Jump to content

Nogahn

Member Since 11 Feb 2012
Offline Last Active Yesterday, 09:26 PM
-----

#4362160 hey

Posted ROKMODE on 16 January 2015 - 11:00 PM

orange+blue+yellow is a good comp


#4361467 Trap nerfs inc 6.1

Posted shunke on 16 January 2015 - 10:52 AM



Ye but mage like fakes 4 interrupts and then gets the poly so poly has like 12s cd! ;>


#4361447 Trap nerfs inc 6.1

Posted Dills on 16 January 2015 - 10:03 AM

Good stuff, should be at the least 22 seconds


#4360977 LOL THE DREAM

Posted Imtaz on 15 January 2015 - 06:49 PM

View PostNogahn, on 15 January 2015 - 09:24 AM, said:

...

One of the reasons people hate hunter is because of the amount of retards that succeed with them.

Congrats you're one of them


#4353306 Tired of Huntards

Posted Lapeane on 12 January 2015 - 07:24 PM

Top 50 EU ladder: 12 mages, 10rdruids, 7 rogues, 3 Warriors even and then - 2 hunters (from ret overpower time (3 weeks ago?)). AJ opinion: nerf hunters, freaking OP. Kappa. I always tell myself to not look at this site and read anything since it's low ladder people discussion when classes are op only because players don't have enough brain to handle them. Like 0-2.5k mage no matter how hunter shit is or how mage OP is, he ll always complain about them since they stand in the middle of arena , take dmg without kiting and die. Then they enter this site and write such topics. Yes I agree 12 sec cd trap isn't balanced, but it's nothing - if we compare it for example to current state of RMD or w/e Restodruid + Combat rogue.
Hilarious, first - nerf other classes + do nerf trap. If you want trap nerfs and leave other classes you are just fucking retarded. :)


#4360377 LOL THE DREAM

Posted Twaenkz on 15 January 2015 - 10:58 AM

Oh quit fucking whining, every fucking WoW player obvsly gets happy when his class becomes broken for the period it is.
Bet you jumped in joy when you realized traps were broken and ppl raged at it.

Dude is one of the few locks that played demo through thick and thin, let him have his fun


#4360287 LOL THE DREAM

Posted Forumz on 15 January 2015 - 10:22 AM

View PostNogahn, on 15 January 2015 - 10:21 AM, said:

don't get my wrong but... weren't you the one calling for hunters nerfs since they were
u may nor remember but...


calling it here and now... HYPOCRITE ... hypocrites everywhere :)

Hey man I've been reading your posts and I've wondered for a while now,

do you struggle with any mental illness in particular, or is it just some kind of general problem like down syndrome?


#4346093 Tired of Huntards

Posted cippi on 10 January 2015 - 10:02 AM

remove trap launcher ||


#4345310 Tired of Huntards

Posted ROKMODE on 10 January 2015 - 07:36 AM

hunters weren't broken in wrath
you are too fixated on that beastcleave video I'm guessing
that was a shortlived trend, and beastcleave drastically died down in s8, resulting in the mass return to MM hunter


s8 mm hunter and non ATC s7 mm hunter actually took a shit ton of skill and was the second most difficult class after rogue
You had all the new wrath tools, but you also had to use all of them really well in order to win. There was still mana, deadzone, and you could die extremely easily despite the addition of deterrence. Late wotlk hunter is the most interesting and skillful incarnation of hunter. I don't think your history is correct either. Hunters and enhancement shamans were both nerfed after the height of beastcleave. I don't remember what happened in detail, but there were big nerfs.

Keep in mind in that famous BEASTTTCLEAVEEE clip where venruki dies in 5 seconds, they were using season 5 gear in a season 7 oriented tournament. That gear DRASTICALLY helped Toez's team since late wrath gear empowered casters and made it easier to survive.  Another one of tournament wow's strange decisions. Tournaments didn't start using max retail gear until season 8 took over.


#4341180 Tired of Huntards

Posted Breadstick on 09 January 2015 - 12:34 AM

View PostNogahn, on 09 January 2015 - 12:27 AM, said:

-ok let's play a game i'd say no class shoudl be able to switch levels in a way a warlock can on bladesedge.
it's stupid and aids.

agreed, i also don't think any maps should have z-axis in general

Quote

-no dps shoud be able to use cds such as  bubble/block/dispersion etc. while being stunned if they waste their trinket they should get punished for it.

maybe, but there's too many stuns for this to be realistic right now i think

Quote

- knockbacks don't have a reason to be in the game at all.

yeah

Quote

- no class should be able to spam cc. (poly/fear/clone should have a cd 2-3 seconds)

if dispelling ua mattered, then sure. dunno how mages and druids would feel about it

Quote

- no dps class should be able to kill a healer by itself.

if the dps has ms it should be able to eventually imo


#4341138 Tired of Huntards

Posted Twaenkz on 09 January 2015 - 12:08 AM

For the love of god just remove the slow ammo atleast , mercy holinka


#4339737 Tired of Huntards

Posted Okayenhance on 08 January 2015 - 03:21 PM

Sorry but hunters are way less cancerous right now than warlocks.

