What an horrible community lol, im trying to provide content to people to help them improving/keeping interrest into the game and that's what im getting?
I am actually trying to work hard for ppl not only doing typing test and collecting money, using something ive built over the years
The video on AJ frontpage is for obvious reasons, why does it bother you so much? youd rather keep looking at tr announcement when its out since 1 week ?
I didn't do shit to hydra and xandyn admitted it later but his post got deleted (lol).
@ Starcookie : you should focus on improving instead of bitching like that because trust me you are really bad at this game, i won't even bother making things i know about you public because it implies other persons but i know how much of an horrible human being you are too.
Haters you can keep hating, followers i hope it helped you and let me know if you want to see more in the future so i don't quit this game
While I am working on a rogue pvp burst spreadsheet the work is not done, yet. Which means that many of the following statements are assumptions and not based on math. If you are experienced with theorycrafting and want to help - send me a message.
3.1 Hit and Expertise
3% Hit is 1020 Hit rating. Having more is not bad but stats that could be spent better. Try to reforge as close to 1020 rating as possible but always have at least 1020.
Depends on choice. Monks, druids and paladins have about 3,5% chance to dodge, Priests and Shamans have 3% unless they have additional buffs.
3% Expertise is 1020 Expertise Rating
3,5% Expertise is 1190 Expertise Rating
If attacking from behind Expertise is only used for Gouge. So the value of the stat is up to preference, unlike Hit, which should always be capped.
3.2 Resilience vs. PvP Power
First of all read Eldacar's 5.2 Guide to PVP Power & Resilience. Resilience scales slower than in patch 5.1. Going from full resilience gems to matching socket bonusses and focus on PvP Power increases damage done by about 6.5% but also means the rogue takes 12% more damage.
A real answer can only be found in the arena and I will keep you updated on the choices the most succesful rogues out there take. Currently the most common choice by far is to use resilience gems and take the socket bonusses.
In the future agility might become a better stat than PvP Power.
Subtlety Mastery vs. Crit
Based on early calculations in my rogue pvp dps spreadsheet crit is as strong as mastery for Subtlety rogues. Crit reduces the RNG during burst a bit while mastery makes the opener stronger but more RNG based. Subtlety burst depends on crits and we have a relatively low crit chance. Without numbers to back it up I think it‘s fair to say that both options are viable. If you want to play safe, take mastery as most top rogues do.
Secondary stats for combat
Based of PvE the secondary stats would be: Haste > Mastery > Crit
In my opinion however Mastery and Crit would be more benefitial for PvP, as Haste does not affect the strongest burst (Killing Spree) in a combat rogue‘s arsenal. Solid informations on combat are lacking so take this ranking not as a fact.
From the current looks of it PvE gear is still worse than PvP gear. If patch 5.3 introduces gear upgrades for PvE only this would change. If you want to be safe – start raiding.
Over 90% of the best rogues in World of Warcraft play either Undead or Human. If you want to be safe take one of them. Other options are there but it's up to argument if they can compete.
4.1) Alliance racials
The main argument for playing Human is the proc trinket that can be used instead of the Medallion. It's not as much about the passive amount of PvP Power (that gets weaker as gear progresses, currently it's about 1.5% - 2% more damage) but about the agility proc. Humans deal by far the highest burst damage in PvP and rogues are a burst class. They lack however the utility other racials bring to the table.
Gnomes are awesome! Ok, let's be realistic. Escape Artist is a good spell and can help sticking to a target and can keep a burst going that would otherwise be denied. The added Expertise with daggers comes in handy, too. But overall Gnomes are not on the same level as Humans or Undeads.
Before I said Humans have the biggest burst of all rogues but that is not entirely true. Currently using the proc trinket, Synapse springs and Blood Fury together is about the same damage as a Human with proc and onUse trinket active. The downside is the nature of procs, they are not reliable and the burst needs to be timed based on the internal trinket cooldowns. Hardiness is very good for survival and can be combined with the Powerful Primal Diamond.
The best professions for passive stats are Blacksmithing followed by Jewelcrafting. Other than most professions you can get resilience and PvP Power as perks, while Enchanting or Alchemy only provide agility.
