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långa promenader på stranden
Posted leek on 21 November 2014 - 11:07 AM
Hi there, I am Leekzy - a swedish guy with a (very) swedish accent who has played Mage since season 2, achieving Rank 1 and Gladiator multiple times with my highest rating ever being 3114 in Season 15. This is the first guide I've written for AJ, and it's aimed at a bit more inexperienced and newer players - although you may find that you can take something from this as an advanced player aswell!
Shoutout to Vanguards, whos Retribution guide served as an excellent template!
So what is actually different in Warlords of Draenor as a Frost Mage?
1.) Tons of abilities have been removed from the game (R.I.P. Evocation, Fire Blast and Mana Gem) and a lot of the mechanics of the spells/talents/specializations which weren't removed has changed. I recommend reading this summary if you haven't checked it out already for a lot of solid info.
2.) M-M-M-MULTISTRIKE. New stats have been added to the game which change the way we gear drastically due to the changes to some of our core mechanics (i.e. Brain Freeze).
3.) Removal of Improved Counterspell and other "blanket" silences! This is a change which affects us immensely - and although it might seem bad at first this is actually (imho) a buff to mages - more on that later!
4.) Der..Deep* Freeze now breaks on damage.
Oh well! This might seem bad at first glance (and it's definitely a nerf), but it plays out pretty well in the actual gameplay. Let's delve into the world of Crowd Control (CC) and getting creative with Deep Freeze later on in the guide!
5.) Diminishing Returns (DR)! A lot of changes have been made to DR's in WoD, most of which you can read here.
This changes the way a lot of Mage comps play and it's something that should be kept in mind going into WoD as a Frost Mage!
Important to note is that if you play with Ice Nova it also DR's Polymorph.
6.) WHERE THE F**K IS MY FROST NOVA???+++
(If you're spec'd into Ice Nova, which yes, you probably are, join in)
Why... should you play a Mage in WoD?
First of all - the class is actually really fun to play in arenas at the moment! A lot of changes in WoD makes it an overall smoother and much more enjoyable experience to play a Mage in the arena. I feel like we still have a really high skill-cap and can play with every class that's in the game currently.
Below is my default arena spec - but this is something that can and will change depending on what composition (comp) that you play and play versus.
Remember that nothing is set in stone guys, experiment, have fun - if you see something and think "hey this might make me kick that huntards ass" then by all means go for it.
What's following is my personal approach - I feel like these are really stable choices with the most arguable one being the level 45 and 100 tier.
This talent is amazing to have as a Mage - it really opens up for a lot of "plays" to be made both defensively and offensively and is just solid mobility in general. Practically a baby Rocket Boots. With 25 sec cooldown (CD). Go figure.
I feel like this just is the most solid choice here, sure a lot of classes have some form of purging ability which can get rid of Ice Barrier but use it with good timing and it's still a really solid defensive out and CD. Alter Time was changed and no longer resets your buffs (only HP and position), from my testing it's highly situational in its current state.
Ayay, everything is viable???
RoF is just a solid choice which enables us to get CC rolling easier, something that is useful vs every comp you can face.
All of these talents have really good specific uses, however since Ice Ward now DR's with our other novas and RoF is a better CC to peel with Ice Ward will mostly see use versus comps that sit on the Mage from start to finish.
Frostjaw can actually be AMAZING as a peel/setup vs certain spellcleaves since it's actually a Silence - be aware Dwarfs' can remove this with Stoneform though!
Amazing talent, pretty self-explanatory.
Can be used if you are locked out on your Frost-tree to enable Ice Block anyway.
Although Frost Bomb does alright damage the utility and on demand burst that Ice Nova offers is in my opinion too good to pass up.
There are so many uses for this outside of just doing damage as it acts as a mini-stun (interrupts casts momentarily for example) that hits Area-of-Effect (AoE).
Incanter's Flow is a rather awkward talent to understand at first but once you get the hang of it it's pretty simple: you deal more damage, and if you time it well you deal A LOT more damage.
Mirror Images does a lot of damage aswell and can definitely be the way to go vs some comps, I predict that it mostly will see use in 1v1 and 2v2.
