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Member Since 15 Sep 2012
Offline Last Active Dec 13 2012 03:40 PM

#3820218 The current state of Feral

Posted Conradical on 13 December 2012 - 09:09 AM

What does everyone think of Feral druids right now? Underrated? Overrated?

Here's my take:
-Insanely powerful cooldowns
-Very high consistent damage
-Absurd CC (all instant)
-Ranged pummel with a mana-loss attachment
-Able to remove snares
-Run much faster than their prey
-Take some of the best abilities of their partners (bubble, disperse, shattering blow)

Considering the above, I think we're going to see a lot more ferals in this patch. With healing nerfed by another 15%, OOMing against a feral is an inevitability as opposed to a probability.

#3819784 RIP mages

Posted Xandyn on 12 December 2012 - 07:03 PM

fireblast glyph was shit mechanic anyway
a) reduced skill/timing required to play a mage = any noob could do the same, unavoidable damage
b ) didn't work half the time if you pressed it too soon after frost bomb is applied

good change, although i feel like maybe the CD of defensive dispel should go up a little bit. so that healers would actually have to make some sort of minimal sacrifice for dispelling frost bomb, seeing as now they can just never dispel anything but frost bomb

#3815717 Cataclysm

Posted inspectahdeck on 05 December 2012 - 01:58 AM

Be destro with mannoroth's fury and type /script PickupSpell(135533)

Probably wont last long.

#3812315 nice patch

Posted Zeiyo on 28 November 2012 - 04:23 PM


they buffed damage/burst (pvp power and upgrade able items)

they nerfed healing

they left the one shot op war/mage/demo specs alone

then they nerf some random shit like ele to the ground for no reason (totem nerf, NS nerf, pvp hybrid nerf)

people are doing even bigger one shots now. TfB didnt even get nerfed? mage/demo one shots only buffed from the pvp power/new upgrades also?


and what is the best website to sell accounts on? thank you... serious question

#3792892 Mage Changes

Posted Xandyn on 19 October 2012 - 10:28 PM

I'm 'happy' to see they completely butchered the Mage class skill-cap over the last few patches and the expansion.

First the water elemental resummon no longer resetting the cooldown of pet freeze
Then cone of cold snare removal
Armors receiving a casting time (what is the point of this, other than to reduce the skillca?)
Cold Snap only resetting block, nova, which is not only taking away a lot of fun from the class, but also reduces skill-cap, don't have to coordinate any cooldowns anymore to maximize the damage output, they completely got rid of the most fun part in playing a mage, cooldown management

And now the deep freeze cooldown increase, also frost bomb in general is ridiculous and boring mechanic

Mage is dreadful to play, kiting has been completely reduced to ashes, can anyone explain to me, why on earth even call the spec Frost anymore? Frost has been made to kite melees, slow shit and CC, now we have some boring 0 skill RoF mechanic and a nova.

but i guess that's what blizzard wanted, catering to noobs 24/7

there is literally absolutely 0 to tell a good mage vs bad one

frost bomb, deep freeze, orb on cooldown, spam lance/spell steal, and you're set haaa

#3793228 shaman auramastery

Posted Ruinz on 21 October 2012 - 12:03 AM

View PostPoon, on 20 October 2012 - 11:58 PM, said:

Serves you right, shamans should never have an aura mastery effect.


Beast Mastery

#3786672 Hm...this seems like a problem

Posted Jamiepaladin on 04 October 2012 - 07:23 PM

hybrids...the warlock done pmuch the same healing as a ret? wtf u on about u crazy troll :(