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I feel obliged to report something. The passive king of the jungle stacks to 3/3 on targets after you play arena for a while. The passive starts working diffrently after it gets bugged. So there are 2 variations of the passive and after you play a while, the other seems to override the first one.
1st one - "non-bugged". You enter arena, there are 3 targets ,you put a Rip up on one target, you walk up to the next target,apply bleeds and run back to the first one to reapply bleeds, by this time, you applied 3 Rips under 10 seconds, on 2 targets, and you have 2 stacks of "King of the Jungle". If your 2nd rip runs out, you run back to 1 stack of the debuff, that amplifies damage by 4%
2nd - "bugged". You enter arena, open on a target with moonfire-rip-moonfire-rip-moonfire rip and you get 3 stacks of king of the jungle that last for 21 seconds, and you can keep the buff up on 1 target, and no matter how long the bleed lasts.
They nerfed our agility by 10%, alright, but that is because bugged ferals were running around and doing 200k dps consistently in 2v2. I was one of them, and i didn't even know. Many ferals to this day still don't know. I'd love to tweet holinka about this but I'm 99% positive that he agility nerf wouldn't have been reverted if this bug was fixed instead.
Oh and to everyone crying about ferals. We lost:
powershifting(takes 2 globals to shift now, instead of 1)
CC (we don't have cyclone anymore, instead we have a energy consuming CC that removes bleeds and shares DR with polymorph instead of fear, and breaks on damage, making it basically a nerf to some of our comps like Jungle,)
Burst. To burst now, you need to spend 10 seconds atleast setting it up, and that is if the target is completely still.
Instead we got retarded dots and bugged passives that made them nerf agillity which makes us more bursty and less of a physical warlock.