This talent is awkward to use, awkward to understand and it covers the screen in lazer beams. Fear not though - once you lose your Crystal virginity I doubt that you will want to go back to Comet Storm!
Although the CD of Prismatic Crystal is rather long (1,5 minutes) its definitely worth it over the underwhelming damage that Comet Storm offers in my opinion, and with some solid placement and CD usage (Lance with Icicles, 2x Frost Novas with Frozen Orb ticking is insane damage) you can actually close to slay an entire team with this talent!
Comet Storm also went down in "value" for me after they changed it so that you can't use it while being locked out on your Frost-tree.
A lot of choices here.
I change around my glyphs a lot depending on what I am playing vs. Most of these are pure preference!
Glyph of Polymorph - Highly recommended if you play with any class that might put a DoT on anything.
Glyph of Icy Veins - Now gives you 45% Multistrike instead of spell haste. Click, clack boom. Loss of the utility the haste gives though, I swap around this glyph from time to time.
Glyph of Ice Block - Makes you immune to all spells for 3 seconds after using Ice Block and unleashes a Frost Nova around you. This glyph can both save lives and act as an offensive tool, however it lost some of its value offensively for me due to the blanket silence change.
Glyph of Spellsteal - Spellsteal also heals you for 4% of your maximum health when you use it.
Really good glyph for surviving in 2v2/3v3, watch your mana however as it's very mana intensive to spam!
Glyph of Splitting Ice - Your Ice Lance and Icicles hit an additional target for 50% damage. This glyph feels really good with Prismatic Crystal, test it out for yourself.
Glyph of Deep Freeze - takes Deep Freeze of the Global Cooldown (GCD). Doesn't feel as mandatory anymore due to Deep changes.
Glyph of Regenerative Ice - You heal 4% of your maximum HP every second while in Ice Block. Really situational for 3v3, has uses in 2v2 though!
My opinion on stats comes from discussing gear with other top level Mages and testing different gear pieces out - if you got any input please reply to the thread and I'll consider editing the post!
Int > Multistrike > Haste >= Crit > Versatility = Mastery
Neck: Multistrike, 50-75
Cloak: 100 Multistrike and 10% Movement Speed
Rings: 30-50 Multistrike
Weapon: Mark of the Frostwolf (Multistrike), currently it costs a round 10-15k on most servers though so Mark of the Shattered Hand works just fine.
Which comps can I play in WoD as a Frost Mage?
So far it feels like you can play with pretty much every class!
If I were to predict our strongest comps based on my current experience in wargames and skirmishes I would say that these comps all will be viable:
DK/Mage/Healer might make a truly solid appearance aswell, although I haven't gotten around to trying the comp out!
These are the macros I personally use, I recommend checking out previous Mage guides on AJ for more input since not a lot has changed macro-wise!
CLICK HERE FOR MACROS
Gearing your Mage for Arenas
Gear according to stat priorities and get 4 piece for the set bonus (serves as dispel protection mainly!) with the legs for maximum multistrike.
MY ARMORY LINK
Great, you got your Mage setup and ready to play!
... and now what?
Whether you come from TBC, WotLK, Cata or MoP into WoD one thing is certain - Mage now plays differently from any other expansion.
While I am sure the removal of Deep-Blanket for kills confuses and annoys a lot of Mages (how am I even able to kill something on my own anymore?) it's important to remember that adapting to the metagame is the single most important going into a new expansion. There is light at the end of the tunnel guys, it's just a different tunnel we're in!
Mages now rely on getting solid CC rolling on the enemy team and ramping up your damage to be able to unleash at the moment you want to burst - for examples stacking up a few icicles so that you know that when that CC lands on the enemy healer you are ready to do massive damage.
A lot comes down to managing your Ice Novas, if you are able to stack up 2 or even just 1 with some solid Fingers of Frost (FoF) or Brain Freeze (BF) procs you can do insane amounts of burst damage! Mashing the abilities right as they pop up on cooldown might make you do overall more damage but gimp your potential burst, something which is important to understand to be able to land kills.
The removal of blanket silences has really helped us land CC - fake casting is now better than ever and this change lets you do something you rarely could do since the end of WotLK - actually Deep Freeze someone, fake a Counterspell (CS) or interrupt and then actually get a Polymorph or Ring of Frost cast off straight afterwards!
