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Snuggli

Member Since 23 Apr 2012
Offline Last Active Yesterday, 04:19 PM
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#4295946 I honestly don't give a fuck how bad Mistweavers are

Posted Lolflay on 12 December 2014 - 05:53 PM

Remove the fucking 1 minute cooldown Cocoon, whoever thought of that being 1 min cd is a fucking moron.


#4294155 PvP Hotfixes 12/11/2014

Posted Niezeremake on 11 December 2014 - 05:36 PM

Still waiting for removal of x2 sac & x2 bop that ret palas has


#4294053 Gladiator dispel gone?

Posted Zzx on 11 December 2014 - 05:08 PM

View PostSnuggli, on 11 December 2014 - 04:51 PM, said:

Why is everyone fucking crying about this holy shit.

You've had glad stance pvp for like, not even a month, and you're all whining. Glad stance isn't even your most viable spec at the moment and you're whining about having to play arms when arms was already better.

warrior forums on aj are such a fucking whine fest




p.s. there is more warriors than ferals in the top 100 on both EU and US so stop acting like warrior isn't as good if not better than ferals since our heals got gutted

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do u just pull stats out your ass? or make it up and hope its right


#4286824 Primal Glad Mount

Posted Marshmellow on 05 December 2014 - 11:35 PM

View PostMattadoro, on 05 December 2014 - 10:10 PM, said:

achieving gladiator this season gives you a feral mount, you can ride on the ferals shoulders into victory... much like you did the entire season to attain it

they should give me a rooster mount if you catch my drift


#4277959 After the first couple waves of hotfixes, who do you think is the best healer...

Posted Smooviex on 27 November 2014 - 08:50 PM

i'm pretty sure power word shield absorbs the same amount as life cocoon


#4261177 My Thoughts on MoP PvP and the direction of WoD

Posted Talbadar on 11 November 2014 - 06:21 AM

Hey everyone. With MoP coming to a close soon I'd like to talk about how I feel the expansion has been for PvP as a whole. This means I'll be going over the negatives and positives of as many areas of the game as possible.

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Positives
Class Variety:
Class variety was at an all time high this expansion in all areas of PvP. At any given part of the 3 seasons we can say within reason that about 20 out of the 29 viable PvP specs could do well in arena when played by the right players. This is not to say they could get carried, but that the class had the potential to compete. This was certainly not the case in BC and Wrath. During Cata it became more apparent that Blizzard wanted more classes to be viable and they definitely followed through into MoP with this in mind.

Catch-up system: Not much has to be said here. The fact that you can show up a few weeks late with a character and still compete or better yet go from 0 gear to full gear on an alt at the end of a season is a world of difference from previous expansions. This improved the game so much for me and for many players who have alts that don't usually get geared before the end of a season.

Full PvP gear best in slot: After years and years of dealing with players using trinkets from raids that could increase their damage by 30% or proc extra attacks that hit for 20% of your health bar we finally got what we wanted. Blizzard introduced a system that made full PvP gear best in slot for almost any situation. As an arena enthusiast this made me quite happy.
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Class balance:
It's hard to say this without a lot of negative feedback about certain ones, but class balance as a whole was really good by the end of the first season and onwards. As I mentioned earlier many classes were viable, but most of the time they were still very competitive anyway.

Let's take a look at some of the classes we saw at regionals and blizzcon this year. I am familiar with only the US teams for regionals, but we had a Ret, a Holy Priest, multiple Marksmanship Hunters, a Shadow Priest, a couple Elemental Shamans, a Boomkin, multiple Frost Mages, multiple Resto Shamans, multiple Affliction Warlocks, a Mistweaver Monk, a Subtlety Rogue, and a couple Resto Druids. At Blizzcon we saw a couple Windwalker Monks, a Fire Mage, and an Arms Warrior. That alone covers a lot of classes and specs.

