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uyubo

Member Since 21 Aug 2012
Offline Last Active Apr 12 2013 07:21 PM
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#3868275 Weekly viewer casted games by Conradical & Azael!

Posted Conradical on 28 March 2013 - 11:57 PM

It's going to be a bit more relaxed than what you'd expect. Hope you guys are ready for a good time!
:)
:):)


#3868267 Weekly viewer casted games by Conradical & Azael!

Posted Azaelz on 28 March 2013 - 11:44 PM

*** Next Broadcast - Saturday, April 13th will be on European servers, but may have to be postponed as I may be in the process of moving ***

Hey guys, been a while since posting here but I had an idea I think a lot of people will enjoy and after talking to Conradical and him agreeing to get in on it I decided to go ahead and give it a shot!

The basic idea is that you show up in stream chat with your 3v3 team ready, and when we're picking a game you post your rating and setup in chat and then we'll select two teams around the same rating and cast your games with the regular tournament UI.  It'll be done on US servers for the first week - maybe we'll try EU servers as well assuming we can get accounts and it's popular enough so as long as you're on US servers and willing to add us on battle tag you're eligible to play!  We'll be queuing up using 5v5 wargames so that Conrad and I can join the game and then you'll simply kill us off and the game will proceed like normal as it does in all the online tournaments.

It's going to be on twitch.tv/egazael this coming Saturday at 2 PM EST so please help spread the word and show up! We'll be able to make it better and better and take viewer ideas etc for this if it goes well - also hopefully going to be able to get some relatively high level games for the end of the night - and perhaps have the most popular team of the day fight against a famous team or something like that!

Thanks and let me know what you think!


#3863626 Arena participation since MoP compared to other seasons

Posted Conradical on 19 March 2013 - 01:22 AM

View PostHyrmine, on 18 March 2013 - 11:32 PM, said:

people who blame this on warriors are pretty much brain damaged. in s5 damage was so much more out of hand and arena was a lot more active.

the game simply got old, get over it.

I stopped because of warriors. It isn't terribly fun to go Warbringer -> Shockwave and being unable to peel a gigantic raging beast that can jump on you for 100k damage.

Edit: There are other reasons too, of course, but warriors were a huge factor for me.


#3851204 Afflication became so unplayable with MoP

Posted Tya on 19 February 2013 - 05:02 PM

View PostNoname, on 19 February 2013 - 12:34 PM, said:

Every fucking time? First season where shadowpriest actually are superior to locks. If anything I'm just applauding it. Finally.

Shadow is just a spec. Warlock is an entire class.


#3851096 Afflication became so unplayable with MoP

Posted majorblood on 19 February 2013 - 12:01 PM

View PostSalutations, on 19 February 2013 - 08:51 AM, said:

this is frustrating, look at mmo-champion, there is a tons of changes for every classes but nothing for warlock, rofl.
Mages:
Frostbolt does infinity more damage
Priests:
Mindblast does infinity more damage
Warlocks:
green fire now comes in teal


every fucking time


#3850447 Afflication became so unplayable with MoP

Posted Nadagast on 17 February 2013 - 08:56 PM

View PostNoname, on 17 February 2013 - 05:32 PM, said:

Probably cause there are no such posts.

?

From you:
"Don't worry, there is a place for a lock in pretty much every 5.2 top comp."

From Rylez:
"warlocks are very strong on 5.2 Ptr so stop bitching"


I would say that Warlocks are going to be mediocre, will still be outshined by Shadow Priests and Mages, and, worst of all, will still be boring to play.  We need KJC gone, baseline Coil + Howl + Shadowflame, SB:SS gone, and extra damage on DoTs.


#3826170 MAJOR Cyclone nerf!

Posted sodahz on 22 December 2012 - 09:04 PM

both fun healers in the game are crap now. Resto druids really dont bring anything to the team anymore with this change. Disc priests pale in comparison to Shadow priests... lol. Go reroll hpal or rsham.


#3826116 MAJOR Cyclone nerf!

Posted ROKMODE on 22 December 2012 - 06:38 PM

It's the vicious cycle. Blizzard gets a fuck ton of complaints and cracks under the pressure, leading them to make stupid decisions. Then you are all happy until you realize the balance was done poorly, and x class that got nerfed finds a nice corner to cry in while something else gets overbuffed then you all complain about that.


#3826040 MAJOR Cyclone nerf!

