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uyubo

Member Since 21 Aug 2012
Offline Last Active Jul 21 2014 02:25 PM
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#3826116 MAJOR Cyclone nerf!

Posted ROKMODE on 22 December 2012 - 06:38 PM

It's the vicious cycle. Blizzard gets a fuck ton of complaints and cracks under the pressure, leading them to make stupid decisions. Then you are all happy until you realize the balance was done poorly, and x class that got nerfed finds a nice corner to cry in while something else gets overbuffed then you all complain about that.


#3826040 MAJOR Cyclone nerf!

Posted Nisslol on 22 December 2012 - 03:47 PM

Why would they link Hibernate and Clone DR though... that's fucking retarded. Anything remotely skillful is constantly gettting nerfed. No more Tree Form insta rooting other druid into hibernate. For fuck sake seriously at this pace, s17 will turn into fucking dance dance revolution where you are actually presented the skill icons you have to press and you have 3 seconds to press them.


#3825901 MAJOR Cyclone nerf!

Posted averagepriestz on 22 December 2012 - 11:48 AM

Sheep + Fear still not on CD :D:D:D:D:D:D:D


#3825765 MAJOR Cyclone nerf!

Posted Domesauce on 22 December 2012 - 06:55 AM

I'm convinced that the problem is them trying to listen to random forum suggestions from people that are often clueless, instead of being competent at identifying and fixing specific problems.


Where on this site is the suggestion to have cyclone DR with sheep? Where are all the people saying to nerf warlock survivability? To have deep freeze break on damage? I could go on and on... I'm on this site a lot and I never see garbage like that posted. But on the WoW forums, there are threads by 1500 idiots asking for these things and many many more every single day


#3824487 Healing in arena nerfed to much ?

Posted Enaina on 20 December 2012 - 09:16 AM

View Postzsuper, on 20 December 2012 - 07:28 AM, said:

The healing nerf didn't really change this, because casted heals (especially Shaman) were doing so much that there was overhealing.


This is actually a good point. Critting healing surge with unleash up on target and Earth shield is usually a 310k + 30% of that heal to the lowest member, before the healing debuff that is. In that way it's a buff to Resto Shamans. Now it heals around 200k crit, maybe 180k, which still usually tops everyone the target.

On the other hand you could argue that, since the healing debuff is %, we get hit (by the nerf) harder because we have better healing and therefor also rely on that healing. Problem is when other healers have so low healing that it isn't sufficient to keep people alive during high pressure. IMO healers should be able to outheal almost any damage outside of burst windows, at the expense of inefficient healing=oom. From a resto shaman PoV I find the healing in a good spot. I can't just use healing surge to keep people alive.

Not saying anything about resto shamans being worse than anyone btw.


#3824437 Healing in arena nerfed to much ?

Posted zsuper on 20 December 2012 - 07:28 AM

View PostBraindance, on 20 December 2012 - 07:21 AM, said:

That is also the reason that casters have way more cc and utility than melees. More straightforward doesn't mean more 'faceroll" - at the end of the day it's who kills the other team faster. Just because casters substitute one damage global with a cc spell (fear, polymorph etc) doesn't make them less faceroll. Also do not  forget that interrupts were nerfed - it's other abilities from melees that shut down healers (shockwave etc).

If I open hard on a Shaman, but it survives or trinkets and starts humping a pillar, I can't finish it, even if it gets away with 20% health. As soon as it gets around the pillar and casts a heal, it's almost back to 100%, so my entire opener was completely negated; it's all or nothing. The healing nerf didn't really change this, because casted heals (especially Shaman) were doing so much that there was overhealing.

Melee cleaves don't suffer from this. When the Shaman starts humping the pillar, melee can stick to it and continue doing high damage without having to deal with LoS. The only heals it will get off are instants, until it gets peels, where as against most casters, it can actually hard cast a heal without peels. Non-cooldowned instant heals don't fully heal their target, so melee cleaves benefit more from the healing reduction.


#3824431 Healing in arena nerfed to much ?

Posted Sagild on 20 December 2012 - 07:15 AM

View PostBraindance, on 20 December 2012 - 06:43 AM, said:

Why are melee cleaves benefited the most?What dumb stereotype is the? EVERYONE that deals damage is benefited

Because melee cleaves dmg cant be interrupt / dispelled and is in general more faceroll and easy to play than melee caster healer or wizard cleaves in general. Don't really see how you can even question this. Also the current state of the game with basically every class having an interrupt pretty much only benefits a melee cleave.


#3812651 Disabling red bars - working method

Posted Thaya on 29 November 2012 - 02:06 AM

f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

Choose one:
  • download and install this addon: http://www.mediafire...rstnhs03hiabt2g - it just runs the script above;
  • or put the script above in an addon you always run in its main .lua file;
  • or create your own addon to run the script above - a simple guide is in my signature;
  • or simply /run the script above in-game every time you log in.

Update 1: added a downloadable addon.

Update 2: updated both the script and the download with a more efficient version - it'll run only when you actually do get controlled instead of on every action bar update/event. Save yourself some CPU cycles.
Spoiler

Update 3: a version that hooks into Bartender as well: http://www.wowinterf...rolRemover.html


#3810434 Chaos Wave bug

Posted idevpro on 25 November 2012 - 01:18 AM

GOOD NEWS, cya locks, JK blood fear into chaos wave


#3810453 Chaos Wave bug

Posted GrieverZ on 25 November 2012 - 01:56 AM

Can't los while feared.


