Jump to content

  • Curse Sites
Help

Dingoz

Member Since 04 Jul 2012
Offline Last Active Aug 12 2014 01:35 AM
-----

#4141229 Remove Sewers

Posted Filthpig on 13 June 2014 - 12:56 AM

That map lol.


#4086301 Poll: Scummiest Comp of Mists of Pandaria?

Posted Gekz on 24 March 2014 - 10:47 PM

View PostOakenfold, on 24 March 2014 - 10:11 PM, said:

The difference between a good KFC and a bad KFC is cc execution.


Posted Image


#4083961 Hacked by Gold Exploiter now banned on Wow?

Posted Feliclandelo on 20 March 2014 - 10:27 PM

View PostDyllbar, on 20 March 2014 - 09:53 PM, said:

How do i call them?

First of all, depending of what you mean by the word "call", there are a few options. In the early days, when I grew up, what we often refered to as "cellphones" were rather rare and could only be found in expensive cars. Nowadays most people have them, even the working class, so I will for the sake of this guide assume that you have access to one, or can get one from a friend perhaps.

First step is to pick up the phone:
Posted Image

Now that you have successfully picked it up, do not let go! Next step will be equally difficult. Note that the cellphone on these pictures might not be identical to the one you have gotten access too.

Step two;
Posted Image

Find the homescreen, where you normally either have a phone logo, which you can get a numpad up on your screen with or press in the numbers on the phone itself.

Step three:
Posted Image

Dial the number you want to call. If you do not do this, you will not get the person you whish to talk to, and fees could end up being very expensive if you per say called across the atlantic. Onwards to step 4.

Step four:
Posted Image

After your conversation, you press the "end call" button or the red phone-look-a-like button as shown above.

However as I did mention earlier, depending on what you meant with "call", there are other ways to do so. Another way could be to use a landline, or a Skype call, but unfortunately I will have to redirect you to http://www.wikihow.c...ke-a-Phone-Call for further guidance since I feel I have now proven my point of how fucking retarded you are and helpless. We all know you botted, cheated or exploited some shit otherwise it would be as simple as to make a fucking ticket and they would see the IP is not yours.

Sincerly yours,
8xGladiator and (almost) 2xr1 Glad Felic.


#4086121 Poll: Scummiest Comp of Mists of Pandaria?

Posted Zekrom on 24 March 2014 - 06:59 PM

Greetings friends. As this expansion comes to a close, we have experienced 3 full seasons and 1 that is currently underway.  The purpose of this thread is to gather a wider opinion on what the playerbase as a whole considers to be the scummiest comp in MoP. I intend to, at the end of the expansion, make a top 5 list to crown once and for all THE scummiest 3v3 arena comp of Mists. Please attempt to keep discussion civil.

General criteria to be considered "Scum of MoP":
1. For purposes of this thread, MUST have been relevant most or all seasons of MoP (12-15).
2. Ability to get decently or very high rated.
3. Less setup required for a kill.
4. Ability to easily produce high amounts of damage.
Optional:
5. Extremely effective turtling
6. Extremely gimmicky kills (IE Swifty One Shots, 100-0 in Bomb, etc.).
7. Infinite, unbreakable CC chains.

I’ve gathered opinions from many different people, melee, casters and healers alike, and I’ve compiled their feelings on the comps that they felt met this criteria. I’ve also attempted to represent most of the classes equally, however, some classes have just been redesigned in Mists to play more like scum than others (see “warrior” and “hunter” versus “ret” and “priest”).

For those unfamiliar with any of the comps listed, I'll explain each a bit and why it’s placed here.

KFC ( :warrior: / :hunter: / :shaman:)
My personal contender, KFC has been prevalent and strong seasons 12 - 15, with a small dip in prevalence in season 13. Warrior Hunter synergy has been undebatebly strong the whole expansion. KFC often had trouble beating some caster teams when they played with paladins, and by season 13 had started largely playing with Resto Shamans. The infamous "sham goat" strategy largely involves throwing all their instant CC at the healer while training one DPS target with heavy single-target pressure. Some will go on healers depending on the comp. Largely, a very scummy comp with a scummy strat.

LSD ( :warlock: / :shaman: / :druid:)
With heavy buffs rolling in for ele shamans in 5.2 and 5.3, LSD emerged as a strong caster comp beginning in season 13 and remains strong to this day. This comp has earned its scum status by being nearly unkillable plus having the rot with the RNG one shot from the ele. LSD has been favored largely by the addition of Dampening in Season 14. Many comps have a hard time being able to beat LSD, and the games generally always last longer than 10 minutes. No one enjoys facing LSD and it can be played at rank 1 levels.

