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Häxantutto

Member Since 15 Feb 2012
Offline Last Active Yesterday, 09:37 PM
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#4239640 Possible swapping of s15 glad mount?

Posted Pawzz on 22 October 2014 - 11:58 AM

View Postpewpewpewdot, on 22 October 2014 - 11:45 AM, said:

there is more wintrade boost and stuff on EU than US also

Us doesnt have russians


#4239946 6.0.2: A Gladiator’s guide to Gladiator Stance

Posted Speedymart on 22 October 2014 - 06:26 PM

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As many are blind to the gloriousness that is gladiator stance, I decided to create a guide to save my fellow warriors from certain frustration. Here's to those who charge blamelessly into arena with their futile specializations that result in their imminent demise; may they soon respec at the graveyard.



Overview

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Gladiator stance is our new level 100 talent introduced in WoD. It allows us to play prot, but in a more DPS focused roll. By taking the talent, we give up the stamina bonus from prot as well as the ability to use defensive stance. Luckily, all our spells don’t have stance requirements. We retain the simple spell rotation that once resembled MoP arms, and gain even more defensive cool downs. The only downside is no MS, but MS has been irrelevent for a very long time now.

Fun fact: Blizzard made all tanks take 50% more damage in PvP, however, this doesn’t apply to protection when in gladiator stance.



Rotation and abilities

Fortunately our abilities are very straight forward. They all just do damage, with very little actual thinking involved.  Some abilities will reset the CD of others, but that's as deep as it goes.

Execute > Shield Charge > Shield Slam > Revenge > Devastate

If above 60 rage then roll some heroic strikes. Avoid being rage capped unless you are setting up a significant burst opportunity. Use heroic strike procs as they happen, and attempt to control your shield charges so you will at minimum get a shield bash and revenge off during its duration.

Fun Fact: Shield Charge has two charges, and they add to the duration instead of replacing it. There’s no need to be worried about overlapping this ability.



Talents

Ah, talents. So many choices, how shall I ever choose!?!

I wish. Warriors have some of the worse talent choices in the game at the moment, especially as arms and fury. Prot is nearly as bad, except our talent choices are actually useful sometimes.

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Tier One

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Juggernaut for consistent charges, or Double Time for those moments where you really need to chase down that Hunter or Druid. I personally have been running Double Time for a while now, and I much rather prefer it over Juggernaut. However, it is pure preference as to which talent you take.

With the removal of charge stun, it may seem smart to pick up Warbringer in order to bring back interrupting casts, among other things. Unfortunately, our mobility has been gutted so much that a 20 second charge isn’t really an option.

As such, the MoP style of preference will be the way to go until they inevitably give us charge stun back along with the warrior overhaul in 6.1



Tier Two

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With the nerf to second wind, the only option has become enraged regeneration. Luckily it no longer requires to be enraged for the full effect, and with battle fatigue gone it’s pretty damn reliable.

Fun fact: Enraged Regen and Last Stand scale directly with health. If you’re using battle shout, swap over to command before using these two abilities in order to maximize their effects.

Fun fact #2: Last stand is different from rallying cry in that unlike cry, you do not lose the health once the effect ends. It’s essentially a free 100k+/- heal.



Tier Three

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Heavy Repercussions. It’s a significant burst damage increase that US and SD can’t hope to compete with.



Tier Four

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One of the significant changes from MoP is now Storm Bolt and Shockwave are on the same tier. This choice will really be up to which comp you play. Storm Bolt may seem better as it’s a ranged, 30 sec stun, but the skill cap for it is much lower. Getting a triple Shockwave is huge in a game, and it will also reduce the CD to 20 seconds, which is obviously shorter then Storm Bolt.

If you’re playing with a Hunter and you need some help landing those ranged traps, then take bolt. However, if you’re playing double time you can charge someone, drop a shockwave, then charge back as well. This would leave you with shockwave in case a big opportunity presented itself for some big plays.

I prefer shockwave as it is has a much bigger play pool to pick from, giving it much more utility.



Tier Five

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With the nerf to Safeguard it is no longer our go-to talent. What you will take will be dependent on which comp you are up against.

MSR is great for those dirty wizards spamming CC, or that sense of mind that you can reflect that CC regardless of who the enemy is targeting. MSR now replaces spell reflect, and with the CD at 30 seconds you really need to understand when to use it.

