Jump to content


Member Since 31 Jan 2012
Offline Last Active Dec 14 2015 07:47 PM

#3883016 Cdew Twerking on Stream rofl

Posted Adden on 02 May 2013 - 12:47 AM

View PostHackattack3, on 01 May 2013 - 11:32 PM, said:

Quite a belly on her,

I would recommend less klick klack bang bang and more sit-ups + cardio.
Posted Image

#3883177 New Wintrade Exploit??

Posted Chipperfield on 02 May 2013 - 11:26 AM

View PostZerlog, on 02 May 2013 - 01:12 AM, said:

View PostRegent, on 02 May 2013 - 02:24 AM, said:

View PostApsco60, on 02 May 2013 - 05:09 AM, said:

Hello, I am new to Arenajunkies.

Could someone please make a guide on how to block these 3 persons so I don't have to read what they write ever again. I will nominate the guide to Vanguards' "Helpful posts of the week".

#3878296 Enhance changes i'd like to see

Posted Taoth on 21 April 2013 - 08:40 AM

The main problem with Enhancement is that their toolset was designed for WotLK and hasn't changed even though the rest of the game has. Enhancement was designed as a chasing melee that focused on spell cast disruption and winning through sustained pressure and HoT removal through purge.

The problem though is that our spell cast disruption has been thoroughly neutralized by the proliferation of instant cast spells throughout the game. Before, we could interrupt a 1.5 sec heal cast when a kill target was at 30% and that was a big deal. Nowadays however it doesn't matter because most of the healers have 3+ instant heal spells that all heal for significant amounts, and can crit for a 50+% heal on their own. Sustained does not win games anymore.

Enhancement's offensive contributions consist of a 3 min burst cd that is strong, sustained damage that is average, and a longish CD CC that can be dispelled by a large amount of classes. That is it. Double purge is what Enhancement had in place of other classes' MS debuffs/Necrotic/etc. Purge counted as offensive pressure because it removed future healing and forced healers to actually cast spells which could then be shortly interrupted. This is why Enhancement was relegated to a single comp in Cata that required elite players on all 3 classes in order to even be competitive, because without double purge Enhancement was purely a damage machine that wasn't particularly effective at it compared to other classes.

Most of the class utility nerfs like Grounding Totem, Wind Shear, Purge, etc, have all been because those utlity spells were too powerful for Resto combined with their healing capabilities. None of those tools were ever really complained about on the dps specs. Yet instead of using the specialization system to keep those nerfs where they were needed, they did it class wide, causing much collateral damage to the other specs. Double Purge on Resto was too strong, but for Enhance and Elemental it was a significant offensive tool that they sacrifice damage for (via GCD time etc). Think about other casters and melee and what they provide other than pure damage, and then realize that without Purge both Enhance and Elemental only provide, offensively, damage.

The 5.3 changes will help Enhancement's predicaments decently, as we've always been the worst amongst all melee at survivability and the damage boosts to our active use abilities will help push our damage up to help keep up with the other classes. However the 5.3 changes aren't all that are needed to make Enhancement versatile in more than a few comps.

What I believe Enhance needs is the following:

Double Purge for Enhancement and Elemental, but double its mana costs as well. Dispelling 2 spells will thus cost us the same mana, but saves on Enhancement's primary resource: our GCDs. While 2 spell purge facilitates "cleaning", this is the offensive contribution Enhance offers instead of a Necrotic/MS/etc, and overusing it at the higher mana cost can run the Shaman OOM.

Lower the CD on Wind Shear for Enhancement and Elemental down to at least 10 seconds, preferably 8 seconds.

Bake in the Healing Storm glyph into the spec as a passive specialization buff. There are lots of quality glyphs that Enhance can use and switch out for different situations, but Healing Storm is not one of those, it is a required glyph to use at all times, because without it our off-heals are terrible.

