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akatyrone

Member Since 30 Mar 2012
Offline Last Active Jul 18 2015 02:13 AM
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#4393718 6.1 state of arena?

Posted Breadstick on 27 February 2015 - 04:38 AM

this always happens because nobody actually notices when a post has been moderated on this forum

nobody screenshots a thread and looks back at the thread later to see if posts have been removed. there is no notification in the thread to users that a post has been deleted. there is no notification in a thread to users if a post has earned someone an infraction. there is no notification to a user that a post was moderated after said user reported the post

there's a lot more moderating being done on this site than the average poster realizes, but having said that, i personally have a pretty lenient moderating style compared to mods on other forums because i know what it's like being a user on a forum that tries to remove all individuality, personality and humor from its userbase. they try to create some kind of sterile environment where everything has to be perfectly constructed and somehow helpful or beneficial. i try my hardest to be the exact opposite of anything that a moderator of teamliquid.net would be

i don't really know why people come to the general discussion section of AJ and expect everything to be constructive. shitposting has always been prevalent in this section and there's nothing really wrong with that. the class forums (along with the ask a gladiator forum to some extent) have the most constructive and helpful guides, threads, and posts on the site, and they're moderated more heavily than anything else on AJ.

it's a community forum for people to talk about wow arenas, the way people act on here pretty accurately represents the general attitude of the arena community and that's fine with me and i don't see why it would need to change. remember that this thread didn't actually start out as just a general "state of 6.1" thread ;)

if you make a thread and want only constructive replies in it, remember to report inappropriate posts and we'll deal with them. reporting helps a lot


#4392640 6.1 state of arena?

Posted Worstpriestjk on 25 February 2015 - 05:43 PM

View PostNaraga, on 25 February 2015 - 04:47 PM, said:

As a Disc, this is a lot more playable than before.

They need to revert this stupid sg sh!t and give us some real changes though.

Disc is just such an retarded class atm holy shit>< like nothing is how its supposed to be


#4392898 huge night elf feral nerf

Posted Blameshift on 25 February 2015 - 09:47 PM

clicked this hoping an actual feral nerf. JK


#4391408 Are a lot of people quiting?

Posted Gigana on 22 February 2015 - 11:33 PM

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Cya in next expansion.


#3978529 X-Mog!!! Let's See'em Boysc

Posted Qulcark07 on 31 October 2013 - 10:51 AM

Posted ImagePosted ImagePosted Image


#4390674 favourite wow movies?

Posted Wallirik on 21 February 2015 - 01:47 AM

All-time favourite has got to be world of roguecraft.

Then for some reason i just love this one (and the music)



Wow movies used to be the way I found new music, as well as many others I'm sure (checking WCM frequently for new movies, back in the days. Hell, WCM is still my 5th bookmark even though I never go there anymore)


good times

edit: how do i embed youtube videos? thanks breadstick


#4390270 Guesses on WoW subs total at end of first quarter

Posted Lolflay on 20 February 2015 - 08:36 AM

They just need to do a few things and this game will be perfect again.

- balance out the few retarded specs in PvP, make everyone have the same kill potential

- add a new world area with dailies and novelty shit that everyone wants ( both pveers and pvpers ), so world pvp isn't exclusive to ashran, timeless isle ( or what little I've seen of it ) in MoP seemed fun and step in the right direction

- make people leave garrison ( directly correlates with the above point )

- add reason for PvPers to PvE ( I know most of you dislike being able to use PvE gear in PvP, but seriously... I said it before and I'll say it again, PvE trinkets, legendaries, weapons with procs/etc have NO place in arena, but a necklace with a bit better itemization or a pair of pants are perfectly fine, they won't make you WIN the arena match but the slight upgrade gives you a reason to want them


Other than that, this expansion feels kinda.. I dunno, I feel like a shut-in, most of my chars are 24/7 in garrison, I have no reason to leave it at all.


#4390340 Is DK actually the worst class right now? (high rated class representation)

Posted drzy on 20 February 2015 - 11:22 AM

Nah, Death Knight in general hasn't had a "niche" in a comp since Wrath. Every season since the mid-season patch in Season9 of Cataclysm you could put a superior melee into any comp where a DK would go, and the comp is better.

+ Nobody good really plays Death Knight anymore, or this game in general. Boring ass class to play, would rather watch grass grow then hit obliterate 420 times in a match.


#4389826 Meanwhile at blizzard HQ...

