Note: While I know some people think it's pointless to talk about these things as they assume blizzard will change nothing, but the #1 complaint from high rated mages was ice nova being too powerful/dumb and promoting bad gameplay with it's DRs and instant stuns, and wanting more frost bolt dmg instead, this came with the first major patch and it was a PvP change only. . Anything is possible
In 6.1 if you glyph it, ignite gives a 40% slow for fire. I like that as when playing fire no slow outside of a 25-50 second cool down depending on how you use them is a little rough, and with living bomb dmg being so low, you have no frost nova as well.
So now, what is the main issue keeping fire from being "viable"? By viable I mean if you get good at the spec it being able to while not be better than frost be decent enough to the point pretty much no person but extreme close friends who will let you try hard will play with you. I currently find sub rogues to be acceptable viability, for example, even though combat is better/way more popular sort of like frost versus fire.
I enjoy the idea of fire, stuff to do while moving(scorch x3 into < 1 sec fireball, inf blast, pyro) and the idea of some dot dmg/spread pressure and procs to manage. It kind of reminds of of a shadowish priesty type play.
So what does it need? Is it the raw damage output being too low in arena? Is it living bomb needs to be buffed so we have a frost nova and a decent dot fitting in with the dot dmg play style some? Does combust need a 3 sec stun again?
Would like to hear
Np-Member Since 12 Feb 2012
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