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Member Since 15 Sep 2012
Offline Last Active Aug 30 2015 05:24 AM

#4464308 Apparently Ganking Is A Big Deal (Video)

Posted stalebagel on 01 August 2015 - 01:01 PM

i love her beautiful porcelain skin, she would look great in my doll collection

#4469162 balance is not the main problem with arena

Posted stalebagel on 07 August 2015 - 01:17 AM

I think most of us here have had our expectations destroyed by blizzard one too many times to expect anything but mediocrity in this upcoming expansion (which is partially our fault but I’ll get to that in a second) but something needs to be said for the people that mistake separate PvP and PvE talents for better arena.  This might come as a shock to some people but WoW PvP has never been balanced and never will be, not during the golden age of Nahj’s season 8 RMP mirrors, certainly not during season 5’s unkillable juggernaut death knight saga and not even during the plethora of comp diversity that was season 15.  The main problem with this game is that over the course of years the adjustments to classes, specifically the pruning, have led to classes losing their uniqueness and complexity which ultimately led to the painfully scripted PvP we know today.

Arena was perfectly fine when only a few compositions were viable because each composition was strikingly unlike the other even when the difference was something as small as a healer variant.  Class distinction has been burned at the stake by the developers for more comp diversity and balance, which are frankly just red herrings that the community has cried for for too long.

View PostNadagast, on 30 January 2015 - 11:56 PM, said:

Things that make me sad:

Mages are Hunters
Hunters are Hunters

All healers are Paladins

Everyone can do everything
Damage is gated by cooldown and secondary resource rather than position and cast time
Too many defensives
Healing too strong
Mortal strike too weak
Everyone can do everything
Nobody has any unique tools anymore

TL;DR I challenge blizzard to make the game fun again, not balanced

#4466888 Cdew ditches Azael and Mes

Posted johanx on 05 August 2015 - 04:28 AM

View Postjaimex, on 04 August 2015 - 01:31 PM, said:

rekt fedx
lmao u still have that ss of me on AJ.
how about u bring it already you fat slob.

#4121834 Second Armageddon team list announced, thoughts?

Posted Dills on 15 May 2014 - 08:20 PM

My palms are sweaty. My knees are weak. My arms are heavy. There's even vomit on my sweater already lol, I can see my moms spaghetti. Even though I look like I'm calm and ready to drop traps,  I'm actually so nervous. I keep forgetting the damage rotation I wrote down, the twitch chat spams in all caps it's so loud, I open my spellbook but the abilities won't come out, I'm losing now, everybody's trolling now, my health's run out, game over.

I'm so mad that I choked... but I'm not going to give up that easy

#3925050 5.4 notes updated 8/2/13

Posted fant0m8 on 11 August 2013 - 04:11 AM

MM needs to use Aimed Shot more, without a doubt. That's how you get them back to feeling unique.

First step is 100% chance on master marksman. Second is to nerf arcane shot, add back chimera - serpent proc, and buff the other signature shot damage too.

I might even go so far as to increase the focus cost and damage of Chimera, similar to what they want to do with Arcane next patch. Marks should be about just a few shots at a time, with downtime in between. Bring back the real burst.

All this would actually bring us maybe back towards the old mana playstyle, which I loved. RIP in peace AotV. :(

#3922623 how is this acceptable

Posted Djandawg on 04 August 2013 - 06:36 PM

Looks like delayed shadowburn since he goes low for a moment.
Also, you should put your 100-0 attempts on the right corner of the screen like Xaryu does.
100-0 Attempts:

Good luck figuring out hunter/lock as holy priest/feral druid and on your future 100-0 attempts.

#3918628 Armor, the outdated relic in PvP

Posted ApplejackxD on 26 July 2013 - 08:34 PM

View PostZerlog, on 26 July 2013 - 06:50 PM, said:

Posted Image

You're an idiot

#3915316 Poll - thoughts on new transmog helms for $

Posted Kettu on 18 July 2013 - 09:54 PM

I'd rather donate $15 to Regentlord than buy one of those.

#3914042 Props to Fhos

Posted kannetixx on 16 July 2013 - 08:34 AM

View PostSecondary, on 16 July 2013 - 08:31 AM, said:

If you like sneaking into little kids bedrooms to take their teeth, good for you man.

booooooooo *throws pop corn at screen* get out of here you suck. go steal another one of your moms checks to pay kids to do shit for you you grease ball.

#3914021 Props to Fhos

Posted Gsgsgsgsgs on 16 July 2013 - 07:07 AM

View PostAetarius, on 16 July 2013 - 06:47 AM, said:

im glad gs finally remembered his bubble keybind


#3909089 New Glyph : Glyph of Scattered Thoughts. Your toughts?

Posted Dagin on 05 July 2013 - 11:38 PM

View PostZerlog, on 05 July 2013 - 09:38 PM, said:

pls dont go live.. silence shot into scatter into readiness repeat

worst troll world or most retarded person world not sure yet.

#3896569 The sad, sad state of warriors pt.2

Posted Braindance on 08 June 2013 - 03:43 PM

Continuation from http://www.arenajunk...s/#entry3873772

Fellow warriors:


Although most of our defensive problems have been addressed (and I think that the above thread had something to do with it), we still remain a dry, uninvolved class with no real depth. Due to countless complains coming mostly from the all-mighty RMP classes we have been stripped of everything class defining characteristics we had, ranging from our (once) unparalleled mobility , to our (once) supreme consistent damage. We have been reduced to a slow, damage dealing machine with no other purpose and no real niche. We currently are nothing more than PvE mobs with minimal player input.


