persephones on 29 June 2013 - 01:15 PM

Even if it was raining 1 dollar bills, there'd still be people complaining about why it wasn't 5 dollar ones


#3905045 "Exciting pvp changes"

Posted WildeHilde on 27 June 2013 - 06:38 PM

View PostFarkette, on 27 June 2013 - 05:44 PM, said:

I would LOVE this, but I fully expect them to remove "teams" for arena, and move to a personalized rating system, very similar to RBG ratings.

If tournaments are added in the mix that wouldn't be a bad choice. Basically determine the only R1 title with an official 3v3 tournament at seasons end and give glad out with the RBG HotA/HotH method. Basically it means you can play with many different people and only the last two or three weeks are really important to get the rating up instead of rushing at first and then stopping to play.

How would you like it if teams are removed, ladders are region wide and R1 would be determined with a tournament?


#3905252 "Exciting pvp changes"

Posted Braindance on 28 June 2013 - 04:10 AM

It seems that there is individual rating for each bracket :o

Posted Image


#3903942 Reasonable Rogue Changes

Posted Woundman on 24 June 2013 - 01:43 AM

Rogues are currently unable to compete at a tournament level. Here is my list of changes without effecting PvE as much as possible.

Begin!

First things first, revert the recent Killing Spree and Blade Flurry changes. Combat will be ridiculous if those changes go live. Second, if you want to make recuperate useful, make it tick every 2 sec and revert the recent Glyph of Recuperate change.

Subtlety:
  • Shadow Dance no longer reduces the energy cost of Ambush.
  • Hemorrhage now causes the target to bleed over 12 sec, down from 24 sec.
  • Sanguinary Vein no longer grants 20% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
  • Sinister Calling now increases your agility by 30% and damage by 20%.
Combat:
  • Adrenaline Rush now lasts 10 sec, down from 15 sec. Cooldown reduced to 2 min, down from 3 min.
  • Killing Spree now has a 1.5 min cooldown, down from 2 min. Range reduced to 8 yd, down from 10 yd. Assaults reduced to 5, down from 7.
  • Revealing Strike is now a self buff. Revealing Strike now grants Revealing Insight. Revealing Insight increases the effectiveness of your offensive finishing moves by 35% and causes your Sinister Strike to have a 20% chance to generate an extra combo point for 12 sec.
  • Restless Blades now causes your damaging finishing moves to reduces the remaining cooldown of your Adrenaline Rush, Killing Spree, Redirect, Shadow Blades, and Sprint by 1 sec per combo point and non-damaging finishing moves by .5 sec per combo point.
Assassination:
  • Venomous Wounds now causes your Rupture or Garrote to deal 685 (+ 12% of Attack Power) additional Nature damage and regain 7 Energy per tick (100% instead of 75%). Garrote will not trigger this effect if the enemy is also afflicted by your Rupture. Poison requirement removed.
  • Vendetta is now a self buff. Vendetta increases all damage you deal by 30% and grants you unerring vision while out of stealth, regardless of concealments such as stealth and invisibility. Duration reduced to 10 sec, down from 20 sec. Cooldown reduced to 60 sec, down from 2 min.
Abilities:
  • Mind Numbing Poison (Shiv Effect) now increases the casting time of an enemy's spellcast by 50% for 3 sec.
  • Ambush now costs 40 energy, down from 60 energy.
  • Shiv can no longer be blocked, dodged or parried.
  • Sprint now lasts 6 sec, down from 8 sec. Cooldown reduced to 45 sec, down from 60 sec.
  • Shadow Blades now lasts 8 sec, down from 12 sec. Cooldown reduced to 2 min, down from 3 min.
  • Recuperate now restores health every 2 sec, down from 3 sec.
Talents:
  • Subterfuge now lasts 1.5 sec, down from 3.0 sec.
  • Dirty Tricks now causes your Blind and Gouge to no longer break from damage over time effects and their duration is reduced by 50%.
  • Burst of Speed now increases movement speed by 70% and grants immunity to movement impairing effects for 3 sec. Does not break stealth. 30 sec cooldown.
  • Cheat Death now reduces damage taken by 90%, up from 80%.
Finish him!

