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Baht

Member Since 11 Apr 2012
Offline Last Active Yesterday, 10:04 AM
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Posts I've Made

In Topic: 10% dmg nerf reverted

19 March 2015 - 01:21 PM

View PostCall Me Teranaye, on 19 March 2015 - 01:01 AM, said:

i'm talking from a SV perspective,BM should be completely removed from the game x).

Doesnt the crows scale with bm mastery though? which is why everyone is complaining

In Topic: AT Cata is back

19 March 2015 - 01:16 PM

View PostRedefined, on 18 March 2015 - 04:57 PM, said:

Because I quit 2 weeks into MoP because of how bad it was.

The first season of WoD is x10 better than the first season of MoP, imo.

You rated mop as the worst expansion based on playing it for 2 weeks in the first season? First season in an expansion is more or less extended beta and shouldn't be taken into consideration when judging the entire expansion, and in 2 weeks people barely have time to figure out how to play the game after the changes. S5, s9, s12, s16 have all been broken. I do agree that s12 was worse than s16 is though.

In Topic: Proc or on use trinket in 6.1?

19 March 2015 - 12:47 PM

View PostBajawah, on 13 March 2015 - 08:33 PM, said:

I'm currently Night Elf(NE), but thinking of going human for the double trinkets.

Is it really that overpowered? Or is it overblown?
  • When human, can you use two of the same trinket? On wowhead they don't show as unique.

  • Do you still get the -15% damage reduction set bonus?

  • What are the thoughts on Strength vs Mastery trinkets?

  • Has anyone tried dual passive vs dual active? One is clearly RNG where there other is burst, but I'm curious on personal experiences using either.
Thank you for your time.

I don't know if they've changed trinket behavior since mop, I don't think they have, and this is it how it used to work:

1. The trinkets are not unique and you can equip two of the same ones.

2. I don't know whether you get the dmg reduction or not, but I don't see why you wouldn't since humans get the dmg reduction with double dps trinkets.

4. The reason you don't see ppl using double on use or double proc trinket, at least not double current season, is because they share either cd or proc. For the on use trinkets that means both going on cd when you use one of them. For the proc trinkets it means the procs wont stack, so if one of your trinkets proc and the other one procs 2 sec later the buff will just be refreshed. With the trinkets having so high proc chance and the same icd it'll result in the buffs overlapping every time. While it might give you a few seconds increased duration the benefit isn't nearly enough to justify getting the double proc instead of proc + on use.
Occasionally you will see someone using current season trinket + honor trinket of the same kind. That works because the procs and trinkets have different ID so they'll act like 2 different trinkets. I think using an on use trinket puts every other on use trinket on a 30sec cd though to prevent them stacking, but you can stack the proc trinkets.

I disagree with you on calling proc trinkets RNG and on use trinkets burst. The on use trinkets provides on demand burst sure, but the proc trinkets are very predictable with 25% proc chance from all sources(dot ticks, hot ticks, abilities, white hits, everything) and a fixed ICD. You'll almost always get a proc within a few seconds after ICD. The choice between on use and proc isn't between burst or sustained, it's between a dmg increase with longer cd that you can hold in case you don't want the dmg right away, and a dmg increase more frequently that'll proc whether you're ready or not.
For warriors this patch I'd personally recommend the proc trinket if you're not human, because the ICD now lines up perfectly with avatar giving you beyond stupid dmg every 1.5min.

In Topic: Are we suffering the worst from the -10% (disc)?

15 March 2015 - 05:29 PM

10% dmg reduction across the board shouldnt affect disc mana worse than any other healers, unless disc only has big expensive heals that're forcing you to overheal more than other specs. Try conserving your mana a bit more early game since the dmg reduction should allow you to get away with healing less too.

Dont know what you can do about your team dying through more dmg than you can heal, but I dont understand how the dmg reduction change could affect that.

In Topic: Dwarf

15 March 2015 - 05:15 PM

fear, coil, shadowfury, howl, blood horror, seduction, mesmerize, strangulate, remorseless winter, trap, binding shot, sheep, ring, deep, frostjaw, dragons breath, hoj, fist of justice, repentance, blinding light, avengers shield, psychic scream, dominate mind, void tendrils, silence, psychic horror, cap totem.

Those are all the ones i could think off, snares and roots excluded. But you cant stoneform out of most of them

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