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creamsx

Member Since 11 Aug 2012
Offline Last Active May 25 2015 08:24 AM
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#4407170 The Complete PvP Patch-

Posted Metaclassx on 05 April 2015 - 09:44 PM

Death Knight
  • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, the cooldown is reduced by up to 25%, based on the amount of damage absorption remaining
  • Icebound Fortitude: The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 8 sec. This ability is no longer usable while stunned
  • Unholy, Frost Presence: Now increases movement speed by 25% and 15% respectively. Up from 15% and 0%.
Unholy:
  • Scourge Strike: Now does 10% more damage in PvP Combat.
Frost:
  • Obliterate now does 7% less damage in PvP Combat
  • Killing Machine: Frost Presence now grants your autoattacks a chance to make your next Obliterate or Frost Strike automatically critical strike.
Druid
  • Ysera's Gift: Heals for you 2% of your maximum health every 5 sec. If you are at full health, a random nearby injured ally will be healed instead.
Restoration
  • All Shapeshifting now costs 12.5% of your base mana.
  • Glyph Of The Shapemender: Each time you activate a shapeshift form, you receive 30% more spirit for 10 seconds, this effect can only occur every 45 seconds.
  • Glyph of Master Shapeshifter has been removed
  • Cyclone now has a 12 second cooldown.
  • Regrowth now costs 15% less mana in PvP Combat.
Feral
  • Ferocious Bite: Now does 25% less damage in PvP Combat
  • Rake: now deals 15% more damage in PvP Combat.
  • Rip now does 25% more damage in PvP combat
  • Mastery: Razor Claws is now 10% more effective.
Balance
  • New Glyph Of the Storm: Your Cyclone spell now belongs to the incapacitate Diminishing Returns School, instead of the Fear DR School.
Hunter
  • Barrage now deals 5% less damage in PvP
  • Exotic Munitions is now an active ability off of the GCD and now costs 2.5 focus per second to use, but the effect of each ammo is increased by 20%. Frozen Ammo has been removed from the game.
  • Tranquilizing Shot now costs 30 focus, down from 50
  • PvP 4 Piece Setbonus for the Beast Mastery spec no longer shares diminishing return with your pet, it now makes arcane shot deal 15% more damage.
Beast Mastery
  • Bestial Wrath no longer affects the cost of Tranquilizing Shot
  • Focus Fire now has 25% reduced effect in PvP Combat.
  • Murder of Crows no longer benefits from "Mastery: Mastery of Beasts" while in PvP Combat
Marksmanship
  • Aimed Shot now deals 10% more damage in PvP Combat.
Mage

Talents
  • Frostjaw: Now belongs to the Arcane School.
  • Ring of Frost: Now belongs to the Arcane School
  • Blazing Speed is now in the level 30 talent tier
  • Alter Time is now in the level 15 talent tier
Fire
  • Combustion now deals 25% additional damage in PvP.
  • Scorch now deals 20% additional damage in PvP.
  • Pyroblast now deals 20% additional damage in PvP.
Monk
I don't know what exactly to change about this class, I don't know enough about individual abilities, I think Windwalker is in a pretty balanced state right now, but Mistweaver needs more output on its healing and better mana regen, then a severe nerf to the cooldown of Cocoon.