#3809830 RIP Warlocks Casting 3s Cata Affliction

Posted saffie on 23 November 2012 - 01:51 PM

View PostHiddenstalke, on 23 November 2012 - 12:16 PM, said:

Exactly

Edit: exept the fact you do higher dmg than BM hunter with bugged stampede during cds + its aoe :D

Not really, the aoe is small just dont hug up, and stampede pre nerf was retarded you might have as well gone afk after popping it. As lock you at least need to get some demonic fury and make sure its not purged or spellstolen. Stampede was like 20 seconds of godmode unless you have a mage in your team with rof.

I'm not defending demo burst in any way I do think its retarded but I can't see why suddenly you defend the most broken thing in this expansion so far.


View PostRaikufail, on 23 November 2012 - 12:43 PM, said:

It dosent feel like you outplay at all in Mop as any class. Mop is so CD based. Rly shitty way to play but thats why all the "1 shot classes /the classes who can do 1 heal to full" Is the best.

Really wish it was more about positioning/doing some non instant cc chains/constant pressure and less big heals and big damage.

Its really tiring when you feel like you are beating a team and they just shift it because they pop their offensive cds like defensive cds. You cant just keep trying to kill a warrior with all cds up, you will most likely die from 100% to 0 than him dying from 20% to 0.,

Also I think the slower health bars move the better it would be to watch as a spectator. In any esport you can clearly see who is winning, or if its draw, or whatever. When someone watches wow its just healthbars going up and down, I feel like the game should be more about progress, as in if you cc the healer long enough time while doing constant pressure on a dps he shouldnt be able to be topped off in a heal.


#3809955 RIP Warlocks Casting 3s Cata Affliction

Posted Raikufail on 23 November 2012 - 06:51 PM

View Postsaffie, on 23 November 2012 - 01:51 PM, said:

Not really, the aoe is small just dont hug up, and stampede pre nerf was retarded you might have as well gone afk after popping it. As lock you at least need to get some demonic fury and make sure its not purged or spellstolen. Stampede was like 20 seconds of godmode unless you have a mage in your team with rof.

I'm not defending demo burst in any way I do think its retarded but I can't see why suddenly you defend the most broken thing in this expansion so far.




Really wish it was more about positioning/doing some non instant cc chains/constant pressure and less big heals and big damage.

Its really tiring when you feel like you are beating a team and they just shift it because they pop their offensive cds like defensive cds. You cant just keep trying to kill a warrior with all cds up, you will most likely die from 100% to 0 than him dying from 20% to 0.,

Also I think the slower health bars move the better it would be to watch as a spectator. In any esport you can clearly see who is winning, or if its draw, or whatever. When someone watches wow its just healthbars going up and down, I feel like the game should be more about progress, as in if you cc the healer long enough time while doing constant pressure on a dps he shouldnt be able to be topped off in a heal.

This is what I would want aswell, i wrote it in some other thread. It's a lot more fun doing consistent pressure and them doing like "normal heals" and that u will have to work to top urself off and also work hard to drop someone. It should be going down slowly, viewers will think its way more exciting aswell, like when people are on 10% then they are slowly dying and the viewers are just starring at the health bar. It's so stupid that u can be winning the whole game and then randomly losing in seriously 2-3 secs...


#3799541 There is gope

Posted dionim on 04 November 2012 - 11:07 PM

divines aegis should be remade, we just never crit NEVER, and also priest was know for dispels, and now we are just the worst dispeler (ofensive and defensive)

blizz just gave everything that we have for other classes.

imo priest are fine with healing, we just need a better way to get mana, and something good to go ofensive (8k smites lol)
ah and divine aegis remade.


#3799498 There is gope

Posted CGK on 04 November 2012 - 09:09 PM

View PostDjandawg, on 04 November 2012 - 01:33 PM, said:

Assuming they bring mana regen and healing in line with other healers, no one will pick a disc priest over others simply because:
-Other healers have more and better defensive cooldowns.
-They have a second cc(some of them have a third)
-They have interrupts.
-They are less susceptible to getting trained. Disc has no mobility, no survivability.

Unless they nerf every other healer except monk and buff disc with stuff above, there will be no disc priest comps this expansion except some elitist 8x rank 1 people doing good with RMP.

PS: If you exclude the fact that all 3 healers have unbelievably good instant healing, why do shamans have aura mastery? Why do palas have denounce and 3 cc spells? Why do druids have displacer beast and ironbark on 30 sec cooldown and aoe disorient?

the wrong thing to do would be to bring disc and monk up to shaman/druid levels, what the game needs is for mana of druid shaman and paladin nerfed to priest levels, along with other abilities being tweaked because yes druid/shaman have alot more defensive CDs to work with.  It would just make the game even worse if there was another OP healer. Blizzard needs to stop buffing classes just to make them on par with others, they need to nerf classes to make them on par with others.


#3787927 MoP Arena: First Impressions

Posted Eowynnz on 07 October 2012 - 01:46 PM

Is it just me, or does every class have too many cooldowns?




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