Lower the CD of Spirit Walk down to at least 40 seconds and add a 3-5 second slow (but not root) immunity so that our only mobility spell is not immeidately countered by slow spam (since practically every class now has a slow). Nothing is more frustrating than popping a minute CD only to have it negated by a Rogue's autoattacks before you can move half a foot. This also allows the glyph to lower it to 30 seconds for vs those comps where lots of slow breakers is needed.

Change Shamanistic Rage to an ability and not a spell, thus allowing it to be used while Silence. Literally all Enhancement survivability can be blocked by silence, something that shouldn't be possible.

Change Elemental Blast to instant cast or 0.5 sec cast for Enhancement only. Without having to compete for Maelstrom stacks with our support heals and hex, Elemental Blast would be a strong addition to Enhancement's rotation, becoming a true talent choice of reliable damage from burst via Elemental Blast vs reliable damage from sustained damage + utility via Unleashed Fury. As it is Ele Blast isn't viable for Enhance because you have to sacrifice Maelstroms to cast it and those aren't reliable for it, and thus it is simply better to get what extra damage that you can from UF instead of hoping you'll get enough extra dmg from Blast vs Lightning Bolts you'd normally cast to be worth it.

And last would not be specific to Enhance, but allow 100% PvP power to all hybrid heals, however increase the mana cost of all the healing spells for non healers to be the same % of their mana bars as it is for Enhance. I have no problem with Shadow Priests being able to spam heals in times of emergencies, but the problem is that it is so cheap for them that they can do it all game without cost. Enhancement can only cast 6 Healing Surges before running themselves OOM from a full mana bar, so outside of Maelstrom heals (which are as said situational) it is a real choice to decide to stop and throw some support heals at the cost of mana. If a Shadow Priest could only throw a couple flash heals/poms before OOMing themselves, it would return that support healing to times of need instead of simply being the omnipresent powerhouse "2nd healer" that it is today.

#3870601 hows enhance?

Posted flannelsoff on 03 April 2013 - 06:43 PM

a more consistant ascendance , like 1.5 min or 2 would be better, and just tone down the damage

#3869670 Shadow Priests nerfed

Posted Zilea on 01 April 2013 - 11:15 PM

anybody that thinks these changes weren't long, long, LONG overdue is a fucking idiot

#3859988 Unholy Frenzy

Posted Kettu on 10 March 2013 - 11:57 PM

Summed up the first page:

#3852862 Flubbah 3

Posted flubbah on 23 February 2013 - 11:51 PM

Hey guys,

This is my 3rd movie, this video includes some RPS/WLS clips & even some paladin clips with top players such as Dakkroth, Azael or even Taku.

Have fun watching !

Here's the link :

You can also find my stream here : http://fr.twitch.tv/flubbah

Tracklist : Hans Zimmer - Mombasa
Fracture Design - Reach For The Stars
Brick + Mortar - Move To The Ocean (Baauer Remix)
Apollo Brown - Warm Rain
The Flubbah Song

#3691640 Outstanding Character Names

Posted Zaephyr on 24 April 2012 - 01:08 AM

View PostAyraswag, on 24 April 2012 - 01:05 AM, said:

Fuck off you sad nerd spending 3k on a pc because you want to push your "gaming career" you make me sick mate pure sick.



#3821670 Most Talented Girl Streamer in WoW

Posted Djandawg on 15 December 2012 - 12:32 PM

I think it's funnier that you are harassing , making threads about someone that is either unstable or drunk/stoned; thinking you are funny and cool but failing to realize that you ended up getting your paypal email address subscribed to cosmetic, casino etc ad sites.

Also some people in the thread:
Posted Image

#3821440 Most Talented Girl Streamer in WoW

Posted Pinkrangers on 15 December 2012 - 01:56 AM

Posted Image

#3817594 Most Talented Girl Streamer in WoW

Posted fresh_ on 09 December 2012 - 12:08 AM

#3839110 SP Mass Dispeling CC.. Too good?

