Jump to content


Member Since 11 Feb 2012
Offline Last Active Yesterday, 06:55 PM

#4293276 CP trinkets are worse then their honor equivalent?

Posted Washedupx on 11 December 2014 - 06:41 AM

But its purple!

#4284864 How do you use things such as RoS/Masters Call 'Fast'

Posted Dills on 04 December 2014 - 09:04 AM

For me I have it set like this

(Master's Call for myself, set to V)
/cast [target=player] Master's Call

(Master's Call for my DPS, set to shift V)
/cast [target=DPS NAME HERE] Master's Call

(Master's Call for my healer, set to ctrl V)
/cast [target=HEALER NAME HERE] Master's Call

For roar of sacrifice, the macros are the same, except they do not have the 2 stopcastings, as it's an ability from my pet, whereas master's call is an ability I use myself that requires my pet to be active, and in range of the target. And also the bindings go from V, shift v, ctrl v, to C, shift c, and ctrl c.

And lastly I also have a mouseover ros (but no mouseover freedom) that I use if I don't have that person in my macros (doing bgs/rbgs/whatever) bound to H. The macro is

/cast [target=mouseover] Roar of Sacrifice

Overall I feel that you just need to make yourself comfortable keybindings that are both efficient and comfortable for you to use, once you have the right macros and whatnot.

#4270363 Dispel protection for Survival

Posted Ksp on 20 November 2014 - 08:03 AM

Keep in mind that if you group with a heavy damage dealer (or like OP said, someone with an execute), you can afford to do slightly less damage and have more control. 11s traps, entrapment, etc is nothing to scoff at.  It's not always about doing top damage imo.

#4267420 25% resil still in the game.

Posted Proditor on 17 November 2014 - 08:36 PM

View PostMessman, on 17 November 2014 - 03:36 PM, said:

How do you know for sure its still in the game? I don't see anything under defense tab.

/run print(GetModResilienceDamageReduction())
> 25

#4266667 Sniper Training/Marksman Change Idea

Posted Dills on 17 November 2014 - 12:38 AM

Hey, been thinking about this a lot, but I want to see what other people think about this idea.

Basically I've felt that the current sniper training is both weird in flavor, and also not extremely useful in PvP (It was better to have sniper training up at 90 over 100 because of the mastery levels). At 100 it barely gives you any crit/range/damage which is due to the poor levels of mastery.

Because of the mastery only giving a slightly minor increase in damage, it really isn't even that worth it to keep it up in PvP. And so I've felt that they could just slightly change a few things about Marksmanship as well as the Sniper Training Mastery. This is going to be a very long post so I'll give a warning, but I really feel that the read is worth it. For the lazy I'll add a tl;dr at the bottom, because for the most part I also explain the reasoning behind all of my suggestions which is what really makes the post so long.

1) Make Chimera Shot single target again, and buff it's damage to compensate OR make a toggle of some sort so that we can toggle between having a single target Chimera that will do more damage, or have it split in half like how it currently works. Either way I feel that Chimera should do more damage with the next proposed change I have.

2) Nerf the damage of Aimed Shot by X amount (possibly 10 or 20% or something, but the numbers can be tweaked around) Before you say I'm crazy just hear me out for the next change.

3) Now rework sniper training. Currently the way it works when we have the buff up, is that it increases the damage of all of our abilities, their range, and crit chance by x percent, based on mastery. At 90 it's around 9%, but at 100 our mastery is a lot lower so the percentage is around 5-6% from when I played on beta. That's pretty much useless to keep up in a pvp setting especially at 100. So the proposed change I have is to change the mastery completely.

Instead I feel that the sniper training buff should only effect Aimed Shot. Now, you can also make it so that there is an extremely high damage increase as well as critical strike damage increase towards aimed shot. A good example of percentages, even though these are just not perfect numbers and can still be adjusted would be something like this. Aimed Shot gains say 40% damage and possibly that same amount of crit, or 20% damage while sniper training is active. The damage percentage could be possibly double the percentage that we reduce the base damage of aimed shot, or something along those lines. For example, if you make it so that you nerf the damage it does currently by 10% to adjust to the new mastery, you could make the damage bonus 30% possibly etc etc. The numbers are just rough estimates, but the idea is still there. As for the crit portion, honestly an easier way could be that while you have the sniper training buff active, you get the effects of careful aim, just like we have when targets are high HP, and while we have rapid fire up.

