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Np-

Member Since 12 Feb 2012
Offline Last Active Sep 09 2014 08:29 AM
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Posts I've Made

In Topic: What is the "synergy" between lock/sham?

09 September 2014 - 03:54 AM

View Postjaimex, on 07 September 2014 - 03:33 PM, said:

you don't understand the game though. You're a has been who relies on shittalking and nostalgia to put any kind of body in your posts. Anyone who understands the game, plays at 2.9+, knows I'm right. The fact you say MD isn't against LS every game is laughable. Thats exactly what is. If it isn't a mage druid it's a hpriest hunter cleave which gets farmed by both MD and LS (maybe not beastcleave) and KFC.

Several players, including snutz think MLS is strongest comp in the game. Does he "know you're right?".

In Topic: What is the "synergy" between lock/sham?

07 September 2014 - 10:07 AM

View Postjaimex, on 06 September 2014 - 09:36 AM, said:

k

i was gonna just briefly give an overview of why lock shaman isn't as good as mage druid but you seem to put some effort into yours so I'll do the same;

L/S does have all of what bigmoran posted, however M/D has a looot more.

Double Iceblock, allowing them to run behind the pillar more by avoiding more cc, complimenting the playstyle of mage perfectly.
Druids are already immune to 25-30% of the cc in the game unless pom sheep or something similar.
Any viable 3rd for druid mage x has a extremely short cd immunity (cloak), break (BR for fears), or the cc passively that one cc on their dps won't actually matter as they remove somebody from the game for up to 40 seconds while overlapping x)
Druids and Mages together are especially stupid when paired with feathers from SP or a rogue with BOS, as all three can get behind the pillar in <3 seconds thanks to retardedly overpowered mobility.
M/D can, if allowed to (its difficult to stop also, i.e deep>kick sheep>lol mage rof xD haha outplayed xd) indefinitely cc someone.
the amount of buffs mages / druids have make alter time / fear ward practically undispellable.
temporal shield combined with ironbark ward is more healing than a shaman ns from 10% hp

there is loads more and I could draw comparisons between the two, both are stupid in the way resto shamans can pillar but rshaman lock is nowhere near md level stupid.

The fact that you are unaware resto druids get one ice block on a 5 minute cool down and also get useful ability's much shorter cool downs from lock/shamman just alone shows how insane uninformed, biased, and just flat out cringe worthy your post is. You're comparing the CC immunity of a 5 minute single target CC breaker to 'avoid CC' to 4 times per 3 minutes totem which has an AoE fear/wyvern breaker, as well as just having grounding and sheer on short cool downs to stop cc in the first place.

You then mention mage rdruid can forever control some one if allowed and is hard to stop, but since you made the argument of composition based strength of mage rdruid x and not just mage rdruid, I will also make the argument can't every strong rsham lock x comp do the same amount of CC or more if allowed? HLS, LSD2, MLS, etc.

The last part is just laughable. Assuming that a mage is not silenced and activates temp shield at 80% life, and during the 4 seconds the debuff last 400 thousand damage is done to them, meaning they are taking 100 thousand DPS exactly as they temp/are not silenced/its off cd, they will be at 56000 HP when the healing debuff activates, this will leave them with a 26k HPS hot which first tick is at 5 seconds after temp shield. Meaning at 56k hp taking 100 thousand dps per a second you will get exactly one tick for 26000 of your health then instantly die unless cen ward ticks for the remaining 74000 HP that same second.

You're comparing this to be more healing than a 10% resto shamman self natures swiftness healing amount.

So much more i could comment but you really need to take a look at your self and your view on the game and consider why LSD, god comp, MLS, HLS, the list goes on for a while, are all able to be played to rank 1 ratings. They are both very strong and one is not heavily stronger than the other.

In Topic: 1-2 Small Changes to each class that I think would help balance this patch a...

30 July 2014 - 08:53 PM

View Postfreshfreefly, on 30 July 2014 - 04:41 PM, said:

i think this post is very biased from a mages perspective :/

I think it also misses the point of the original post I made, which is very small realistic balance changes they could have made mid season to see if it balanced things out a little. Blizzard often makes too drastic of changes, and I think much smaller changes would be more helpful in trying to balance.

The suggestion "lower hunter pet and char damage by a huge amount across the board" is way way way too huge of a change

In Topic: 1-2 Small changes to each class that I think would help balance this patch a...

25 July 2014 - 02:46 AM

View PostRepcal, on 25 July 2014 - 02:24 AM, said:

Honestly I don't think this will help all that much. What I think they should do is allow blinding light to be glyphed too allow the caster to create a "bubble" on the ground similar to DK's Anti Magic Zone or Priests Power Word: Barrier. This "Bubble" would last for 6 seconds and would make the paladin immune to all magic ability aslong as they remain in the "bubble".

The issue I have with blizzard balance changes and WoW is how large and drastic the massive amounts of changes are. I'd like to see them in WoD make much more minor balance changes and just see how they work out. It's very possible that something as small as 15 seconds off CD of each sac with minor nerfs to other classes/buffs to others could make things more reasonable. It would at least let them see the right direction to do a little more or less, instead of a huge redesign every single balance attempt.

In Topic: 1-2 Small changes to each class that I think would help balance this patch a...

25 July 2014 - 12:56 AM

View PostForumz, on 24 July 2014 - 09:35 PM, said:

Ironbark and Barkskin both have a 1 minute cd.

As for the suggestions, I think they're reasonable, but some are a bit misinformed (such as the barkskin one).
\

I'm afraid you are the miss informed one! Not that I am never miss informed :-) but the resto druid PvP set bonus reduces the cool down of iron bark by 30 seconds. As well as this passive http://mop.wowhead.com/spell=92364 reduces barkskins cooldown to 45 seconds for resto druids.

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