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Bula

Member Since 02 Jun 2008
Offline Last Active Jun 19 2013 10:40 PM
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#3898821 PvP and 5.4 PTR testing

Posted hoodrych on 12 June 2013 - 05:43 PM

View Postfant0m8, on 12 June 2013 - 05:20 PM, said:

Maybe they could watch some of the many 2400+ players that stream their play literally every day for free? Holinka has actually tweeted about Reckful in the past (I think it was when he was playing SPriest - and Spriests later got nerfed in 5.3).

If they can't experience their game themselves, they should at least watch people playing it at a high level.

They do? Do you really think the Senior PvP designer doesn't watch "high rated" streams?

The game isn't all about balance at a 2400+ level. The majority of the WoW arena population isn't even close to 2k. The majority are playing 2v2 and are in the 1400-1600 bracket. The game has to be fun and easy to understand (not changing abilities every week) for new players to learn and grow.

Not to mention there is an entire other aspect of the game (PvE) that has a huge player base of it's own who all have different opinions on what are good changes and what aren't. They matter too.

The bottom line is we've seen constant changing to PvP this expansion more than any other. There is effort and they are listening. The game has so many abilities and other factors to consider that the devs are just limited in the amount of changes they can push through.


#3893868 Resil is probably better than you currently think

Posted Veev on 01 June 2013 - 05:53 AM

I just finished redesigning my spreadsheets for hunter/warrior/warlock, and was a bit surprised at how effective resilience still is.  The spreadsheet can be found here: www.veevsvault.com/files/veevs-pvp-spreadsheet.xlsx (if you don't have Excel, you can download it and upload it to Google spreadsheets, but I don't wish to myself since it butchers the functionality)

Even if you're not a hunter/warrior/warlock, you may find some of the information on it helpful.  The resilience formula was actually changed in 5.3, and after a lot of trial and error I determined it to be the following:

Damage Reduction = 0.65 + 0.35*(Resilience/(Resilience+23133))
(The 23133 number is accurate to plus or minus 9 points.)

After patch 5.3, it seems like a lot of people (myself included) have been falsely assuming that resil is no longer worth gemming for, due to it being cut in half on gems without any other real gain.  But for warriors, for example, it is actually easier to achieve 1% damage reduction through gems than it is to achieve 1% damage gain.  It seems that hunters and warlocks still benefit more from gemming damage, but the point is that it is actually very close, close enough where personal preference should probably decide which you go for.

So to all the complaints of one shots and such, realize that resil is still a very viable option.  If you are a blacksmith and were to go full resilience gems, completely ignoring all socket bonuses (not really recommended), then with a resil chest enchant and PvP meta you could reach 2895 resilience.  This translates into 68.89% damage reduction, which means you would take 11.12% less damage than someone with base resil.  Fairly significant, especially if more people start gemming like that, since that means damage would go down by about the same amount.  If you are a blacksmith and gem for full resil without ignoring socket bonuses, you would have 2415 resil, which is 9.45% less damage than someone with base resil.

Posted Image


Please feel free to play around with changing resil values and such on the spreadsheet, to get an idea of how effective it may be for you.  And while, unfortunately, I don't have enough time to try and generate stat weights for all of the different classes and specs, you can take a look at the three present and get a rough idea of how it might translate to your class.  (Pay close attention to the "gem values" for both resil and your highest DPS stat, to determine which is more beneficial.)

Also, please feel free to review my math and logic and look for any errors.  I think it's all sound and good, but I'm not a math major, and I love being proven wrong.


#3894426 New Debuff: Bitch Sickness

Posted Colard on 03 June 2013 - 07:55 AM

Retard sickness : when you're playing 3v3 Arena and spam icelance like a retard the whole game, you contract Retard Sickness. After thirty seconds you get kicked from the game unless you stop playing like a retard.


