Yeah logging on to my priest now half of my keybinds are gone since the ability is gone. I think priests are wods definition of a gutted class. So much was removed that i can't see why.I think i used every spell in the spellbok at one time or another in wotlk on my priest doing arenas. Like binding heal for example, didnt exactly use it a lot but it did use it on occasion. Now its holy only i think?
RIP Inner Fire
RIP Binding Heal
for example, what was the point of removing Mind Soothe or whatever it was called, cheapest ability in game to break reflects/groundings/etc, also I abused it all the time not to aggro mobs
"hehe we think fel flame confusing for warlocks and swd confusing for disc, we just remove/replace that )) heh3"
The state in which priests are at the moment is crucial.
Many many suggestions were given across the forums and twitter etc.
Nothing had been done till now, nothing have been written. I don't really know if blizzard is even aware of the current state of disc and holy in pvp.
I would very much appreciate a feedback to this two specs from blizzard itself.
Saving grace wasn't even a buff. It was a change. A change wich does absolutely nothing for the problems priests are facing right now.
To remember: Priests are lacking in this areas:
- offensive dmg
- shield being purged by literally every comp (too much value of this buff when it's so easy purged)
- glyphs are not a real choice (MD and death not baseline wtf?)
- priest cc is a big joke. Psychic Scream is one of the hardest to land cc's (8m range) and many classes have fearbreakers aka lichborn tremor usw. Silence on a 2 second duration is more of an interrupt than anything else. Ged rid of it and buff scream.
- very little instant cast heals (divine star heals for nothing) with no kiting tools. So every cast can be interrupted of a melee with basically 100% uptime on priest.
- buggy talents: dominate mind has to be removed or fixed in my opinion. it's definetly not a choice when u have to calculate dc's in it's value.
- fake casting is not rewarding enough because there are so many other ways to prevent casts.. gouge stuns deathgrip etc. and we have no heal which heals us during fake casting (renew, pom..)
First of all, Flavours, your teenager is showing. Please keep it in the closet, thanks. Secondly, the title of the thread was clearly "UP THE FUN IN THIS GAME", not make it more skill based ( although faster gcds = higher skill cap, in most cases anyway ).
Wouldn't you people have more fun if the game was faster overall ? I personally don't enjoy dampening games ( which happen versus pretty much every single fucking druid team, and newsflash : those are plentiful ), and slow globals are only enhancing that. If longer games is the direction this game is taking, I wouldn't mind playing the game like it was on fast forward x2. Feeling global CD capped is not fun, having 1.5 sec casts is not fun as it's basically an eternity in this game. I'm conditioned to a 0.2 sec twitch reaction time from all the FPS's and other twitch based games I've been playing, and 1.5s is a time which can easily be shrugged off in most other cases, in gaming it can be a pretty fucking long time.
There are plenty of arguments for both sides of the spectrum, but you people haven't mentioned the biggest factor in all of this. Blizzard is continously removing the "decision" factor when it comes to your global CDs by pruning the abilities from this game ( or removing them off GCD ), therefore your choice is smaller, less impactful - and thus, more boring. I wouldn't mind a 2.5 sec global, if I had 50 abilities to choose from, and each and every one of them would make a difference ( current thought output : "I'm just going to press Mortal Strike as it's up" - possible thought output with a massive number of abilities and longer GCD "Do I want to press Mortal Strike ? If I press Mortal Strike he may use something to fuck me up while I'm in GCD. am I making the right choice?" ; or the suggested change - in a game with decreasing number of abilities, simply making all abilities sooner available by lowering the GCD and artificially increasing the fun factor ). As it stands right now, we're button mashing a small number ( 3-4 per class ) DPS abilities and 2-3 CC abilities, and eventually we get results. Doesn't this seem a bit boring to you people ?
I obviously didn't make a full blown explanation or a battle plan for implementing such a change ( when a guy goes all like "hmm, that's a unused part of land, we should totally make a building over there" ), he doesn't bring the fucking blueprints for the building, he first proposes the idea, then people discuss the idea, then people go on to make the plans and other implementation shit as required. Jesus Christ people...