On the live ladders we saw a lot of different specs doing well and I can only count 8 specs that did not reach a rating of 3000 by the end of the final season which are: Disc Priest, Fury Warrior, Frost DK, Arcane Mage, BM Hunter, Demo Warlock, Combat Rogue, and Assassination Rogue. For all I know some of those could have made it.

Successful arena maps: Blizzard finally added new arena maps that didn't need major revamping to become a solid part of the arena map pool. They also revamped Blade's Edge and Dalaran for the better though I sometimes do miss the old Dalaran against melee. They still need to work on some of the map balance, but really you can't hate on what they did during MoP with arena maps. I would like to see them add Ring of Valor back to the map pool. The current one is actually a great map it's just disabled due to bugs.
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Merger of battlegroups:
The removal of set arena teams in combination with having a single player ladder and being able to queue with anyone you want has been HUGE for the game. You no longer have to sit on arena teams until the end of a season worrying about your rating. This has also decreased queue times and allows players to compare everyone at once which people definitely care about seeing.

Resilience, PvP Power, and Dampening scaling : While not everyone can say that they enjoyed having these stats around you have to commend Blizzard for getting the numbers right with every season. They had to manually adjust them with each season to make sure people weren't dying too fast, weren't healing too much, and ensure that games were actually coming to an end in a reasonable amount of time. They definitely could have done better with 2v2, though.

Streaming Influence: You may not like some of the streamers and you may have some that you love, but streaming has definitely made a positive impact on the game. A lot more players are better informed and many feel like they are part of something by being able to communicate with top players and other members of their arena community.
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Holinka BOYS:
This man has done wonders for our community and you should be more than happy if you know what he's been doing while working for Blizzard. He's been in contact with a lot of the top players and constantly looks for feedback to relay to help out. He's also attended the LAN events to talk to players and meet them which I'm certain was not required of him. I've spoken with him quite a few times and the guy's got a good head on his shoulders so we should be happy we have him instead of the whatever the hell came before him.
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Negatives
Reliance on gear:
A common theme for this expansion and Cataclysm was a heavy reliance on gear to be competitive. While everyone thinks PvP gear should be the best in PvP, the reliance on having the best gear available to even come close to competing is frustrating. There have been times where I am missing 3 or 4 items and it feels completely hopeless to try knowing other people just do so much more with those few pieces.

Too much CC / Too many defensives: This topic has been heavily covered by so many people so I'll be brief to not bore you. The arms race went way too far this expansion. Instead of Warrior Charges Mage-->Mage Frost Novas it's now: Charge-->Blink-->Heroic Leap-->Nova-->Intervene-->Pet Nova-->Reflect-->etc,etc. Everyone just had way too many things to deal with each other and way too many simple reactions when taking damage or wanting to deal damage.
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Dampening in arena:
As both a tournament spectator and competitor I strongly believe that Dampening is a horrible concept for arena. This allowed for many things to happen. First of all teams could design their composition fully around winning because of Dampening and play around it. I don't think this was as relevant to ladders as it was at the actual tournaments. Both my team (ele, lock, druid) and the team that won this year (boomkin, lock, shaman) could easily attribute their success to its existence. It made for really boring starts to happen in a game where most of the action should be happening seconds into the match.

This also allowed Blizzard to balance the classes around dampening and not having to worry about if players could actually get a kill early on. Instead of fixing the issue they just took a shortcut around it by forcing games to end. I think having some type of ultimatum for games ending is fine, but the game should be balanced around players scoring kills before something like that is even necessary. On top of that it should be fair for both sides which sadly dampening is not. "The Crowd Chose You" is obviously not a good option either.
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Caster dominance at higher levels:
This has happened at the end of a lot of expansions for WoW now and I think it would take a long discussion to figure out why this is the case, but as you all have seen the past 4 years have been more of a Wizzcon than anything else. Melee make things exciting and even against two casters it creates a much more dynamic matchup to both play and watch.
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Reluctance to make small changes:
I've heard Blizzard's thoughts on this time and time again, but I still feel as if we're getting robbed out of a better experience. They don't want to make a lot of small changes because they don't think it will make a big enough impact and will only deter players from participating if the classes keep getting changed. When I look at a game like LoL that makes constant slight balance changes weekly I can only frown knowing it would be great for WoW PvP to follow suit. Changes like this one below make the game drastically different and makes some classes stay dead for very long while others get to overpowered states for entire seasons without change.
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Lack of tournaments:
No regionals in 2013, a few tournaments hosted online (that were, as usual, attacked by DDoS), and just a few LANs? We didn't do much these past couple years. Tournaments create life in PvP. It gives events for people to look forward to and it gives drama for players to talk about. I heard something about MLG thinking about picking up WoW again for WoD, but rumors are rumors.

