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Member Since 11 Apr 2012
Offline Last Active Nov 18 2014 11:01 AM

Posts I've Made

In Topic: The Current State Of Ele

17 November 2014 - 06:32 PM

View Postgravyrainbow, on 17 November 2014 - 06:23 PM, said:

So uhhhhhh, your damage may be shit, but like most hybrids you are totally immune to death. Playing marksman, it took a solid 3 minutes to kill an ele shaman yesterday, and that's with my disc partner throwing out dps on top.

I don't remember it being that bad in full conquest on beta, but healing in general is full retard right now. And btw if you want to feel better about your mastery, check out sniper training.

yes the healing is out of control. but they should nerf hybrid healing across the board which is why i didnt mention it in my previous wall of text. but yea the healing, for me at least, does nothing in terms of gameplay. If i wanted to be a healer i would've played resto :S

also i'd prefer sniper training to the new ele mastery by far actually

In Topic: The Current State Of Ele

17 November 2014 - 05:04 PM

mage is different from ele because they have to do something to get their FoF procs, and dont have enough instant FFB procs to use that exclusively for generating icicles. ele with high haste and instant lava surge get the procs from a dot, and get enough procs to disregard any other ability than lava burst and flame shock for more procs

but maybe it was a bad example. think of it like warrior with no cd on mortal strike then. No reason to use any other dmg abilties except for collosal smash then.
or ww with no chi cost and cd on rising sun kick

In Topic: The Current State Of Ele

17 November 2014 - 04:50 PM

View Postjaimex, on 17 November 2014 - 04:47 PM, said:

you say that like that isnt what mages do

they dont :P frost bolt+Frostfire bolt for icicles, living bomb, pet nova for procs, orb etc. They were heavily focused on ice lance sure, but not the only spell that did

In Topic: The Current State Of Ele

17 November 2014 - 04:43 PM

View Postjaimex, on 17 November 2014 - 04:34 PM, said:

also agree with fruity except for taking away lava surge.

Lava surge is fine this season and maybe next season. The problems arise in the last half of an expansion when haste is high enough to feed you enough procs to do nothing but instant procs, flame shock and support. And tbh no spec should play like that. It's the equivalent of frost mages getting enough FoF procs passively to ignore any other ability than ice lance.

In Topic: The Current State Of Ele

17 November 2014 - 04:24 PM

though snodz and jaime is doing a shitty job of explaining and randomly hating on everyone that doesnt say "you're right" they do actually have pretty legitimate points about ele in its current state.
So yea im writing this before taking my meds so I apologize if its a mess...

The new mastery is the biggest part of the problem. When 50% of your dmg is passive and dealt every few seconds you cant have big burst without being op with eles current way of dealing dmg.
If they increase lava burst for the burst the sustained will go out of control.
If they increase lightning bolt dmg you wont use any other spells unless you're locked on nature, and as with lava burst the sustained could easily get around of control too.
If they increase fulmination, you get too big dmg spread from non-crit with no multistrike to crit+multistrike, relying on rng to determine if you'll 1 shot or tickle someone.
If they increase elemental Blast the 2 other talents becomes pointless.

So since they couldn't do any of those things ele is stuck having all spells except fulmination hit for basically the same, and really low, dmg. Your overall dmg throughout a game is not really that terrible, a bit below average, but the way it's dealt makes it no threat to anyone and extremely dissatisfying to play. It feels like it doesn't matter if you play your character or not. To put it in perspective: if you run out when gates open and melee hit someone 1 time and press no dmg spells for the rest of the game while making sure to stay in combat with the guy you hit, you'll still do 50% of the dmg you would've done if you were flat out pve'ing all game.

The second big issue for ele currently is mana. While it's true, as blizzard has pointed out in tweets, ele dmg abilities costs almost no mana, support abilities, heals or purge on the other hand are very expensive spells. Ele lost all its previous mana regen/conservation mechanics in wod and after a few minutes when your mana bar hits 0, you cant cast any spells. It doesn't matter if your dmg spells are cheap if you dont regen more than enough for a lightning bolt every 2-3 seconds and enough for 1 purge every 8-9 seconds, assuming your dont press any other abilities in between. With no way to regen or way to leave combat except running to behind your pillar and pray the enemy doesn't try to keep you in combat, ele are essentially on a very short timer in arena, where you become a target dummy, providing none of the utility we rely on, or dmg, when it expires.

There is a few more minor problems besides those, though they're generally negligible compared to the mastery and the mana issues.
The easiest way to fix it imo, is giving back the 2% mana regen on rolling thunder, remove current mastery replacing it with either a % dmg or maybe % multi strike dmg or something like that instead, reduce lava burst proc chance by 50% or make it not instant, and give back lightning bolt while running. This would fix the mana regen, and shift the dmg back to your abilities. Having the dmg in your abilities and casted with with less instants will make it more rewarding to play well as the dmg (and utility because of more risk for nature lock) difference between a good ele and bad one would increase dramatically, open up for the possibility of tuning ele burst to something else than 0 and make it possible for other ppl to lock ele down with good play.

Personally I don't really mind if my class is OP or bad. Fun gameplay is my priority and mop almost ruined ele for me with the lava burst turret, but wod is on a different lvl of boring.

TLDR: It doesn't matter to me personally whether ele is strong or weak, but the design of ele atm dissatisfying, unrewarding and just plain boring because it feels like it doesn't matter if you play your character or not and you become a target dummy after a while.