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watchmepwn

Member Since 09 Aug 2012
Online Last Active Today, 02:53 PM
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#3976672 This game used to be so great

Posted Icekingx on 28 October 2013 - 10:33 PM

Leading 20/25 man VOA's and ninjaing the gear hahahah good times.


#3976180 This game used to be so great

Posted Adden on 28 October 2013 - 10:50 AM



At 00:58. Brings me back everytime...


#4376872 So extra 6.1 changes rolling out

Posted Lolflay on 30 January 2015 - 09:01 AM

View PostZzx, on 30 January 2015 - 06:25 AM, said:

Buff shadow survivability

Make fear and poly dr

Yeah let's make every CC DR with each other. Get the fuck outta here.



Also FML I want to play RPD or RPS.


#4372976 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Korzul on 27 January 2015 - 02:34 AM

Posted Image


#4370912 Mages?

Posted phael on 25 January 2015 - 01:54 PM

So I casted into a DK today on ptr...

Spoiler



Things are looking up, I'd say.


#4359459 Blizzcon 2015

Posted Mattadoro on 14 January 2015 - 10:48 PM

View PostRiizla, on 14 January 2015 - 10:47 PM, said:

lmao is this serious? does it replace arena?

i have a some kitchens i'd like to sell you


#4347083 Deep Freeze breaking only from Ice Lance damage 6.1

Posted leek on 10 January 2015 - 06:37 PM

View Postjaimex, on 10 January 2015 - 12:13 PM, said:

fucking blizzard, i swear they have legit autism

mages are completely fine lol, have they even seen combat rmd/godcomp? (godcomp can lose to some stuff, rmd should never lose ever)

We have two insanely strong comps which are super competitive.

Doesn't make the class design good.


#4346600 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Charred on 10 January 2015 - 01:12 PM

View Postjaimex, on 10 January 2015 - 12:50 PM, said:

the game is balanced around comps, not classes. KAPPA. But it should be. And that's like saying resto shamans are balanced around having NG, BUFF RSHAMANS. Mages never cease to amaze me with stupidity.

You're such a fucking idiot, why do people like you even post. I'm trying to have a normal conversation and you start saying shit like "Mages never cease to amaze me with stupidity."


Fucktards like you remind me why I stopped reading this website ages ago


#4337748 Hotfix inc for % healing

Posted Feliclandelo on 07 January 2015 - 06:25 PM

I tried to read some of the following tweet comments.

My IQ dropped by 30

Edit: Seems like Holinka just stated that it would be something along the lines of making dampening interact with percentage based heals, for all specs.

Holinka@holinka 1 minfor 1 minut siden

@jfirmy @WarcraftDevs This is a game mechanic issue. Specifically, some heals are not being reduced by healing reduction spells. Broad fix.



#4335474 Holinka came through. Combat fixed!

Posted Braindance on 06 January 2015 - 04:25 PM

View PostDjBenx, on 06 January 2015 - 04:22 PM, said:

Damage buffs/nerfs are not pvp intended. Holinka is either too lazy or too dumb to realise how to come to a fix without changing damage. Really stupid.

So much stuff in this game is completely pvp based and would have effect on PVE whatsoever.

Also, nerf hunters, fucking braindead stupid cunt class. Everything about them
He is not dumb - it's a business model.


#4329066 So.. haste, multistrike or versality?

Posted Tyumbra on 02 January 2015 - 06:35 PM

Quote

Yes, 30% multistrike chance will add 9% damage. But look at it this way: 1% multistrike adds 0.3% extra damage, 1% versatility adds, well, 1% extra damage. You'd need the stat weight to be more than three times as heavy to make multistrike competetive with versatility.