Beast Cleave ( :shaman: / :hunter: / :priest: or :paladin:)
Buffs to enhance in season 13 increased the prevalence of this comp and has made it strong ever since. With the strength of hunter CC and burst damage, combined with Ascendance one shot, beast cleave has been known to train mages to the ground and one shot them before hypothermia (Ice Block debuff) is off cooldown. However, Beast Cleave's high single target sustained damage and insane burst damage plus hunter's ability to perform a long CC chain makes beast cleave's strategy of training one target with intense damage fairly scummy. Beast Cleave is largely played to counter caster teams, especially mage teams.

Kitty Cleave ( :druid: / :warrior: / :paladin: or :priest: or :shaman:)
A comp known to have virtually no CC and extremely high single target constant damage, Kitty Cleave's strategy is by all definitions of the word "scum". High rated and low rated kitty cleaves alike will all start on one target and finish the game, win or lose, tunneling the same target. Largely, they will train resto shamans who can't escape their grasp, or less mobile casters like shadow priests, or squishy casters like mages. Their CC abilities can generally be counted on one hand, shockwave, cyclone, and whatever their healer may bring to the table. However, Kitty Cleave's skill cap generally doesn't allowed it to be played at extremely high ratings, and its prevalence has varied largely throughout Mists.

God Comp (Shatterplay) ( :mage: / :priest: / :druid:)
Strong since the release of Mists and still to this date, God comp has been seen all throughout Mists, with the largest dip in prevalence during Shadow's week season (14). A comp with buttloads of CC at its disposal with high burst damage, God Comp has been known to CC the other team down to a 3v1 and burst and almost always force the other team's cooldowns or trinkets or both. This comp could almost always be played to really high ratings and is strongly disliked by the many teams it counters.

PHP ( :paladin: / :hunter: / :priest: or :shaman:)
Gaining large popularity in season 13 and being a ret's signature comp since, PHP has been known to only land traps off Fist of Justice and pop all its cooldowns the second the trap lands, sometimes if it's not successful. The idea of the global kill hasn't been stronger, only being seen as strongly in beast cleave, and is considered scummy by all those who die in half a second from 50% to 0.

PHD ( :deathknight: / :hunter: / :priest: or :shaman: or Monk)
Being the go-to comp for a DK for the expansion, PHD was viable to rank 1 during MoP and was buffed mid Season 14, making PHD a team almost guaranteed to force cooldowns during the 30 second window that the DK uses his Gargoyle and Unholy Frenzy. The games are generally extremely short as someone is bound to die, due to a lack of peels that DKs have, or the just intense amount of damage coming out plus hunter and priest CC. Many healers and casters really hate this comp due to its high sustained damage and ungodly burst.

Turbo Cleave ( :warrior: / :shaman: / :priest: or :paladin: or Monk)
One of "those" comps, Turbo Cleave has been more or less a good train one target comp throughout Mists, just like Kitty Cleave, and a few people have managed to secure decent rating as it. A fear class's nightmare, some people just really hate the idea of turbo cleave and wanted me to include it here.

RMD (RMP) ( :rogue: / :mage: / :druid: or :priest:)
Emerging as of Season 13 again, the notorious RMP has been degraded strongly into a gimmick comp, with cheap shot/tricks/orb being able to kill something in a matter of mere seconds. Rogue mage synergy has become god-like again by the end of Mists, and RMP/RMD has reclaimed its position as a strong comp, but has more recently been noted as an extremely gimmicky one.

MLD (MLS) ( :mage: / :warlock: / :druid: or :shaman:)
“I just wanna play the game!” is probably the most common thing said when facing this comp. A universally strong comp, avoiding CC is nearly impossible when facing MLD/MLS, and as such has become hated by many. With a destro lock, the comp’s burst is extremely large and will nearly always force cooldowns. The idea of MLD/MLS being scum, however, is debatable, but some felt the need for it to be in this list.

WMD (WMM) ( :warrior: / :mage: / :druid: or Monk)
Being “that” flavor of the month comp, WMD takes 3 overtuned classes and just pops damage with mage CC and cyclone to kill its target. Similar to KFC in design, WMD has been seen as being largely unskillful and thereby scum, especially considering that warriors and mages have not normally been two classes to synergize well at all, and just rely on pure damage to land kills.

