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realgar

Member Since 13 Feb 2012
Offline Last Active Mar 27 2014 06:55 PM
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#3999442 Nerf Bladestorm Now Plz

Posted TacticMq on 25 November 2013 - 03:42 AM

http://imgur.com/i91hYj4


#3998269 Rets...What is this?!

Posted Cptparasret on 22 November 2013 - 04:31 PM

I was 2.4k this season :o in the first few weeks, playing comps like ele,ret,priest,ret,dk,priest etc above 2.3k winning good teams when i could feel like ret were much better than last season. I have no idea what changed so much after people got weapons but it felt like a total different game after that. And i don't remember what rating im atm like 2.2k? not rly playing the game atm so no point streaming. Ret is still alright but definately not as good as last season. It is just boring to play the game when u have to do much more every game than a warrior team has to.


#3981739 Rets...What is this?!

Posted Hankx on 04 November 2013 - 06:35 AM

Rets used to be a "Support" spec real good offheals not only for the teammates but for Himself also ... now when i que into arena as a Retri all i see is this!


1- Every comp is CC'ing me even more than my healer "with nothing to take off the cc after trinket"  If am not the target

2- Every other comp is poping Cd's on me 24/7 till i die vs "wars / mages / hunters / Enh's ... ect" teams even with Bubble <if there is no insta dispell> and my SW every 30 sec CD i can't stand more than 5 mins

3- After useing my CD's i see no dmg at all  BY ALL MEANING there is no dmg!


So after this i just want to be RBG ret .. Oh wait can't go there as a Ret.




Then what's the problem here?!

1-Blizz buffed the resil Up To 72%  and with lot's of buffs to other classes/specs  dmg <Tho some were already have high dmg!>Without buffing ret's dmg out of cd's so it was like a Nerf on overall Retri dm<LOL were they just buffed Sword Of Light Dmg back in 5.3 just to fix ret's low dmg?!> ..


2- The off heals as ret in arena with 3 Holy Powers it will heal you for 25k to 30k and with that's like less than Feral's / Enh's / Ele's Self Heals! .. On my team mates yeah i do more heals than others but "What About Meh!?" so i can't stand long there...


3- Global CD is really shit as ret "all rets just know that" ... TV share GcD when it's off , bubble share GcD "that's why lot's of ret die without bubbling, Sac share GcD that's why can't sac you real fast or i did sac'ed you but am dead no bubble there .. Well just try to get CS on cast as ret you will know life is so pink on your all binds



so now ... le'ts see the ladders http://us.battle.net...eaderboards/3v3

And eu "Ignore the Russian names on ladders" http://eu.battle.net...eaderboards/3v3



Rets in US only vanguards 2.5 "well the guy have real good friends carry" then comes 2 others with 2.3 then it's 2.2 and 2.1 heros Total 10

Ret's in EU "Ignore the Russians" there is only two at 2.3 rest are 2.2 to 2.1 heros  Total 9

So The Pinkies Got 19 Seats In The World Ladders!!



I'll not talk about warriors / mages / hunters / resto druids seats there but you can all check the ladders it's going worse and worse after gearing as a ret ..


they just really don't know how to fix this game.....


#3979201 Balance Changes Soon pls?

Posted Radejjj on 01 November 2013 - 01:02 PM

Remove wyvern sting from the game and I'm fine with hunters. Their damage can be really dumb at times, but everyone has absurd damage with cooldowns so there's no point complaining about that.

Remove enhance/ele instant hex, just like ferals. But make NS/Predatory Swiftness/instant enhance thing make hex/cyclone X% faster. Not instant, but a speed so they're actually usable in the current game

Mass Spell reflect replaces regular spell reflect when you spec it, same with interrupting shout. Increase cd on charge by 3ish seconds. Bladestorm disarmable and shouts cant be used while bladestorming. Shield wall reduces damage by X%. Fix banners so they have resilience and don't get one shot

Icelance damage nerfed by ATLEAST 20%, frostbolt buffed. PoM CD increased to 2 minutes to line up with trinket