A neat little trick you can use is to simply Deep Freeze the enemy healer, start casting RoF and tank the interrupt while spamming your Polymorph binding - this guarantees that you will land either the RoF or the Poly on the healer. This was not a possibility before simply due to the fact that you got blanket silenced even though you managed to fake the CS.
Another tip is to track the Dispel Cooldown of enemy healers - this was incredibly important in MoP and it still is, maybe even more so in WoD! This truly allows us to start abusing the beauty of Polymorph and our other CC's. I personally use Gladius to track it, I'm sure there are other addons which does this aswell.
Last but not least I want to share a simple yet very effective trick that I wish I knew of when I started playing mage for getting cross-CC (Crowd-Controlling multiple opponents in the arena) rolling.
Say you're looking to CC a healer, but you need to prevent a Shadow Priest from Mass Dispelling him out of your Polymorph and you do not have your CS off cooldown. What you can do is that you Polymorph the SP, while spamming your focus Deep Freeze macro on the enemy healer - these two spells should land at the same time, basically starting the double-CC. You can then cast a RoF on top of the Deep Freeze and voila, you just controlled two players by yourself without having to mess with dispels and whatnot.
Thanks a lot for reading, hopefully this gave you some form of help going into Warlords of Draenor as a Frost Mage - if you got any questions feel free to PM me on AJ or Twitch.TV - I'll try my best to reply to everyone.
In frost we trust,
Posted stefan289 on 03 November 2014 - 04:10 PM
You are now able to report behaviour such as cheating in-game using the right-click “Report Player For: Cheating" option. By implementing these changes, Game Masters can quickly identify and investigate potential violations of policy and have all the relevant information automatically provided.
The Game Master team is unable to assist with cheating issues reported through petition. We ask that players use this in-game option instead.
Game Master Team
That is awful that, that is all you have to say.
He won't logon to the game before he gets his title so there's no way that I can report him. Congrats on letting a cheater get a tittle.
Great customer service.
So depsite him being reported and the extra week of scrubbing he still got glad. Atleast I know I'm gonna wintrade to r1 next season because I won't get banned.
Zankhramel gets glad at 2845
The warrior only gets duelist at 2846?
Good extra week of letting your companies downs-syndrome fester.
Arrorreetha Customer Service Representative Cheers Ben,
This is Game Master Arrorreetha. I am very sorry I am not able to speak to you online. Thank you for your Ticket.
Thank you for your report about these players you suspect of cheating, wintrading and sharing their accounts.
Be aware that due to the nature of the investigation I am unable to give out any information about other Players Accounts.
One of the many things that players may not be fully familiar with is how we handle the end of Arena Season and its rewards.
Throughout the season, we receive reports (like yours) of questionable activity for arena teams. That information is gathered together into what amounts to a really big report.
At the end of each season, a manual review is conducted. Every single arena team participating in the arena season is checked and double checked on the authenticity of their matches. We hold the integrity of arena placement in very high value - because our players do as well!
This process is lengthy and very in depth, and titles, points, and in some cases gear, will be stripped away from those who did not legitimately earn their rewards. Much like botting in other parts of our game, this is something that's done in a big wave rather than on individual cases throughout the season.
And I wager it's a much, much worse feeling to lose everything you cheated for after you've gotten some time to enjoy it.
Please note, that you can also submit such reports over our Hacks Report site, should the right-click report not be available:
Have a nice day.
English Game Master Team
Our In-Game Knowledge Base is updated regulaly with hot topics and current known issues. It's a great resource for players, with answers to many common questions. You can access the Knowledge Base by pressing the red question mark icon in your action bar.
Don't actually believe this, so I've already got my 1000 euros put aside to buy an account play to r1 and a wintrade to r1.
I'm going to screenshot all the talk and organisation of each boost. Record the wintrade. Show paypal statements and skype convos etc then send it to blizzard to see if I get banned.