Safeguard is good for those who like to train the blue all game. It’s a consistent 20% damage reduction every 30 seconds.

Vigilance is good when you’re up against something like ret/priest/hunt where their entire kill window comes in short windows every couple of minutes.



Tier Six

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Avatar or Bloodbath. Totally up to your preference and to what kind of comp you’re running. Bloodbath sync’s really well with the on use trinket. Avatar breaks roots on use, which actually means something now that our mobility is so weak.



Tier Seven

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Gladiator’s Resolve. That’s why we’re prot in the first place.



Glyphs

Must Haves:

Shield Slam: Offensive dispel as part of your main rotation? Brainless application? Hell yeah!


Choose one:

Death From Above: Reduces the CD of your leap by 15 seconds, but reduces its range to 25 yards.

Heroic Leap: The old 4pc bonus. When you leap, you gain a 70% sprint for three seconds.

With slippery Hunters and Druids I honestly cannot see the CD trade off being worth the
severely reduced range. If you don’t mind it, then go for it. I much prefer the sprint.


Options:

Blitz: For triple rooting action.

Rude Interruption: Since you'll be training casters often, this is a fun choice. How dare they try to cast.

Long Charge: More chasing potential for those slippery classes.

Hindering Strikes: Those shape shifting Druids won’t understand until it hits them.



Races

WoD did a significant number of racial tweaks this time around. I firmly believe the following can be applied to every class.  

All DPS - > Human; Rogues -> Gnome; If Druid - > Night Elf

All Healers - > Dwarf; if unable - > Night Elf.

Horde racials were nerfed into oblivion. The entire faction is unviable from a competitive standpoint. Here’s to hoping the NA community picks up on the EU way of life and everyone goes to the significantly superior Alliance.

If you become frustrated from sitting in roots all day, and you’re not playing with a Paladin, then just go Gnome. You’ll lose a significant damage bonus, but the 1minute escape artist is just so much fun.



Stat Priority

I’m still working out the actual best stats to go and I’m sure Veev will be around eventually to set everything straight when he does.

Strength > Crit > Haste/Mastery > Multistrike

Our mastery increases critical block chance (useless) and gives us a % attack power increase. Even small amounts is noticeable with the stat squish being so prominent with main stats. Haste now reduces the CD on many of our abilities, as well as reduces our GCD. I’m going to go with a healthy balance between the two. As reforging is gone, this is rather easy to do with the new gearing system. It’s really up to preference between these two stats.



Gems

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PvP gear does not have any gem sockets. I’m not happy about it either, but it is what it is.



Macros

Intervene healer/DPS. Have one of these for each of them.


#showtooltip intervene
/cast [@catflaps] intervene




Intervenes the first thing in front of you. Will not drop target, nor randomly bug out like most macros do. *No path available bug still exists, but it’s nothing that can be fixed on our end*

#showtooltip intervene
/targetfriend
/cast [noharm] intervene
/targetlasttarget [noraid, noparty, noharm, exists]



We no longer have recklessness or banner, so this is literally our ‘Swifty one shot macro’. It’s just your on-use (You are Human, Right?) and whichever talent you picked.

#showtooltip 13
/use 13
/cast bloodbath


Suck it arms/fury, we still have banner intervene. This macro will not drop your target, nor randomly bug out and target random people. It is –the- best banner macro you can have, bar none.

#showtooltip Mocking Banner
/targetexact Mocking Banner
/cast [noraid, noparty, noharm] Intervene
/targetlasttarget [noraid, noparty, noharm, exists]
/cast Mocking Banner



Space saving macro, will charge/pummel your focus depending on range. This works due to charge’s minimum range requirement.

#showtooltip
/cast [@focus] Charge
/cast [@focus] Pummel



Charge and intervene in one macro. It’s convenient when some random pet is following the enemy if you don’t have anything else over there to charge/intervene, and using the fast intervene macro would be unwise.

#showtooltip Charge
/cast [harm] Charge; [help] Intervene




Macroing taunt into your main abilities will piss a lot of pet classes off.  Really brainless but has led to plenty of pet kills in my time.


#showtooltip shield slam
/cast shield slam
/cast [@arenapet1] taunt
/cast [@arenapet2] taunt
/cast [@arenapet3] taunt



Wrap Up

Prot is insanely strong. Border-line overpowered. I’ve been toying around with in for the last five months on beta, and it will be the go-to spec once WoD launches. You do twice the damage, twice the utility, and die twice as slow.

