Hey guys I'm new to warlock (playing since s11) and I've got a couple idea's I think would make the warlock experience more enjoyable.
curse of exhaustion glyph removed : curse of exhaustion spell now becomes improved curse of exhaustion baseline with the same effects as the glyph currently.
howl of terror : moved to be a baseline spell in affliction spellbook.
shadowflame : added to tier2 talents in place of howl of terror (if taken it replaces imp coex to be the usual 30% no cooldown coex).
mortal coil : this ability now deals shadow damage based on spell power.
soulburn soulswap : this ability has been removed.
soulburn unstable affliction : if the UA is removed before running it's full duration the caster will be returned a shard
haunt : remove shard cost, 15 second cd, returned the healing effects of haunt to baseline from soul leech.
soulburn haunt : 60% damage debuff, 4 second duration, haunt becomes instant cast
dot damage : increased damage done to players in pvp up by approx. 50% adjusted by pvp power dot scaler. this should result in pvp power always resulting in more dps and pve trinkets being undesirable.
malefic grasp : reduce damage done to players in pvp down to appropriate levels to compensate for new dot damage.
new talent : blood sacrifice: sacrifice 40% of the warlock's maximum health to instantly restore 4 soulshards, x embers, 700 demonic fury, etc to the warlock. Instant, off gcd. 2 minute cooldown. - This replaces Blood Horror in talent tier 4.
new warlock pvp glove bonus : your fear casts will ignore your effects of kil'jaeden's cunning; your archimonde's vengeance returns an additional 1% passive and 5% damage when activated; your mannoroth's fury area covers 600% now.
glyph of demonic circle : now reduces the cooldown of demonic circle by 8 seconds (up from 4)
glyph of dark soul : now gives dark soul a 1 minute cooldown but reduces it's effect by 50%
demonic gateway : cast time reduced to 3 seconds (reduced by haste), gateway is targetable and has 4 million hp in a shared hp pool so killing either side will destroy it or multi-doting would be ideal, gateway begins with 0 charges and gains 1 charge every 30 seconds - gateway gains charges 50% faster while the warlock is out of combat. New gateway mechanic: Only the warlock may use the gateway and upon clicking it will teleport all friendly teammates instantly to the end gateway. Gateway is usable only once per 90 seconds.
(Shut the fuck up PVE guy)
Any thoughts, flames, etc?
I really love this class, hope it can become really fun and dominant again...
ps - conrad you're a fish stick
BulaMember Since 02 Jun 2008
Offline Last Active Jun 19 2013 10:40 PM