Paladin


Retribution
  • Exorcism now applies a Mortal Strike debuff, which reduces healing received by 25%.
Holy
  • Execution Sentence now has a 1.5 minute cooldown
  • Clemency [Holy] has been redesigned, it now decreases the duration of your Hand spells by 50%, but makes them unable to be purged.
Priest
  • Renew now heals for 10% more in PvP combat, purging renew now grants the target healing equal to the remaining amount of time left on the Renew.
  • Prayer of Mending is once against instant, and heals for 10% more.
Shadow
  • Glyph of Fade no longer reduces damage taken by 10% for 6 seconds, but instead reduces all damage taken passively by 10%
  • Void Entropy no longer has a cast time, and in PvP combat now causes subsequent Devouring Plagues to deal an additional 20% damage.
Holy
  • Chakra: Serenity now increases the healing of Flash Heal by 20%
Discipline
  • Renew has returned to Discipline
  • Archangel is no longer purge-able
  • While In PvP Combat, Divine Aegis now only converts 50% of critical strikes and their multistrikes into a shield, down from 100%
Rogue
  • Gouge has been removed.
  • Deadly Throw no longer interrupts cast's in PvP Combat
  • Elusiveness no longer decreases all damage taken by 30%, it now decreases damage taken by 10%.
Combat
  • Killing Spree is no longer immune to Crowd Control effects. In return, it will break any crowd control the rogue is currently in effect of.
  • Deep Insight only increases damage by 40% in PvP Combat.
Subtlety
  • Backstab now does 15% more damage in PvP Combat.
Assassination
  • Vendetta is no longer placed on the target, it is now placed on the rogue himself as a buff, allowing all stealthed targets to become visible and increasing the damage your abilities and melee attacks deal to the target by 30%. Last 20 sec.
Shaman
  • Lightning bolt is once again castable while moving.
  • Glyph of Capacitor Totem now causes Capacitor Totem to become unkillable, but is now interrupt-able, in addition to it's original effect.
Restoration
  • Totemic Vigor is now twice as effective.
Elemental
  • When Flame Shock is dispelled, your next two fire spells deal an additional 25% damage, and your shock spell's CDs are reset.
  • Thunderstorm now returns 10% mana
Enhance
  • Lava Lash and Stormstrike now deal 15% additional damage in PvP Combat
  • Windblast is now affected by mastery
Warlock
  • Dark Bargain is now a 2 minute CD, that absorbs 50% of all damage taken over 8s, this damage is then returned to the warlock as healing.
  • Glyph of Eternal Resolve has been removed
Affliction
  • Soulburn: Haunt has been redesigned: It now gives haunt a 15 second CD when soulburned, but causes haunt's initial damage to deal an additional 5% damage per stack of agony on the target when soulburned. The affected target will suffer from 20% increased damage from DoT's for the next 30 seconds. This effect is undispellable, the regular haunt effect however is.
  • Curse of Exhaustion has been returned, with a 12 sec CD
Destruction
  • When hit by a melee attack, you get a buff called "backlash" that makes your next incinerate instant. This effect can only occur every 15 seconds
  • Rain of Fire once again generates the normal amount of embers, and has been buffed by 15%
Warrior
  • Hamstring now has a minor glyph that makes it off GCD, but gives it a 3 second CD
  • Slam's buff now lasts 5 seconds instead of 2 seconds, after the 2nd stack, the buff will not continue to refresh.
Arms
  • Execute now does 25% less damage in PvP
Fury
  • Sudden Death Executes now do 15% less damage in PvP
LF feedback, criticism and ways to improve this, I want to send it directly to the devs, as proof that players can do this job and give meaningful feedback that fixes large parts of the meta. Biggest things beyond this are trying to fix mage damage mechanics in regards to making frost bomb/living bomb/nether tempest more attractive then the no thought ice nova etc alternatives, as well changing demonology demonbolt mechanics, reducing chaos wave damage possibly, buffing ToC and some of their damage outside of meta form, and having SOMETHING there for mistweavers and Windwalker. Giving them back spinning fire blossom for WW would be a good start.


#4274497 The Current State Of Ele

Posted MCGSart on 24 November 2014 - 07:56 PM

View Postjaimex, on 24 November 2014 - 12:32 AM, said:

Also grats on your duelist title which you will wear with pride like you wore rival all last season LOL.

Spoiler

Spoiler

Spoiler

View PostMCGSart, on 19 November 2014 - 01:34 AM, said:

Lie as much as you want ;) you' re still a hacker, still a fotm reroller and still a juvenile. You're still suffering from munchhausen syndrome, still the most biased piece of shit on these boards, and still an uneducated spoiled rascal...

And you know what the fun part is? Every single one of the things i just listed has been proven :o it's all here on AJ, black on white. And there's nothing you can do about it, no matter how many cocks you suck. No matter how much you pay people and no matter how many people jump the hate-sart-bandwagon.

It changes nothing. YOU are still... nothing.



#4122434 Best of Each Class Thread

Posted jaimex on 16 May 2014 - 04:15 PM

View PostFlavours, on 16 May 2014 - 04:07 PM, said:

Jaime u don't think sodah is one of the best druids in the world?

I don't think Rynd is even in the top 50.


#4122419 Best of Each Class Thread

Posted Flavours on 16 May 2014 - 03:40 PM

View Postcreamsx, on 16 May 2014 - 03:39 PM, said:

so u want to tell us playn a t1 comp makes u a bad player? .. .are u even srs

thats not what i said, i just rate those 3 as better than him.. he's one of the best druids in the world..


#4118987 Rogue vs hunter problems

Posted swagoverlord on 12 May 2014 - 06:50 PM

View PostGimotqt, on 12 May 2014 - 06:21 PM, said:

burst of speed
see this is why people like you should not be allowed to even access this website


#4075831 A crash course on MMR

Posted Ayrasaurus on 10 March 2014 - 04:16 PM

View PostRegent, on 10 March 2014 - 03:35 PM, said:

bloke

http://vocaroo.com/i/s0xWqMta4TG9


#3934255 Season 13 Glad Mount?

Posted kannetixx on 03 September 2013 - 11:23 PM

View Postfreshfreefly, on 03 September 2013 - 04:31 PM, said:

I love that it's a hunter with no titles asking for it

oh man, gotta enjoy the little things

wth does that have to do with anything? every one starts some where ... you're playing with an elemental shaman for gladiator o.0


#3933332 rogues in next patch

Posted Elorxo on 31 August 2013 - 11:32 AM

View Postmikebazowski, on 31 August 2013 - 09:46 AM, said:

Its always a kill ''If you get a full Dance+Blades on a vulnerable target (and you don't get peeled)'' what a pointless observation......

coming from the guy whos never been higher than 1900 in any bracket


#3922035 Reasons why 2v2 should be a competitive bracket

Posted Avarencex on 03 August 2013 - 04:03 AM

I believe 2v2 as a bracket should return as a competitive bracket for people to compete for the titles ranging from challenger up to gladiator. In this big wall of text I'm about to write, I will be using numbers from the arena junkies title calcuator from past seasons of the vengeance battlegroup as part of my evidence to prove my point.