Let's call it a social experiment
Primal Gladiator - going to like running around with this title
screen shots of the tickets incase the post is too messy:
They didn't actually read your report at all, that's exactly same copy pasted answer i got for my ticket, kinda funny (Except name of GM ofc)
Posted superplowxzz on 04 November 2014 - 04:08 PM
Les titres actuellement distribués ne sont pas définitifs. Les calculs sont encore en cours, nous attendons la maintenance de ce soir pour en corriger et en attribuer d'autres. Mais cela peut nous prendre plus de temps, peut-être encore 2 semaines.
En vous remerciant de votre patience, je vous souhaite en tout cas une bonne journée.
Aethalynn, Maître de Jeu.
Which means : Hello
The titles that were distributed are not definitive. The calculations are still in progress, we are waiting for tonight's maintenance to correct some titles that were given to non eligible people and give other titles. But this process can take some time, maybe 2 weeks.
Thanks for your patience, and have a nice day. blablabla
(Sorry if I translated like a fag)
The banhammer might still be real
Posted Wallirik on 05 August 2014 - 07:51 PM
Can't even target them because they're that far away from the actual arena.
Posted Goatsie on 31 October 2014 - 03:42 PM
I doubt there is a legit person in this thread.
EDIT: Scratch that, I doubt there is a legit person who still regularly posts on this site.
I understood the lesson.
Now i'm a 2860cr duelist. What is the lesson ? Get back to what I do best ? aka being a scumbag which could drop a whole realm ?
That's the prob with blizzard, they definitely want me to be a renewed Cancer
Posted sarggiz on 31 October 2014 - 04:04 AM
Posted Seu on 31 October 2014 - 01:39 AM
Posted Ashleylol on 30 October 2014 - 10:46 PM
i have no idea what the fuck went on in the blizzard HQ today?
firstly, check the 5s ladder http://eu.battle.net...eaderboards/5v5
there are so many blatant wintraders on the ladder
the pvp ratings records show this and over 30 people from the legit teams (mine, nieze's, thunderz's) reported these teams and yet even a 5x dps russian team did not get disqualified?
check this guy out for example, clearly a 5s god
http://eu.battle.net...d/Pëtä/advanced - CHECK HIS 3S RATING!
so there we have it, loads of people get it YET again and there is no relevant disqualifications despite MULTIPLE players reporting these players on a frequent basis: and EVEN though they wanted to take extra time to sort out the ladder the most evident of all wintraders were not disqualified?
its actually disgusting
To add to this, here is a ticket that someone in my team (Vildé) made - Here is the reply he got:
I have looked into your ticket and win trading is automatically actioned at the end of every season, their titles, gained items, points and progress are removed, and it is VERY easily tracked. Their accounts are also suspended and given warnings to reflect the severity of the situation, but it is not something we deal with locally, due to the scope and scale of the problem. It is handled by the development team, across all servers, at the end of every season. Once they are actioned and removed from the runnings, the ladders are automatically adjusted to allow for this.
Hope this helps to ease your mind.
We really appreciate the time you guys take to contact us though, as without you guys we don't exist, and your continued passion for our games allows us to be here to help you when possible!
ty blizzard yet again for utter bullshit and unfair play
Posted Sizurex on 14 October 2014 - 08:02 AM
currently rank1 duelist whats up boys
Posted Savoh on 29 October 2014 - 02:03 PM
Posted Pawzz on 22 October 2014 - 11:58 AM
Posted Speedymart on 22 October 2014 - 06:26 PM
As many are blind to the gloriousness that is gladiator stance, I decided to create a guide to save my fellow warriors from certain frustration. Here's to those who charge blamelessly into arena with their futile specializations that result in their imminent demise; may they soon respec at the graveyard.
Gladiator stance is our new level 100 talent introduced in WoD. It allows us to play prot, but in a more DPS focused roll. By taking the talent, we give up the stamina bonus from prot as well as the ability to use defensive stance. Luckily, all our spells don’t have stance requirements. We retain the simple spell rotation that once resembled MoP arms, and gain even more defensive cool downs. The only downside is no MS, but MS has been irrelevent for a very long time now.
Fun fact: Blizzard made all tanks take 50% more damage in PvP, however, this doesn’t apply to protection when in gladiator stance.
Rotation and abilities
Fortunately our abilities are very straight forward. They all just do damage, with very little actual thinking involved. Some abilities will reset the CD of others, but that's as deep as it goes.
