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Np-

Member Since 12 Feb 2012
Offline Last Active Today, 05:07 AM
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Posts I've Made

In Topic: 1-2 Small changes to each class that I think would help balance this patch a...

25 July 2014 - 02:46 AM

View PostRepcal, on 25 July 2014 - 02:24 AM, said:

Honestly I don't think this will help all that much. What I think they should do is allow blinding light to be glyphed too allow the caster to create a "bubble" on the ground similar to DK's Anti Magic Zone or Priests Power Word: Barrier. This "Bubble" would last for 6 seconds and would make the paladin immune to all magic ability aslong as they remain in the "bubble".

The issue I have with blizzard balance changes and WoW is how large and drastic the massive amounts of changes are. I'd like to see them in WoD make much more minor balance changes and just see how they work out. It's very possible that something as small as 15 seconds off CD of each sac with minor nerfs to other classes/buffs to others could make things more reasonable. It would at least let them see the right direction to do a little more or less, instead of a huge redesign every single balance attempt.

In Topic: 1-2 Small changes to each class that I think would help balance this patch a...

25 July 2014 - 12:56 AM

View PostForumz, on 24 July 2014 - 09:35 PM, said:

Ironbark and Barkskin both have a 1 minute cd.

As for the suggestions, I think they're reasonable, but some are a bit misinformed (such as the barkskin one).
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I'm afraid you are the miss informed one! Not that I am never miss informed :-) but the resto druid PvP set bonus reduces the cool down of iron bark by 30 seconds. As well as this passive http://mop.wowhead.com/spell=92364 reduces barkskins cooldown to 45 seconds for resto druids.

In Topic: 1-2 Small changes to each class that I think would help balance this patch a...

24 July 2014 - 08:30 PM

View Postomusan, on 24 July 2014 - 07:55 PM, said:

the cd of barkskin is 45 secs , and why would you buff mages to "balance" this game ?

I meant ironbark, sorry. I would be perfectly fine with some minor nerf of another mage mechanic for dealing damage in exchange for very slightly buffing the temp shield heal. Perhaps having pet nova only give max one FoF, or something like that. I think mages deal too much instant damage and are too weak to dying to certain teams if they leave a pillar/push out at all. I'd like to see less instant burst /pve at pillar and a bit more pushing up from mages personally.

In Topic: 1-2 Small changes to each class that I think would help balance this patch a...

24 July 2014 - 07:05 PM

View PostMarshmellow, on 24 July 2014 - 06:53 PM, said:

alot of that is being changed in wod

A huge amount of stuff is being changed in WoD. These are just my thoughts on what they could have done this patch, but no changes will likely happen this patch and if they do probably small. Just posted out of boredom and curiosity on what other people think reasonable issues would be to fix that do not involve redesigning major game areas.

In Topic: Frost Mage Guide 5.4.7

04 March 2014 - 09:41 PM

Why does no one suggest flameglow? If you do the math, it often reduces the same amount of damage you heal/reduce during temp shield(even assuming it does not get dispelled, too) and has the added bonus of also reducing damage the entire game.

Highly consider using it vs hunters, dks, locks, rogues, enh shammans. For every roughly ~5-6k attack you reduce 1000 of it. For higher attacks, up to 2000, and works for every attack. When you die to a team, check your combat log and see if from the start of dying to the point you died if flameglow would not have done better to keep you alive. You fill find very often vs rogues, locks, dks, hunters, enh shammans it would have,

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