Fear breaks sooner

Pvp Trinkets now work like nimble brew, for 6 seconds after using it stuns/fears/whatever last 50% less

Priest feathers no longer have charges, 10-15 second cd, 6 second duration. It's absurd that it has 100% uptime currently. Chastise removed from the game. I guess priests have mana problems? So fix that. Shadow will probably be fine/better atleast if warriors are nerfed,

Soul of the Forest is half as effective with cyclone. .6-.7 second cyclones are the dumbest shit in the world. You literally don't even bother juking them because unless someone has perfect MS they end up getting cycloned with pummel on cd/grounding down/spellreflect up. Symbiosis is still a ridiculous mechanic. Completely game breaking for some classes/specs and not even usable/utterly useless for others. If SotF and symbiosis are nerfed druids may need some healing output buffs.

I have no idea what deathknights need. Their damage is still really high and necrotics can stack to insane levels, I know they all want mobility but any buffs need to be really incremental because they could easily be pushed over the top. I always liked how unholy frenzy worked before, having to decide whether or not to use a major offensive cooldown defensively and use it on a healer, obviously its duration was a problem before, but making it work like ret paladins hand of sacrifice would be good.

Warlocks will be infinitly better once warriors are nerfed, I could even see them becoming too good.

No idea what monks need, I dont know why they are not more viable

As for paladins, I don't even really know. I think if/when warriors are nerfed paladins will drop off a lot, especially if mages are not nerfed aswell. Make eternal flame a normal hot like renew/rejuv and some kind of dispel protection or a nerf to the amount of offensive dispels and I would be happy.

That's off the top of my head.


#3963539 What changes do you think sps need

Posted Udderly on 14 October 2013 - 01:01 AM

View Postzier123, on 13 October 2013 - 10:32 PM, said:

how would sps feel if warriors just were not in the game?
pretty much all your concerns are becuase warriors are retarded

This is a lot of what I've felt reading this thread.  Basically any team without a warrior would get owned by spriests if they got buffed to handle a warrior.  No one handles them well ATM - they need a nerf, before we buff anyone else too much.


#3963569 Your wishlist for 6.0 PvP

Posted hotcowz on 14 October 2013 - 02:15 AM

Only 3 weeks left till the next expansion is announced. What changes would you like to see in 6.0? You can focus on a single class / classes or just some common wishes.

My own wishlist:
- Reduce the bloat! This game now has way too many cd's and is going to have even more if Blizzard keeps doing what they've been doing. No need to have 5+ different defensives and 5+ offensives. The whole playstyle "Oh he popped his offensive cd, so I have to pop my defensive cd because I have so many of them" is boring.
- Revert to the old no-cd dispel system. You used to be able to tell if your healer is any decent by the speed of dispels. Now it's "Sorry, can't get you, it's on cd".
- Return skirmishes. Sometimes you just want to kill time without trying hard. Or maybe you want to practice your 1v2 skills.
- Make players think before they instantly cc you from range. Blizzard should already learn that none wants shadowfury>fear, old blood fear, feral clones, enhance hexes, chastise>fear, scatter>trap while whole team can't move etc. The best design for this problem is deep>poly where a mage has to sacrifice his major dps cd in order to have an opportunity to hard cast a poly without an LoS issue. If you want to instantly cc a healer and put him in position where he may eat a minute-long cc chain, pay an adequate price!

So what's your wishlist?


#3962687 Holy Priests - In depth questions

Posted guyfawkesforlose on 12 October 2013 - 07:15 PM

Caution:

"I do have questions that I'd like to have explained from better players than me." I do not have higher ratings than you and certainly wouldn't say that I'm better than you, however I do feel that I can answer some of your questions intelligently. I only want to mention this because many people put a rather high premium on ratings, and if this is you I don't want to waste your time. With that disclaimer out of the way, here goes.