Engineering gives access to the Synapse Springs glove enchant. You can use Synapse Springs in addition to other enchants. This gives a second onUse effect that is about 70% of the effect of the onUse trinket. The Incendiary Fireworks Launcher does not scale at all and cannot be used together with other onUse effects. The damage is probably too low to consider it, but it might be handy to keep someone in combat over a larger distance.
Affects the first ability used out of stealth. While the speed increase comes in handy the other choices in this tier are far superior.
While Subterfuge is active the rogue has the stealth buff but is visible to nearby players. It works different than Shadow Dance, for example the increased damage from Master of Subtlety carries on for three more seconds. Subterfuge is a strong option and makes openers a lot safer, as you are still able to open even if you get popped out of stealth. When comparing it to Shadow Focus one could say that Subterfuge makes openers safer while Shadow Focus makes them riskier but stronger if they work. The rogue community is divided on which talent is better.
The rogue remains invisible for the duration of Subterfuge, as can be seen in this video.
In combination with the glyph of Vanish the rogue remains stealthed for up to eight seconds unless he attacks.
If Shadow Dance is triggered less than 0.5 seconds after the opener Subterfuge bugs out. Blizzard promised to have a look at this bug.
The interrupt only works with three to five combo points and not like in TBC with any amount of them. This skill is extremely effective against classes that need to cast. It should only be taken in combination with the Tier 6 talent Shuriken Toss. Deadly Throw has a minimum range of 6 yards.
Excellent talent for peeling. As enemy team compositions are known prior to the start of the game a good choice if peeling is needed. Good synergy with Subterfuge to do the 3x Cheap Shot Neilyo style on the enemy team. With 5.2 probably the least taken choice in this tier.
Lasts for 20 sec, but if 10 sec elapse without any incoming weapon strikes, this state will end.
As talent now on a different cooldown than Cloak of Shadows. Stacks only with Weapon Strikes, Hunter shots are counted. The best defensive choice against melee and hunter comps.
Solid choice that eases the energy management unlike Elusiveness It prevents the Windwalker Monk execute Touch of Death (4set bonus) from killing the rogue. During our tests we had regular rogue deaths with Cheat Death barely helping. It seems to work about 80% of the time. Khuna is one of the rogues using this talent over Elusiveness.
From a first glimpse the talent looks decent, but the fact that it only works when it is not needed, meaning in stuns or generally when not attacking, makes it far less useful. The Shiv-effect heals for 5% of maximum health, which is about 18k in full gear. Also it prevents the usage of mind-numbing poison. Along with Nightstalker the worst PvP talent for rogues.
Elusiveness Elusiveness reduces AoE damage multiplicative to a total of 65%. Rogues are pretty energy-starved, at least in the first season. But having a 20 energy Barkskin without cooldown is priceless. The downside is that Feint cannot be used while stunned. The Glyph of Feint increases the duration by 2 seconds.
Burst of Speed
Does not break roots anymore. A choice rarely seen by rogues, but has some uses, like the nearly free Sprint while stealthed when used with Shadow Focus. The only Tier 4 talent that does not add Z-Axis mobility. If some day rogue flag carriers become viable it might...
Prey on the Weak
Offers more burst for the whole team during stuns. Solid choice.
Dirty Tricks Blind removing DoTs is also caused by the Glyph of Blind. The glyph effect also removes dots from other players. The zero energy cost on Gouge is pretty good and this talent could be a viable choice for a defensive setup in which the rogue shuts down enemies. Gouge can be dodged and without the glyph Gouge is unreliable against any class using agility as main stat. Probably only used by Assasination rogues.
This talent alters the rogue gameplay and causes mage tears. Especially in combination with Deadly Throw rogues can now pressure from range. It does not proc utlity poisons. The damage is pretty high and makes rogue actually deal damage in arena. Especially for Assasination this talent is very strong. Nearly every high-rated rogue chooses Shuriken Toss in Tier 6.
Recently a Skype worm started going around, it is Backdoor.Win32.Hupigon it works like the old A.I.M Trojans, the more people who open it the more people it messages/infects. You will get a message from any person with the Trojan as seen below.
lol is this your new profile pic? [http://goo. gl/QYV5H?img=YOURSKYPENAME]