Execute > Shield Charge > Shield Slam > Revenge > Devastate
If above 60 rage then roll some heroic strikes. Avoid being rage capped unless you are setting up a significant burst opportunity. Use heroic strike procs as they happen, and attempt to control your shield charges so you will at minimum get a shield bash and revenge off during its duration.
Fun Fact: Shield Charge has two charges, and they add to the duration instead of replacing it. There’s no need to be worried about overlapping this ability.
Ah, talents. So many choices, how shall I ever choose!?!
I wish. Warriors have some of the worse talent choices in the game at the moment, especially as arms and fury. Prot is nearly as bad, except our talent choices are actually useful sometimes.
Juggernaut for consistent charges, or Double Time for those moments where you really need to chase down that Hunter or Druid. I personally have been running Double Time for a while now, and I much rather prefer it over Juggernaut. However, it is pure preference as to which talent you take.
With the removal of charge stun, it may seem smart to pick up Warbringer in order to bring back interrupting casts, among other things. Unfortunately, our mobility has been gutted so much that a 20 second charge isn’t really an option.
As such, the MoP style of preference will be the way to go until they inevitably give us charge stun back along with the warrior overhaul in 6.1
With the nerf to second wind, the only option has become enraged regeneration. Luckily it no longer requires to be enraged for the full effect, and with battle fatigue gone it’s pretty damn reliable.
Fun fact: Enraged Regen and Last Stand scale directly with health. If you’re using battle shout, swap over to command before using these two abilities in order to maximize their effects.
Fun fact #2: Last stand is different from rallying cry in that unlike cry, you do not lose the health once the effect ends. It’s essentially a free 100k+/- heal.
Heavy Repercussions. It’s a significant burst damage increase that US and SD can’t hope to compete with.
One of the significant changes from MoP is now Storm Bolt and Shockwave are on the same tier. This choice will really be up to which comp you play. Storm Bolt may seem better as it’s a ranged, 30 sec stun, but the skill cap for it is much lower. Getting a triple Shockwave is huge in a game, and it will also reduce the CD to 20 seconds, which is obviously shorter then Storm Bolt.
If you’re playing with a Hunter and you need some help landing those ranged traps, then take bolt. However, if you’re playing double time you can charge someone, drop a shockwave, then charge back as well. This would leave you with shockwave in case a big opportunity presented itself for some big plays.
I prefer shockwave as it is has a much bigger play pool to pick from, giving it much more utility.
With the nerf to Safeguard it is no longer our go-to talent. What you will take will be dependent on which comp you are up against.
MSR is great for those dirty wizards spamming CC, or that sense of mind that you can reflect that CC regardless of who the enemy is targeting. MSR now replaces spell reflect, and with the CD at 30 seconds you really need to understand when to use it.
Safeguard is good for those who like to train the blue all game. It’s a consistent 20% damage reduction every 30 seconds.
Vigilance is good when you’re up against something like ret/priest/hunt where their entire kill window comes in short windows every couple of minutes.
Avatar or Bloodbath. Totally up to your preference and to what kind of comp you’re running. Bloodbath sync’s really well with the on use trinket. Avatar breaks roots on use, which actually means something now that our mobility is so weak.
Gladiator’s Resolve. That’s why we’re prot in the first place.
Shield Slam: Offensive dispel as part of your main rotation? Brainless application? Hell yeah!
Death From Above: Reduces the CD of your leap by 15 seconds, but reduces its range to 25 yards.
Heroic Leap: The old 4pc bonus. When you leap, you gain a 70% sprint for three seconds.
With slippery Hunters and Druids I honestly cannot see the CD trade off being worth the
severely reduced range. If you don’t mind it, then go for it. I much prefer the sprint.
Blitz: For triple rooting action.
Rude Interruption: Since you'll be training casters often, this is a fun choice. How dare they try to cast.
Long Charge: More chasing potential for those slippery classes.
Hindering Strikes: Those shape shifting Druids won’t understand until it hits them.
WoD did a significant number of racial tweaks this time around. I firmly believe the following can be applied to every class.
All DPS - > Human; Rogues -> Gnome; If Druid - > Night Elf
All Healers - > Dwarf; if unable - > Night Elf.