"I see a lot, mostly all top priests picking Twist of Fate instead of PI. Is it a personal choice or you just don't cast that much as Holy, making PI less useful?"
Holy is more of a reactive healing spec while discipline is proactive. What I mean by this is with discipline you can predict incoming damage and mitigate it (those 2x shields, spirit shell etc.) whereas with holy the damage has to come in and then be healed. Another example would be the 3 min CDs, Pain Sup and Guardian Spirit, putting pain sup on at ~20% will do no good, anybody with an execute will lol and shoot through it, whereas with guardian even if they do the player will get fantastic healing and get returned to life if they do punch through it. Because of being a reactive healer I find Twist of Fate to be incredible, however I certainly wouldn't rule out PI.

"That leads me to next question: With FDCL now giving every heal a chance to procinstant Flash Heal (and again against melee classes it helps a lot), should I go for mindbender? Is it that awful mana-wise? I know that as Disc I'm ok with mana and therefor I never use mindbender, but no idea as Holy."
The rule of thumb I go by is the faster the match the stronger FDCL is. If you're playing very cleavy short matches those flash heals are wonderful, and if you're playing long games with say dot comps then the mana from mindbender is preferred.

"I see players going everywhere, stat-wise. Is Holy that free in choice? I see totally different builds in top players."
I think most people are going Int>Spirit>Haste for renew and lightwell breakpoints and more aggressive play style. I've seen some going crit, the only thing I would recommend against is Mastery, it just feels too weak imo. I would guess that any players you see in holy with mastery builds are gemmed/forged for their discipline spec.

"Lastly: How much "stance dance" do you do as Holy Priests? Seeing you'll get a lot more instant casts (I guess) I'd expect constant dance between both Inners, no?"
I switch Inners in Holy as much as I did in Disc, if you're the focus its best to be in Inner Fire, if you need to conserve mana Inner Will is the way to go, it just depends on the situation at the time.

"How do you work with the Chakras? I mean, do you constantly change from Chastice to Serenity? Do you ignore Sanctuary completely? Or do you macro them to the spells you actually want to use such as Chastice?"
I personally don't find myself in Chastise all that often, especially since all you need to do to to get the holy word cc is /cancelaura. I spend most of my time in Serenity, with Sanctuary macro'd in to important stuff, i.e. Divine Hymn. I'll put some macros down below that I use just as an example.

#showtooltip
/cast [mod:shift] Chakra: Sanctuary; [nomod] Chakra: Serenity

/cancelaura Chakra: Serenity
/cancelaura Chakra: Sanctuary
/cast [mod:shift] Chakra: Chastise

#showtooltip Divine Hymn
/cast Chakra: Sanctuary
/cast Divine Hymn

This last one has been used by some very high rated players, however I don't personally like it because it takes 2 GCDs and you have to hit it twice whereas if I just use my cancelaura macro then holy word for CC I can get it out faster. The stopwatch is pretty badass though.

#showtooltip Holy Word: Chastise
/cancelaura Chakra: Serenity
/cancelaura Chakra: Sanctuary
/cast Holy Word: Chastise
/script Stopwatch_Play();
/stopwatch 29

I tried to only answer the questions I was comfortable with, hopefully the ones I skipped weren't the ones you really wanted help with the most :). In any event, best of luck to you whichever spec you decide on and have fun dude.


#3953741 Can't ground soul swap -- semi bug

Posted Luminary on 03 October 2013 - 04:35 PM

It's probably because totem's don't have souls.


#3952862 The death of priests

Posted Braindance on 02 October 2013 - 04:57 PM

It seems that PoM was hotfixed, and after playing a few games versus priests I do not like the result.

True, holy was overpowered. True, most people playing priests have mental issues (e.g. mackenziee kicked me from the guild because I said "in full gear holy priests are the premium healers"). True, they were the best healer in 2s by far, and when coupled with high control classes they could lead to extremely frustrating moments. But this fix (nerf) put them in a very rough place. Now they have to cast to keep up, which is fine, but their mana efficiency just blows compared to anything else. This applies to all three specs.

I find it sad that I was able to train priests for 2 minutes and drive them oom and kill them by myself without having to land a single interrupt. I am talking about good priests, r1 and glad players, not randoms. I would much rather not be able to kill them and never oom them (like it was before the hotfix) than this.

