What does everyone think of Feral druids right now? Underrated? Overrated?
Here's my take:
-Insanely powerful cooldowns
-Very high consistent damage
-Absurd CC (all instant)
-Ranged pummel with a mana-loss attachment
-Able to remove snares
-Run much faster than their prey
-Take some of the best abilities of their partners (bubble, disperse, shattering blow)
Considering the above, I think we're going to see a lot more ferals in this patch. With healing nerfed by another 15%, OOMing against a feral is an inevitability as opposed to a probability.
fireblast glyph was shit mechanic anyway
a) reduced skill/timing required to play a mage = any noob could do the same, unavoidable damage
b ) didn't work half the time if you pressed it too soon after frost bomb is applied
good change, although i feel like maybe the CD of defensive dispel should go up a little bit. so that healers would actually have to make some sort of minimal sacrifice for dispelling frost bomb, seeing as now they can just never dispel anything but frost bomb
I'm 'happy' to see they completely butchered the Mage class skill-cap over the last few patches and the expansion.
First the water elemental resummon no longer resetting the cooldown of pet freeze
Then cone of cold snare removal
Armors receiving a casting time (what is the point of this, other than to reduce the skillca?)
Cold Snap only resetting block, nova, which is not only taking away a lot of fun from the class, but also reduces skill-cap, don't have to coordinate any cooldowns anymore to maximize the damage output, they completely got rid of the most fun part in playing a mage, cooldown management
And now the deep freeze cooldown increase, also frost bomb in general is ridiculous and boring mechanic
Mage is dreadful to play, kiting has been completely reduced to ashes, can anyone explain to me, why on earth even call the spec Frost anymore? Frost has been made to kite melees, slow shit and CC, now we have some boring 0 skill RoF mechanic and a nova.
but i guess that's what blizzard wanted, catering to noobs 24/7
there is literally absolutely 0 to tell a good mage vs bad one
frost bomb, deep freeze, orb on cooldown, spam lance/spell steal, and you're set haaa