Posted Guest on 22 January 2013 - 12:42 PM

Said it before: defensive MD is too strong right now and will be stronger next patch. Spriests are a top spec and will be among the top 3 next patch. By ONLY taking away MD spriests will be a fair fight and be more fun to play against. Void Shift is fine. People generally complain about Void Shift not because it's unfair, but because it's annoying and they wanted their target dead and oh no he didn't die. It is a necessary spell to have. Especially now that MD removes everything off your party, it doesn't have a good spot in PvP. I feel like it's clunky for healy Priests to use defensively as well, but they need that for raiding so whatever.

#3839152 SP Mass Dispeling CC.. Too good?

Posted Guest on 22 January 2013 - 02:04 PM

View Postwtfbro, on 22 January 2013 - 01:40 PM, said:

why wasn't anybody complaining on how retardedly op spriest was back in wrath when they could SPAM dispel magic on friendly targets removing 2 debuffs each global? why did MD become so overpowered all of a sudden? pls explain k tnx
In Wrath, Spriests weren't good till Season 7/8. In those seasons, Mages/Warlocks (main magical CC classes) had a lot of haste, and Poly/Fear had a base cast time of 1.3 seconds. Druids and Shamans (main healers spriests played with) did not have dispel magic, so cross dispelling was not possible. Was fine for Spriests to have it then.

Season 9 - Spriests had teammate dispel. It was, to me, Spriests strongest moment in the game. You could play with a Druid or Shaman and have access to cross dispel. It felt near impossible to lose no matter what DPS spec I was playing with. I had 3 priests with rank 1 at the time with < 10 losses on each team. It was just not fair and was nerfed in the middle of that season.

Season 12 - The cast time on ALL CC has been increased to 1.7 seconds, and Mages/Warlocks are not among the top classes right now. The only argument for having MD would be to stop an instant CC chain on the healer. Let me break it down by class.

If a Mage/Warlock casts a Fear/Poly on a healer and it successfully lands, they deserve it (keep in mind Blood Fear changes next patch).

Mage: Polymorph, Ring of Frost, (PoM + Ring/Poly), Novas, Deep Freeze
Casted RoFs and Polys should have a rewarding feeling when landed on a healer. PoM has a minute and a half cooldown. I don't think that's reason enough to have cross dispel for it. Yeah, Deep Freeze is the main ability you want to dispel, but Shield Grip PoM also work wonders against that ability.

Warlock: Fear, Howl, Coil, Shadowfury
Not seeing a good reason to need cross dispel here.

Hunter: Trap
The mini-game of trying to take the trap for someone and trying to place the trap so that can't happen is fun. Being able to MD it is overkill.

Priests: Psychic Scream, Psychic Terror, Psychic Horror, Silence
Don't see a need to MD any of these, even though Psyfiend can be annoying.

Paladin: HoJ, Repentence, Blinding Light
Hoj is annoying and is one of those ones MD is fun to have for, but Repentence should be rewarding to land, and Blinding Light has a cast time next patch for Holy so you don't need to stop the 20 second Pally CC chain.

Druid/Shaman/DK: Eroot, Faerie Fire, Capacitor stun, Strangulate, Soul Reaper
Obviously not necessary.

#3814254 Totemic Restoration Macros

Posted Cascade on 01 December 2012 - 10:18 PM

/click TotemFrameTotem1 RightButton

This is my kill Tremor Totem macro, working for 5.1.

#3806312 New totem changes

Posted Zeiyo on 16 November 2012 - 08:51 PM

View PostBlackonblack, on 16 November 2012 - 08:41 PM, said:

@Ghostcrawler What's up with the totem nerfs coming in 5.1? I understand concerns for Resto shamans, but that really hurts Ele, and Enhance.

Greg Street@Ghostcrawler
@Lancestrongbad Do players really silence / interrupt Enhance often? Elemental... maybe.

Is this the point where I trow myself out the window in a futile attempt to make a statement and to become the martyr this class desperately needs and deserves?

do it man, just do it.....

first NS gets nerfed
totems get nerfed
now they are talking about nerfing hybrid healing
resto shammy will be shit and enhance/ele will be laughable if all this goes live in 5.1