This change puts them behind in terms of mana and healing output compared to every other healer, which, coupled with their laughable mana regen arsenal (100k hp mindbender hello), makes it really hard to keep up. In my humble opinion, holy priests in 3s were a strong and versatile healer, but in no means overpowered.

I don't get the fuss about warriors and locks whining about priests in 3s - you could easily kill holy priests if you did it the right way (hint:slam) and not the wrong way (hint: bladestorm+bloodbath). Dotting everything and winning by pure aoe damage takes just as much skill as healing with instant casts.

I would totally understand if someone complained about holy priests in 2s, but not in 3s. Were they strong in aoe healing? Sure. Were they a viable kill target? Absolutely.

This fix affects all three specs (and shadow needed no nerfs) and it will make them the worst healer for everything but hybrid hunter cleaves (ret/enh+hunter) and rmp.

If something should be nerfed is invis->fear and/or chastice, and perhaps feathers, but I find the feather mechanic interesting (perhaps lower the charges to 1). Perhaps nerf mc for 2s as well.

So reinstate PoM to where it was, and slightly nerf their ability to land fears on cd.

In my eyes, it's better to have a class being slightly overpowered than it being bellow average.


#3948795 Resto - Countering new gap closers with cooldowns

Posted Udderly on 27 September 2013 - 03:24 PM

View Postmonk134, on 26 September 2013 - 09:58 AM, said:

some of this might be basic for most of the ppl here but still:

-when melee pop swifty on you NS clone 99% they insta trinket where you can disorient into new clone and run

-just for me i feel disorient is better especially vs dk cuz it cant miss like mighty bash and also it cc the dk pet which he can use to stun you otherwise on your clone if u just bash him..also its 30sec cd so u can cast much more often reliable clones, also cant be removed with ice bound... ...also disorient works vs AMS  (keep in mind it breaks from dmg , which u can use to fake interrupt if u are sure/aware disorient will break in the middle of the duration) so pretty much disorient into clone every 30sec to get breath especially in 2s

-if you are in grave danger and u cant w8 to get range then be charged/gripped, then w8 few sec for 2nd grip just disorient/stun the melee(s) and displace and los behind and pillar usually they dont trinket 3sec disorient if they do just pop ns clone

-typhone as the people above said is really usefull to get range, also on maps like dalaran BE you can disorient/stun so u can aim 100% knock down (not as usefull now with the ramps but still good)

- u can use nature's grasp few sec before the gate opens this way u get the buff on you for 45sec but the cd starts to recharge/if u can afford use it behind a pillar so the melee cant be dispelled/

-glyph of NG is really good vs dk as the people above said.. from what i know roots are the biggest fear of the death kings

-dont forget to spam instant roots on the melee when u are in tree which is 99% of the time on their cds

-not that related to the topic but u can make focus soothe macro and just use it when the warriors enrage and get that 10%/if im not mistaken/ small buff it costs u only 1 global and its instant

-if you choose to play with wild charge u can use a macro and port on your shrooms up on maps like dalaran and BE/keep in mind dk can grip you back/

-on grip you can try to disorient insta if they have stun up cuz they grip stun really often (do this only if you see them do this as their general plystyle few times before that

sorry for my english andif this stuff are too obvious lol;d correct me if im wrong withsth

Some good suggestions, but just correcting a couple of errors/additions

Shrooms now drop on a person, so if you want to play with wild charge for the z-axis jump you need to take the minor glyph that turns it back into a targeting reticle again

What instant roots are you talking about in tree?  Do you mean if you pick the treant talent?  Just making sure you are clear to someone who is newly back to the game - treeform doesn't have instant roots.  Might just be english translation though, no worries.

As far as the point about NG before gates - this is big for locks and blood horror too - any buff that has more than 30 secs remaining when the game starts stays on when they open.  So you blood horror as a lock or NG as a druid with 28 secs left on the timer and you'll still hvae the buff with it basically off cd (glyphed).