In the past couple of expansions, competitive pvp has been on a rapid decline which I believe is directly related to 2v2 being axed from the competive scene. First of all in s6, vegeance had 94 spots in 2v2, 35 spots in 3v3, and 4 spots in 5v5 for gladiator. Then onwards up to s8 there were 43 spots in 3v3 and 11 spots in 5v5 for gladiator. You may look at these numbers and believe that pvp was actually improving since 3v3 and 5v5 went up in competitiveness however punching in the numbers reveals that as a result of 2v2 being  cut from being competitve the number of gladiator spots went from 313 Gladiators down to only 184 (Assuming only 2 players per 2v2 team get gladiator etc etc.). A significant drop in the amount of people playing in pvp by around 40%. This decline continues as the 5v5 brackets across most BGs become functionally zero with S9 3v3 having 33 spots, s10 22 spots, s11 15 spots, and s12 only 10 spots.

Now many people blame the rabid decline of WoW pvp due to it's many imbalances. This is actually true, however this is basically true with any new expansion as older players either outgrow the game or quit because they don't like how the game has changed, this has happened every expansion yet pvp was good a strong during BC and Wrath. What changed everything however was the lack of the 2v2 bracket. The 2v2 bracket was extremely important to break in newer players into the competitive scene of WoW pvp, 2v2 being easier in comparison to the increasing difficultly of 3v3 and 5v5, 2v2 was important to show players the ropes while also making the bracket worth doing aka THE TITLES. Without a incentive to do 2v2, nobody will play it as it will be deemed a waste of time. And when people did get titles in 2v2 they would be encouraged to broaden their horizons, prove they weren't just 2v2 heroes and compete in the 3v3 and 5v5 brackts. But without the 2v2 bracket, newer players are immediately thrown into the fast paced and crushing 3v3 bracket which does alot to basically scare away anybody new from trying to pvp competitively or at all. So basically wihtout the 2v2 bracket, competitive pvp lost the replenishing factor it needed in order to keep itself in a healthy and fattened state and has now led to the ever dwindling state of WoW pvp.

So please show some support for bring back the 2v2 bracket, help save WoW pvp and thanks for making the time to read this post.


#3906117 5.4 - Arena Team Changes

Posted Osteee on 29 June 2013 - 11:31 PM

inb4  "LF Rogue for Thugcleave, Be 2200CR!"  ......... "but, but, i got this achie..."   "2200CR OR GTFO"


#3899526 What comp to run

Posted Capers on 13 June 2013 - 10:45 PM

View PostZerlog, on 13 June 2013 - 10:03 PM, said:


Posted Image

Posted Image


#3900468 Rogue "Niche" according to Holinka

Posted Marshmellow on 16 June 2013 - 02:54 AM

View PostZerlog, on 16 June 2013 - 01:27 AM, said:

Say that rogues are balanced...

and everyone looses their minds..

Posted Image


#3896876 Force of Nature

Posted Feliclandelo on 09 June 2013 - 02:21 PM

View PostZerlog, on 08 June 2013 - 03:19 AM, said:

not sure why you would need 3minions eating traps? whats your team members doing?

also tree of g0d is just to good to pass up...

Cus lets face it, if your team is not eating traps you guys should loose, i mean seriously!

In case you haven't noticed, this isn't the Mage forum. Not like you would have any meaningful input for those either.

Anyway, since basicly 75% (number I just pulled out my ass) teams in 3v3 includes a Hunter these days, and considering how amazing you and your partners must be at dealing with traps, I can safely asume you're already on your way to obtaining your first gladiator title?


#3896763 Faerie Fire

Posted Z4muZ on 09 June 2013 - 01:14 AM

View PostMaumaux, on 09 June 2013 - 12:24 AM, said:

...if you have to vanish just use cloak.

This statement is so fucking awful in so many ways that even though I haven't played retail in nearly a year now I still can't let it just pass me by.

I don't mean to be offensive, but this is a prime example as to why members shouldn't be granted automated posting rights. There are going to be beginners who'll browse these forums for general advice and may succumb under the impression it's fine to use a 1 minute cooldown in order to use a 2 minute cooldown instantly afterwards.

Recklessly spamming cooldowns is bad. Time your cooldowns and look to gain advantage by forcing your enemies out of their defensive cooldowns by using the least amount of offensive cooldowns yourself.

I know this is way off topic, I just felt compelled to reply on the matter.


#3896219 How to achieve dem high ratings?

Posted Twochainz on 07 June 2013 - 05:15 PM

play with a hunter




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