Basically the goal of these changes will make it so that there will be very high rewards for you to find windows of opportunity that you will find yourself standing still to hardcast an aimed shot in a PvP setting, while still being able to keep up pressure if you're on the move due to Chimera Shots every 9 second that will hit hard (and even harder if made single target).

This also promotes you to have either A) better teamwide cross cc (controlling multiple people on the enemy team at once, which allows a set up that can be prevented by the enemy team but will also reward yours if not stopped in the sense that your team now can set up on one person who will have no help from his team), which promotes a healthier game pace, especially when compared to MoPs style of spam instant cc into the healer, pop all your offensive CDs, and just tunnel one target. and B) promotes you to have better positioning as a hunter so you can safely get off your higher damage, rewarding you for knowing exactly where to be at the right times.

Not only that but it gives MM a very unique strength that also has counterplay towards it. As hunters are squishy your enemies will want to focus you so that you do not get to run around turreting max damage aimed shots. This mechanic in my opinion is very healthy as long as the numbers are adjusted properly (the percentages are not something I will know is going to be the most balanced, but they can be tweaked around until a balance is found)

As for PvE, there are going to be more windows for you to stand stiill than there will be in PvP, so I think this change is not something those that raid will dislike heavily or be against. Remember, you just need to stand still for 3 seconds to have the buff for 6 seconds, so even on heavy movement fights I feel raiders will still be able to keep up the buff effectively.

TL;DR make sniper training increase the damage of aimed shot by a large amount. Also make it so when sniper training is active you get the careful aimed buff. Nerf the base damage of Aimed Shot slightly to compensate for the high damage increase with sniper training up. Make chimera shot single target/possibly just have the option to toggle it.

Basically the goal is to make it so that there is a high reward for getting sniper training aimed shots out, but if you're just spam moving around because you're having to kite, the damage you do will be reduced, but with single target chimera shot potentially having a damage increase onto it, your mobile damage can be tied around that, while when your stationary your burst will be in the form of Aimed+Chimera combos. I feel a change like this if done properly will make Marksmans mastery a lot more interesting and still viable in PvP with now a higher skill cap involved, instead of the playstyle we had seen in MoP (Jumping around doing infinite damage and CC on the move doing whatever you want, which is pretty broken. There was no real risk/reward, pretty much everything about MM in MoP was really low risk with extremely high reward i.e wyvern trapping.)

#4259434 one love

Posted Smiteyqt on 09 November 2014 - 10:21 PM

RBGers of 2014 xo

#4254937 Aspect of the Fox Tips n' Tricks

Posted Zizilio on 07 November 2014 - 02:11 AM

Hey guys, just wanted to throw some things out there about Aspect of the Fox in case you haven't figured them out yet. Here's a list of some things I found out when playing with this ability.

You can:
-Cap Flags
-Mount while free-falling
-Mount while moving
-Bandage while moving
-Powershot (lol)
-Run at full speed in stealth without camo glyph (first be in camo and stand still for a sec, obtain the "in stealth" buff, then activate aspect of the fox). You're now free to run around at full speed in stealth for the Aspects duration.
-Keeps the Sniper Training debuff while moving (MM Mastery), awesome for stealth openers that require movement.

Macro for Party/Raid/Instance chat announcement:
/run local f,c="172106", IsInRaid() and "RAID" or IsInGroup(1) and "PARTY" or IsInGroup(2) and "INSTANCE_CHAT"; if GetSpellCooldown(f)==0 and c then SendChatMessage("{rt1} " ..GetSpellLink(f).. " Active! {rt1}",c) end
/use Aspect of the Fox

Same macro but announces in raid warning given that you have lead/assist:

/run local f,c="172106", (UnitIsGroupLeader("player") or UnitIsGroupAssistant("player")) and "RAID_WARNING"; if GetSpellCooldown(f)==0 and c then SendChatMessage("{rt1} " ..GetSpellLink(f).. " Active! {rt1}",c) end
/use Aspect of the Fox

This is all I've found so far, credits to Resticles/Eskimz for discovering some of these with me.
If you find any other new tricks feel free to contribute, thanks.