Disorient through AMS - wow, I cannot believe I never thought of this before.  it's physical, and it just never crossed my mind.  =DDD


#3947974 Resto - Countering new gap closers with cooldowns

Posted monk134 on 26 September 2013 - 09:58 AM

some of this might be basic for most of the ppl here but still:

-when melee pop swifty on you NS clone 99% they insta trinket where you can disorient into new clone and run

-just for me i feel disorient is better especially vs dk cuz it cant miss like mighty bash and also it cc the dk pet which he can use to stun you otherwise on your clone if u just bash him..also its 30sec cd so u can cast much more often reliable clones, also cant be removed with ice bound... ...also disorient works vs AMS  (keep in mind it breaks from dmg , which u can use to fake interrupt if u are sure/aware disorient will break in the middle of the duration) so pretty much disorient into clone every 30sec to get breath especially in 2s

-if you are in grave danger and u cant w8 to get range then be charged/gripped, then w8 few sec for 2nd grip just disorient/stun the melee(s) and displace and los behind and pillar usually they dont trinket 3sec disorient if they do just pop ns clone

-typhone as the people above said is really usefull to get range, also on maps like dalaran BE you can disorient/stun so u can aim 100% knock down (not as usefull now with the ramps but still good)

- u can use nature's grasp few sec before the gate opens this way u get the buff on you for 45sec but the cd starts to recharge/if u can afford use it behind a pillar so the melee cant be dispelled/

-glyph of NG is really good vs dk as the people above said.. from what i know roots are the biggest fear of the death kings

-dont forget to spam instant roots on the melee when u are in tree which is 99% of the time on their cds

-not that related to the topic but u can make focus soothe macro and just use it when the warriors enrage and get that 10%/if im not mistaken/ small buff it costs u only 1 global and its instant

-if you choose to play with wild charge u can use a macro and port on your shrooms up on maps like dalaran and BE/keep in mind dk can grip you back/

-on grip you can try to disorient insta if they have stun up cuz they grip stun really often (do this only if you see them do this as their general plystyle few times before that

sorry for my english andif this stuff are too obvious lol;d correct me if im wrong withsth


#3947932 Vanguards Retribution Paladin PvP Guide (6.0.3)

Posted originalret on 26 September 2013 - 06:37 AM

Hey Vangaurds and Ret community.

Firstly, thanks for the update to the guide. 1 or 2 things need a slight tweak, but the rest of it covers everything very nicely.

Quick note, Seal of Insight no longer restores mana on hit. You'll need to remove that from the Seal sub-section.

A couple of other recommendations mostly from a collection of advice from the ret sub-forum:

- when speccing into Evil is a Point of View, consider activating Seal of Insight prior to casting for the 10% spell haste increase. This will help prevent the cast being interrupted, thus locking out your holy school.

- Human Engineers should continue to run on-use pvp trinkets AS WELL AS your tinker. reason for this is it assists in prolonging your burst. The reason for taking this trinket instead of a pve chance-on-hit str trinket is the PVE trinkets do not scale to the same ilvl as Grievous gear. They are downgraded quite significantly (i think 10 ilvls). Additionally this will prevent you from acquiring your 2set trinket bonus for additional resilience. If you would prefer a survival tactic, you can use the chance-on-hit trinket with a battlemaster trinket for the increase health/free heal.

- Turn evil has a 20 yard cast range. that's right, 20 yards. Getting this cast to fire without interrupt or "out of range" issues will require some finesse. You may also want to practise your dummy casting to force interrupts out of any melee training you.

- Part of the reason Execution sentence was not considered viable in pvp was due to the effect being a magical effect, allowing it to be dispelled. In 5.4 if you dispel this, it will explode, instantly dealing the damage of the final tick on the target. this can work in your favor really well, as its the main reason we are casting that spell to begin with. The accumulating damage as it drops isnt really that significant and the sudden burst often leaves the enemy in a very vulnerable state (this also means the healers dispel is on cooldown, perfect opportunity to followup with HoJ)


#3945736 New Shadow Priest PVP Guide (5.4)

Posted mckevrx on 22 September 2013 - 03:14 PM

Introduction
Hi there - as the other guide is now outdated and it doesn't look like Neyz is active anymore I decided to put this together. As neyz also said in his guide, I am by far not one of the best priests but a lot of changes have happened since 5.2 so I want to give a rough outline. I'll also be copying vanguard's format as it looks clean. So without further ado, let's begin.