I threw together a quick Haskell program to do the calculation for me, you can edit the numbers at the top and run it to see how good are these stats for your character (and also check if I didn't mess up, haha). Here's the link: ideone.com/fjc45B

The default configuration with my stats (18.48% crit with Dalaran Brilliance, 26.44% multistrike and 3.35% versatility) gives:
  • 4.16% damage increase for 1000 crit
  • 4.91% damage increase for 1000 crit with Shatter
  • 4.42% damage increase for 1000 multistrike
  • 7.44% damage increase for 1000 versatility
Like I mentioned before, I'm not disagreeing with the math, and essentially we can have about 10% Versatility (I'm getting 1248 Versatility rating from gear + enchants, and an additional 1.05% for being Human for 10.65% total Versatility non-PvP combat), but what I'm looking more at is how it plays out in actual combat. In a sustained damage situation, the Versatility will win overall, no doubts about it. But, considering it's VASTLY easier to get Multistrike to much higher numbers (I'm at 31% base right now in PvP, I have 60% with Mark of Frostwolf buff, and could do the Glyph of Icy Veins and I'd be at 90% Multistrike).

I think with all buffs popped in PvP, I could probably get about 17-18% Versatility vs. almost 100% Multistrike. We can always reset fights and nuke someone, which is precisely how our damage is right now. It's almost like having a permanent Arcane Power buff at that point.

Edit: To clarify, I can get about 17-18% Versatility with buffs popped and NOT in combat. I'm not actually sure what the 690 gear stats would have, my numbers were based on it being 660 (just went to the vendor and added it up manually), being Human, and enchants. I think that if we are in full Versatility gear and are sitting around 20% buffed and in combat, it could be a worthwhile tradeoff from our 2/4-piece and from having nearly 100% Multistrike.


#4328436 So.. haste, multistrike or versality?

Posted Tyumbra on 02 January 2015 - 10:55 AM

What's your math behind your reasoning? I was under the impression that a 30% chance to Multistrike for 30% more damage = 9% damage increase (.03 x .03). With the stat weight of Versatility being twice as heavy as Multistrike, you can expect roughly half the damage increase from Versatility.

In fact, I'd argue that having more Multistrike is better because your model is based on overall DPS, and having Multistrike helps with bursting people down. Two crit multistrike Ice Novas on a target is about 120k damage, whereas having 10% Versatility would only garner about 100k on a target on two crit Ice Novas.


#4328091 So.. haste, multistrike or versality?

Posted Norri on 02 January 2015 - 04:38 AM

It seems that people are underestimating versatility. Let's compare versatility, crit and multistrike; I won't be comparing it with haste since the effect of haste is really hard to quantify (and you mostly want haste for faster CC anyways).

Here are the stats weights:
  • 130 versatility = 1% more damage/healing, -0.5% less damage taken
  • 110 crit = 1% crit chance
  • 66 multistrike = 1% multistrike chance

Now, if this was PvE, 2 multistrike rolls and 200% crit damage would make sure that those stats are better than versatility (crit is actually fairly bad due to Shatter's passive 50% crit, but let's leave that aside). The thing is, in PvP, you only have 150% damage on crits and only one multistrike roll. Let's do a bit of math on a character with zero crit, multistrike and versatility:
  • 1000 crit gives you ~9.1% crit, which translates into ~4.55% damage (remember, crit is only half as effective in PvP); you get ~5.4% damage increase on spells under Shatter bonus.
  • 1000 multistrike on gear gives you 1050 multistrike due to Ice Shards passive, which is ~4.77% damage.
  • 1000 versatility gives you ~7.69% damage and also -3.85% damage taken.

Obviously, your characters won't have zero crit and multistrike, but the difference is so huge that it won't matter (and in fact, having huge crit/multistrike makes versatility better - simple diminishing returns).

I also did some math on with my character's stats (mix of honor and conquest gear) and the conclusions are roughly the same. Versatility is better than both crit and multistrike in every situation; crit is slightly better than multistrike on Shatter, multistrike slightly better than crit outside. Don't forget that multistrike Frostbolt has 35% chance to proc Brain Freeze (instead of the usual 10%).

So no, stacking versatility is not gimping your stats, it's our best offensive stat.

If you want to see the formulas I used or actual results for my character, do let me know.


#4328748 So.. haste, multistrike or versality?

Posted Norri on 02 January 2015 - 02:32 PM

Yes, 30% multistrike chance will add 9% damage. But look at it this way: 1% multistrike adds 0.3% extra damage, 1% versatility adds, well, 1% extra damage. You'd need the stat weight to be more than three times as heavy to make multistrike competetive with versatility.

