Tournament realm has been reset for the qualification period and it is depressingly inactive! Around 40 people during prime time. Log on, make a 3s team, and get your Murkimus pets!
sadly, most people already have the pets :[
so why play when most likely they won't qualify
Need to add something extremely awesome as a incentive to make people play, perhaps a transmog helm like the ones they are selling for 15$ that is exclusive to participating in this years arena tournament realm 0_0
requirement, play at least 40 games too, so they have to make a team maybe idk
Making mortal strike a "niche" again will just make it a stronger "niche" than all other "niches" - every single strong comp will require a pure class. You could also get two of said superior "niches", imagine how split DPS with two 50% mortal strikes will look like in the current game.
I also don't understand why are you talking about hybrid vs pure but don't mention ranged classes at all - are hunters, mages, warlocks not pure classes according to you?
Stop making stupid threads.
Even when double mortal strike was around, you rarely saw warriors or rogues paired up together in wrath.
I don't mention hunters, mages or warlocks because their niche is having a godly amount of CC on demand, something the classes i put priority on do not have
I don't think my threads are stupid, I think it's actually better than the ego, flaming bullshit a majority of arena junkies has become, which you apparently don't have an issue with?
As of right now, hybrid comps have been pretty dominant while pure comps have been on a steady decline. Shadowpriests, eles, ferals and rets are powerful due to having the damage of rogues, warriors, and dks while also having offheals to basically make the latter classes obsolete in competitive gaming.
My suggestion it to give rogues and warriors 50% mortal strike, while also reverting battle fatigue by around 10%. This gives warriors and rogues the niche in arena utility in order to somehow deal with the amount of hybrid offhealing rather than just boosting their damage to one shot people. Hybrids will still be good with this change, but adding this to the game will give rise to comps that couldn't otherwise compete with them.
I'd like to hear peoples thought on this, thanks for reading
2s cannot be a competitive bracket unless they very narrowly balance (and probably homogenize) the game around the bracket. it's bad enough that if you get two people with a pulse on a hunter and a feral you start 700 rating above everyone else, but it's even worse in 2v2. the gap between the best classes and the worst classes in 2v2 is far more significant than 3s, or 5s, or rbgs. blizzard can't act fast enough to fix 3v3, i don't want them even attempting to narrowly monitor and balance 2v2, because that would actually be significantly more challenging.
the more people in a comp, the more room for playing better and overcoming a composition disadvantage (assuming your comps are both in the same league) there is. this is not present in 2v2.
I don't believe this to be true, 2s in comparison to 3s is much easier to heal and ferals, hunters and the like are easier to deal with for classes that are on the lower end of the healing totem pole aka paladins, monks, and resto shamans. Also in 3s, with the way MoP damage currently is, it even more favors healing classes like disc and restos that get coupled with the mongoloids comps like hunter/feral or ret and then variations of ele spell cleaves with resto druids which make it extremely hard to compete as anything else. At the very least we have warriors and dks able to cope with the damage in 2v2. Plenty of shadow priests and warlocks with resto shamans can definately deal with hunters and ferals.
And as it is now, no I dont think having more people makes in particularly more skillful. As I said, MoP is tailored around being a mongoloid and ending the game as soon as possible and with 45% battle fatigue with the current damage output currently out there only the most mongo can really survive.
Capstone, on 04 August 2013 - 08:29 AM, said:
if you really want to "give incentive back to the community", "bring casuals back into the game", "make it more accessible for people who don't have two partners but can get one", then award challenger -> duelist in 2v2. if you are arguing for anything else it's almost certainly a thinly veiled attempt to try and cheese a title out of a bracket where players can't defend themselves against the current metagame.
3v3 is so lacking of a playerbase right now the people who do get gladiator are basically cheesing their gladiator. You can look at a majority of the battlegroups and basically see how FoTM it currently is especially on BGs with less than 10 gladiator spots.
Capstone, on 04 August 2013 - 08:29 AM, said:
the counter argument is that there is a portion of players that will come back if gladiator is a reward for 2v2 again - a portion of players that aren't present now. these invisible people are a part of the community that is not interested in playing 3v3 or 5v5, and will exclusively play 2v2 competitively. [translation: these people will play the most popular, best comp in the current metagame and strategically queue and sit on teams to obtain titles]. i don't want those people back. if 2v2 is to be balanced, it is almost certainly to the chagrin of people who play 3v3, and it's to bring back a small subsidized portion of players who would currently be playing disc/feral, disc/hunter, and other current meta comps, but would refuse to do so in another bracket, for god knows what reason. chalk it up to ladder anxiety or just a fear or not being able to perform beyond their basic class role
I have barely seen anyone who becomes established as higher rated in the twos bracket seclude themselves in the bracket. If you show you were good/gladiator even in twos you would have people asking you to play threes. People won't just get their safe 2s glad spot and sit around in afk in stormwind, they will to play even more and show people their stuff. Also 3s as it is now is no different, I look at every bg and all these gladiator teams are being pussys and sitting, so basically you already have those people present in your precious 3s bracket.