Shadow Guide (5.4)

Important Changes for Shadow in 5.4
General:
Leap of Faith no longer has a positional/facing requirement.
Shadow Word Death does 15% more damage
Shadow Word Pain does 25% more damage
Feathers are now a 80% speed boost
Psyfiend now has 75% less health, and no longer benefits from haste


Shadow Specific:
Shadowform no longer reduces damage taken by 15%, but increases armor by 60%
VT now deals 20% more damage

Shadow Apps cannot be killed anymore
FDCL now has a additional 5% chance to proc for shadow
Dark Binding is now baseline

Reflective Shield now reflects 70% of the damage absorbed, up from 45%

I have highlighted the really important changes.

Talents
Posted Image

Tier 1
Clear winner here for me is psyfiend. Previously I chose void tendrils but as I faced more and more teams I found psyfiend is just better. I recommend using a shield macro for it, which I will cover in my macro section, and it is just as unkillable as last patch. Use psyfiend agressively vs non hunter teams, out of range of melee if needed, or defensively vs hunters as you can put your psyfiend just over a hunter trap and the psyfiend can 'eat' the trap. The only time I recommend void tendrils would be say vs a dk/rogue/priest that has no way out of roots OR if you are playing with a melee easily peeled like a dk and you want to train something, can be useful to root a resto shaman if you are playing Unholyplay for example. Otherwise it is not worth it. Likewise, never take mind control as shadow in 3s.

Tier 2
As before, I think there is a real dominant choice here. Since 5.4 feathers are now a 80% increase in speed, which makes you effectively immune to slows if you use it correctly. Feathers + guise is overpowered for getting fears on healers. Time your guise/feather with the end of a hamstring/chains of ice and sprint and you can cross the map ridiculously quickly. I would take phantasm vs mage teams that train you in conjunction with the fade glyph, when you don't have freedom on your team (i.e godcomp.)

Tier 3
This is arguably the tier where you have the most choice. As mentioned above, FDCL now has a 20% chance to proc every time your VT ticks. This means theoretically every 5 ticks of your VT you will be granted one spike proc! Although, sometimes dependent on comp I personally believe insanity is still 100% better. If I am playing either godcomp or Melee/Sp/Rshaman I play insanity as the small burst windows in stuns are very important. Dotcleaves and RNG Damage comps I prefer spikes though.

Tier 4
One real choice here, that is spectral guise. Not only is this very good for getting fears, if you time a shield/feather with this you can get away from most melee easily (read: not warriors). The other two are just not worth it as shadow as both are affected by battle fatigue.

Tier 5
It looks like there is a pattern here, isn't there. Once again, clear choice is DI. Power infusion can be spellstolen/the long cd doesn't work well with most of our partners. If you play with a mage, it could be semi viable if you turtle until you have 3 orbs and global in the first deep, but I personally do not see PI being viable.

Tier 6
Divine star. The amount of lockdown in the game and the long cd/mana cost of halo means getting VTs and the consequent mana returns means it is nearly impossible to stay high mana if you play halo. Also, considering the interrupts and the ability to cast divine star when locked out makes it a great 'ohshit' heal along with pom for around 70-80k if both crit.


Glyphs
Mandatory Glyphs:
Glyph of Prayer of Mending
Optional Glyphs:
Glyph of Reflective Shield
Glyph of Inner Fire
Glyph of Inner Sanctum
Glyph of Psychic Horror
Glyph of Fade
Glyph of Mass Dispel
Glyph of Mind Blast

When to which glyph:
Reflective Shield; use this versus teams that train you and you have no better option.
Inner Fire; always take this when there is a melee on the opposing team.
Inner Sanctum; always take if you are vs a double caster team or melee/caster with no better 3rd glyph.
Psychic Horror: Good vs double melee who train someone else on your team, if they train you take reflective shield.
Fade: Use vs mage teams that train you in conjunction with phantasm or vs melee teams that train you and you do not need a extra 3rd (Is often better than Inner Sanctum as game is very burst orientated right now though vs melee/caster).
Mass Dispel: Use vs mage/paladin teams that you do not need anything else.
Mind Blast: Very useful if your team has no slows and no better 3rd.

