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Renaissance_Man

Member Since 10 Jun 2012
Offline Last Active Jan 30 2016 06:44 PM
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#4562154 4 player roster in tournaments

Posted Vadren on 26 January 2016 - 11:40 PM

I would rather see 3 players take the time to perfect a single comp and play it at the highest level, then see 4 players play 3-5 comps at an above average level and just try to win the counter comp war.

Every time I see a team switch away from their main comp, to one they clearly don't practice much, to try and counter the opposing team I groan. Then I laugh when they lose anyway because they undervalue how important practice and preparation is; even for a counter comp.


#4562649 Jah Is SupaMad

Posted rob-hype on 29 January 2016 - 08:19 PM

View Postjaimex, on 29 January 2016 - 02:12 PM, said:

Not sure why you think anyone would care

Appears you cared enough to click on this forum post


#4562598 Jah Is SupaMad

Posted Elorxo on 29 January 2016 - 12:32 PM

nice loved the US combat rmd gameplay :)


#4562442 Legion's Dalaran sewers world pvp.

Posted Naraga on 28 January 2016 - 06:31 PM

Sounds like a Gurubashi arena to me. Hardly worthy of being called world pvp.

True world pvp cannot be designed as a "special pvp zone" as Blizzard has kept trying every expansion again. True world pvp only exists when PvE players have to travel out in the world to gather mats, do quests, get attuned etc. in zones where there are no guards to protect them.


#4562433 Legion's Dalaran sewers world pvp.

Posted HeyimJack on 28 January 2016 - 05:55 PM

Nice 100people 10fps aoe spam instant death premade groups

Sounds Greeeeat!

Now it's just gonna be that place no one ever wants to go because there'll always be that 1 group of 20+ people tryharding it thinking "haha we're the best!!!"


#4561968 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 07:40 PM

View PostAvengelyne, on 25 January 2016 - 06:55 PM, said:

Only thing I can disagree with is:

"The 2014 final BlizzCon in Mists of Pandaria was without a doubt the most comp-diverse BlizzCon to date."

If I remember right, every single team from the 2014 tournament was Lock/Shaman or Mage/Druid with the exception of Kording's WW/Spriest (only because their Lock couldn't come). If you weren't one of these or a class that synergized with them, you're shit out of luck. Maybe next Blizzcon you'll be viable. The 2015 Tournament was a lot more diverse (arcane mage, melee cleaves, wizard cleaves, caster/melee etc.). it felt more entertaining to watch at times because every game didn't involve LSD.

I don't want to derail because it's really besides the point but that's simply not true. In 2015 we had 3 RMD/godcomp, 3 FLS/Jungle, 1 Turbo and 1 WLS. In 2014 there was LSD2, MLS, WMD, 2 Godcomp (1fire 1 frost), LSM, HLS and spriest/WW. 2015 was literally the first time ever a single comp appeared 3 times in one blizzcon. To say in 2014 "every game involved LSD" makes no sense at all when there was a single LSD2.

View PostAvengelyne, on 25 January 2016 - 06:55 PM, said:

I think the game is heading in a direction where it's about picking a class from a menu instead of you representing your class you chose when you started playing. Gone are the days of teams like Zelia's TSG and Hydra's RMP dominating.

Edit: Forgot to mention I really like the 2 comp limit idea

I think that is a perfect description of what I'm talking about. Some of it has to do with game design, but far more because of the ruleset imo.


#4561932 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 06:02 PM

View Postdrzy, on 25 January 2016 - 05:22 PM, said:

I think you do present a very valid point - when players at the top tier are doing games on their main characters as a main composition, entertainment value increases drastically, but that's only off the sole reason that most of the people know them for their main classes.

Personally, I don't see a problem with four man rosters, and I don't really think they present an issue at all in tournaments. The only thing I could really think of that would be problematic is the constant composition changes every game, which I agree at a certain point it becomes more of a comp based tournament then anything else. Quite frankly, I don't think any shaman in the game finds it fun to queue into WWDK. You better damn believe if I'm a resto shaman I'm subbing in a Holy Paladin.

But let's be honest here, that's what the game has come down to. No amount of roster limits or anything will determine the entertainment value. If I'm playing a game to potentially earn a rather large paycheck, then I'm going to play whatever is needed to make sure my changes of achieving that money is greater.

But I don't think four man rosters are the reason for the crappy viewing experience for tournaments. GCD is probably the most professionally run tournament ever, but gets sub 10K viewers almost every time, whereas a tournament like NAO Inv got well over 50K viewers quite frequently. It just comes down to dull, boring, comp based, crappy gameplay.

To put it into perspective for you: I tuned into one game today, it was an LSD vs. Boomkin/Mage on Tol'Viron Arena. I watched the LSD run around in circles afk until the dampening hit 25%, then I closed the stream not even interested in the result. I don't think anybody finds that enjoyable to watch.