Posted Lolflay on 19 February 2015 - 07:10 AM

jesus effin christ, this looks like something OLD blizzard would do as a april 1st joke


#4389822 Meanwhile at blizzard HQ...

Posted Knaittiz on 19 February 2015 - 07:03 AM

this game is getting really fucking weird


#4388894 Your Tournament Sucks.

Posted flannelsoff on 17 February 2015 - 08:05 AM

your thesauruses are on fire boys


#4239856 6.0 Dancing in the Shadows

Posted HeyimJack on 22 October 2014 - 05:02 PM

Warlords of Draenor Subtlety Rogue Guide (6.2.0)

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1.0 - Introduction
1.1 - Why Subtlety?
1.2 - Ability Prune / What's Changed
1.3 - Talents
1.4 - Glyphs
1.5 - Basic openers
1.6 - What's my job outside of burst
1.7 - How to maximize damage outside of Dance
1.8 - Stat priorities
1.9 - Enchants
2.0 - Macros
2.1 - Addons
2.2 - What off pieces should I buy? (To come in PVP season)
2.3 - Rogue Streams
2.4 - Pandemic Effect for Rogue buffs
2.5 - Missed anything / Stuff you want to see

Introduction
Hey I'm Jack, I'm a 2.8+ Rogue who's been playing since the end of Wotlk. I only started PVP'ing last season mainly because of a poor computer which caused me to fps lag inside arena. I'm basically a MoP hero achieving my first Gladiator titles on 2 of my rogues both in 3s and 5s. I usually camp in Elwynn a lot and often get asked questions by other Rogues so now I'll have somewhere to direct them where they can hopefully clear up any queries they have.

My Rogue Armories
http://eu.battle.net...w/Jack/advanced (Main Rogue)
http://eu.battle.net...otjack/advanced (Alt Rogue)
http://eu.battle.net...Dweebx/advanced (Horde Rogue)

Why Subtlety?
Subtlety
Sub is the one spec for Rogues which has on demand damage which isn't gimmicky with a long cd, we're able to pump out big damage every minute and put constant pressure out in any other stun locks.

Combat
Combat is probably the strongest rogue spec in the current meta game because of the overall damage output as well as 6-10 second kidney shots & low cd cooldowns.

Assassination
Assassination's currently an extremely strong spec simply because of the damage output it may or may not be better than Sub at the moment so lets not go any further into that.

Ability Prune / What's Changed

Ability Prune
Shadow Blades
Shadow Walk
Disarm Trap
Dismantle
Redirect

What's Changed
Burst of Speed now costs 30 Energy (up from 15 Energy)
Nerve Strike now reduces the targets damage dealt by 50% (up from 25%)
Tricks of the trade no longer gives a damage bonus to the target
Energetic Recovery has been built into our Slice and Dice
Find Weakness has been built into the abilities it benefited before
Combo Points are now on ourselves rather than the enemy
Rogues can now backstab people from the sides
Rogues can now ambush people from the front
Expose Armor has been removed
Honor Among Thieves can now trigger from the rogues auto attacks
Subterfuge no longer makes the rogue stealthed for the duration of the effect

Talents

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Nightstalker - Not worth using, the only reason Nightstalker is good is for the vanish evis but it's far too gimmicky as at times you can vanish and auto attack out of stealth before you can get your evis off and with vanish being one of our best offensive &amp; defensive cooldowns it isn't worth the risk.

Subterfuge - Subterfuge is currently my talent of choice I feel it's still insanely good even with the stealth nerf. There are times a rogue needs to open with Garrote > Cheapshot and it's not always wise to waste your dance right off the bat when you can force cds without it.

Shadow Focus - After Subterfuge SF is probably your best bet enabling you to get off your opening cheap/garrote pretty much free of cost which then allows you to do a lot more damage with the energy you have left. I feel in WoD this will be the talent of choice to those who run without the Energy glyph.

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Deadly Throw - I feel Dleadly Throw has always been viable however it requires quite the skillcap and combo point planning, I personally wouldn't choose it over the other 2 choices in the tree because of how strong they are.

Nerve Strike - Nerve Strike is a really strong talent for rogues as it makes our stuns even more effective for peeling reducing other enemy players damage by 25% for 6 seconds this can also help towards stopping the enemy team from getting counter pressure. (6.0 The Nerve Strike tooltip is currently wrong it reduces enemy npc's damage by 50% but only 25% on enemy players)

Combat Readiness - Combat Readiness is an insanely good defensive if used correctly, When fully stacked with feint you can take up to 80% reduced damage which is huge. If you're able to predict swaps vs most teams e.g. a rogue team this can often stop the need of your trinket and even a healer cd if used at the appropriate time.