Enchants / Gems / Reforges
Enchants:
Shoulder: Greater Crane Wing Inscription
Back: Greater Intellect
Chest:  Glorious Stats
Bracer: Super Intellect
Gloves: Greater Haste
Belt: Living Steel Belt Buckle
Legs: Greater Pearlescent Spellthread as anything except for human, if you are human (1% extra spirit) go for Greater Cerculean Spellthread
Boots: Pandaren's Step
MH: Jade Spirit/Spirit of Conquest
OH: Major Intellect

Gems:
Red: 180 Intellect
Yellow: 80 Intellect + 160 Haste x2 and 320 Haste x2
Blue: 80 Pvp Power + 80 Intellect
Meta: 665 Resi + 775 Power / 3% Crit and Intellect

Reforges:
6% Spell Hit (Spirit) > 25% Haste (This gets you a extra tick on Dots) > Crit > Mastery

Offpieces
Use the mooncloth gloves as they give haste instead of crit and get your 4 set via the other satin pieces.
Neck: of Alacrity
Back: of Cruelty
Bracers: of Prowess
Belt: of Meditation
Boots: of Alacrity

General Playstyle Tips
Stay in Inner Fire and Shadowform 100% of the time.
If your healer is getting trained, position yourself far away from him, say between two pillars so you can grip him out of trouble.
Prioritise casting mind blast over casting dots for most comps (prio dots for shadowplay/boomy sp though.)
Keep Prayer of Mending and Shield on cooldown on the other team's target.
Try and fear resto shamans early to get tremor out of the way!
If you are playing insanity and land a 3 orb, but get a mind blast proc at the same time, use it before you start channelling insanity, this provides more burst.
Do not mind blast into a immunity/deter or reflects. These do not grant shadow orbs. Same goes for Shadow Word: Death.

Macros
These are in no particular order and are just taken in the order they were in my /macros tab.
1) Healer Shield
#showtooltip
/cast [@HEALERNAME] Power Word: Shield

2) Dps Shield
#showtooltip
/cast [@DPSNAME] Power Word: Shield

3) Buff
#showtooltip
/cast power word: fortitude
/script SetRaidTarget("zehjune", 6)
/script SetRaidTarget("Jåime", 8)
/script SetRaidTarget("freshfreefly", 5)
/script SetRaidTarget("johnyblaze", 1)
/script SetRaidTarget("foxius", 2)

4) Shackle (This also shows the tooltip of your Tier 6 talent.)
#showtooltip
/cast [@mouseover] Shackle Undead
/script n_vt=GetSpellInfo(121135); n_pf=GetSpellInfo(110744); n_dm=GetSpellInfo(120517)
/run SetMacroSpell("shackle", GetSpellInfo(n_vt) or GetSpellInfo(n_pf) or GetSpellInfo(n_dm))

5) Level 15/Psyfiend Macro (Note, the macro must be called '15 Talents' for this to work.)
#showtooltip
/cast Void Tendrils
/cast Psyfiend
/cast Dominate Mind
/script n_vt=GetSpellInfo(108920); n_pf=GetSpellInfo(108921); n_dm=GetSpellInfo(605)
/run SetMacroSpell("15 Talents", GetSpellInfo(n_vt) or GetSpellInfo(n_pf) or GetSpellInfo(n_dm))

6) Disperse
#showtooltip
/cast Dispersion
/use healthstone
/use tyrannical gladiator's emblem of tenacity

7) Healer Pom
#showtooltip
/cast [@HEALERNAME] Prayer of Mending

8) DPS Pom
#showtooltip
/cast [@DPSNAME] Prayer of Mending

9) Healer Grip
#showtooltip
/cast [@HEALERNAME] Leap of Faith

10) DPS Grip
#showtooltip
/cast [@DPSNAME] Leap of Faith

11) Focus Horror
#showtooltip Psychic Horror
/stopcasting
/stopcasting
/cast [@focus] Psychic Horror