Capstone, on 04 August 2013 - 08:29 AM, said:
if you have an opinion on this and you played the game before 2v2 stopped awarding titles (season 6 and earlier), try to objectively evaluate how imbalanced and one sided that bracket was for certain classes without seeing it through rose colored glasses. if you have an opinion on this and didn't play the game before 2v2 stopped awarding titles, take my word for it - you don't want 2v2 to be a real bracket. if you think 3v3 now is bad, 2v2 will be twice as bad and three times as frustrating
Not really, many people have already stated they enjoy twos more than 3s because of various reason like people don't instantly just get vaporized. To you it may be more frusterating, but to others it's content worth adding back into the game
Double DPS outside of Hunter X can't even dream of competing if you actually want to not lose to x disc. Making 2s competitive would be one of the worst pvp changes ever. Most people i see who are 2.2k in 2s do it playing some bullshit like feral or hunter disc and can't even get 2.2+ in 3s but just play enough 2s that they eventually get high in it.
Not meaning to have a dig to those who enjoy 2s sure it's fun for some but it's a niche like 5s most people hate the bracket.
How is this any different from any season for 3v3? No season is balanced in any shape or form and were all dominated by some form of FoTM.
Also, listing high rated 2s as it is now hardly proves anything. Sure people you considered bad can get "high" rated in it because a majority of people who play 2s are either a) gearing up alts with their 20k conquest caps or b> EXTREMELY bored people. Ya anyone can get 2.2k in 2s if they continuously sit in 4-9 minutes ques queing into alts, double dps capping, or "noobs".
If 2v2 was actually competitive, I highly doubt many of those same people you are complaining about will be anywhere near the gladiator threshold.
I believe 2v2 as a bracket should return as a competitive bracket for people to compete for the titles ranging from challenger up to gladiator. In this big wall of text I'm about to write, I will be using numbers from the arena junkies title calcuator from past seasons of the vengeance battlegroup as part of my evidence to prove my point.
In the past couple of expansions, competitive pvp has been on a rapid decline which I believe is directly related to 2v2 being axed from the competive scene. First of all in s6, vegeance had 94 spots in 2v2, 35 spots in 3v3, and 4 spots in 5v5 for gladiator. Then onwards up to s8 there were 43 spots in 3v3 and 11 spots in 5v5 for gladiator. You may look at these numbers and believe that pvp was actually improving since 3v3 and 5v5 went up in competitiveness however punching in the numbers reveals that as a result of 2v2 being cut from being competitve the number of gladiator spots went from 313 Gladiators down to only 184 (Assuming only 2 players per 2v2 team get gladiator etc etc.). A significant drop in the amount of people playing in pvp by around 40%. This decline continues as the 5v5 brackets across most BGs become functionally zero with S9 3v3 having 33 spots, s10 22 spots, s11 15 spots, and s12 only 10 spots.
Now many people blame the rabid decline of WoW pvp due to it's many imbalances. This is actually true, however this is basically true with any new expansion as older players either outgrow the game or quit because they don't like how the game has changed, this has happened every expansion yet pvp was good a strong during BC and Wrath. What changed everything however was the lack of the 2v2 bracket. The 2v2 bracket was extremely important to break in newer players into the competitive scene of WoW pvp, 2v2 being easier in comparison to the increasing difficultly of 3v3 and 5v5, 2v2 was important to show players the ropes while also making the bracket worth doing aka THE TITLES. Without a incentive to do 2v2, nobody will play it as it will be deemed a waste of time. And when people did get titles in 2v2 they would be encouraged to broaden their horizons, prove they weren't just 2v2 heroes and compete in the 3v3 and 5v5 brackts. But without the 2v2 bracket, newer players are immediately thrown into the fast paced and crushing 3v3 bracket which does alot to basically scare away anybody new from trying to pvp competitively or at all. So basically wihtout the 2v2 bracket, competitive pvp lost the replenishing factor it needed in order to keep itself in a healthy and fattened state and has now led to the ever dwindling state of WoW pvp.
So please show some support for bring back the 2v2 bracket, help save WoW pvp and thanks for making the time to read this post.
priest says hi, did u know u have to walk up to players to fear as a priest? anyway im sorry godly 2200 paladin, i must have insulted your feelings.
also i don't even understand why would u bring the bold part up, its like you are trying to teach me the game when I'm at least 3 times better/more experienced than you.. lol. the talk was about dispel CD, yet u somehow bring in cross-cc into the table.. u suck lol
ultra specific example lmao. okay so saying that the dispel cooldown is too short, because healers don't have to make choices at all in arena, is an ultra specific example. get brain, its on sale for xmas
Nah it's just funny seeing someone like you whine about a dispel mechanic that is easily played around and that in actuality more cc sticks now that it ever has. So unless you like to spread out your cc and deep freezes to doing one every 8 seconds, in which case you need to lrn2play, then you should just shut your biased mage mouth
Me: Using frost bomb, deep freeze on the DPS. Healer dispelled.
Me: You have 8 seconds to fear now.
Teammate: OKAY GOING FOR THE FEAR. Interrupted. Interrupted. LOS'd. CC'd. OOOoo I got the fear, j/k healer got the dispel ready again.
I'm beginning to think you don't play this game.
It's one thing to actually post a legitimate argument, but to post an ultra specific example that only favors your side of the argument is bad debate all around.
I can tell you that with your example, that you and your teammates need to learn to play.
i,e you can :
cc the healer then deep/bomb your target gg can't dispel
or cc a dps, force a dispel and while they do that deep/bomb the other dps
There are so many other ways that you can play around the dispel mechanic and produce results, however your example on the other hand is only one among the few and really only applies for bad players
btw who casts fear nowadays???? Blood fear says hi