I agree that at a certain point players should be swapping classes in an absolute dire situation, like the WW DK situation you mentioned. As I said, the problem may not be inherently within the 4 player rule but rather because the rule and the organizers seem to encourage counter comping on a frequent basis. The picking phase may be even more of a problem than the 4 player roster honestly.

When it comes down to it, players will do what they have to to win, you're absolutely right. It's the same reason I would fully expect a player to make full use of any rule despite their personal opinion on it. The problem is there's a clear mentality change at this point in time. In previous years rather than reroll players would aim to prefect the matchup, advance the meta and figure out how to win as best they could. I realize in WoW that sounds like a fairy tale, but it's true and it happens every expansion.

Even now, you take teams like SK gaming who with hours and hours of practice were able to beat a comp considered a counter months prior or watching Absterges team have exceptionally close games vs the best WW DK team as FLS are good examples of this. With the extended rosters, not only is it more appealing to just find the hardest counter you can but it's difficult justifying putting in all the time to overcome one specific comp when you can expect the other team to change comp on a whim.

I'm also not trying to imply that this the sole reason for shortcomings in viewership, it's clearly not. I think it's important to look at the effects of each rule though regardless of it's overall impact, this one I feel is more important than others. But if we are talking about viewership in the previous tournament GCD got close to 20k~ concurrents in a finals where players all played their mains and in the most recent they had 8k~ where they were changing comps every map.


#4561920 4 player roster in tournaments

Posted Fedx on 25 January 2016 - 05:01 PM

3 man roster, bring back arena teams. Lets go


#4561917 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 04:58 PM

I wrote a blog regarding the 4 player roster rule we've had in tournaments over the past year. I would love opinions and feedback.

https://splyce.gg/topics/post/228


#4375922 Unpopular opinions thread

Posted jaimex on 29 January 2015 - 10:20 AM

Nothing really original from me, but I have to or else whats the point of me being the face of anti-mage protests.

Mages are a joke. They take minimal skill/effort to play, have a plethora of r1 comps every season they play, since the beginning of time, not even sure any other spec can say that. YES, Mages, RMDs/Godcomp etc do have a very high skill cap but the problem is you can play any mage druid comp to 10% of it's potential and win blizzcon. When you queue into one of the only good mages, like nolifer, you understand how bad any other high mage actually is in comparison. And you the rating difference between them is often negligible.

Lock Shaman on the other hand, has to often play perfectly defensively to win games, which is retarded considering a mage druid can overlap ns, block and vigil and still live indefinitely. One messed up ns/heals/ironbark, etc, all cause the game to instantly be lost as LSD, WLS, whatever.

tl;dr mages are retarded and shouldn't be allowed to queue arena. Also flameglow topkek?

also rov was fun


#4374695 Is anyone having fun?

Posted Dills on 28 January 2015 - 07:22 AM

View PostWizkx, on 27 January 2015 - 03:19 PM, said:

People like nessper and pinkrangers are high rated obviously it's not gonna be a fun season XD

lol u say that but ur just a mop godcomp priest u get farmed by dillbadar xD lmfao see u in the arenas!!! nessper and pinkrangers are really good i promise plus pinkrangerz has bene around way lnger than you have w. more glad titles when u were still ddosn for wins pinkranger been playin sincer bc and has a lot ofx erpeince you dont understand ow hard it is to shift polymorphs and sit in bearform ok


dillbadar out

edit: RED SPREEEEEEEEEE


#4373846 Is anyone having fun?

Posted Kelarm on 27 January 2015 - 04:34 PM

View PostWizkx, on 27 January 2015 - 03:19 PM, said:

People like nessper and pinkrangers are high rated obviously it's not gonna be a fun season XD

All nessper and pinkrangers hate aside, the amount of mediocre players sitting in mid-high ratings this season is extremely alarming.  The game is just too easy, too forgiving of mistakes.  Watching some of these "top level" hunters play the game, I'm amazed they can even function as human beings, much less win games in arena.  It confuses me how you can miss the majority of your free pom sheeps while running around sprinted and forgetting your rotation, but you somehow managed to turn the computer on.


#4370546 Real 6.1 changes:

Posted Sosseri on 24 January 2015 - 11:39 PM

shut up, fuck sakes.


#4368509 Real 6.1 changes:

Posted Elorxo on 23 January 2015 - 01:49 PM

View Postakatyrone, on 23 January 2015 - 06:08 AM, said:

Holinka

Executed live on stream


this bit made me laugh a lot :D


#4368422 Real 6.1 changes:

Posted Dakkrothy on 23 January 2015 - 11:34 AM

"Dampening
removed"


u drunk?




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