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Cheat Death - Currently in 6.0 Cheat Death is very viable because of how easy it is to get dropped in a stunlock in a matter of seconds but in terms of overall use it still comes in 2nd place to Elusiveness.

Leeching Poison - Not worth using.

Elusiveness - This has probably been the best choice of talent in the tree for entirety of MoP because its on demand damage reduction and it will probably be the best choice of talent in WoD too if it doesn't get changed. If used properly feint can become such a strong defensive tool for rogues if you're able to predict swaps or damage and pre feint it. (If you're not the best at using feint you can check out the feint glyph which adds 2 seconds onto the duration)

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Cloak and Dagger - This talent may as well not be in the game as it's only ever been too good or not good enough Blizzard have never been able to find a balanced compromise for it. Overall in the current state of the game this is probably the worst choice of talent in the this tier.

Shadowstep - Currently in 6.0 I feel Step is the best choice of talent as it brings so much utility to a rogue when used properly. Step's an ability that's able to be used defensivly &amp; offensivly e.g. stepping  partners to get restealths or los damage. With the removal of a lot of slows, roots in 6.0 Step is a lot more viable than previously as it can be used as a chase tool rather than a gap closer.

Burst of Speed - I feel BoS is still viable in 6.0 with the nerf to the energy cost however it can't be used the same way as before, you're not able to spam it every few seconds while chasing your target without becoming energy starved resulting in less damage output, however BoS is still an incredible tool for getting restealths and overall defensive play. (It will most likely still be a strong talent for something like 5s)

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Prey on the Weak - Prey is currently the best choice of talent in 6,0 as most of rogues pressure comes from stunlocks having that extra 10% damage from you and your team is pretty huge.

Internal Bleeding -This is a really strong talent and be really scary when you're just piling damage into people although I still find it's 2nd best to Prey.

Dirty Tricks - Not worth using.

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Shuriken Toss - Not worth using.

Marked for Death - MFD is the strongest choice of talent in this tier and it has been for a few seasons, it gives rogues a lot of ondemand damage which is usually paired with Shadow Dance to bring out some big Eviscerates which is where majority of your burst comes from.

Anticipation - This talent comes 2nd place to MFD however it's still a good talent it just requires a slightly different playstyle and more awareness to your Anticipation stacks if used properly it can be similar to having MFD but instead of being instant it's something you need to stack up. (This can be easily tracked, see addon section below)

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Venom Rush - To me VR currently feels the strongest out of the 3 just because of the passive energy and 5% energy regen, even without focusing on keeping people poisoned it feels really smooth though every now and then throwing out a FoK to slow/peel/increase energy regen it can also make swaps feel a lot better just because of the extra energy regen if you swap to an unpoisoned target.

Shadow Reflection - This is probably my least favorite talent out of the 3 I find it to be more of a PVE/MongoPVP talent because of how it works, when you activate it for the first 8 seconds your clone will copy anything you do which includes stuns so during this time you need to take into account that it can completely fuck your stun drs up but if you're just spamming damage it puts out a lot of pressure which is one of the reasons a lot of Assassination rogues use it.

Death from Above - DFA can be a really strong choice of talent if used correctly it can be used for more than just damage because of how it works it shoots your character towards an enemy therefor making it a pretty good gapcloser but it can be bugged by various things like a priest going stealth etc.DFA can pull out some nasty crits if used with procs but overall it feels slightly clunky because of the high energy cost and finding a good time to use it where it will actually be useful with the travel time

These are just my opinions on the 100 talents for now and as time goes on I'll get further insight and information on them.

Glyphs

These are just the main glyphs you should be using but you might find there are rare occasions where other glyphs that might be better good for what you're doing.

Primary Glyphs

Cheap Shot - A strong glyph to use vs melee cleaves and in general teams where you find you won't be using garrote much or where you feel you'll need longer stun locks to kill/put out pressure.

Garrote - You should find yourself using this whenever you feel cheap shot glyph isn't as valuable, e.g. vs wizard teams, rets, shamans.

Blind - This glyph is pretty much mandetory however if you play with Hemo glyph and you feel you're not ever going to be dotting a specific target i.e. the healer you can replace this with either Cheap/Garrote glyph you'll just need to watch out for dots on the target or anything that could break the blind.

Hemo Vein - This glyph makes your Sanguinary Veins trigger from your Hemorrhage dot which means you're able to keep it up much easier but this also changes your playstyle &amp; opener as you don't need to focus on applying rupture or even putting it up.

