the only reason u even exist is because abn got an arab to donate the first 1k to soda to have his head shaved off to blow up the stream and u tagged along and have been mooching off of him ever since when u did nothing besides being a buffoon in front of the entirety of this shit community
abn created u nmp, get on ur slave knees and give respect to ur master u monkey
wasnt mirox playing on that character on hynnix's stream a few weeks ago?
I didn't play his character, I remember this char along with that this other char called-Originalz, being there on the ladder since the beginning of this season and that no one I asked has ever meet this guy in 3v3, or know someone who faced him in arena. So, without any proff, I am just going to assume that in Soviet Russia...
What's this rubbish about s8 being the perfect balanced season. Do people forget how stupid wizcleaves with bloodlust were. The only viable melee in s8 were prot wars running KFC, pure joke of a season.
who the fuck calls prot/hunter/pally KFC? That's an inbred name for the rise of the arms iteration in Shitaclysm
the melee statement is also false
I think there needs to be a line drawn between BALANCE and MECHANICS. MOP balance is not that bad compared to WoW's arena history, but in general the mechanics are terrible and the gameplay in general has devolved to a point of no return. It's less about fundamentals like it was in BC/Wrath and more about CD management and abusing disgustingly overpowered abilities.
tl;dr balance good, framework bad, and it's disgusting how you guys won't let someone have his or her own opinion just because it doesn't match with your own
If you're not trolling, you might want to check yourself into a hospital. You have bigger problems to worry about than world of warcraft balance.
Are you that incredibly stupid? If you refute his post based only on the icon next to hes name "you might want to check yourself into a hospital. You have bigger problems to worry about than world of warcraft balance."
If i, as a SP, complained about hunters in 5.2 would it mean hunters are ok just because i also play a very strong class?
God i wonder how some people manage to stay alive being that stupid. I mean don't they just drop dead because they forget to breathe or walk onto a crowded highway or something?
While I agree that any BC nostalgia regarding balance is absurd, I wouldn't say WotLK balance was shit. It had flaws, but you saw great comp variety on tournaments and on ladders, and I think that's the time where individual player skill had the biggest impact on the actual matches; to the point that some people could achieve ridiculous things with very low gear (e.g. Vileroze full furious rank 1 in S8). This is just an example, I'm not trying to say that gear is out of control (it is); my point is that LK gameplay felt far more involving of all expansions and skill decided more than it does now. I'm also not trying to say that "theres no skill involved" now, I'm trying to say that it's impact on the game [results] is less than it used to be before. It's much more binary now, with other - predefined - factors like gear and comp taking a bigger slice of that pie, know what I'm saying?
I guess I'm trying to change the subject here because that doesn't have much to do with comp vs comp balance, but I think balance is more than just statistics and the chance of comp A winning comp B. After all, you can achieve that kind of balance by infinitely homogenizing everything and giving everybody the same tools, or even reducing the amount of tools. But that won't necessarily make the game more fun.
There's a reason why WotLK AT is so active. WotLK, not BC.
Am I the only healer who doesn't want to be CC'd less? I mean, the game is based around damage and CC. Healing wouldn't feel the same with too many nerfs. As a healer there are three things that make healing completely boring and retarded.
- First, and this may be personal, being CC'd by something that isn't CC. In wrath this was thunderstorm. Really fucking annoying to be interrupted or knocked separate of teammates. You deal with it because ele functions around it. Being gripped on a cast, annoying as shit. Now DKs get two grips like a christmas fucking yam. In MOP hunters can fucking knockback trap every 30 seconds. It is the most retarded fucking concept ever introduced to a class with an already abundant amount of CC.
- Two, the introduction of healer CC in a mass fucking abundance. Druids used to have to put themselves out of position to get CC for example. Now bash is instant and castable in all forms and NS doesn't have form requirement. Priests used to have a fear mechanic that put them out of position. Now they have psyfiend that tunnels fears into you like neilyos god damned dad. And can run into you and place an undispellable root on your entire team in a poor position. Or just you out of LOS, paramount to a fear. Palas can run at you and repent out of CC, hoj, aoe blind you and repent you again. Now this has nothing to do with class balance so don't bitch about paladins, just like Shaman still have hex and pretty much gained no new CC. Capacitor is as far as I can think the most garbo CC in the game as you can kill the CC lol, and you have to expend atleast one talent point and a glyph to even come close to landing it. I don't give a shit if shamans have CC outside of hex or not, just saying.
- Lastly, a class having infinity fucking CC and infinity burst. Hunter is really alone in the fact that it can literally prep every fucking cooldown and use every offensive spell again in conjunction with all of it's CC. Imagine if snap still gave you a second deep, a new POM for poly and another orb. This is paramount to hunter right now. Imagine if warrior could fear you pop swifty and then fear the healer again at the end of reck, saving any stuns and gap closers for the kill target.
Sorry I typed so much shit, most people won't read it anyway lol, that's cool. This isn't a class balance rant, this isn't some nonsensical bullshit. In Cata the most annoying shit was the introduction of monkey blind and impact. Do you remember healing when hunters would pop every CD in the first 20 seconds? Literally you would get doubled silence scatter trapped by some thug cleaves. Remember when mages had deep/cs/impact/impact/impact randomly on your heals?
CC is part of healing, long CC chain promotes better teams to be higher rated in their ability to choose when to over extend but also in their ability to deal with 2v3 situations. But comps should face the risk vs reward scenario of CC similar to WOTLK and even somewhat similar to Cata. Watch some streams or play some decent teams, you see shamans running at you to hex like druids and priests run at you? I guess giving a healer a blink, an iceblock, a vanish and a couple sprints makes dog form feel a little outdated.