You will run kitty cleave, WLD, TSG, ATC, or any other melee cleave and enjoy it. The enemy team will become truculent the second you connect. You are what Blizzard wanted; the result of turning our favorite spec into unplayability, and resigning to simply do what they wanted and become god incarnate while having fun.


#4235755 List of problems that I feel they're either addressing the wrong way or a...

Posted Zzx on 18 October 2014 - 11:59 AM

disagree on warrior mobility and beserker rage

would like to be redesigned with a rage generator through ms

also disc priests sheilds are far to strong


#4230355 wintrade early morning list them down.

Posted flubbah on 13 October 2014 - 09:12 AM

just fuckin ban everyone alrdy this season makes no sense


#4228564 wintrade early morning list them down.

Posted flubbah on 11 October 2014 - 08:22 AM

i rly wonder if there will be a giant ban wave this season, there's SO many ppl wintrading, i've never seen that before


#4225411 The 8 Teams for Blizzcon

Posted Regent on 06 October 2014 - 09:52 AM

View PostBawn, on 06 October 2014 - 09:50 AM, said:

at least theres a warrior

Poor guy, doesn't stand a chance.


#4225384 The 8 Teams for Blizzcon

Posted Manowar on 06 October 2014 - 09:26 AM

The 8 Teams for Blizzcon

US Teams:
  • Lock/Shaman/Mage (3 Amigos - US)
  • Lock/Shaman/Hunter (Death Innovators - US)
  • Lock/Shaman/Mistweaver (Penny For Your Thot - US)
EU Teams:
  • Lock/Shaman/Druid (Bleached Bones - EU)
  • Druid/Mage/Priest (Playing with Fire - EU)
  • Druid/Mage/Priest (BB - EU)
Asia Teams:
  • Lock/Shaman/Windwalker (Popped CD No Skill - Asia)
  • Druid/Mage/Warrior (Push Push - Asia)



#4223710 World of Warcraft 3v3 pvp, courtesy of Russia.

Posted YesEU on 04 October 2014 - 12:15 PM

flying over map, even with eye can't see them.. GG.Posted Image


#4223329 wintrade early morning list them down.

Posted Voltariux on 03 October 2014 - 05:53 PM

http://clip2net.com/s/iZWGIm

woops

( the kfc is legit )


#4222621 358 players will get rank one title this season in EU this is dumb

Posted Call Me Teranaye on 02 October 2014 - 03:11 PM

View PostCutebaby, on 02 October 2014 - 02:44 PM, said:

358 characters x 1000 EUR pr boost = 358000 EUR

Enough to buy a house, car, family etc. I think the man at the top is pleased with this new development.
that was so fucking stupid holy crap.


#4222465 wintrade early morning list them down.

Posted Feliclandelo on 02 October 2014 - 10:19 AM

View PostZakathiques, on 02 October 2014 - 07:01 AM, said:

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Can you elaborate? They were bugging the arena, not to lose?

View PostHiimgosu, on 02 October 2014 - 07:20 AM, said:

nice photoshop m8

You're actually fucking sad


#4218049 EU WoW Arena Tournament Stream Discussion Thread

Posted Bluckstack on 26 September 2014 - 12:50 PM

biggest respect for zunni and nolifer if theres a team who deserves to win blizzcon more than any other its them


#4217947 EU WoW Arena Tournament Stream Discussion Thread

Posted Miixzy on 26 September 2014 - 12:00 PM

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#4213183 The large and well organized thread of people you should avoid

Posted Improve on 20 September 2014 - 01:51 AM

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#4190662 Just a reminder to WoD devs if they ever do read this board

Posted Lolflay on 13 August 2014 - 02:16 AM

1) Remove Parry. It's so fucking stupid that it's unreal. Seriously, NO MORE parrying in PvP. Balance around it accordingly.

( might as well remove dodge as well, outside of stuff like evasion )

2) Melees were balanced around having infinite resources. Casters were balanced around having finite ( or infinite, but with proper management and gameplay ) resources. The solution isn't to add infinite mana to casters and make melees do better sustained, the solution is to KEEP the previous solution going strong.


That is all. ( also, well done making ability prune so hurtful for casters as opposed to melees )




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