12) Focus Silence
#showtooltip
/cast [@focus] Silence

13) Shield Self
#showtooltip fear ward
/cast [@jåime] power word: shield

14) Purge Focus
#showtooltip
/cast [@focus] Dispel Magic

15) Psyfiend Shield
#showtooltip Prayer of Mending
/targetexact Psyfiend
/cast [harm] Mind Blast
/cast [help] Power Word: Shield


Spriest Comps
I'll cover the tier 1 comps in detail, and list the tier 2 comps as I don't think they have many strengths right now
Tier 1
1. Monk - Spriest - Resto Shaman ) a very strong comp right now, and one of my personal favorites. Monks bring tons of peels and really strong pressure once they get stacks of tigerseye, which lines up nicely with 3 orbs. Spriests also complement monks by offheals as monks die very easily in stuns.
2. Warrior - Spriest - Resto Shaman ) Warriors are probably the best melee in the game right now, ridiculous burst and high mobility makes swapping as this comp very strong.
3. Boomkin - Spriest - Resto Shaman ) This is suprisingly very good - stupid offheals and random damage are the strengths of this comp. This also has a ton of cc, probably up there with fmp or godcomp cc wise. A beam>fear>2/3x clone>hex>silence is enough to get either lots of cc or a kill from the other team, every minute!
4. Mage - Spriest - Resto Shaman or Resto Druid ) two comps, but both are stupidly viable. Tons of cc, tons of burst. Can't go wrong.
5. Warlock - Spriest - Resto Shaman ) Same really as WPS. You have the best caster in your team, and you synergise well.

Tier 2
Feral - Spriest - RestoShaman
Rogue - Spriest - Resto Shaman
Warrior - Spriest - Non Shaman
Monk - Spriest - Non Shaman
Mage - Spriest - Monk
Warlock - Spriest - Non Shaman
Ret - Spriest - Resto shaman
Good Spriest Streams
Not many priests stream right now, but among them are
twitch.tv/talbadar - occasionally plays his priest
twitch.tv/khryl - occasionally streams.

And my own plug
twitch.tv/mckevrx - I also occasionally stream!
http://eu.battle.net.../Jåime/advanced - my armory, for further reference

And that is it. I know it was a little long, but I hope you have learned something from it. Good luck & thanks for reading!


#3873392 Scroll through Arena targets.

Posted Mannen on 10 April 2013 - 12:30 PM

I think your solution is the only plausible way of doing this. Making an AddOn do this is most likely impossible due to the fact that the WoW API needed to create this feature is partly protected, meaning it can't be used in combat. Therefor the changes of Macros / Keybinds, which is what is required to make this feature work are unusable. If someone proves me wrong I would love to see a proof of concept. :)

What I think you're facing issues with is the so called 'barlag' which is basically the little lag you get when swapping bars, in which u cant use any macros/abilities on the the bar that's currently swapping.

Your solution is quite smart though and if it wasn't for the barlag it I think it would work flawlessly. I'll look into solving it.

EDIT: I've looked into it and created two macros that will cycle through arena1-3 seemlessly without hickups (?). Try it out:

Cycling from ArenaUnit N => 1>3:

/target [actionbar:1] arena1; [actionbar:2] arena2; [actionbar:3] arena3
/changeactionbar [actionbar:1] 2; [actionbar:2] 3; [actionbar:3] 1

Cycling from ArenaUnit N => 3>1:

/target [actionbar:1] arena2; [actionbar:2] arena3; [actionbar:3] arena1
/changeactionbar [actionbar:1] 3; [actionbar:2] 1; [actionbar:3] 2

Try it out and see if this works better :)


#3914160 Dominate Mind

Posted Rileyyz on 16 July 2013 - 02:40 PM

#showtooltip purify
/stopcasting
/cast [help] !Purify; [harm] !Dispel magic

i think thats the macro Frykt is referring to.




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