Here is everything I've learned about Artifacts so far. If I am wrong, please correct me.
-You chose 1 artifact weapon at level 100, you can chose others at 102
-Has a talent tree that can be progressed with Artifact Power
-The talents on your Artifact Weapon (called Artifact Traits) increase the power of your spells. I've heard that for some specs, you are ~70% more powerful with full Artifact Traits compared to no Artifact Traits.
-In total there are 34 Artifact Traits (for PvP), the remaining 20 (what Siou is talking about) have no effect in PvP
-You can respec your Artifact Weapon traits at the cost of Artifact Power
-A resource that you gain from on-use consumables.
-You get these consumables from dailies, world quests, raids, dungeons, PvP, etc. (probably professions too, not sure)
-The amount of Artifact Power you gain depends on the consumable and your Artifact Knowledge level (I will cover Artifact Knowledge later).
-The consumable applies to the Artifact Weapon you are currently using, meaning that Artifact Power goes into one weapon at a time.
-Your first few traits will cost very little Artifact Power. As you progress through your Artifact Talent tree, it will cost more and more Artifact Power to gain a single point in one of the traits.
-What this means is you have a few options: either you can focus on maxing out one specs artifact by spending a lot of points in later traits OR you can budget your traits into a second Artifact Weapon (if you plan to dual spec). If you chose the later, you will temporarily be less powerful than someone who only budgeted their points into one Artifact Weapon.
-Artifact Knowledge is something you level
-It increases the Artifact Power gained from the consumables mentioned above (though if you increase your Artifact Knowledge, it will only apply to consumables you will acquire in the future. This means you can't just hoard Artifact Power consumables until you have higher Artifact Knowledge levels.
-To clarify, at Level 1 of Artifact Knowledge, your consumables will give you 100% of whatever Artifact Power the tooltip reads. At Level 2, they will give 120%, level 3 180%...etc, etc. the highest Artifact Knowledge Level as of now increases your Artifact Power generation by around 20,000%
-You gain Artifact Knowledge through your class hall (the new Garrison type systems), with work orders (just like the old Garrison work orders). The length of these missions depends on how far behind you are on your artifact weapon. They can range from 2 days to 5 days per work order.
-Basically three gem socket type things on your artifact weapon
-The runes you put in these sockets are collected from quests, dungeons, raids, pvp, professions, etc.
-The runes increase your ilvl and give you bonuses to some of your Artifact Traits
-I don't think these work in PvP
-The catch-up system for your weapon comes in the form of how quickly your Artifact Knowledge work orders are completed. Say you have been playing and grinding your artifact since day 1. At day 30 it will still take 5 days to complete a work order. If you level your alt to 110 on day 30, your alt might only need 2 days to complete a work order.
TL;DR Artifact Weapon = New Garrison that makes your character better
WHY I DON'T THINK THIS IS GOOD FOR PVP
According to this spreadsheet https://docs.google....xLv0/edit#gid=0, which has since been clarified by Revo as the BARE minimum artifact power generation, it takes 101 days to get every artifact trait for your weapon. Revo, without providing an exact amount, said this grind could be reduced to a few weeks to a month. Okay fine. Let's assume for all intents and purposes that it would take a player 1/3rd of the bare minimum, roughly 34 days.
With that in mind it will take an average player 34 days to get enough artifact power to become fully optimal for PvP. While this might not seem like much, consider that this is only for one spec. I am a Druid. I want to play Feral, Balance, AND Restoration. If it takes me 34 days to grind one artifact, it will take me 101 days of moderate grinding to become optimal for my two other specs. This hardly seems right.
While this will not be a problem in the long run of the expansion, it certainly is a concern for the short run. Artifact weapons and artifact power, while they are a unique niche in the game, might not be appropriate for people who play multiple classes and multiple specs.
The health of PvP endgame is directly proportional to how many people can access and enjoy it. There is absolutely no region to gate participation in the name of class fantasy.
Stat templates are a step in the right direction in assuring that people won't be gated from participation, I don't understand why there isn't something similar for artifact weapons in PvP.
BigmoranMember Since 28 Apr 2012
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