I threw together a quick Haskell program to do the calculation for me, you can edit the numbers at the top and run it to see how good are these stats for your character (and also check if I didn't mess up, haha). Here's the link: ideone.com/fjc45B

The default configuration with my stats (18.48% crit with Dalaran Brilliance, 26.44% multistrike and 3.35% versatility) gives:
  • 4.16% damage increase for 1000 crit
  • 4.91% damage increase for 1000 crit with Shatter
  • 4.42% damage increase for 1000 multistrike
  • 7.44% damage increase for 1000 versatility

Edit: I didn't want to post another reply with mostly numbers, so I'll just add it here. Contrary to what Dizzeeyo thinks, this calculation doesn't use any PvE stat weights nor does it assume 100% dps uptime. Let's use some actual numbers.

Say your burst is this: get 5 stacks of Incanter's Flow, double Ice Nova (say one of them gets Shatter bonus thanks to Water Elemental's Freeze or just the second one hitting before the freeze from the first one is over), instant Frostfire Bolt and FoF Ice Lance. My spell power is roughly 6.3k, other stats as above. Expected damage just from these spells is:
  • 161.8k with no extra stats
  • 169.4k with 1000 extra crit
  • 169k with 1000 extra multistrike
  • 173.9k with 1000 extra versatility

So the damage gain for each one is:
  • 7591 damage from 1000 crit
  • 7158 damage from 1000 multistrike
  • 12049 damage from 1000 versatility



#4329240 So.. haste, multistrike or versality?

Posted Norri on 02 January 2015 - 08:16 PM

View PostTyumbra, on 02 January 2015 - 06:35 PM, said:

Like I mentioned before, I'm not disagreeing with the math, and essentially we can have about 10% Versatility (I'm getting 1248 Versatility rating from gear + enchants, and an additional 1.05% for being Human for 10.65% total Versatility non-PvP combat), but what I'm looking more at is how it plays out in actual combat. In a sustained damage situation, the Versatility will win overall, no doubts about it. But, considering it's VASTLY easier to get Multistrike to much higher numbers (I'm at 31% base right now in PvP, I have 60% with Mark of Frostwolf buff, and could do the Glyph of Icy Veins and I'd be at 90% Multistrike).

I think with all buffs popped in PvP, I could probably get about 17-18% Versatility vs. almost 100% Multistrike. We can always reset fights and nuke someone, which is precisely how our damage is right now. It's almost like having a permanent Arcane Power buff at that point.

Edit: To clarify, I can get about 17-18% Versatility with buffs popped and NOT in combat. I'm not actually sure what the 690 gear stats would have, my numbers were based on it being 660 (just went to the vendor and added it up manually), being Human, and enchants. I think that if we are in full Versatility gear and are sitting around 20% buffed and in combat, it could be a worthwhile tradeoff from our 2/4-piece and from having nearly 100% Multistrike.

Basically, there are two approaches to burst damage: you either want to have consistent and relatively powerful burst (so you want to maximalize your expected damage) or you want to have less consistent, but possibly more devastating burst (so that when the stars align, you can deal insane damage).

The best example I have is when everyone in Cataclysm stacked mastery. This wasn't best for consistent bursts - crit quickly became better than mastery when you wanted to maximalize your expected damage - but it was great for the "when the stars align" scenario. That is, people were comfortable with something like 60% crit chance on Frozen targets (as in, the stars will align frequently enough) that they sacrificed consistent damage and went for the highest possible one.

However, I argue that we do not have to make that choice here. Versatility is the best option for both maximum damage and expected damage.

Notice that increasing crit and multistrike doesn't change the maximal possible damage you can do (in fact, you'll be fine with 0.1% multistrike and crit, but you'll have optimal burst once a year) - so, if you have reasonable amounts of crit and multistrike (which most people already do - Shatter helps with crit and you've said yourself that you get 60% multistrike with just the weapon enchant), you can go the Cataclysm way and stack versatility.

And if you want to go for the expected damage (i.e. consistent burst), then we already established that versatility is the best stat.

Edit: By the way, glyphed Icy Veins give 45% multistrike. So you want at most 55% multistrike since any amount over 100% is wasted.

If wowhead's info is correct, the most (passive) versatility you can get with PvP gear is: 1207 (from gear) + 100 (racial) + 275 (enchants) = 1582. That is about 12.17% extra damage.




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