#3894424 New Debuff: Bitch Sickness

Posted Spinmove on 03 June 2013 - 07:42 AM

They already have Resurrection Sickness in this game so they need to add a new debuff called Bitch Sickness.

When you're playing 2v2 Arena and run like a bitch the whole game, you contract Bitch Sickness. After thirty seconds you get kicked from the game unless you stop playing like a bitch.


Bitch sickness


Thanks for reading.


#3895588 Rerolling Fox.

Posted Rzn on 05 June 2013 - 11:21 PM

Posted Image


#3896219 How to achieve dem high ratings?

Posted Twochainz on 07 June 2013 - 05:15 PM

play with a hunter


#3871962 Spell animation video guide?

Posted WildeHilde on 07 April 2013 - 09:17 AM

Second part of the animation guide series. This time it's about warriors and shows the cooldowns like Synkz suggested. Monk is up next.




#3871759 Spell animation video guide?

Posted WildeHilde on 06 April 2013 - 08:08 PM



Looking for feedback. Do you like how this one is done? Want to get some opinions before continuing to the other classes.


#3870119 Shadow Priests nerfed

Posted hoodrych on 02 April 2013 - 04:04 PM

I remember when Shamans got a big nerf with the no-totem while silence change

some said they'd be the worst healer

yeah........


#3869738 Shadow Priests nerfed

Posted brosearch on 02 April 2013 - 12:22 AM

View Postkazuhmeer, on 02 April 2013 - 12:18 AM, said:

MD nerf is long overdue, removing swap from shadow is excessive.  At that point why take a shadow priest.
lets see,

great damage
great self defense
life grip
shields, mending, renew and casted off heals (for the whole team)
great cc

ya that shit is terrible


#3869261 Pet (observer) cs bugged since 5.2?

Posted brosearch on 31 March 2013 - 07:14 PM

i only cap each week in 2s so i have only encountered this a few times. It is mad annoying. Prolly wont ever get fixed.

while everyone else is talking about bugs, can someone please tell me why the hell they cant fix this:

1. I use /focus arena123 to set my focus targets for arena
2. if someone drops their frame (mage invis, mage images, vanish, druid blink, preist invis, hunter invis, holy fuck as im typing this there are way too many things that drop focus targets) if I press the macro to focus their frame which is currently invis I cant use the macro to set them as a focus once they do come back out.
3. I have to focus another player and only then can i use my /focus arena123 macro to set them as a focus again.

I hate that more then anything.


#3869218 Pet (observer) cs bugged since 5.2?

Posted Chanimal on 31 March 2013 - 04:30 PM

Since 5.2 my Observer pet always CS's whichever target i use it on regardless of if i spam attack/follow to try stop it

i.e pet is cc'd/out of range / los of the CS target, i spam attack/follow but after it gets in range/los/out of cc it still cs's the target

is this only happening to me (no its not a one time thing it happens nearly every game)


#3867838 5.2 vs Wizard Cleaves

Posted kazuhmeer on 28 March 2013 - 06:22 AM

View PostBraindance, on 28 March 2013 - 06:03 AM, said:

It makes almost no difference how you glyph and how you spec - you will die eventually. Although, since you have a shaman and sp carrying you you might win. Just stick really close to pillars and never go out; let them come to you.

Resilience won't save you - any godcomp or spell cleave above 2.2-2.3k can kill you through all your cds if they get one cc on your shaman. Then again, you play with equally scummish classes so the sp might save you.

Aren't you the one championing the idea of improving AJ, then make moronic posts like this?  Try to be constructive instead of just fucking whining and making excuses jesus christ.


#3866995 New Shado Pan Arena and Blade's Edge changes

Posted Mirionx on 26 March 2013 - 12:08 PM

Posted Imagepicture from new dalaran




#3866958 New Shado Pan Arena and Blade's Edge changes

Posted Crawthz on 26 March 2013 - 10:00 AM

I love Holinka, I no longer fear patch notes<3




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