Well, that's it for now. I'm far too lazy to elaborate the reasoning for each and every change, because honestly, I highly doubt any of my well thought out changes will ever see the light of day. There are so many ways you can balance the Rogue class and this is just one of many and anyone who says this is the only way it can be done, is a coconut. GL HF!

Edit: Typo
Edit 2: Reworded Vendetta, Burst of Speed, Revealing Strike and Venomous Wounds. Removed energy cost from Burst of Speed. Reduced cooldown to 30 sec, down from 32. Increased duration to 3 sec, up from 2.


#3903212 5.4 feral clone nerf

Posted Kaylol on 21 June 2013 - 10:28 PM

View Postdominera, on 21 June 2013 - 11:58 AM, said:

There is no way you will be able to get a clone off as a feral with this change.
Posted Image


#3901844 Arena Pass 2013 - Registration Now Open

Posted Justwoo on 18 June 2013 - 11:31 PM

oh man big pvp about to happen


#3901065 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Kettu on 17 June 2013 - 12:13 PM

View PostTalbadar, on 17 June 2013 - 11:36 AM, said:

Why not PM him about the rules before you post stupid comments?
Why are you implying his comments are stupid? He's got a clear point.

People who watch tournies tend to prefer watching top players play their main class & spec,
Instead of watching Derekroth's & co (name changed for obvious reason(s)) play their 7th fotm alt's offspecs against each other.


#3900812 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Aniroxlol on 16 June 2013 - 10:58 PM

Awesome news, glad there is still some willingness to run wow tournaments, ffs reckful and sodapoppin should host and fund their own tournaments.


#3900758 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Nokilolz on 16 June 2013 - 08:43 PM

Khunas dick 8======D O: hildegards mouth


#3895916 Help salvage s13: We need Hunters fixed!

Posted Radejjj on 06 June 2013 - 08:43 PM

View PostFilthpig, on 06 June 2013 - 08:25 PM, said:

Did you even read what I said? I said remove scatter shot and increase the cooldown by 15 seconds. If you stop and think about it before bitching about some idea you don't even comprehend you'll realize my solution is better.

-Scatter = 6s of CC gone per minute.
+15s CD to trap = 8s of CC gone per minute.

14s of potential (definite) CC removed per minute is a pretty huge trade for being able to cast a trap on someone. Hell, give it a 1s cast time since thats about the amount of time you have to eat one anyway and it'll still be better for everyone. No more people walking off traps etc, and a ton of CC reduction.

No, you're an idiot. you can play perfectly and prevent every single trap right now, but hunter damage is so high people die in the duration of the 3 second scatter. Youre talking about an unavoidable, instant, short cooldown, 8 second cc. Blind with 1/3rd of the cooldown. You're an idiot


#3895174 Vanguards Retribution Paladin PvP Guide (6.0.2)

Posted flannelsoff on 05 June 2013 - 03:12 AM

step 1: partner up with hunter


#3893351 Patch 5.3: One shots!

Posted Veev on 30 May 2013 - 06:29 PM

Hey, I'm starting to land traps now :(

...sometimes


#3892955 Patch 5.3: One shots!

Posted Pitiless on 29 May 2013 - 09:59 PM

Blizz will add another minute to hunter pet CC in 5.4, then add another minute in 5.5, then realize hunters need actual nerfs in 5.6.


#3890513 Arena is kind of ridic right now

Posted Conviqx on 22 May 2013 - 10:50 PM

logged in after days and saw that:

-hunter root is still in the game

dispell still has a cooldown:

-u can just spam fear/poly/nova/faerie fire without any counter whatsoever

wizards still req no skill to play (but then again what really does anymore?):

-all instant dmg
-always blanket CS, never on cast
-PoM poly still is 90% of the polys casted in a game
-cast while running fears
-gateway (prolly the biggest joke ever to be introduced in arena)


fcking cba so boring...




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