Posted Nisslol on 22 December 2012 - 03:47 PM

Why would they link Hibernate and Clone DR though... that's fucking retarded. Anything remotely skillful is constantly gettting nerfed. No more Tree Form insta rooting other druid into hibernate. For fuck sake seriously at this pace, s17 will turn into fucking dance dance revolution where you are actually presented the skill icons you have to press and you have 3 seconds to press them.


#3825901 MAJOR Cyclone nerf!

Posted averagepriestz on 22 December 2012 - 11:48 AM

Sheep + Fear still not on CD :D:D:D:D:D:D:D


#3825765 MAJOR Cyclone nerf!

Posted Domesauce on 22 December 2012 - 06:55 AM

I'm convinced that the problem is them trying to listen to random forum suggestions from people that are often clueless, instead of being competent at identifying and fixing specific problems.


Where on this site is the suggestion to have cyclone DR with sheep? Where are all the people saying to nerf warlock survivability? To have deep freeze break on damage? I could go on and on... I'm on this site a lot and I never see garbage like that posted. But on the WoW forums, there are threads by 1500 idiots asking for these things and many many more every single day


#3824487 Healing in arena nerfed to much ?

Posted Enaina on 20 December 2012 - 09:16 AM

View Postzsuper, on 20 December 2012 - 07:28 AM, said:

The healing nerf didn't really change this, because casted heals (especially Shaman) were doing so much that there was overhealing.


This is actually a good point. Critting healing surge with unleash up on target and Earth shield is usually a 310k + 30% of that heal to the lowest member, before the healing debuff that is. In that way it's a buff to Resto Shamans. Now it heals around 200k crit, maybe 180k, which still usually tops everyone the target.

On the other hand you could argue that, since the healing debuff is %, we get hit (by the nerf) harder because we have better healing and therefor also rely on that healing. Problem is when other healers have so low healing that it isn't sufficient to keep people alive during high pressure. IMO healers should be able to outheal almost any damage outside of burst windows, at the expense of inefficient healing=oom. From a resto shaman PoV I find the healing in a good spot. I can't just use healing surge to keep people alive.

Not saying anything about resto shamans being worse than anyone btw.


#3824437 Healing in arena nerfed to much ?

Posted zsuper on 20 December 2012 - 07:28 AM

View PostBraindance, on 20 December 2012 - 07:21 AM, said:

That is also the reason that casters have way more cc and utility than melees. More straightforward doesn't mean more 'faceroll" - at the end of the day it's who kills the other team faster. Just because casters substitute one damage global with a cc spell (fear, polymorph etc) doesn't make them less faceroll. Also do not  forget that interrupts were nerfed - it's other abilities from melees that shut down healers (shockwave etc).

If I open hard on a Shaman, but it survives or trinkets and starts humping a pillar, I can't finish it, even if it gets away with 20% health. As soon as it gets around the pillar and casts a heal, it's almost back to 100%, so my entire opener was completely negated; it's all or nothing. The healing nerf didn't really change this, because casted heals (especially Shaman) were doing so much that there was overhealing.

Melee cleaves don't suffer from this. When the Shaman starts humping the pillar, melee can stick to it and continue doing high damage without having to deal with LoS. The only heals it will get off are instants, until it gets peels, where as against most casters, it can actually hard cast a heal without peels. Non-cooldowned instant heals don't fully heal their target, so melee cleaves benefit more from the healing reduction.


#3824431 Healing in arena nerfed to much ?

Posted Sagild on 20 December 2012 - 07:15 AM

View PostBraindance, on 20 December 2012 - 06:43 AM, said:

Why are melee cleaves benefited the most?What dumb stereotype is the? EVERYONE that deals damage is benefited

Because melee cleaves dmg cant be interrupt / dispelled and is in general more faceroll and easy to play than melee caster healer or wizard cleaves in general. Don't really see how you can even question this. Also the current state of the game with basically every class having an interrupt pretty much only benefits a melee cleave.


#3812651 Disabling red bars - working method

Posted Thaya on 29 November 2012 - 02:06 AM

f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

Choose one:
  • download and install this addon: http://www.mediafire...rstnhs03hiabt2g - it just runs the script above;
  • or put the script above in an addon you always run in its main .lua file;
  • or create your own addon to run the script above - a simple guide is in my signature;
  • or simply /run the script above in-game every time you log in.

Update 1: added a downloadable addon.

Update 2: updated both the script and the download with a more efficient version - it'll run only when you actually do get controlled instead of on every action bar update/event. Save yourself some CPU cycles.
Spoiler

Update 3: a version that hooks into Bartender as well: http://www.wowinterf...rolRemover.html




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