Ele/Mage ( :shaman: / :mage: / :priest: or :druid:)
“Did they even cast anything to kill me?” is probably the best question to ask when you lose to this comp. This comp is another that has taken 3 overtuned classes and put them together. Especially when playing with a holy priest, this comp completely embodies the “castless casters” that MoP has been known and hated for. For this reason, this previously nameless comp, comprised of more flavor of the month classes, has occasionally been referred to as names such as “instant scum” or similar.

TSG ( :warrior: / :deathknight: / :paladin: or Monk)
Last, but certainly not least scummy, TSG has actually been played at rank 1 levels and has been seen since the beginning of MoP. With the re-emergence of melee cleaves with monk healers by Season 14, TSG can commonly be seen at decent ratings. Many feel TSG largely exemplifies “no skill” as they brainlessly train one target and pop all cooldowns to force major defensives off the other team, and will eventually land a random kill from their intense single target pressure.

Other
If you think I’ve missed something, please feel free to comment below. If your argument is compelling, I may include it here.


#4063259 5.4.7 Hunter Macros

Posted Zizilio on 24 February 2014 - 09:02 AM

Updated for 5.4.8, will continue to update if anything changes!
Greetings AJ community, I've decided to make a list of updated Hunter macros coming into 5.4.7. This is my first post on AJ so bare with me, I saw a few other stickys with semi-updated Hunter macros but with a few important ones missing. Without further adieu:

Mouseover  Concussive shot:
-
#showtooltip concussive shot
/use [@mouseover,harm][harm] concussive shot

Deterrence: Stops casting, cancels Hand of Protection, casts deterrence
-

/stopcasting
/cancelaura Hand of protection
/cast Deterrence

Explosive Trap: Stops casting, casts explosive trap
-

#showtooltip explosive trap
/stopcasting
/stopcasting
/cast explosive trap

Freezing Trap: Stops cast, casts freezing trap
-

#showtooltip
/stopcasting
/cast Freezing Trap

Ice trap: Stops cast, casts ice trap
-

#showtooltip ice trap
/stopcasting
/stopcasting
/cast ice trap


Master's Call: You can either use /cast [target=playername] Master's call OR /cast [target=party2] or what ever their corresponding party slot is, I prefer 1 macro for DPS and 1 for healer.
-

#showtooltip Master's Call
/stopcasting
/cast Dash(Ferocity, Cunning Ability)
/cast [target=playername] Master's call


Master's Call Self: This one is a mouse-over macro and a self macro built into one. It will cast Master's Call on your mouse over. If you do not have a current mouseover it will cast it on yourself.
-
#showtooltip Master's Call
/cast [target=mouseover, help] Master's Call; [target=YOURNAMEHERE] Master's Call

Mend Pet: Stops casting, casts mend pet, casts cower (useful when your pet is being trained, cower it at high health if it is being trained that way your healer can catch up in healing it)
-

#showtooltip Mend Pet
/stopcasting
/cast mend pet
/cast cower

An all-in-one Hunter Pet CC macro for your focus target
-

#showtooltip
/cast [@focus] Lullaby
/cast [@focus] bad manner
/cast [@focus] web
/cast [@focus] web wrap

Roar of Sacrifice:
-

#showtooltip Roar of Sacrifice
/cast [@partnername]Roar of Sacrifice

Roar of Sacrifice/Spirit Mend: This will RoS/Spirit Mend your mouseover, if no mouseover exists it will cast spirit mend and roar of sacrifice on yourself
-

#showtooltip Roar of Sacrifice
/cast [target=mouseover, help] Roar of Sacrifice;[target=YOURNAME] Roar of Sacrifice
/cast [target=mouseover, help] Spirit Mend;[target=YOURNAME] Spirit Mend

Wyvern Sting 1-3 : This will cast Wyvern Sting on your Arena1 target, replace the 'arena1' with 'arena2' and 'arena3' in 2 other macros so you will have Wyvern 1-3
-

#showtooltip Wyvern Sting
/stopcasting
/stopcasting
/cast [target=arena1] Wyvern Sting

Focus Wyvern:
-

#showtooltip Wyvern Sting
/stopcasting
/stopcasting
/cast [target=focus] Wyvern Sting

Focus Silencing Shot
-

#showtooltip Silencing Shot
/stopcasting
/stopcasting
/cast [target=focus] Silencing Shot

Silencing Shot Arena 1-3: This will cast Silencing Shot on your Arena1 target, replace the 'arena1' with 'arena2' and 'arena3' in 2 other macros so you will have Silencing Shot 1-3.
-

#showtooltip Silencing Shot
/stopcasting
/stopcasting
/cast [target=arena1] Silencing Shot