Glyph of Energy - This is another glyph I feel is mandetory since losing our previous set bonus which gave us 30+ energy allowing us to open more efficiently than without it due to energy starving.

Basic Openers

Rogue openers are different depending on your glyphs aswell as what you're facing.

Basic opener (No hemo glyph)
Premeditation > Slice and Dice > Cheapshot > Rupture > Dance > Ambush > Ambush > Kidney Shot > Marked for Death > Eviscerate > Damage/Garrote/Cheapshot varies on the situation

Basic opener (hemo glyph)
Premeditation > Slice and Dice > Cheapshot > Hemo > Dance > Ambush > Eviscerate > Marked for Death > Kidney Shot > Spam damage > Damage/Garrote/Cheapshot varies on the situation

Why don't you 5cp Rupture in the opener?
I recieved an ingame mail with someone telling me they feel it would be better to 5cp rupture in the opener so something like this:

Premeditation > Slice and Dice > Cheapshot > Ambush > Rupture > Dance > Ambush > Ambush > Kidney Shot > Marked for Death > Eviscerate > Damage/Garrote/Cheapshot varies on the situation

There are a few problems with this, For starters the first ambush isn't going to be effected by SV so it'll be 35% weaker i.e. a wasted ambush for 60 energy unless you dance before which is a waste as you need to use globals to rupture inside of dance, also if you're to try this opener on a basic target dummy you'll find that you can't get the kidney off before youe cheapshot ends with the amount of globals you have, this causes a huuuge problem as you don't want your enemy to have any sort of time where they can peel or use defensives. This is tested on a dummy with full energy, chances are in an actual arena game you won't be starting with full energy because of applying slice or sapping a target.

Here are some videos which will further go into how to open on casters etc, they're from before 6.0 but they should still be valid.

http://www.twitch.tv...zylol/c/3363735
http://www.twitch.tv/tierzx/c/4437539

What's my job outside of burst

What you need to be doing depends on the tide of the game you're playing.

If you're in a situation where you nor your partners are in trouble then your best bet is to either spam damage and get ready for your next burst oppertunity.
If you're in a position where one of your partners are being heavily trained and are in need of peels you need to step up with the removal of dismantle rogue have to be on their toes with peeling, we still have a lot of utility we can use to peel such as vanishing to throw out stuns (preferably not on the main target you need to keep him off dr for when you're ready to go) it's often a good idea to call your offstuns so people can follow up cc off them i.e.polymorph knowing he can't be kicked by a stunned target.
With the removal of Mind Numbing and dismantle rogues now heavily need to depend on shiv slows for peels vs melee cleaves, even using shiv on a feral can help forcing them to use a global on shifting instead of spamming damage into you or your partner.
Overall your job outside of burst windows is making sure you survive to see the next burst window, stopping damage &amp; cc on your partners while pumping out your own consistant damage, if you're not doing any of these things you should be going for a restealth with a plan in mind.

How to maximize damage outside of Dance

This is a common question I get asked "How do I damage outside of cds/dance?" etc

Rogues have priorities and if you follow these priorities you'll be fine.

Disclaimer rogue damage outside of cds is bad by default (Well before prepatch at least)

#1 Slice and Dice  - S&D needs to be kept up at all times as it generates 8 energy every 2 seconds it also increases your auto attack damage which is where majority of our damage comes from.

#2 Sanguinary Veins - SV Increases our overall damage to the target affected by 20% after slice this is your biggest priority, however keeping SV up is different depending on if you play with Hemo glyph or not as Hemo veins glyph makes your hemo dot apply SV without the need of rupture/garrote.

#3 Backstab over Hemo - If you can't hit your targets back/sides and you're not energy capped it's often a good idea to just keep trying to get to his back/sides and then spam out all your energy with backstabs the only time you should hemo over backstab is if the target isn't letting you get where you need to be or if you need to apply your hemo dot for SV. But if you're going to energy cap (hit full energy) you should just spam out hemo so you don't waste energy.

#4 Pooling energy before stuns - In most situations it's a good idea to pool some energy before going for a full kidney or any other stun, e,g, if you're playing with Prey and you full kidney without any damage that 5-6 seconds of 10% extra damage is going to waste where as if you stun with 60+ energy you're going to be able to spam backstab for the entire duration of the kidney making your overall damage a lot better.

Should I rupture with Hemo glyph?

