A lot of the complaints I've read about Moonkin PVP coming out of beta is that Solar Eclipses are nigh impossible to get, which in turn messes up your ability to get a second Lunar Eclipse. Another complaint (this one going back several expansions) is that Starfire and Wrath are too similar -- one does arcane damage and one does nature damage and they are roughly equivalent in damage per cast time, while neither has a secondary effect, Blizzard has even stated how boring this design ends up being (but I think they consider Eclipse a solution to that, lol). Anyway I was thinking of a way to kill both these birds with one stone, and came up with this:
Instead of Starfire being a standard 2.5s of casting followed by the damage portion, it would be interesting if Starfire was literally charging up a laser. Let's make a full effect Starfire a 3 second channel followed by the damage, but also give you the ability to stop the cast 1.5 seconds in (or 1 second, or 2 seconds, or 2.5, etc) for a half-damage Starfire. The damage of the spell ends up being directly equivalent to the time spent casting it.
What this does is allows the druid to play a more dynamic playstyle with more choice: going for the big nuke or cancelling early for numerous reasons (baiting a CS, or hitting something before it LoS's, killing a newly placed grounding totem instantly, timing a medium strength Starfire to hit exactly as a Wrath does, etc). This also allows a simpler way to get Solar Eclipses as you wouldn't be forced to spam 3 second starfires to get Solar energy. If anything, it's a unique mechanic. Obviously there might be difficulties in its implementation, but it sounds fun to me.
If you have any preference in doing a specific daily battle ground ( personally I CANNOT stand AB/SOTA/IOC)you can leave your daily Battleground without getting the deserter debuff if you follow these steps..
First que for a random daily BG. In my battlegroup, random ques are instant so when you do que, make sure you stand next to an arena que-goblin dude. Once the random que pops, que for a skirmish before you enter the random BG.
Once you are in the BG of your dislike, wait till your skirmish arena to pop... as you can expect, enter skirmish and you can leave the skirmish as soon as you want. You will not end up with a deserter debuff!
When i played CS competitively I had a trick to keep myself consistent. Have a routine for your training, practice scrims and dont burn yourself out playing 4+ hours straight, take lots of breaks.
If you're playing poorly you might not be in the right mindset and have other rubbish going through your brain making you lose focus.
High rated players who feel they're better than everybody else so they don't bother responding to low rated players asking for help on what to do. Do you realize how gratifying it is for someone to sincerely say thank you? It's a great feeling.
Even after the video I made, and bolding text, asking people that if they need any help, do not hesitate to PM me. And yet they're still scared. Or they have to add "please respond" in the PM. Or when they whisper me in game and tell me that they're really surprised I responded to them.
Just because your number is higher in an internet game, doesn't mean your a better person then they are. Please, if you get a little nubby asking for your help, just help them out and answer a few questions, it might mean the world to them.
haste is pretty much the new stat of choice (behind/tied with SP) for most (probably all really) successful shadowpriests.
the general consensus seems to be that one should aim for right around 20% haste and keep SP stacked primarily at the same time.
however, "overall dmg output"-wise going from sp stacking to full (read: gems/chants/..) haste doesn't really make much of a difference (comparable to about 40-60 less spellpower total).
the obvious downside remains however the noticeably reduced actual burst damage (due to flat out lower numbers). whereas the upside comes in form of noticeably faster dispels, dot application, and just general things of awesome. :)
so in reality, its an approach of "get at minimum around 20% haste, then either stack SP or even more haste as per personal preference". just gotta figure out which works best for you.