those random s8 killings as ele only worked vs bad players who got caught in the middle with little awareness
I mean I remember getting a lot of them as an ele shaman, but vs the great players, it basically never happened. Considering all s8 ele shaman damage was casted and I mean ALL (literally casted more than basically any caster), I would say it was fairly telegraphed with all randomness being attributed to lightning overload, which couldn't even proc lava burst in wrath. Wasn't that post cata ele bs where eles run around spamming instant lava bursts and win the lottery.
do u get an e-mail or something whenever s8 gets mentioned on aj
Healer mana should be the gating mechanic, not dampening, Blizzard is just fucking retarded.
High damage and equally high but costly healing should be the norm, voila, 3-4 minute games unless you let the healers drink ( which was the case in every single good arena season barring MoP/WoD ). Also, get rid of drinks being super powerful, drink should take 20 seconds, first 4 seconds of drinking shouldn't net you mana in arena, following 6 seconds should return you half ( or maybe even 1/4th ) of the mana it currently returns, while the remaining 10 seconds should return shitloads of mana at exponential rate ( reward for team peeling for his healer drinks, and not dying to enemy damage while recieving no heals ).
Games should reach past 4 minute mark only if the players themselves decided to ( both teams pussying out, afraid of a loss, scared to go on the offense because of obvious reasons, healers being able to do whatever they want ). This concept of... healers having infinite mana and being able to keep everyone alive with their infinite resource until dampening is just... Only a shitty developer could think up of such a shitty concept.
fuck you i wont rest until i can offensively mind vision people in bgs again.
on the real tho
-bring back mana burn
-bring back death; make it break cc (frees up a real glyph choice)
-md glyph baseline
-renew oh how i miss you...
-cataclysm style inner focus with strength of soul buff
-remove silence, spec guise, feathers (disc)
-PoM instant cast
-saving grace removed, i dislike the mechanic anyways, im a healer, why do i want a heal that reduces healing?
-dispel no cd
-mana determines end game, not dampening (healer's mana consumption is tuned accordingly)
-holy fire casted, does real damage, smite does real damage
-combat rogues, warriors, dks, hunters, and ferals are complex classes to master, and their rotations are intricate.
-just remove dks and monks completely
-if your class didnt start with an interrupt it doesnt get one now
i could go on but seriously, mind vision.
Why? This might actually cause people to enjoy playing this class.
Most of the people that defend combat either can't play sub because they're too retarded, or just can't play with any sub rogue because again, their rogue and themselves are too retarded. Combat makes the game so much simpler for not only the rogue but his team mates too which is actually silly.
its actually so fucking annoying how they NEVER fix the problem at hand, they always do a bunch of tiny things that ARENT the problem that re-break the class in most situations and sometimes make it even worse. id honestly be fine with even damge buff to combat. as long as killing spree is peelable. thats all i asked for. not even BOS nerf. just killing spree nerf,i think everyone would be fine with that if they got to keep other shit