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Vadrak

Member Since 05 Sep 2012
Offline Last Active Yesterday, 09:53 PM
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Posts I've Made

In Topic: InterruptBar -- how does it work?

03 May 2013 - 08:38 PM

View Postarnsa, on 01 May 2013 - 06:12 PM, said:

There are like 8 images, how do I know how many interrupts does the enemy have? And the CDs are of which one enemy? The one I'm focusing atm?

I think InterruptBar reads an unfiltered version of the combat log. So it will simply trigger the cooldown every time one of those 8 spells was casted by any enemy unit that is in your sight range.

In Topic: ArenaLive UnitFrames (BETA)

27 April 2013 - 02:05 PM

I'll try to add new statusbar textures as soon as all frame types are available. :)

UPDATE (26.04.2013) Version 0.3beta2:
  • NEW FEATURE: A diminishing return tracker was added to arena enemy frames.
  • NEW FEATURE: It is now possible to hide Blizzard's player cast bar.
  • NEW FEATURE: Added Clique support.
  • NEW FEATURE: Options menu can now be opened via slash commands: /aluf, /aliveuf, /arenaliveunitframes and /alive
  • BUGFIX: Name colour should now reflect correctly if a NPC was tapped by another player, when set to reaction colour mode.
  • BUGFIX: Arena enemy frames should now behave correctly (again).
  • BUGFIX: Added several spells to the Spell Database for CC Overlay.
  • BUGFIX: Fixed a bug that prevented options from the "ArenaLiveUnitFrames" tab from being saved into the SavedVariables table.
  • OTHER: Increased the size of the stealable debuff border to make it easier to spot dispellable debuffs.

The DR-Tracker still needs some testing, so if you see that it shows wrong data etc. please inform me about it. :)

In Topic: Macro help!

25 April 2013 - 06:39 PM

This one should work:
#showtooltip
/cast [target=party1, mod:shift] Remove Corruption; [target=party2, mod:ctrl] Remove Corruption; [target=mouseover, exists, nomod] Remove Corruption; Remove Corruption

I tried it with "Purify" instead of "Remove Corruption" and everything seemed to work. So I guess it should work with Remove Corruption aswell. ;)

In Topic: ArenaLive UnitFrames (BETA)

25 April 2013 - 08:20 AM

Thank you, that helps a lot! I'll have a look into it and hopefully can upload a fix by the weekend.

In Topic: ArenaLive UnitFrames (BETA)

24 April 2013 - 10:02 PM

View PostJaxington, on 24 April 2013 - 09:31 PM, said:

There is something in the addon that is causing a taint when I changed glyphs.  If you could look into that I would appreciate not having to /reload before changing spec in arena. Thanks!

I never encountered that error. Could you try to reproduce the problem and tell me what you've done to do so? This way I probably could find out what is causing the taint more easily. :)

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