I say that with a straight face I really do. Somehow some way your class is like a cockroach and will never go the fuck away for one season.



they both need huge nerfs though


#4334292 Holinka came through. Combat fixed!

Posted Kidneygod on 06 January 2015 - 02:47 AM

View PostTomxoqt, on 06 January 2015 - 02:24 AM, said:

Currently in testing] Combat Rogues now have 7% more Attack Power.

Posted Image


#4332939 Feedback and general PvP issues

Posted ysnakewoo on 05 January 2015 - 08:10 AM

Greetings there, this is going to be a wall of text that I just have to get out of my system somehow, even though the hopes of WoD being a PvP-friendly expansion are nearly gone, I lay my hope that someone somewhere might read this and think it through. Of course, everything can be discussed (and possibly flamed, considering the nature of AJ forums), but I tried to remain as objective as I can.

Before we venture into the realm of fails WoD has brought upon us, let us take a brief look at some of the amazing features WoD has given us:
- Skirmishes while leveling and on level 100. This was the most sought-out feature since its removal. It is fun to go to Skirmishes, get gear from them and practice a bit at the same time.
- Item level raised in Random BGs. Again, making gearing more fun and engaging, not making it a boring get-1shot-grindfest is a huge step up for Blizzard and this is the first time I've actually had some fun while gearing my characters.
- Less instant CC over the board. This will be discussed in detail later, but general "less instants" pruning has given PvP a nice healthy pool.
- Less arena-specific, but music in this expansion is great.



With that positive opener, let us now talk about the bad things that this expansion gave us, mainly PvP-wise.

- Ability pruning. We have all been hyped for this, because let's face it, there were too many buttons at some point and every class had almost everything, making them less and less unique. However, there is a limit until which ability pruning is fine, Blizzard have clearly crossed it. The "feature" that they have added became one of the worst enemies for this game. This lead classes to being too one-dimensional, poorly designed or designed with flaws and generally dull and boring.
Let's take Warlocks for example. Once one of the most fun classes to play in arena with a multitude of options available has been pruned to nothingness. The removal of one spell, Fel Flame, really hurt the class. It seems that Blizzard forgot that Warlocks can get interrupted and gave them only one school. They have been pruned to being damage-bots with amazing survivability (one of the few niches they actually kept in the game), no one finds looking at Drain Soul channel fun.

- Archaic mechanics. This isn't a thing you hear about every day, but Blizzard have put so many spells into "passives" that I cannot help myself but to feel that passives are what my class really is. Archaic mechanics that the game had to offer, even if at times they seemed obsolete or irrelevant, gave classes their currently-needed-depth. The old "stance dancing" could be described as tedious at certain points, but it still gave players the feeling that they are using their class to its fullest potential.One of the most plain examples can be used with Priests:
Priests had Inner Fire and Inner Will, and they could swap between the two at the cost of a global. We are all well aware what the bonuses of each of those were, and that's what gave the class depth at a basic level. If the Priest is facing a caster cleave, he would spend almost an entire game in Inner Will, while if the Priest is facing a melee cleave, he would opt to go Inner Fire if he gets trained. Pretty simple stuff, however, if a Priest knew he needs to heal someone up and he has a global to spare (let's say he's running around the pillar after being feared), he would quickly switch to Inner Fire > possibly Inner Focus > spam heal after shielding and then switch back to Inner Will when he feels comfortable. This little, almost irrelevant, mechanic gave players the feeling that they are using their class to its fullest. This was taken away from the players and put as a passive spell, it was not redundant.



- Dabbling into specifics of arena right now:

- Self healing. This was blatantly broken in Mists of Pandaria, but due to healers being unable to control their characters (an overstatement, but not far from the truth), this was seen as an okay way to supplement the sheer amount of CC available to almost all classes. However, this self-healing disease has spread into WoD and we have all seen its atrocities. The amount of self-healing certain classes have is downright stupid. Most blatant examples of this are Feral Druids, Frost DKs, Destruction Warlocks and Boomkins. Self-healing has got to go, five steps down from its current state. No one minds a class having some self heals to help them last longer in combat, however, having a pocket healer tied to one of your abilities should not be in the game. PvE reasons are not the answer since none of these classes actually uses their heals as much as they do in PvP.

- Dampening. This mechanic was Blizzard's way of saying "look, we have no idea how to balance this, here's a random idea we came up with, have fun". The sheer stubbornness Blizzard has shown everyone with that feature was just mind-blowing. It was an insult to the entire PvP community along with them acknowledging themselves as incapable of doing something about healing in the arena. While the entire community was flaring with proposals left and right, they have picked yet another passive ability that controls your gameplay. Instead of introducing mana management and reducing the amount of self heals, they have done quite the opposite.

- Weird gear-obtaining system. This particular topic was covered in many posts, especially in that nicely written reddit post, however, I still feel the urge to mention that this RNG system is an atrocity to everyone. It is unrewarding to some and extremely rewarding to either the lucky (well, that's fine) or to their respective classes (Colliseum, Alliance vs Horde ratio in Ashran) and many other factors. Such huge factors should not play a role in your character's progression. PvP gear progression was always relatively stable and simple, but all of this mumbo-jumbo that is currently going on SHOULD NOT see the light of day in any other season besides this one. We do not need 30 ways to obtain our PvP gear, we are fine with one, that is Conquest points, and to add some flavor, keep the Ashran one, since that's your vision of a "world boss drop" that was common in previous expansions.