Horde racials were nerfed into oblivion. The entire faction is unviable from a competitive standpoint. Here’s to hoping the NA community picks up on the EU way of life and everyone goes to the significantly superior Alliance.
If you become frustrated from sitting in roots all day, and you’re not playing with a Paladin, then just go Gnome. You’ll lose a significant damage bonus, but the 1minute escape artist is just so much fun.
Bonus Armor = STR > 330 Haste Breakpoint > Crit > Multi > Mastery > Vers > Haste
1 STR = 1 Bonus Armor. They both give 1 AP per point, except bonus armor gives % physical damage reduction which makes it a little better in a PvP setting.
The 330 haste is used to assure us of an extra GCD inside the 7 second shield charge. As enchants are very simple now, and we easily get 330 haste from our gear, simply enchanct full crit.
There's a couple pieces of offset that have bonus armor, so be sure to grab those as it's essentially bonus strength. Flat Str/AP increases are very noticable post stat squish.
Complete stat weights:
STR = 1.0
Bonus Armor = .99
330 Haste = .90
Crit = .61
Mastery = .41
Versatility = .38
Haste = .30
For further detail on the weights and more PvE focused information: http://gladiatorsresolve.blogspot.com/
PvP gear does not have any gem sockets. I’m not happy about it either, but it is what it is.
Intervene healer/DPS. Have one of these for each of them.
#showtooltip intervene /cast [@catflaps] intervene
Intervenes the first thing in front of you. Will not drop target, nor randomly bug out like most macros do. *No path available bug still exists, but it’s nothing that can be fixed on our end*
#showtooltip intervene /targetfriend /cast [noharm] intervene /targetlasttarget [noraid, noparty, noharm, exists]
We no longer have recklessness or banner, so this is literally our ‘Swifty one shot macro’. It’s just your on-use (You are Human, Right?) and whichever talent you picked.
#showtooltip 13 /use 13 /cast bloodbath
Suck it arms/fury, we still have banner intervene. This macro will not drop your target, nor randomly bug out and target random people. It is –the- best banner macro you can have, bar none.
#showtooltip Mocking Banner /targetexact Mocking Banner /cast [noraid, noparty, noharm] Intervene /targetlasttarget [noraid, noparty, noharm, exists] /cast Mocking Banner
Space saving macro, will charge/pummel your focus depending on range. This works due to charge’s minimum range requirement.
#showtooltip /cast [@focus] Charge /cast [@focus] Pummel
Charge and intervene in one macro. It’s convenient when some random pet is following the enemy if you don’t have anything else over there to charge/intervene, and using the fast intervene macro would be unwise.
#showtooltip Charge /cast [harm] Charge; [help] Intervene
Macroing taunt into your main abilities will piss a lot of pet classes off. Really brainless but has led to plenty of pet kills in my time.
#showtooltip shield slam /cast shield slam /cast [@arenapet1] taunt /cast [@arenapet2] taunt /cast [@arenapet3] taunt
Prot is insanely strong. Border-line overpowered. I’ve been toying around with in for the last five months on beta, and it will be the go-to spec once WoD launches. You do twice the damage, twice the utility, and die twice as slow.
You will run kitty cleave, WLD, TSG, ATC, or any other melee cleave and enjoy it. The enemy team will become truculent the second you connect. You are what Blizzard wanted; the result of turning our favorite spec into unplayability, and resigning to simply do what they wanted and become god incarnate while having fun.
Posted Zzx on 18 October 2014 - 11:59 AM
would like to be redesigned with a rage generator through ms
also disc priests sheilds are far to strong
Posted Regent on 06 October 2014 - 09:52 AM
Posted Manowar on 06 October 2014 - 09:26 AM
- Lock/Shaman/Mage (3 Amigos - US)
- Lock/Shaman/Hunter (Death Innovators - US)
- Lock/Shaman/Mistweaver (Penny For Your Thot - US)
- Lock/Shaman/Druid (Bleached Bones - EU)
- Druid/Mage/Priest (Playing with Fire - EU)
- Druid/Mage/Priest (BB - EU)
- Lock/Shaman/Windwalker (Popped CD No Skill - Asia)
- Druid/Mage/Warrior (Push Push - Asia)