Healer Variety: Specifically in arena only 3 out of 6 specs (Mistweaver Monk, Resto Shaman, Resto Druid) were viable at the end of the expansion. I'd say we didn't do a good job of ensuring viability among them especially with Discipline being horrible for almost the entire expansion. One could argue that each spec was good at some point during the expansion, but that's simply not good enough especially after coming out of Shamanclysm.
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Moving forward into WoD
Ability Bloat:
There are so many things I am looking forward to in WoD and one of them is the removal of a ton of abilities and cooldowns that were just making the game worse. A lot of people won't agree initially, but let me explain why it's a good thing. There are tons of abilities for you to use to outplay your opponents and you want to be able to use them all and it makes the skill cap really high... sure that's great, but there are plenty of great games out there that use very few abilities to do things well. As long as there are mini games to play then there is plenty of room for player interactions to make a difference and for players to have fun. Mini games are things like: positioning battles, the interrupt game, forcing/saving trinkets and cooldowns, and battling for objectives. There's so much more to PvP than just having a bunch of crap to press.

Interrupt and CC changes: The number one change coming into WoD is one that's been needed for so god damn long. The removal of Improved Counterspell (the strongest CC in the game besides Fear) and Improved Spell Lock. There are other Silences and small CCs being removed, but this really does add to the fun for both the Mage/Locks and other players. You feel like you get more out of a spell when you use it well and previously all we see is blanket Counterspells and there's not much interaction required. The more interactions between players the more room there is to outplay. Don't forget the nerfs to Fear duration, CC cooldown, and the removal of PoM Sheep, NS Cyclone, and other forms of instant full CC.

Focus on PvP: From what I gather there's been a focus on making PvP fun for this expansion and with Holinka on board I'm having positive thoughts on PvP as a whole. I would love to see 2v2 make a comeback as a fun bracket that you can queue with your friends where games actually end quickly instead of the current stalemates that happen. With less abilities cluttering the game the mini games should become more and more relevant instead of the previous cooldown war. You have to expect that the expansion will start out with some bumps. Maybe damage overall will be too low, healing will be too high, or Mages will one shot people with Ice Nova, but we will get there guys!

Hope you enjoyed. Feel free to post your thoughts on both the positives and negatives of MoP as well as what you're expecting moving forward.


#4247392 The Return of ATC

Posted Pawzz on 30 October 2014 - 09:12 PM

View PostMarshmellow, on 30 October 2014 - 08:58 PM, said:

the fact that prot warriors do more dps than arms and fury warriors at level 100 is kinda ridiculous, I don't see it staying that way very long
Yeah maybe 1-2 seasons tops.


#4203952 Diablous - Pandorum

Posted Phatkat on 08 September 2014 - 12:29 AM

My sickly cousin plays an enhancement shaman, the chemo has been getting him down lately and he's been unable to break 2k so I thought watching a successful enhancement shaman's video would cheer him up. Unfortunately, it triggered a massive epileptic seizure and he had to be rushed back to the hospital. Thanks Diablous.