- Ashran. This is an absolute abomination of a zone. You cannot force a half-MOBA half-Guild Wars2-esque zone down our throats. The zone is an absolute disaster, and it boils down to PvE at the end regardless of it. Blizzard stated "Ashran is not ABSOLUTELY needed", I believe Blizzard does not know what "not" means. Currently, Ashran is ABSOLUTELY needed, 800 points per month, plus 4 chances to get a random PvP epic over the course of 4 weeks. That seems pretty "absolute and necessary" if you ask me. With Ashran in mind, we can talk about another issue that has seen the light of day.

- Faction imbalance. Everyone was crying about faction imbalance in Ashran, and it was everpresent in WoW since Cataclysm. However, for whatever reason, everyone always leaned toward Alliance (particularly because it is easier to find arena partners and because of the Human racial), now Horde is left with a couple of good servers, and the rest has been conquered by this mighty Alliance. Not sure if they should be still called "Horde", I believe "Pack" would be an appropriate name. One would jump to a conclusion and state that this is primarily player's preference. Personally, I haven't met a player who didn't say "yeah, Undeads are one of the coolest-looking motherfuckers around". But, McBlizzard decided that it is time to put a ridiculous price for an automatic service. My entire guild and partners would migrate this very instant if the price wasn't so goddamn high. Also, why is there a price? If a server has clear faction imbalance, can you not give them free faction change/server change? Not only for super-high populated servers, but for the low-population servers as well.

- Cheaters. WoD has seen the rise of the scum like no other expansion before has. These trapbots and kickbots are on the loose in arena in a multi-billion dollar game and Blizzard is nowhere near solving this issue. They have sued Honorbuddy makers and the case is on the court, however, from the looks of it, it seems that Honorbuddy lawyers are getting the better of Blizzard. I haven't checked the case in a while (you can view it on Honorbuddy website), but the last I checked, it wasn't going very good for Blizzard. These players NEED to be removed and banned from the game.

- General feedback from players. Now, we have all paid a visit to the official WoW forums and saw the horrible suggestions players were making. However, every now and then, there is some bright diamond in there that well-written, well-detailed feedback about something, those diamonds usually get lost in the ocean of horrible cry-posts on generally unmoderated forums. Now, Blizzard has done a nice marketing trick, leaving the game to "soak" a bit over the holidays, using them as an excuse to make a proper overview of the situation. But then, one would expect a multi-billion dollar company to know their market and their customers, which is obviously not the case. Even the PvE community is outraged with the class overhaul and poor class design, which leaves us with nothing else but to point fingers at the designers.

In case you haven't been paying attention to the offical WoW forums, prior to WoD release, there was an OUTCRY of PvP and PvE players, ranging from the casualest of casuals to the most hardcore motherfuckers around. All done in proper feedback posts, all written with all the details and general consensus was made amongst the players about certain cases. However, that wasn't the case for Blizzard as they were convinced they were doing something amazing while completely ignoring the feedback players were giving them.

It seems that Blizzard themselves are not happy with how low appreciation they are getting from their beloved customers, as can be seen with the latest Holinka posts, with cynical comments and jabs. They are unpleased, but they were warned about this and the community's call once again fell on deaf ears.

The communication between the "high command" and us is completely lackluster. None of us have any idea where the game is going to go, how it will pan out, what are the plans for anything related to the game, it seems that this regime is going to continue onwards.
We, as a community, are in need of communication from the Blizzard devs, however, that's a topic for another discussion.

- Counterplay mechanics. This is going to be the last one. The game has systematically removed most, if not all, counterplayer mechanics from the game. The "outplay" is not there anymore. In other games, I love to get my ass handed to me by a better player. It sucks to lose, but you do not feel horrible after losing to a superior player, you feel horrible when outplays are not possible. The game currently offers very few of those, the game needs to differentiate the good and the bad. Every game was like that and every game IS like that. For the love of Azeroth, please bring back depth into this game. It is shallow, dull and boring from the moment you learn your PvE rotation.

Thanks for the lengthy read, here is the TL;DR for those that did not have the time/couldn't be arsed:
- Ability pruning destroyed the depth classes initially had to offer and classes feel boring and shallow.
- Self-healing and Dampening need to be reworked.
- RNG dictating your PvP gear progression should not be in the game.
- Blizzard not listening to the feedback from their players and WoD leaves a lot to be desired. You cannot please everyone, but you gotta please someone except casuals.

I could not go in detail about every possible problem the game is currently facing, merely scratched the surface. I do not want to propose changes as they are pretty darn obvious, I am starting to think this entire post is just me venting in some way. Apologies in advance if it sounds like that. Merely trying to get the wheels going and if the thread is not up to standards, feel free to remove it Basedstick.


#4301019 Your most hated ability ingame

Posted varellz on 15 December 2014 - 11:18 PM

Faerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fireFaerie fire




<