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Member Since 28 Aug 2012
Offline Last Active Nov 05 2013 06:24 AM

Topics I've Started

A way to solve the Hybrid issue

05 August 2013 - 08:44 PM

As of right now, hybrid comps have been pretty dominant while pure comps have been on a steady decline. Shadowpriests, eles, ferals and rets are powerful due to having the damage of  rogues, warriors, and dks while also having offheals to basically make the latter classes obsolete in competitive gaming.

My suggestion it to give rogues and warriors 50% mortal strike, while also reverting battle fatigue by around 10%. This gives warriors and rogues the niche in arena utility in order to somehow deal with the amount of hybrid offhealing rather than just boosting their damage to one shot people. Hybrids will still be good with this change, but adding this to the game will give rise to comps that couldn't otherwise compete with them.

I'd like to hear peoples thought on this, thanks for reading

Reasons why 2v2 should be a competitive bracket

03 August 2013 - 04:03 AM

I believe 2v2 as a bracket should return as a competitive bracket for people to compete for the titles ranging from challenger up to gladiator. In this big wall of text I'm about to write, I will be using numbers from the arena junkies title calcuator from past seasons of the vengeance battlegroup as part of my evidence to prove my point.

In the past couple of expansions, competitive pvp has been on a rapid decline which I believe is directly related to 2v2 being axed from the competive scene. First of all in s6, vegeance had 94 spots in 2v2, 35 spots in 3v3, and 4 spots in 5v5 for gladiator. Then onwards up to s8 there were 43 spots in 3v3 and 11 spots in 5v5 for gladiator. You may look at these numbers and believe that pvp was actually improving since 3v3 and 5v5 went up in competitiveness however punching in the numbers reveals that as a result of 2v2 being  cut from being competitve the number of gladiator spots went from 313 Gladiators down to only 184 (Assuming only 2 players per 2v2 team get gladiator etc etc.). A significant drop in the amount of people playing in pvp by around 40%. This decline continues as the 5v5 brackets across most BGs become functionally zero with S9 3v3 having 33 spots, s10 22 spots, s11 15 spots, and s12 only 10 spots.

Now many people blame the rabid decline of WoW pvp due to it's many imbalances. This is actually true, however this is basically true with any new expansion as older players either outgrow the game or quit because they don't like how the game has changed, this has happened every expansion yet pvp was good a strong during BC and Wrath. What changed everything however was the lack of the 2v2 bracket. The 2v2 bracket was extremely important to break in newer players into the competitive scene of WoW pvp, 2v2 being easier in comparison to the increasing difficultly of 3v3 and 5v5, 2v2 was important to show players the ropes while also making the bracket worth doing aka THE TITLES. Without a incentive to do 2v2, nobody will play it as it will be deemed a waste of time. And when people did get titles in 2v2 they would be encouraged to broaden their horizons, prove they weren't just 2v2 heroes and compete in the 3v3 and 5v5 brackts. But without the 2v2 bracket, newer players are immediately thrown into the fast paced and crushing 3v3 bracket which does alot to basically scare away anybody new from trying to pvp competitively or at all. So basically wihtout the 2v2 bracket, competitive pvp lost the replenishing factor it needed in order to keep itself in a healthy and fattened state and has now led to the ever dwindling state of WoW pvp.

So please show some support for bring back the 2v2 bracket, help save WoW pvp and thanks for making the time to read this post.

An idea to limit CC

11 July 2013 - 03:15 AM

With the cleanse change spammable CC has become a problem that I think needs addressing. Among the changes will be cooldown changes and some will be straight up removals.

Here's my idea on how to tackle it.

Polymorph, Fear, and Cyclone should have cooldowns similar to how paladins have cooldowns on their Hand buffs when they choose the double Hand talent. For example Fear will be given around a 20-30 second cooldown and two charges and when you use one charge a cooldown will start to begin refreshing a charge. This change still allows defense when needed but also adds a thought process of when to CC rather than just use it religeously. It would certianly add an additional skill factor to those classes.

Other changes would be the removal of PoM to make it baseline for Arcane, removal of Psyfiend, Nerf Tree Ents, etc. The instant CC is insane right now

Also current PTR nerfs apply which include the change to feral druids if you were wondering.

This would make melee more appealing in general and hopefully the resillience buff will curb the dmg ferals, rets, and hunters currently do in order to balance the changes to CC

Discuss, hopefully of the non-flaming variety D: