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Member Since 30 Mar 2012
Offline Last Active Today, 01:31 AM

#3660400 Average day on Hydra's stream

Posted huurka on 11 March 2012 - 02:10 AM

View on Vimeo.

Enjoy, everyone.

Re-uploaded because YouTube took it down because someone reported it (Hydra??).

#4379414 Literally one change that would up the fun in this game by tenfold

Posted Numbtoes on 03 February 2015 - 10:29 AM

Honestly balance doesn't matter because balance isn't fun. Id rather have fun than balance.

#4379314 Literally one change that would up the fun in this game by tenfold

Posted Lolflay on 03 February 2015 - 06:26 AM

Wow @ the replies.

First of all, Flavours, your teenager is showing. Please keep it in the closet, thanks. Secondly, the title of the thread was clearly "UP THE FUN IN THIS GAME", not make it more skill based ( although faster gcds = higher skill cap, in most cases anyway ).

Wouldn't you people have more fun if the game was faster overall ? I personally don't enjoy dampening games ( which happen versus pretty much every single fucking druid team, and newsflash : those are plentiful ), and slow globals are only enhancing that. If longer games is the direction this game is taking, I wouldn't mind playing the game like it was on fast forward x2. Feeling global CD capped is not fun, having 1.5 sec casts is not fun as it's basically an eternity in this game. I'm conditioned to a 0.2 sec twitch reaction time from all the FPS's and other twitch based games I've been playing, and 1.5s is a time which can easily be shrugged off in most other cases, in gaming it can be a pretty fucking long time.

There are plenty of arguments for both sides of the spectrum, but you people haven't mentioned the biggest factor in all of this. Blizzard is continously removing the "decision" factor when it comes to your global CDs by pruning the abilities from this game ( or removing them off GCD ), therefore your choice is smaller, less impactful - and thus, more boring. I wouldn't mind a 2.5 sec global, if I had 50 abilities to choose from, and each and every one of them would make a difference ( current thought output : "I'm just going to press Mortal Strike as it's up" - possible thought output with a massive number of abilities and longer GCD "Do I want to press Mortal Strike ? If I press Mortal Strike he may use something to fuck me up while I'm in GCD. am I making the right choice?" ; or the suggested change - in a game with decreasing number of abilities, simply making all abilities sooner available by lowering the GCD and artificially increasing the fun factor ). As it stands right now, we're button mashing a small number ( 3-4 per class ) DPS abilities and 2-3 CC abilities, and eventually we get results. Doesn't this seem a bit boring to you people ?

I obviously didn't make a full blown explanation or a battle plan for implementing such a change ( when a guy goes all like "hmm, that's a unused part of land, we should totally make a building over there" ), he doesn't bring the fucking blueprints for the building, he first proposes the idea, then people discuss the idea, then people go on to make the plans and other implementation shit as required. Jesus Christ people...

#4378060 Change to Gnome worth?

Posted Kidneygod on 31 January 2015 - 11:01 PM

View PostCreamo, on 31 January 2015 - 02:11 AM, said:

Go gnome or go home. Only reason I'll ever go back to alliance, if gnomes get druid class.

This. They could have cool shapeshift forms like the domestic cat, bonsai tree of life and bear cub.

#4378548 Things that are secretly OP

Posted Eveny on 02 February 2015 - 01:52 AM

Monk hamstrings 15sec? pisses me off everytime.

#4379180 Literally one change that would up the fun in this game by tenfold

Posted Marshmellow on 03 February 2015 - 12:23 AM

View PostClamnesia, on 02 February 2015 - 09:35 PM, said:

Blizzard should just crash WoW and start over.


incinerate all the servers, start from bc with new male blood elf models, never even mention pandas again, never introduce death knights or monks to the game and make hunters only able to use abilities from 20 yards away from their target

#4378810 faerie swarm nerf?

Posted Ashleyirl on 02 February 2015 - 02:35 PM

lol there is no counterplay to a stupid mechanic that leaves you in a wheelchair for the rest of the game while your
healer is spam cced by a 12sec hunter trap

the only reason (or at least I) play burst of speed is to break faerie swarm - you get rid of faerie swarm and you get rid of burst of speed

It feels like everyone is playing burst of speed but in reality its just because every team has a druid on it

#4378362 faerie swarm nerf?

Posted Shiqra on 01 February 2015 - 06:20 PM

faerie swarm, frozen ammo & burst of speed needs a nerf or delete :X

#4377488 This game used to be so great

Posted Nadagast on 30 January 2015 - 11:56 PM

Things that make me sad:

Mages are Hunters
Hunters are Hunters
All healers are Paladins
Everyone can do everything
Damage is gated by cooldown and secondary resource rather than position and cast time
Too many defensives
Healing too strong
Mortal strike too weak
Everyone can do everything
Nobody has any unique tools anymore

#4377794 This game used to be so great

Posted Zenety on 31 January 2015 - 11:47 AM

Bring back rating requirement for shoulders please. When I saw someone in a BG with wrathful shoulders it actually meant more for me then when I see a duelist or gladiator now lol.

#4377796 This game used to be so great

Posted Lolflay on 31 January 2015 - 11:51 AM

View PostZenety, on 31 January 2015 - 11:47 AM, said:

Bring back rating requirement for shoulders please. When I saw someone in a BG with wrathful shoulders it actually meant more for me then when I see a duelist or gladiator now lol.

Wat ?

You mean Vengeful/Brutal shoulders, right ?

#4377704 This game used to be so great

Posted Lolflay on 31 January 2015 - 08:22 AM

View PostVamel, on 31 January 2015 - 06:25 AM, said:

this godlike music tho :(   the tears are real

I was 14 the first time I heard that music, and then had 5 hours of login queues on launch of US version. Fucking Blizzard.

Anyway, TBC was probably THE best expansion when it came to the game alone ( while end of Wrath was the best period of arena ).

Server communities still existed, battlegroup communities started existing, rise of arenajunkies, ( relatively ) hard raids that didn't have different modes to appeal to casuals, arena was fun as fuck even if some classes were over the top, battlegroups were like mini-countries, there were so many players to meet, etc, and when you swapped to a new server/BG, it was like moving IRL and meeting shitloads of new people, etc.

Isle of Quel'gankas was a cherry at the top of the cake.

1:37 :'(

#4377638 Killing Spree Nerf

Posted Snookypoo on 31 January 2015 - 04:43 AM

View PostZipzo, on 31 January 2015 - 04:34 AM, said:

no reason to hate on combat.
Other than the fact that if you lose 1 or 2 games playing sub  your partners will ask you why you aren't combat? The vast majority of people that have yet to hit glad are results oriented above all else. Most people don't have the luxury of playing a sub optimal spec.

Why do good Hunters hate BM? Why do the good Dks hate frost? People with the spirit of competition don't enjoy winning by pressing 1 button and having the game play itself for you for 4 seconds.

#4377504 Killing Spree Nerf

Posted Kidneygod on 31 January 2015 - 12:17 AM

View PostZipzo, on 31 January 2015 - 12:07 AM, said:

Nobody just goes "100-0" in arena
Revealing strike must be kept up,
adrush must be used intelligently
eviscerate must be properly cycled to maximize damage over time.
BoS must be used to close distances intelligently

Posted Image

#4377874 With all the homogenization going on it's time to update combat mechanics

Posted Naac on 31 January 2015 - 04:46 PM

I disagree with most of that stuff.

Yeah if you're going for realism and such, sure... but for actual gameplay, it just ends up cluttering the experience.

It'd be like if you added a sprint or prone button to cs:GO or something... yeah technically there's more to do so = higher skill ceiling, but it takes away from the core gameplay (shooting) which is where you want the skill to be required.

Or another example:  They could make you press a random 5 button combo just to cast  frostbolt,, and again, it'd increase the skill ceiling dramatically, but not in the aspects most people actually care about... it just becomes tedious.