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Member Since 23 Oct 2007
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In Topic: Scripted PvP

17 November 2015 - 08:07 PM

View PostJim_Jim, on 17 November 2015 - 07:56 PM, said:

The "Down goes Venruki" thing was when he died in 4s against a beastcleave? "Not bursty", heh?

I can't say that not iceblocking because you didn't anticipate/react to the damage is that good of an argument either. Also that was in s5 gear and not live gear which made the game completely different since the patch/gear didn't align.

In Topic: Scripted PvP

17 November 2015 - 07:16 PM

I understand why some people don't like wotlk pvp but at the same time I really hate when people use the too bursty argument. Usually when that's a problem there must be something fundamentally wrong with how your team played in regards to healing, interrupting the damage, and kiting or pillaring. I never really felt like too many losses were bull shit and I played suboptimal comps like WLD in s8 to 3200.

In Topic: Scripted PvP

17 November 2015 - 07:09 PM

The biggest problem with "scripted pvp" is that almost all damage outside of setup for most of those comps is pretty meaningless. As what was stated earlier the game doesn't really have many decisions to make anymore and you pretty much know your entire game plan before the game starts. A good example of this is mages really only playing around the deep freeze set-up and then just delaying until it's back up.

Personally I think the biggest problem is lack of pressure, especially outside of cooldowns. This game has mainly turned into trading cooldown for cooldown and I think that's really stale game design. In wrath, and also somewhat in MoP, you could force cooldowns with just good swaps and decision making. Another important point is that pressure causes mistakes. People tend to panic under pressure being unable to think clearly and I find it hard to believe that many players nowadays would be able to go through their flowchart pvp while hovering at dangerously low health pools while knowing they have to do something about it. The main thing stopping pressure is just how tanky and self-sufficient too many classes are with dps class healing/damage reduction being way too high and the numerous amount of defensive cooldowns. It's at the point where swapping is usually bad as they'll have all their cooldowns up and the time wasted on trying to kill them will give your main target time to get all their cooldowns back. There's too much of a commitment in hitting a target.

Another problem is also the lack of casting, way too many classes run around spamming instants. Specifically for healers, things like genesis and riptide/unleash having two charges is pretty bad for the game. Deep freeze into polymorph is acceptable but I think it's over the top when they have frost jaw/ring of frost.

Overall, and probably most importantly, the game is just not really that fun anymore for a lot of people. In terms of class balance this expansion has been pretty decent but other than that I can't say I like this expansion more than the others. The three top comps(in my opinion) RMD, turbo, and god comp are all extremely unfun to play against for many of the reasons stated above.

In Topic: WoD S3 Accolade trinkets

18 October 2015 - 05:06 AM

View PostChanimal, on 17 October 2015 - 03:33 AM, said:

I did Ashran / RBGs on my main lock until 2 weeks ago and still never got it :(
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18 August 2015 - 11:47 PM

at least someone agrees :)