The reasons for the above are:
  • Most of our class defining tools have been given to other classes (and some have even been removed from us like improved hamstring) - mortal strike, high consistent damage, strong melee damage reductions debuffs (clap+demo shout), good mobility, undispellable peels (improved hamstring where are you, disarm)
  • WotLK, as much as I hated it as an expansion, did a good job in greatly enhancing the utility arsenal of each class when compared to BC. The two expansions that followed, increased the utility of every class BUT warriors. Instead, since the start of Cata, we kept losing more and more class defining skills (eg intercept). Currently in MoP, we are 3 expansions behind utility wise. Even during BC we had mace stun and improved hamstring, which, even though RNG, were extremely powerful and effective

  • From s6 and beyond the game became more centered around casters. As a follow up, melee started getting tools to deal with them (ams, silences, magic damage reducing abilities in short cd etc, ranged damage in the form of dots throws.coils etc). On the contrary, our one main defense against casters, spell reflect, was nerfed. Just some food for thought, no one cared about spell reflect fine during the entirety of WotLK where casters actually casted, but it became a thorn in the side of the disgusting vocal minority that enjoys rbgs. I find it outrageous that the one ability that required complete awareness of what is going on in the arena to use effectively was nerfed.

  • Most melee gained the same, if not superior, damage output. Dks, ferals, rets you name it. It is hilarious that classes with quadruple our tools can have the same pure damage output as the traditional damage dealing class. An added bonus; manyhybrid/dk attacks are not affected by armor (feral bleeds, dk diseases/necro, etc)
We have no niche; we can't fill any role better than anything else; for every warrior comp, there is a superior one that involves a different melee.

Possible solutions

We need something class-defining that other can’t do as well:

1.    Unrelenting assault back in the game http://www.wowwiki.c...lenting_Assault . Yes you heard me, but this time the debuff is applied only to damage and not healing. Could be implemented in the form of a separate binding that expends 4 overpower charges to reduce spell damage by 50% for 6/8 seconds

2.    Reflect to 20 seconds for arms/ fury only. 15 with the glyph

3.    Mass spell reflect baseline

4.    Damage done in defensive stance reduced by 10%, but we gain 6 rage per white attack

5.    Glyph of heroic leap baseline since it’s mandatory

6.    I would like to see some limited ranged utility - Heroic throw silences for 3 seconds (would be the weakest silence in the game but still some utility), or it applies a slow for 60% for a few seconds (like a weaker version of chains of ice)

7.    Improved hamstring back

8.    Revenge available to arms once again

9.    After rallying cry falls, the hp % is retained.

10.   Shockwave cooldown is reduced by 7 seconds for every target it hits, to a minimum of 20 seconds

11.   Bladestorm baseline – it is a shame that one of our iconic abilities has to be at the same tier where shockwave is the beyond obvious choice. Warrior AoE even in pve is among the weakest around already anyway, so I think it makes sense

12.   Hamstring either removed from the global cooldown, or “baked” into some other spell (slam is a good example)

13.   Lower cd on reck/avatar/banner – lower the effect/duration to compensate. Avatar could also grant slow immunity for the duration (not snare immunity), since it’s relatively easy to peel a warrior already compared to other classes (no immunities like ams, cloak etc)

14.   Reflect no longer requires a shield – this has absolutely nothing to do with skill, it’s purely a QoL improvement for ppl with an ms higher than 100

Most of the above changes are very easy to implement code-wise, merely by tweaking numbers.
If we get half of windwalker monks’ utility, we are saved. They are a paradigm for a well-designed class, with excellent utility and very intricate spells (zen meditation comes to mind)

Please feel free to add your ideas/comments, but do so in a concise format so that Ghostcrawler/Holinka/devs can easily browse through, without spending too much time.

#3901016 5.4 notes updated 8/2/13

Posted Kettu on 17 June 2013 - 10:34 AM

View PostKelustu, on 17 June 2013 - 06:10 AM, said:

I haven't PvPed in this game since Wrath, but are you fucking daft? I'm vaguely considering getting back into PvP and from what I can see, Ret/Priest/Hunter and Dk/priest/hunter appear to be the main hunter teams, or something with a rogue.

Now, if you're not horrid at this game, I assume you're baiting trinkets before you go into your burst, right? K, so you know the healer has no trinket up, you have your Ret throw a stun, your DK stun or silence or have your rogue gouge/blind. Assuming your teammates don't have their moves up, you toss a scatter/wyvern/binding/silencing (as 5.4 mm) on the healer. If all that fails, you freezing trap the healer, pop a readiness and go to town on your target.

That's entirely forgetting that you use freezing to kite pretty frequently (I assume you still do this) and you can launch crits into the face of whoever is chasing you. I don't know about you, but chasing a kiting hunter that's launching crits into my face isn't exactly a scenario I'd like to find myself in. And, of course, you can always just focus the healer. Unless something has changed drastically in this game in the past three years (and there's a good chance it has), I don't see why you can't bait a few defensives and just blanket silence>massacre a healer. Especially if you're throwing 100% crit chances into that target.

Don't forget the guaranteed LnL as surv.

View PostKelustu, on 17 June 2013 - 06:10 AM, said:

I haven't PvPed in this game since Wrath, but are you fucking daft?

View PostKelustu, on 17 June 2013 - 06:10 AM, said:

haven't PvPed since Wrath
Perfect example of why people who haven't played since Wrath shouldn't comment on current class changes.

#3900438 1000% damage increase buff on PTR

Posted Bigmoran on 16 June 2013 - 01:14 AM

They should just make a Super Smash Bros super sudden death mode.

#3900534 Rogue "Niche" according to Holinka

Posted Echizen on 16 June 2013 - 07:12 AM

Sorry to be a foreigner, but maybe it's you who don't know english if you cant understand something that simple?