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flay117

Member Since 24 Aug 2012
Offline Last Active May 12 2013 12:14 PM
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#3884373 Cloak and Dagger no longer works during Shadow Dance

Posted Tsx on 05 May 2013 - 02:50 PM

i remember all u rogues saying in 5.1 that if they gave u step and prep ull be happy , and now that ull most likely go for step and prep ur qqing about it.Logic????


#3884484 Cloak and Dagger no longer works during Shadow Dance

Posted mimmick on 06 May 2013 - 01:11 AM

Posting for Blazin
1) step isnt on prep, a 24 sec gapcloser in this state of the game is a joke
2) they randomly removed sang vain off of hemo so it actually requires a whole new pvp rotation to get max damage. having rupture and slice up permanently is too much, and it took away rogue's versatillity that they had in previous expansions
3) nerfing find weakness and other mechanics such as C&D is retarded as fuck. evis was hitting too high because of how it scaled with mastery. that has always been the problem, so nerf the PROBLEM. C&D was fine, it is subterfuge making us unpeelable because we are stealthed being the PROBLEM. They should have made subterfuge like a mini dance; making us visible.
they are the changes that are needed, and what made rogues too good, that ontop of oh wait PvE trinkets which have always ruined the actual game. as usual though nobody has a brain in this game and devs consider feedback from washed up players and terribads which touches things that dont need to be touched


#3883741 Cloak and Dagger no longer works during Shadow Dance

Posted Bigpapapump on 03 May 2013 - 11:47 AM

So to summarize:
1) Intelligent people realize that  rogue burst is pretty crippled with this change :duckers:, we will be waddling to targets without a root break (vanish if you dont want to have defensive cds), our sustained damage is still in the trash, and no ranged ability like ST in 5.2 to at least build combo points to keep 2 of the 3 finishers we need up.. Although I'll grant you ST did need a nerf.
2) Mongo mouthbreathers rejoice because they dont realize that rogue's "OP 1SHOT BURST" came from having pve trinkets and sb/dance/pve trinket up. They just thought "Oh hey every time he dances he does 500k damage, and spends 120 energy CSing the whole team, 135 garroting the whole team, and another 200 to get all those ambushes in."
Rogues needed nerf but c'mon man. Why would they use their brain and remove pve gear in arena, tone down burst, and adjust sustained?


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