It's obnoxious to fight Jahmilli's, or anyone's carry toons at 2300 MMR on an alt, or even your main. Even if you go 50-50 with them, you get nothing (Or even lose rating) while fighting some of the best players NA, arguably a lot more of a challenge than any random 2400 team. It ruins the MMR system, leaving half of the teams queuing at any given time to be barely 2300 (While being significant teams), and therefore harms the ladder. The time they spend queuing on those toons could be spent queuing on a toon that if you actually beat, you could get some form of rating, besides +4.
I have no problem queuing into real players, as long as I get a fair rating reward for winning, if I do.
You're right though - It wouldn't make a difference if it was their 'alt' team and they were farming from 1900 to 2500 MMR. It would be the same thing. The only difference is that none of their alts (Unless it's a brand new alt) is ever that low past the first week of the season, and normally sit between 2350-2400 MMR. And/or they queue with other noteworthy players with higher MMR, and therefore you'll rarely ever see any of the players who do carries sub 2350 MMR.
Skin and Barksin are acceptable to be used while silenced, not sure about Ward. They need to equalize it out by increasing hot time while keeping same healing output, otherwise that + full hots, you'll never kill.
Or at least make it a 45 second cooldown.
Vs DKs (If they even ever queue anymore), pet survivability is a joke. Against Warriors, I'm keeping Mend pet up 24/7 and it's still at 50% through bleeds, without any AoE play/Mage Living Bomb. Maybe it's less of a problem vs other classes, but against any Mage or Warrior my pet, if it's more than 20 yards away from me, or closer than 5-10 yards it's taking the realest pressure.
Also has a lot to do with Healer Mana, which most of those who have spoken in this thread have forgotten/overlooked. I've had a lot of games where my Rshaman or whatever ends up having to drink 3 minutes in because of the pressure Warrior/x/x is able to put out on not only me, but my pet through bleeds and randomly turning on it for a second, while Warrior mongos on my behind a box. That's something that can be avoided by going pet sac for Locks, and there is no easy(ish) fix for that for Mage pets. I don't disagree that Mage pets are stupid easy to kill.
I'd like to think the healers I play with would agree that my pet positioning is fairly good, and it makes it a lot harder to kill from most classes, but that doesn't change the fact that for games that have any dots/bleeds, it's an incredible drain on the healer's mana, which is something that's extremely detrimental to Hunter games atm, where most of the time vs a good War/Mage/Druid or even RMD will not be a short game.
Overall, a 2 second res will be pretty easy to get vs some comps, impossible never-the-less vs others still. But, most Hunter games turn super defensive if the pet dies, and lose a lot of their pressure for the rest of the game if the pet doesn't get res'd, which isn't exactly fair either (As Marks or BM)
This whole thread - 'My class is fine because it can be countered by X. However, class Z is broken as shit and needs to be deleted from this game"
Where is Lord Talbadar and his all knowing unbiased (but unfortunately rerolling) opinion on this matter.
Also, you can have my Fox spin debuff when they buff its ability 'Play'. Play must now allow me to go 60 seconds without being a dead rat on the sewer ground to every Warrior/Mage or Rogue/Mage that has enough sense to Orb + Deep and imp CS a focus target.
That or any class other than Spriest casts for old times sake.
Nerf Hunter CC, too stronk. And Spam dismiss. Kind of annoying and clunky.
Is to have whichever Dev who thought it was a great idea to give Warriors Reflect and Wall without having to go defensive at all (Aka probably the same guy who gave Mages the 'PvE' Hotfix that made their Lances broken) fired.
What is actually needed are Devs who have played WoW within the last at least 6 months, instead of people who throw darts at a board for what they should change, half a season after things became broken. No reason why classes should have reign for months at a time (BM Hunters/ Warriors S12 and Godcomp, Hunters/Rogues half of S13, and now Warriors/Mages).
But to reply to some comments about making Steady Shot interrupt-able: That would require some heavy changes to the Hunter game-play, being that we have the lowest Resource regen. of all the focus/energy classes, and to compensate, we were given a focus builder ability. Anyone who plays a Hunter knows that after the Arcane Shot focus cost increase, we go out of Focus pretty readily. If Steady Shot was a normal cast (With the number of interrupts/small stuns in game right now), Hunters would most likely become almost impossible to play. Just look at the one casting caster, Spriests. Just kidding, there are no Spriests (Aside from Godcomp Spriests).
Would like to see Hunters benefit more from casting, if our casts were kickable. Could be an interesting change, but would have to come with some kind of compensation. Steady Shot just being interrupt-able just isn't a real change.
Also, would like to see Stampede removed.. or at the very least, only BM and something more suitable be replaced for MM/SV respectively. Stampede doesn't fit the Marks style at all and is honestly awful. Doesn't have to be something big, just a more suitable ability.
It really sucks that the season ended the same way it started - Brimming with animosity (Provoked and otherwise). Only this time it's over titles that will be gone in 5 months anyway : /
Oh well, you know what they say.
Anyway, GGs to everyone I played against this season. Was definitely really fun at times.
Good luck with the merged BGs.