#4195714 ALS Ice Bucket Challenge

Posted Unseenz on 23 August 2014 - 02:02 AM

i nominate vanguards for the rice bucket challenge




you have 24 hours


#4190854 Deaf player hitting 2200 in 3s

Posted Bawn on 13 August 2014 - 02:20 PM

View PostHordii, on 13 August 2014 - 02:04 PM, said:

I don't see the big deal, people don't even need to communicate anymore with GladiatorLosSa

but... hes deaf


#4187122 WoW down to 6.8m subs - lowest since.. prebc?

Posted Zerud on 06 August 2014 - 12:27 PM

Dear diary,

today I turned 22, after my classes in the morning I went on and had a discussion on a gaming forum about grammar.


#4180363 Warcraft Movie - Animated Logo

Posted Connellypwnz on 27 July 2014 - 03:18 PM

Seems they have done quite a lot in two years.


#4180345 Warcraft Movie - Animated Logo

Posted Feliclandelo on 27 July 2014 - 02:59 PM

Very important news. Thank you Vanguards.


#4179514 Super edgy thread

Posted Marshmellow on 26 July 2014 - 02:38 PM

50 alterac valley matches in one sleep session

were you out for a week?


#4179541 I DID IT GUYS I DID IT I DID IT

Posted Dills on 26 July 2014 - 03:09 PM

View PostGlink, on 26 July 2014 - 01:13 PM, said:

I don't know why you're all hating, that wasn't an insult, it was a legitimate quesiton because in this hilarious video, which I linked around to my friends, telling them to watch, there was a reference to the move "swagger" in pokemon which is banned in most competitive battling environments.

I didn't realize competitive pokemon, which is actually quite strategic and fun, I dabble in it in fact, was viewed at by world fo warcraft arena players as such a lowly hobby that one would be embarrassed for doing.

I was just genuinely curious.


I don't ddos. I've never ddosed anyone. I don't condone ddosing, I'll never, ever, partake in ddosing another player on the opposing team for the victory. An achievement and victory, even in a video game, if earned by cheating or underhanded playing is not earned and is meaningless to me.

The reason you, and 90% of people who've even heard of my name on WoW think I'm a ddoser is because, as I explained in great detail in the thread in which this all started (on page 3), I was dragged into a skype call that was being streamed, of which I had no knowledge. In this skype call I was threatening to ddos someone who had been ddosing my arena team for the past week or so and ddosing our healer every time we were 1 game away from 2700, which at the time was kinda high. Anyways I was willing to go against my policy against ddosing in order to actually allow my team to que for a few games. I was NOT intending on ddosing another team for rating, someone was literally spam ddosing my partner who at the time could not change his IP or solve the issue himself. In reality, I never ended up actually ddosing the person in question, it was merely a threat out of immense frustration and as a part of my quest for justice in that situation. The thread in which this was all shown via twitch vod was created by imongo aka azaleabanks who himself has been on the record on twitch vod literally verbatum asking for and intending to hit my arena partners in the starting room of arena. I.E. someone who was out to get me.

Now of course, you, or anyone else for that matter is just going to read all that, say I'm retarded and that I'm a ddoser etc. but at least i can say that I defended myself and presented my case and the reality of the situation.

I've basically come to terms with the fact that this incident is something I will be judged for and called out on for the rest of my, and God I feel retarded saying this, "wow career", which is unfortunate. But I'm just going to do my thing, que arenas, get better, stream, entertain, and follow my competitive spirit.

Its funny, people are so easy to judge someone they've never met, talked to, or even know to much about. For example, random people in Europe who don't know me, the kind of person I am, or even how I act, who've heard vaguely that I'm a ddoser or read a few of my posts on a internet forum hate me and view my with such contempt. I suppose we are all guilty of this to some extent, but its a cold reality nonetheless.

I made one post, posing a genuine question, perhaps not completely serious, but without any intentions of "trolling" or belittling the OP and everyone in the replies misinterprets it somehow and jumps to far out conclusions.

I guess AJ will never change,


Anyways, good video. I enjoyed it.

No one read this lol




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