#4253029 rbgs have the highest skill cap

Posted xndr on 04 November 2014 - 08:57 PM

It would be great if Blizzard introduced a new title to RBGs, Hero is only the top 0.5%, over the last 4 years its lost value. A lot of competition would be revived for a new title equivalent to rank 1 every season, and ironically, it would be more prestigious since only roughly 70~ people would achieve it if we used this season's statistics. Realistically, that would probably be the top 2-3 teams who would receive it.

<name>, the Vicious Hero through to <name>,the Prideful Hero, all of these titles are a lot better sounding than a title you earn once and keep forever. I would vote for a title wipe every season for HotA/H to be the same with Gladiator.

Very few players/teams care about actual good games; they care about how high their name is up on a virtual ladder.

#4252570 rbgs have the highest skill cap

Posted Smiteyqt on 04 November 2014 - 11:52 AM

  • RBGs and Arena are different brackets
  • Both Require skill / tactics at high rating
  • Arena games can be rewarding to win at high rating to achieve milestones
I have lead RBGs since S11, I have played with around 1000 people ( Skype list peaked at 700 contacts), I never had an RBG leader for a permanent team so I decided to become one, I lead my self from nothing and improved and managed to achieve hero multiple times, I don't deny in my "rbg carrier" that I have not dodged, But I have also spent the last season with over 600 games played and dodged maybe on 2-3 occasions against top end teams / DDOSers. The occasions I felt that my team was ready to compete against "top" teams we did win.. People started to dodge us when we started queuing, I que'd from mid afternoon until early evening before having to PVE, on some occasions we did que during the evening, From my point of view there was nothing more satisfying than being sniped by a team to then take a huge shit on them. I honestly believe there is nothing more fun than completive rbgs with the occasional low team that makes you giggle. I keep one screenshot from when I first started playing RBGs and its of me at 1600 mmr in S11 vs Genetics this is my reminder that whatever you do in game if you put the effort and learn something that you can improve and become better, I wouldn't change my team this season and look forward to playing with them again the most chill relaxed guys I have played with don't QQ over loses and this is why I think rbgs are better. Teamwork and long term synergy is what makes this game fun for me

#4252465 rbgs have the highest skill cap

Posted DjBenx on 04 November 2014 - 09:14 AM

View PostZzx, on 03 November 2014 - 11:24 PM, said:

i don't care

never said i did

just ur 2.2 and hota in rbgs, fits the stereotype

and u played about the same amount of games as me last season lol


I played some RBGs with you at the start of the season. It was about 2250 mmr, so at the time, it was quite high. This is when the rank 1 team was on 2400cr....

You were awful, literally, you went in with the attitude that RBG players are shit and that RBGs are easy. The only time you did damage was in Bloodstorm and you were never on target. Maybe you just weren't in the mood to play.

We won and then you left saying RBGs were boring.

But people go into RBGs with that mindset, how do they expect to enjoy it? I'm pretty sure that if you'd stayed and attempted to play properly and we'd faced Dayzar's team you would have enjoyed how competitive it was.

I also played a few games with Livin the rank 1 fire mage EU. He was completely fucking wank, literally, it was like a 9v10. He NEVER spoke, never called in-comings. He flat out REFUSED to play with ring - because apparently Frostjaw allowing him to deep something was more important. Sure, he is a great arena player. But he's completely fucking wank at rbgs. He then proceeded to call everyone shit and leave the group.

People don't think that RBGs are competitive because they think it's a damage check and a healing check. It's really not.

Don't get me wrong, I like both 3s and RBGs the same amount. I just think this prejudice against RBGs isn't really needed.

You say there's a stereo-typical RBG player. 2.2 3s - HotA RBG.
I say there's a stereo-typical Arena player. (in your case) Duelist in 3s - 2.1 in RBG and play it off that "RBGs are a joke, no one cares about them"*

*It goes all the way from Duelist to r1. It's at duelist you start seeing stuck up idiots who think they're better than everyone else.