Rupture is an incredibly strong ability for rogues and its damage is increased by 10% by default because of Sanguinary Veins. Even when specced into Hemo veins glyph you should focus on keeping rupture up if you're training a target but only if you have the combo points to spare and you feel putting out that extra evis won't get you any sort of defensive/healing cd from the enemy team, also having that extra damage ticking when you burst can be fairly noticable and even the difference between someone living and dying.

Stat priorities

Mastery > Crit > Multistrike > Versatility > Haste

Enchants

Cloak - Gift of Mastery / Breath of Mastery
Neck - Gift of Mastery / Breath of Mastery
Rings - Gift of Mastery / Breath of Mastery
Mainhand - Mark of Bleeding Hollow / Mark of the Shattered Hand
Offhand - Mark of Bleeding Hollow / Mark of the Shattered Hand


Macros

Not going to list all my macros here such as focus ones etc but these are just a few that might come in handy for some people.

#showtooltip
/cast !Stealth
/stopattack

#showtooltip Preparation
/castsequence reset=10 !Sprint,null
/stopcasting
/cast Preparation

#showtooltip
/cast [target=Namehere] Shadowstep
/cast [target=Namehere] Shadowstep

#showtooltip Shadowstep
/cast [@focus] Shadowstep
/cast [@focus, nostealth] Kick

#showtooltip
/stopattack
/cleartarget
/targetenemyplayer
/cast sap

#showtooltip Vanish
/cancelaura Subterfuge
/stopattack
/Cast Vanish

Addons

Here are a few addons I use that might help other people.

Arena Plates - This is an extremely good addon which places a green border around an enemy players nameplate when they're out of combat which can help you get mid game &amp; opener saps.

Interrupt Bar - I feel people really underestimate how useful an addon Interrupt Bar can be. I use my IB to show the cooldowns of abilities that I feel It's important to keep track of as a rogue I'll post an image below.
(If anyone wants my Interrupt Bar settings send me a pm)
Posted Image


Omni Bar - Omni Bar is the new Interrupt Bar as IB no longer recieves updates, I'm currently trying this out.
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Anticipation - The default combo points have a 30ms animation time which doesn't seem like a lot but it feels like a lot to me so I use this addon to speed up the animation down to around 15ms making my combo point animations slicker and smoother so I no longer have to wait for Honor Among Thieves to catchup with all the animations for each combo point.

Rogue Streams
http://www.twitch.tv...abooirl/profile
http://www.twitch.tv/nomanz/profile
http://www.twitch.tv/spb_89/profile
http://en-gb.twitch.tv/jacktv_ (My stream)

There are plenty other good rogues who stream but these are just a few who are more consistant with how often they stream.

Pandemic Effect for Rogue buffs
http://www.wowwiki.com/Pandemic Since WoD every class has been given the pandemic effect warlocks had which basically means we can refresh our abilities like Slice, Rupture etc and have most of the remaining duration added on to the duration that you would get from however many combo points you use.

Overall this means you can refresh SnD with less than 10 seconds & Rupture with less than 8 and have much longer durations making the rotation better.

Missed anything / Stuff you want to see

This has been my first guide and I thank you for reading this far, if you want to see anything else I've maybe not included or perhaps something you want me to elaborate on feel free to ask.
In terms of stuff you'd want to see I can maybe add stuff like how to team fight as a rogue in RBGs etc.
Also feel free to pm me or contact me in game.

Thanks for reading


#4385530 Still worth being human 6.1?

Posted Dizzeeyo on 11 February 2015 - 11:41 AM

people are not alliance because of racials, people are alliance because since teams were removed, the pvp ladder will always be either 99% alliance or 99% horde, and the majority of players will follow what they see the top players doing - there is absolutely no reason to play a different faction to the majority unless you already have people there with you to play with, regardless of what they do to trinkets


#4387584 this is why 6.1 is not out yet lol

Posted Sickstorybro on 14 February 2015 - 10:29 PM

https://www.facebook...805113489569388


#4386834 Flameglow needs a nerf.

Posted Lolflay on 13 February 2015 - 07:18 PM

View PostPouncedd, on 13 February 2015 - 07:15 PM, said:

CD on poly too while you are at it.

In that case, 2 minute cooldown on trap, or 30 sec cooldown with arming time. Really, hunters should just shut the fuck up and know their place in the grand scheme of things, pretty much every Hunter with an opinion that isn't anti-trap and frozen ammo at this point is a second class citizen and shouldn't even have the right to speak.


As for topic at hand, Flameglow needs a big fat fucking nerf, agreed.




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