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Np-

Member Since 12 Feb 2012
Offline Last Active Jan 07 2015 06:31 AM
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Posts I've Made

In Topic: Combat rogues buffed

06 January 2015 - 09:36 AM

I'd like to point out that the issue with combat rogues is not their damage. Many, if not every other melee class can compete or beat their damage, some by a large margin. The issue is an eight second kidney shot, and a 1 minute 4 second garrote as a non sub-spec, combine this with a killing spree that is unpeelable and a cloak/vanish to stop magic / root CC, there is too much lock down and too little counter play.

I'm very confident that combat rogue should a nerf happen such as revealing strike does not effect kidney shot, and killing spree is peelable(but still retains the porting to you over and over, and cancels if sheeped etc) would need such damage buffs to stay competitive.

I think nerfing the shadow thing is the wrong way to go. Nerf the 8 second kidney on very short CD, nerf the killing spree to be peelable, and this leaves the long kidneys in there(shadow double stuns) and retains the mobility of killing spree and all the other combat rogue stuff like 20 sec long DPS cds etc.

In Topic: incanter's flow or Mirror Image

30 December 2014 - 08:41 AM

Mirrors can also be killed insanely easily..

In Topic: Do you have fun queing arena?

30 December 2014 - 12:15 AM

Pretty happy some some nerfs and how fast they happened and how well tuned relative to previous nerfs blizzard would normally do. Some examples are changes to rets healing/PvP set bonus, disc priest silence duration.

Still left on the list though I think is reducing hunters over all amazing strength in every category and some other misc stuff.

Revealing strike should not affect kidney shot - I assume this will not hurt PvE.
Hunter:
-Make trap like before, allow people to eat it, and 30 sec CD as all specs. I'm not sure how the hunter pet stun works but giving them a 30 second cool down ranged undispellable root that breaks on damage to land traps off of would be fine by me, to make it viable.
-Nerf their self heals. Any passive ability which is very strong is silly. Second wind was silly, even if warriors not OP. Hunters self heals are silly.

Rogue:
-Killing spree should not make you unable to be peeled in any form., I assume this does not hurt PvE but if it does could still be addressed for PvP with some kind of small set bonus to KS that makes it maybe 10 sec shorter CD or w.e but can be peeled.

-Revealing strike should not affect kidney shot. I assume this does not hurt pve.

Feral:
-Needs a nerf some how to their mobility. Being a ranged class when feral is training you is the most frustrating ever. Slows/roots/peels just simply are too weak for what they currently only have to do to get out, shape shift.

Ret:
-Sac CD increased by 20 seconds.

DK:
-Desc grounds 3 min CD OR it puts IBF or trinket on CD for 30 sec.
All these above being fixed would likely double the current state of arena in terms of fun and balance for me personally.

In Topic: PvP Hotfixes 12/11/2014

11 December 2014 - 10:29 PM

Very happy with the changes - for people saying it is too small, seriously, it is much better to make small adjustments, see how the results are, and adjust more small if it is not enough. You would be surprised at how little of nerfs can  make all the difference.

In Topic: Dec 8th hotfixes

09 December 2014 - 02:30 AM

View PostDills, on 09 December 2014 - 02:23 AM, said:

9 second kidney into shadow reflection 4.5 second kidney.

EDIT: Still don't actually know if it's op or not. I don't mind if I'm wrong nor right but I just don't see any reason currently I can find to be concerned. I don't think the long stun chain with shadow is enough of an argument to me over current results/other possible lockdown combos and such.

I thought it was 8 seconds? 6 + 35%?

It's strong but does that make them over powered? You can kill the shadow(30k hp), it has 2 min cd, and the other rogue specs can still do 6 + 3 if they took the same shadow talent on top of their 1 min dance. It's also worth noting that that a lot of class combinations can do things close to that easier and more often. Hoj > silence > disarm, for example from spreist/hpal/mage is all instant short cd combo.

I think the win rates and representation / sub being r1 anyways is stronger evidence of it not being too strong than just saying it has a long stun combo every 2 mins that can be stopped/a lot of classes even sub can come close to or surpass with shorter cds.

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