Also RBGs are brilliant for making friends and meeting people. I hadn't really pvp'd before this season and didn't know anyone. I did some RBGs and I managed to get 2.5 in 3s as well as my HotA. Every RBG game I played at 2.4+mmr was more stressful than any arena game I played up to almost 2.7mmr. (well apart from one MLD on Blade's Edge)

#4251328 rbgs have the highest skill cap

Posted Borngood on 03 November 2014 - 09:51 AM

View PostJahmilli_, on 03 November 2014 - 09:17 AM, said:

Everything you listed has nothing to do with RBGs themself, but yes the RBG community is very toxic and has made a lot of players stop taking them seriously, including myself.
I agree completely, but I will say this. This is more of an insight on the PvP community as a whole, not just RBGs. It may be easier to single out cheating in a bracket where there are such few teams playing, but I can guarantee you arenas are just as bad if not worse. People just choose to ignore this fact because it's the easiest way to justify their own opinions of the matter, which they are welcome to, but really leaves the RBG community under such a dark connotation that is quite frankly blown out of proportion.

#4251307 rbgs have the highest skill cap

Posted Jahmilli_ on 03 November 2014 - 09:17 AM

View Postamirdaheat, on 03 November 2014 - 09:12 AM, said:

The reason why people dont play rbg seriously is because lag7, ddos, wintrade and exploits like lifeg gripping FC to an unreachable spot.

The whole bracket is filled with aids, and what does blizzard do? Hotfix an exp bug within 10 hours, while all the shit in rbgs have existed since the first season of MoP is left ignored.

Everything you listed has nothing to do with RBGs themself, but yes the RBG community is very toxic and has made a lot of players stop taking them seriously, including myself.

#4251187 rbgs have the highest skill cap

Posted Jahmilli_ on 03 November 2014 - 04:45 AM

View PostUnseenz, on 02 November 2014 - 08:17 AM, said:

frequently players with peanut sized brains will make the argument that "3s has a higher skill cap than rbgs" whereas if they understood what a "skill cap" even refers to they would come to the realization that this is impossible

rbgs will always be both more competitive and stimulating for smarter players, those who are willing to apply knowledge of game mechanics to changes in the environment aka people who can think quickly in more than one dimension will come out on top.

let us for example imagine a situation in which two mice are placed in a box, and that they have to battle to the death. Clearly, the more physically capable, bloodthirsty mouse would come out on top and skill wouldn't be a factor [this is an analogy for playing a better comp, for all you arena people reading this].

RBGs definitely have a higher skillcap, there is so much more to do as almost every class, and the strategies can be much more complex than arenas. Unfortunately majority of the best players in the game no longer participate in them. They are far less competitive now than previous seasons, and the best teams are very mediocre compared to what they could be. The main reason people who struggle in arenas tend to excel more in RBGs aren't because they're easier, its because the teams beating them in arena don't exist in RBGs, they choose not to play them. The player pool is much much smaller.

Anyone who has actively played both RBGs and arenas at the highest level would agree its much more fun and satisfying to win a hard fought RBG with two amazing teams than to win any arena match, but nowadays that is INCREDIBLY hard to come by, it may not even exist anymore.

#4248298 Dilly's Hunter PvP Guide (6.0.3)

Posted Dills on 31 October 2014 - 10:57 AM

View PostBorngood, on 31 October 2014 - 10:51 AM, said:

I don't play hunter and learned a lot, thank you. Also made me realize how little things changed for holy paladins compared to hunters, granted you have 3 specs. Great work. :D

Thanks, for the positive feedback, I'm glad to hear it. I'll add in more details of Survival and incorporate it into the guide as well, but I think that I will most likely touch the BM spec the least as 1)  I dislike the spec in pvp (duh most obvious reason but 2) The spec is fairly simplistic and learning the other parts of the class for this guide will be enough information to play BM properly.

I'll also add in a pets section and which ones to use in each comp in arenas once WoD is released and S16 starts, because until then it will be hard to determine what is best.

#4248271 Dilly's Hunter PvP Guide (6.0.3)

Posted Dills on 31 October 2014 - 10:42 AM

View PostNogahn, on 31 October 2014 - 10:29 AM, said:

WOOOOW holy mother of wall of text

ty for doing this :D

Lol yeah I put a lot of time into writing this. I tried to format things as best as I could to make up for the fact that it would be very long. I still don't really have much experience doing this kind of thing though, and it did not seem to let me just directly copy how things were set up in word. Hopefully it's still helpful, I put in a lot of time writing this ^^. Will add more details in the guide for the future.