Aspect of the Hawk + Arcane Shot: This will secure that you have Aspect of the Hawk buffed before you cast Arcane Shot (can be annoying if you play with game sounds). You can use the same line (/cast !Aspect of the hawk) in any macro you feel is necessary to secure that Aspect of the Hawk is enabled (Chimera/Explosive/Powershpt/Glaive Toss) etc.
-

#showttoltip Arcane Shot
/cast !Aspect of the Hawk
/cast Arcane Shot

Chimera Shot: This will secure that you have Aspect of the Hawk buffed before you cast Chimera Shot (can be annoying if you play with game sounds).
-

#showttoltip Chimera Shot
/cast !Aspect of the Hawk
/cast Chimera Shot


Aspect Dance: Buffs Aspect of the Hawk if you are in no aspect or a different aspect, if not in hawk it will buff cheetah
-

#showtooltip Aspect of the Hawk
/cast aspect of the hawk
/cast aspect of the cheetah

Disengage: Stops casting, casts disengage
-

#showtooltip Disengage
/stopcasting
/stopcasting
/cast disengage

Feign Death: Stops casting, casts feign death

#showtooltip Feign Death
/stopcasting
/stopcasting
/cast feign death

Flare: Stops casting, casts flare
-

/stopcasting
/cast !flare

Focus Concussive Shot:
-

/stopcasting
/cast [@focus] Concussive shot

Focus Scatter Shot:
-

#showtooltip Scatter Shot
/stopcasting
/stopcasting
/cast [target=focus] Scatter Shot

Scatter Shot Arena 1-3: This will cast Scatter Shot on your Arena1 target, replace the 'arena1' with 'arena2' and 'arena3' in 2 other macros so you will have Scatter Shot 1-3.
-

#showtooltip Scatter Shot
/stopcasting
/stopcasting
/cast [target=arena1] Scatter Shot

Focus Tranquilizing Shot:
-
#showtooltip Tranquilizing Shot

/stopcasting
/stopcasting
/cast [target=focus] Tranquilizing Shot

Tranquilizing Shot:
-

#showtooltip Tranquilizing Shot
/stopcasting
/stopcasting
/cast tranquilizing Shot

Kill Shot: This will secure that you have Aspect of the Hawk buffed before you cast Kill Shot.
-

#showtooltip Kill Shot
/stopcasting
/stopcasting
/cast kill shot

Mouseover Scare Beast: This will cast Scare Beast on your mouseover, if no mouseover exists it will cast on your target.
-

#showtooltip Scare Beast
/cast [target=mouseover,harm][harm] Scare Beast

Revive Pet: Stops casting, casts revive pet
-

#showtooltip Revive Pet
/stopcasting
/stopcasting
/cast revive pet

Scatter Shot: Stops casting, casts scatter shot
-

#showtooltip Scatter Shot
/stopcasting
/stopcasting
/cast scatter shot

Silencing Shot: Stops casting, casts silencing shot
-

#showtooltip Silencing Shot
/stopcasting
/stopcasting
/cast Silencing Shot

Hunter Burst Macro:

/stopcasting
/stopcasting
/cast Blood Fury
/cast Rabid(Ferocity Ability)
/use Grievous Gladiator's Badge of conquest

Binding Shot: Stops casting, casts binding shot
-
#showtooltip Binding Shot
/stopcasting
/stopcasting
/cast binding shot

Growl: Use to take out grounding totems
-
#showtooltip
/cast dash
/cast [target=pettarget, exists] growl; growl

Focus Growl:
-
#showtooltip
/petattack [@focus]
/cast [@focus] growl
/cast dash


Trap Launcher: Stops casting, casts trap launcher
-
#showtooltip
/stopcasting
/stopcasting
/cast trap launcher


Camouflage: Stops casting, casts camouflage
-
#showtooltip camouflage
/stopcasting
/stopcasting
/cast camouflage

Bullheaded (Pet Trinket)
-
#showtooltip
/cast bullheaded


Move pet macro:
-
/click PetActionButton3 LeftButton
/cast dash


Cower Macro:
-
#showtooltip Cower(Basic Ability)
/cast Cower(Basic Ability)

Pet follow macro:
/petfollow

Cancel Deterrence: This will cancel Deterrence:
#showtooltip Deterrence
/cancelaura Deterrence

The reason behind not having macros for /target arena1-3 or /focus arena1-3 is because they recently added bindings for these in the default keybinds. +6 free macro slots!

This concludes my 5.4.7 macro list, thanks for viewing!


<