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Member Since 29 Aug 2012
Offline Last Active Yesterday, 04:18 PM

#4570545 wintraders

Posted Xonika on 18 March 2016 - 04:12 PM

View PostImahacker, on 18 March 2016 - 11:22 AM, said:

reported :)


Posted Saikx on 30 January 2013 - 05:02 PM

View Postdrakuru, on 30 January 2013 - 04:46 PM, said:

Just want to make clear that even if my char is on the 2450 team, I don't have participated with anything relevant to this topic.
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#3840279 2v2 being a joke is affecting arena participation

Posted Hoodzx on 24 January 2013 - 05:33 PM

What would be cool is that they make 2s a special bracket (with some restrictions/rules), for example, you cant use certain abilities (to balance a bit), some classes have some nerfs only on this bracket (like the healing fatigue debuff, but especially for 2s).

And of course, give some rewards, since theres not any titles in 2s everybody deserts them... Some rewards like a special ground mount for the "supposed to be" gladiators (like gladiator's wolf/tiger/horse/raptor) or some transmog gear like the ones that you have for doing the challenge mode in dungeons.

#3837841 This isn't a problem at all.

Posted Braindance on 20 January 2013 - 03:00 AM

Nerf warriors

#3837041 Good bye competition

Posted saffie on 18 January 2013 - 11:25 AM

View Postcrazieh, on 18 January 2013 - 11:16 AM, said:

Cool change, but they should add an achievment for 1550, 1750 and so on for each SEASON so people constantly have something to aim for. But yeah it's great that there isn't going to be this huge monster gap in gear anymore, also allows me to play my alts more and dual spec without spending my life capping every week :)

Good change overall!

Not only that but they should also give rewards/titles etc to keep casual people more interested in pvp, they don't have to pvp but make them want to pvp, reward them slightly for taking the time to get 1550 rating or 1750 rating.

#3833036 Mother russia

Posted Hiddenstalke on 09 January 2013 - 02:15 PM

In Russian bgs legit players get banned.

#3796981 Season 12 Junkie Access Reset

Posted Durial on 30 October 2012 - 05:20 PM


#3792571 DDOSing bads

Posted averagepriestz on 19 October 2012 - 04:43 AM

dat proof

P.s. Stop playing triple mage if you want to avoid getting DDOS'ed.

#3791137 Rogues

Posted Unseenz on 15 October 2012 - 07:27 PM

they should put blind on a 10 second cooldown make combat readiness baseline  and change it to a 40% damage shield wall, give us a better recup called dark recuperation that heals us to full health but is on a short cooldown

shiv should have no cooldown and have a huge aoe radius and stun anyone that stands in it, we should be able to teleport and summon demons and use chaos bolt

#3773152 ArenaJunkies Ghostcrawler interview - post your questions

Posted Ayume on 17 September 2012 - 06:23 PM

Rather than a bunch of questions, here's a list of suggestions:

  • A form of spectating arena games.
  • Bring the old armory back where you could see which team played who at what time and what rating they gained. I thought that armory was absolutely fantastic and outside of possible data management issues I don’t understand why it was removed.
  • I am also in favor of Rating Decay, as it promotes fair game play and also promotes ladder activity.
  • Get WoW back on the MLG circuit! Big tournaments like these get more people into PvP and more people into the game.
  • Allow the gladiator title/rewards to be achieved through 2v2 arena bracket, but not rank 1 titles. I remember back in burning crusade, the biggest thing that brought all of my pve friends into arenas was doing 2v2 with friends, which then led them to wanting to improve and eventually into playing 3v3 and 5v5 arena. It is a great entry bracket and giving some kind of reward for it would stimulate arena activity in all brackets.

  • All of rogues cooldowns need to be reduced back to what they were pre talent removal, Vanish/cloak/evasion/blind etc. Going to 3 minute cds again really destroys the fluidity of rogue gameplay.
  • One of the three talents on the level 60 tier needs to be baseline. Rogue damage should then be re-evaluated with the new change of mobility (this makes rogues easier to balance and more fun to play). I suggest shadowstep baseline, with smokebomb as a replacement to shadowstep, and a talent that passively reduces the cooldown of all rogue cooldowns by 45% as a replacement to burst of speed. This would also handle the problem I have listed above. To recap, that tier (lvl 60) would be Prep | New talent | Smokebomb.
  • Rogue Subtlety damage needs to be increased outside of dance by about 20% at level 90. Namely backstab. Also, a glyph allowing you to use it from the sides or increased range would be very helpful for the players with 120+ latency.
  • Also a glyph to allow shadowstep to root the target for 2 seconds (Is on diminishing returns with all other roots) would be a very nice change and would add some decision making to our glyph choices.

#3755479 Switching sides?

Posted Vexo on 31 August 2012 - 02:06 AM

Rogue main for life