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Moetmonk

Member Since 28 May 2012
Offline Last Active Apr 27 2014 11:08 AM
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#3868094 round 2

Posted Shawir on 28 March 2013 - 05:35 PM

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#3840826 Blanket CS change reverted!!! + more good stuff

Posted Saikx on 26 January 2013 - 11:08 AM

View PostDakkrothy, on 26 January 2013 - 04:41 AM, said:

I have split thoughts bout this change, I honestly wouldn't mind one nor the other.


Removing blankets would defo make classes such as spriest, dks & ele  shammies way stronger as their interupts / blanket silenced would be more desirable. However, from a healer point of view I'd rather see every single blanket silence (including dk & spriest silences) removed from the game, there's already enough interupts & instant cc in the game.

I'd love to see more spells & abilities like Frostjaw (casted silence spell), simply cuz you can actually do something about it. Instant cc is bad design in my opinion, at least the overwhelming amounts of different instant cc in the game.

Anything that makes you lose control of your character completely & that is unavoidable is just well.... frustrating.

Give every healer a shadow word death / grounding effect to be able to avoid cc (with a reasonable CD on it ofc so you gotta think twice to show urself in the open within the next 15-20 secs)

Put every single cc in the game a cast time(including silences, but perhaps make it channeled cast or w/e).

If those changes were in the game you'd seperate good & less good players very quickly.


But these are just my thoughts, you can think whatever THE FUCK you wanna think

To make that work you would need to rework every melee class, how many Interrupts can a Warrior rotate? 7? Making every CC castable would destroy casters and make melees incredibly OP.


#3840647 Blanket CS change reverted!!! + more good stuff

Posted Zaephyr on 25 January 2013 - 10:06 PM

hey guys can iget some repppppppppppppp


#3819953 Frost Bomb hotfix nerfed oh and warriors too

Posted stalebagel on 12 December 2012 - 11:29 PM

it's unfortunate that blizzard has to completely ruin a glyph like this, although it wasn't skillful by any means, fireblast glyph seemed completely necessary in the current metagame especially after the countdown timer increase on frost bomb.  Damage on frostbomb most assuredly needed a nerf but by no means by values as harsh as 50% and especially with no compensation elsewhere (honestly what was blizzard thinking). I doubt any frost mages will run with fireblast glyph after this goes live and we will most likely see haste gain some popularity. For the people expecting mage burst to be toned down I know this is going to come as a big suprise but the numbers will stay the same. We will still see the same 70% of someone hp in a deep just less often because of how mages are going to have to let frostbomb countdown naturally and therefore become more susceptible to dispel (eventually a proper setup will occur it will just be less often). I don't think frost mages will be ruined or dead by any means but I do believe blizzard has made a change that avoided the issue altogether. Maybe lowering the damage of frostbomb individually, not just when modified by the fireblast glyph, by a less extreme percentage like 15-20% would be more appropriate.


#3819583 Battle Fatigue healing reduction now 30% (was 15%).

Posted Icekingx on 12 December 2012 - 12:54 PM

Why does blizzard feel the need to nerf classes then turn them into monsters of damage/mobility? Like Remember S9 when feral shifting roots was nerfed & charge/intercept shared CD? Now warriors are all over the map & feral can shift again. I mean why take it out of the game make them suffer then throw it back into the game and make them gods? Why can't they just keep it the same or just remove it. Also inb4 something something op mage something something fireblast nerf.


#3819783 Frost Bomb hotfix nerfed oh and warriors too

Posted pyrellael_3428244 on 12 December 2012 - 07:02 PM

The 30% healing reduction just makes mortal strike even stronger... 55% reduction on healing overall when in pvp combat

The TFB thing is nice and all... but I'd have prefered to see shockwave NOT do damage to players, Warrior utility aoe stun now does more damage than the nerfed frostbomb (which is their main skill) if you explode it with FBlast

Frost Bomb... Like yes we all know it did too much damage but does anyone not notice mages hit like little girls without it?
Inb4 flaming, I play a holy paladin I've been victimized for the entire game by frost mages, I still don't like this change.
You wanna talk about why Frost bomb hit too hard? CD stacking.

Incanter's ward is a 30% spell damage increase every 25 seconds, (lets be real you train mage all day so it's always up) and on use trinket (which also was cut in half).

No I'm not defending Frost bomb damage but that's not the way to nerf it. And I think i'm more Baffled at the fact that warriors honestly get indirectly buffed from all of these changes when they're by far the best class in the game.


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